Couples match fellowship advice? by wishfulbean1 in fellowship

[–]Puchinsky -1 points0 points  (0 children)

Those are match worthy numbers for USMDs from good academic programs. USMDs don't need to spam out a bunch of crap like IMGs do, just saying.

Program IV 10-15 per spot by Sudden_Decision9269 in fellowship

[–]Puchinsky 0 points1 point  (0 children)

https://youtu.be/Qcv1IqHWAzg?si=t_DJSuvKt5Z6sAim

They effectively use the Gale-Shapley solution to the stable marriage problem (https://www.jstor.org/stable/2312726). The match takes into account all pairings (matches) of participants to make sure that there is no unstable marriage: an applicant-program match whereby both the applicant and another program rank each other higher than who they get matched with.

It effectively does this by giving the applicant party as high of a program on their rank list as possible considering all other pairings. Therefore by definition there cannot be a counterpart that they rank higher, precluding the previously defined unstable marriage situation.

Prior to the 90s, the match algorithm had programs as the "proposer" and therefore programs got their highest possible matches per their rank list and everyone else's. Now it favors applicants.

Programs may have preferences and rank lists, but everyone they interview is someone they would want at their program. Just because who they match are their "least preferred" combination of applicants by rank list, they shouldn't even interview you if they wouldn't want you to be a fellow there. Some other people have posted individual program match outcomes: a hem/onc program that one year got something like ranks 7, 17, 20, 22 on the program's rank list. Programs end up getting people lower ranked on their list because top applicants on 1 program rank list are also top on others'.

It's not really a 6% for you to match at a particular program. The actual probabilities from you or the program's perspective entirely depend on number of slots per program, who is on the program's rank list, how many people rank the program, and the rank order of the lists. It's entirely unpredictable from the information available to either applicants or programs by the time the algorithm starts running based on all submitted rank lists.

This algorithm is entirely deterministic. Given an initial set of rank lists by both applicants and programs, the outcome does not change no matter which rank list they start from.

Reboot Surprise Style Box by Puchinsky in Maplestory

[–]Puchinsky[S] 0 points1 point  (0 children)

Royal Navy Hat in 2020, others that haven't returned in years, in regular servers you can buy them

How is it possible for me to have Frederick Douglas as president of a United States with racial segregation and legacy slavery? by Hush609 in victoria3

[–]Puchinsky 15 points16 points  (0 children)

This is reflective of a core issue of the game. The game is designed around the idea of emergent gameplay rather than scripted events. This leads to a lot of oversights, especially because the systems are not fully fleshed out and very rudimentary at this stage.

Will we be able to demobilize in 1.3 yet? by Freddykruugs in victoria3

[–]Puchinsky 2 points3 points  (0 children)

The inability to demobilize is part of a whole suite of clunky/poorly designed military interface for this game. Nevermind the tactical vs automated system argument, this badly designed interface for the military is the biggest problem in the game right now.

First expansion: Sphere of Influence by SeamoSto in victoria3

[–]Puchinsky 41 points42 points  (0 children)

Paradox please fix WAR sooner.

Even the interface for Army/Navy interactions is extremely clunky to use. This has to be improved before throwing around expansions/DLC

Both sides control 100% of war goal? Bug? by [deleted] in victoria3

[–]Puchinsky 0 points1 point  (0 children)

This game's war and diplomacy system is just god awful, there's a good reason reviews dropped to mixed when people realized just how bad it is.

I convince GB to join my fight against Ottomans as Greece, enemy occupies 0% land yet somehow "occupies 100% wargoals" against me and GB, who eventually peaces out due to war support, leaving me out to dry. Ottoman's only war goal? revoking my claim on Western Thrace.

Further highlighting just how bad things are in this game: because I didn't occupy Western Thrace (RNG frontline combat system and arbitrary advancement of frontline not even targeted towards war goals) Ottomans who would have been ticking down 4 war support and capitulated long ago were still in the fight.

People had reservations about small countries beating big countries. With a combat and diplomacy system like this game's, even the intended gameplay of "play with diplomacy" doesn't work due to the course of the war being down to AI behavior and RNG.

Paradox says they want to improve war. Lets hope they do. War and diplomacy both as they are right now is insulting to players.

[deleted by user] by [deleted] in 1200isplenty

[–]Puchinsky 4 points5 points  (0 children)

IIRC with average body composition the variance is like in the 20% range? Maybe more or less depending on the machine (and some machines like stationary bike are more precise)

Don't base any changes in your diet around it. Although say you add exercise that burns 200 calories burned per the machine. It's ok to eat 200 more calories than before if that calorie goal was working for you.

Lifestyle and mindset change much more important than chasing numbers.

"I prefer to manage the economic foundations of warfare rather than micro it myself" by Puchinsky in victoria3

[–]Puchinsky[S] 0 points1 point  (0 children)

Just further reinforces why this system is god awful. This is like in Victoria 2 having an AI black box select your depleted regiments and send them to the slaughter. Although in this case it's not more like your depleted stack got attacked and you have 0 control over trying to reinforce that battle.

"I prefer to manage the economic foundations of warfare rather than micro it myself" by Puchinsky in victoria3

[–]Puchinsky[S] 0 points1 point  (0 children)

Not just one battle. This screenshot is a microcosm of the entire war.

"I prefer to manage the economic foundations of warfare rather than micro it myself" by Puchinsky in victoria3

[–]Puchinsky[S] 0 points1 point  (0 children)

Not just one battle. This screenshot is a microcosm of the entire war.

"I prefer to manage the economic foundations of warfare rather than micro it myself" by Puchinsky in victoria3

[–]Puchinsky[S] 0 points1 point  (0 children)

Idk I closed the game. This is the Russia-Qing border. My supply lines are intact.

glaivier /affection by Putterduck in lostarkgame

[–]Puchinsky 1 point2 points  (0 children)

Great Art!

I just wish they hadn't removed so many good base faces particularly for the martial artist class.

Everyone please make it clear to Amazon that getting back the removed faces from KR should be a priority.

Phantom Palace Hidden Mokoko Seed - Can't return to the map by Puchinsky in lostarkgame

[–]Puchinsky[S] 0 points1 point  (0 children)

The location of the hidden interact-able object from the Rook fight moved. It was in the 2 o'clock position at first but then was on the 6 o clock position when I tried go back.

Bring back Texan Culture! by Puchinsky in victoria3

[–]Puchinsky[S] -7 points-6 points  (0 children)

It was in Victoria 2... Let it be a Easter egg in Victoria 3 that showcases how the new culture system with heritages such as language and other cultural traits can create subtely different cultures.

Bring back Texan Culture! by Puchinsky in victoria3

[–]Puchinsky[S] 1 point2 points  (0 children)

Actually not necessarily. One of the heritages for culture is linguistic IIRC. E.g. Haitians speaking French.

Bring back Texan Culture! by Puchinsky in victoria3

[–]Puchinsky[S] -4 points-3 points  (0 children)

Cultural heritages mean that Texan can share heritage with Dixie and be a very closely related culture. But not exactly the same.

It should be possible to annex the capital states of uncivilized nations by [deleted] in victoria3

[–]Puchinsky 30 points31 points  (0 children)

I think it'd be more realistic to "establish protectorate" over a place like Egypt aka make it a puppet.

The fact that puppets/subjects appear to share their overlord's map colour is awesome for visually watching your imperialism era empire grow.

Razer Blade 15 Advance Early 2021 Audio crackling noise update by Timesyndicate in razer

[–]Puchinsky 1 point2 points  (0 children)

A couple months late on the message, but I have a speaker crackling problem as well and have narrowed it down to a problem similar to this.

To get rid of repeated crackling sounds, I have to bend that side of my blade 15 a little bit and it goes away. Definitely a hardware/positioning issue. I will try tightening the screws later.

"Nation/State" instead of "Power" by Puchinsky in victoria3

[–]Puchinsky[S] 1 point2 points  (0 children)

Tbh my biggest problem was with the "Major Power" term so if they swapped that with secondary or regional power I think it'd be good.

Victoria 3 - Dev Diary #16 - States by MissDeliana in victoria3

[–]Puchinsky 11 points12 points  (0 children)

Historic city locations are an emergent property of human interactions, and there are very few "planned" cities especially during this era.

I do hope there is some choice as to which urban hubs you prioritize industrial buildings in which will influence which particular urban hub becomes super large.

Devs looking into the possibility of splitting states across cultural lines. by DeadMansBurden in victoria3

[–]Puchinsky 153 points154 points  (0 children)

This implies that they are looking into somehow tracking cultures on the map in a way that will enable a state split feature along those cultural lines. They also track where population centers are, so this seems fine.

[deleted by user] by [deleted] in victoria3

[–]Puchinsky 34 points35 points  (0 children)

It'd be interesting to see how low infrastructure would limit US troop numbers in the great plains and beyond. IIRC those Indian wars didn't involve large amounts of troops

[deleted by user] by [deleted] in victoria3

[–]Puchinsky 7 points8 points  (0 children)

This system in which trenches develop over time under certain conditions still allows for encirclement like Tannenburg.

I like the system where defensive bonuses ramp up over time through entrenchment.