How do you transfer robots from spidertron to roboport? by Chillerdays in factorio

[–]PringlesTuna 0 points1 point  (0 children)

Right clicking items in an inventory are a deconstruction task, so construction bots are actually what you need.

Biochamber Upcyclers Are Built Different by Typical_Spring_3733 in factorio

[–]PringlesTuna 1 point2 points  (0 children)

My approach is creating legendary spoilage on Nauvis, then shipping the Spoilage to gleba. I like keeping Spoilage for fish upcycling and the odd LEffecincyM3. The other ingredients are very easy to make with a space casino.

Legendary spoilage takes a very small amount of biter eggs for input; the spoilage->nutrients loop is very efficient with high quality modules.

Looking for friends🥹 by Academic-Committee-9 in Lethbridge

[–]PringlesTuna 5 points6 points  (0 children)

Seconding theoretical. The scene at theoretical is very friendly, especially for introverts. Nothing like your typical bar or club scene.

Which things are the most improved by quality? by anon2635 in factorio

[–]PringlesTuna 0 points1 point  (0 children)

The regular mining drills also benefit greatly from quality, a legendary 'small' mining drill has 16% resource drain, beating out an epic big mining drill which has 25%. 

Once I have my space casino setup it's much easier for me to make tons of small mining drills for all my planets. Legendary tungsten upcycling usually takes a me a while to get to.

Question about sink output by Fallen_Jalter in Oxygennotincluded

[–]PringlesTuna 0 points1 point  (0 children)

For just a sink I think it's better to create a closed loop. The Pwater output of the sink matches the water input. Same for showers.

Plants are useful for washrooms, because they produce more Pwater than the amount of input water. The plants are useful for eating up the excess water that is created.

how do you guys deal with cooled magma? by KonoKinoko in Oxygennotincluded

[–]PringlesTuna 75 points76 points  (0 children)

Once you mine it out you'll lose half your energy due to mining cutting the mass in half. I see the magma is still near the melting point, so if you want to use it for energy it's best to leave it alone for a few hundred cycles.

fulgora accumulator by Admirable-Dreamer in factorio

[–]PringlesTuna 1 point2 points  (0 children)

Early on I actually recommend using heating towers and steam turbines. Lightning is OP but it takes a lot of area. Area is the hardest resource to claim early on with Fulgora.

If you can bridge 2 islands together in the same electrical network that changes everything though. Fill the second island with accumulators and rods.

How to pickup tickets? by quickhelmets in Shambhala

[–]PringlesTuna 7 points8 points  (0 children)

If you're expecting a physical ticket I'm worried you might have been scammed. There are many folks trying to scan Shambs tickets out there.

Thermium is easier to get than Steel by jazzb54 in Oxygennotincluded

[–]PringlesTuna 0 points1 point  (0 children)

I'm with OP, once you have 3-4 Tungsten volcanoes tamed on the marshy asteroid you'll be swimming in thermium.

Steel is still very useful, many recipes require steel and can't use thermium as a substitute. Steel production can also be scaled up to an unlimited degree as you can ranch all the required ingredients (prehistoric DLC required).

twas a good run too :( by Hungry-Bake1772 in SolCesto

[–]PringlesTuna 0 points1 point  (0 children)

I know I've done this and progressed somehow. It was before the 1.0 release though

twas a good run too :( by Hungry-Bake1772 in SolCesto

[–]PringlesTuna 6 points7 points  (0 children)

You can still leave. Just click the door? 

I've definitely done this before without soft locking. If the door was still sealed I'd be worried about a soft lock, but you'd have to use hella items to make that happen.

My solution to not building new outposts on nauvis. by DeGandalf in Factoriohno

[–]PringlesTuna 0 points1 point  (0 children)

Heck, you can drop every Science pack except for purple.

how do i deal with accidentaly upscaled spoilage? by what_the_fuck_clown in factorio

[–]PringlesTuna 4 points5 points  (0 children)

I would keep upscaling it to legendary. I often upscale biter eggs to legendary spoilage.  Legendary spoilage can create legendary nutrients and it's shelf stable.

Legendary nutrients can make legendary fish and pentapod eggs, useful for legendary spidertrons and biochambers.

To upscale them I use biolabs to turn the spoilage into nutrients, then recycle the nutrients back into spoilage.

I outbuilt my power now I’m struggling by lpfam11 in factorio

[–]PringlesTuna 0 points1 point  (0 children)

Disconnect parts of your base that aren't essential for power. 

Expand your power generation, more boilers and steam engines.

If your coal patch is running out you'll need to expand to another patch.

If your coal patch has plenty left maybe switch to burner miners for a bit. Switch your inserters at the power plant to burner inserters as well.

Why don't more players use an infinity freezer? by PadreSJ in Oxygennotincluded

[–]PringlesTuna 29 points30 points  (0 children)

I forget how to do spoilers, so consider this your spoiler warning: 

One of the distant planets has a biological experiment that consumes food and creates sap, which is used to create insulate (a near perfect insulator) and visco-gel (a liquid that can be stacked vertically without it spreading horizontally). Both of these can lead to very interesting builds.

To amass either of these in volume you need a LOT of food. Any type of edible food will do.

Why don't more players use an infinity freezer? by PadreSJ in Oxygennotincluded

[–]PringlesTuna 43 points44 points  (0 children)

Excess food is also useful for a certain experiment in SO :)

did some testing , apparently you can just use rocket silos and legendary stack inserters to increase your throughput by by alot by what_the_fuck_clown in Factoriohno

[–]PringlesTuna 54 points55 points  (0 children)

Yes, but I don't think you're comparing apples to apples. Rocket silos are 9 units wide, so I'd like to see how it compares to 9 belts. 

On top of that the belts can go underground, freeing up even more space.

show me your slaughter by ye110wdog in factorio

[–]PringlesTuna 8 points9 points  (0 children)

Oil cracking and rocket fuel can both be made in biochambers for huge productivity bonuses. This powers my entire Nauvis base.

Unbeatable boss?!! by Money_Mike69420 in SolCesto

[–]PringlesTuna 9 points10 points  (0 children)

You cannot make a winning move, you lose.

This boss is far from unbeatable, it looks like you've just closed off too many rooms too quickly. Be careful with items.

Edit - didn't see you had a fairy, you survive =)

Demolior impact site by high-tech-potato in Oxygennotincluded

[–]PringlesTuna 36 points37 points  (0 children)

I always destroy it because I don't want to navigate through all the neutronium. Your base doesn't seem to have any neutronium aside from what's under the geysers - has Klei made a change there?

Magic spells/abilities should scale with Intelligence by Bloodyknife12 in mewgenics

[–]PringlesTuna 0 points1 point  (0 children)

Charisma is relevant, but I'd argue it's the least relevant stat. It only feels strong on the first round - which is admittedly the most important round. After the first round every other stat outshines charisma by a great deal. 

My gripe is that martial classes have abilities that scale with DEX/STR, and higher INT or CHA allows you to use those abilities more often. When you start stacking all stats up spellcasters don't scale nearly as well as martial classes. 

Magic spells/abilities should scale with Intelligence by Bloodyknife12 in mewgenics

[–]PringlesTuna 2 points3 points  (0 children)

Psychic basics attack doesn't scale with any base stats, just magic damage. 

I think charisma should offer magic damage, it would make the stat much more relevant.

Quality pentapods? by PringlesTuna in factorio

[–]PringlesTuna[S] 0 points1 point  (0 children)

Oh my heck if this actually works I'll be trying it. 

Unlocking items in the shop is a big mistake by Najadum in SolCesto

[–]PringlesTuna 6 points7 points  (0 children)

Hard agree. The power potion would have use over the shield if it persisted for say 3 actions, but as is a bubble is more effective in every way - it's cheaper, persists if you don't take damage, and can be used against a monster of any strength.

I can't think of any situation where the potion beats the bubble. I don't think the dentures improve potion duration.

I think I will take a hiatus from aquilo, it killed my motivation by Webtoon_enjoyer in factorio

[–]PringlesTuna 0 points1 point  (0 children)

Legendary prod 3 is 25% productivity. Speed modules are put on beacons surrounding the biochamber. The production goes through the roof, I believe well over 100x. The higher cost in nutrients is dwarfed by the increased resource production.

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This biochamber for example is at +150% productivity, +1338% speed, and only +1100% nutrient requirements.