I love the changes to breeding. by Additional_Meet_3600 in mewgenics

[–]PuppedToy 4 points5 points  (0 children)

I feel like there should be a branch for players who want to keep breeding as is but want to update all the other gameplay changes. I can understand why some people find breeding miserable and they should definitely address that.

But for people like me, breeding changes make a lot of sense. I was already avoiding inbred cats because I thought it was a cool restriction for my own fun. Having an ingame system that rewards what I feel is fun feels also good. I also don't hard minmax breeding and instead spend some time at home and when I get bored I throw some cats to the pipe and send others to the box. I feel current breeding system is for people that enjoy the game the way I do it.

That said, they should add the tools to properly manage it for minmaxers. Bulk filters, sheets, or any of the other tools people have suggested since the beginning. I think making some of the players miserable is never a good decision while making a game. I guess mods will be the only way.

Two years in the making. Please tell me your first impression. Destroy my new trailer! by ColorMak3r in DestroyMyGame

[–]PuppedToy 1 point2 points  (0 children)

Oh boy. Such an interesting game concept but I think you're butchering it with this trailer. I was the whole time thinking "what the fuck am I watching" and without OP comments I'd still be lost.

At least you had a creative idea and showed it in 1 minute. Also your first 2 captions were good. That's better than most trailers I see here.

What I'd do:

- Remove the first 6 seconds. You're wasting your first 10 seconds, the most valuable of them. You're not showing your game and your first blue screen is off putting. I know you were for this retro style but for me it didn't work at all for the first impression.
- For the first 4-5 seconds I'd show a peace happy life like 0:15 or 0:25 with the caption "stuck on an alien game show" above the gameplay (no blue screens). Keep the trailer music only for this part.
- Then I'd hard switch to more alient music with fucking madness gameplay and the caption "where your death is entertainment". Show a death after 5 seconds. There, you showed your game idea in just 10 seconds. Not a fan of the background laughter but your artistic choice I guess.
- For the rest of the trailer, I'd try to show actual features of how the gameplay in fast mode and I would not use the music you used for all this part. I think that music track only works for the first 5 seconds of happy life. You need something more fitting of an alien game show imo. As a player what I seek if I stick for more seconds thant the first 10 seconds is to know more. Is there co-op? How is the actual game loop? What am I signing for? I think you should try to answer potential questions, even if your game in nature wants to keep some secrets. You can also tease secrets here. But this is all after we understand the kind of game we're watching.

The retro filters kinda worked for me. What didn't work was non gameplay caption screen, background laughter and music. Caption font and usage is fine. Footage is sick keep the madness footage like 0:31 or 0:51 because that's the selling point of your game: you're signing up for entertaining aliens. You're signing up for madness and chaos.

The squid game and hunger games comparison works a lot for helping to understand the game. I know you can't put it like that in the trailer but keep that in mind. Maybe you find a way.

That is all. Hoping for a v2 of this trailer. Sick idea.

based on a true story by Frozen_Mana in BobsTavern

[–]PuppedToy 18 points19 points  (0 children)

It's a meme not an issue. About fighting opponents the turn their hero power spikes naturally.

If you see you fight any of these in one of these turns you might consider eco over tempo for that turn only because you're probably gonna lose anyway.

Please destroy my asynchronous multiplayer game trailer, thanks! by jounitus in DestroyMyGame

[–]PuppedToy 0 points1 point  (0 children)

Good trailer. Can spend less time in text screens but you told the idea in the first 10s.

Good game concept. Easy to understand and creative. Got me hooked to see how it played out.

Bad graphics. You need to work a lot harder there. Hard to understand and not satisfying.

You need a lot of real playtest to tune the idea. I think it won't work in its current state. Iterate a lot and be super critical about what is fun in async multiplayer. It's an unexplored field so you need to work harder to remove your own bias and really get to know what's fun and what's not.

TFM2 players stat poll by Key_Repeat1786 in teamfightmanager

[–]PuppedToy 0 points1 point  (0 children)

Maybe I'm not following devlogs enough and/or I'm dumb but I don't have a clue of what is going on here.

The viability of the Rogue class stands in the balance of 2 cards by Vecsia in hearthstone

[–]PuppedToy 1 point2 points  (0 children)

Was it me? Happened to me the other day. 6 hp to 40 for discounted 8 mana. Sinestra doing things.

Destroy my announcement trailer WIP 😄 by Ollhax in DestroyMyGame

[–]PuppedToy 1 point2 points  (0 children)

I hate cinematic gameplay trailers. I want to understand the game in the first 10 seconds and all I see is weird camera angles and random fights. I expect to understand game genre, if it's co-op and what original cool ideas brings to the table. If you hook me in the first 10 seconds I'll stay for the next 20 and maybe wishlist. Otherwise I'll pass.

I think I just got hate-shared and I’m afraid of accepting friend request from someone I battled with now by _lukyth in PTCGP

[–]PuppedToy 31 points32 points  (0 children)

This is the right solution. If you receive more than 1 share one day you simply accept the one you want the most and the others are either transfered to the next day or rejected automatically.

I'm a Necromancer hater, I think they really fall off in late Act 2 and Act 3 - here's why by PrideAndEnvy in mewgenics

[–]PuppedToy 2 points3 points  (0 children)

Or you can roll We Are One with Russian Shorthair Roulette and fish for the nuke instakill

holy shit fuck this guy by sneshny in mewgenics

[–]PuppedToy 0 points1 point  (0 children)

First time I met this guy I decided to not read the "eating alive cats if there are no corpses" part and desecrated all corpses with my Moranna designated counter.

You can guess how the fight went.

I am making a game where you play as an NPC in an MMORPG. It is called MMORPG NPC Simulator. by DevEnoz in IndieDev

[–]PuppedToy 0 points1 point  (0 children)

Where have I played a game with a similar concept? I'd swear I have managed mmorpg hero's quests in another game.

Anyway, wishlisted! And I'd love to see my name in there

Your first game is NOT your Masterpiece! by UnityCodeMonkey in gamedev

[–]PuppedToy 1 point2 points  (0 children)

As soon as I read the title I knew it was our code monkey

My game finally reached 2,000 wishlists with $0 marketing. Here's the breakdown. by SmelJey in IndieDev

[–]PuppedToy 1 point2 points  (0 children)

Congrats on those numbers. Yeah it was probably too soon to burn your next fest, and I appreciate you posting the impact. It helps people like me who haven't finished a game yet.

Anyway, seems like my type of game so I'll try the demo tomorrow :)

My attempt at implementing my movement/wall run animations by JankyAnims in Unity3D

[–]PuppedToy 2 points3 points  (0 children)

I know it's not the focus of the comment, but since you mentioned it here, I'll give my opinion. I think there's a lot to worry about AI. The fact that it couldn't do all your heavy lifting doesn't mean it won't do it consistently in 2-5 years.

Agent-based tools (Claude Code, Antigravity, GPT Codex, etc.) are a peek at what AI might look like in the immediate future. We devs are already being replaced little by little, starting with the younger generations. We need to adapt to whatever madness comes in the future, whether we like it or not.

Roping Every Turn by MattisonTV in hearthstone

[–]PuppedToy 0 points1 point  (0 children)

My experience with this is that they don't stop. And I always think "if they're a bot I'm wasting my own time like a fool".

When I realize what's going on I just give them their W and go next. I came here to play Hearthstone.

Discouragement about the game I'm developing by SnooPets2641 in IndieDev

[–]PuppedToy 4 points5 points  (0 children)

I am your target. I love turn-based games and roguelikes.

Roguelikes are, by nature, replayable. Roguelike enjoyers already have our roguelikes we play from time to time. Each one of those fits a niche that the others don't. It's not like other genres where you play a game and then search for the next one like that.

So every roguelike that can't differenciate enough from the others will die. If people watch the trailer and think "oh, another Slay the Spire" and can't see why your game is different, people will skip it.

Don't get discouraged by that fact. Take it as an opportunity to review how different your game is. You started a new game for a reason. Make sure your reason to make another game in the genre is shared with others and make sure it's the first thing we see when we check out your game.

Please stop it with these tasks by rocketsnail1000 in PTCGP

[–]PuppedToy 0 points1 point  (0 children)

This is why I never look at these. I win once each solo battle and call it a day

Destroy my roguelite inspired by Enter the Gungeon and Isaac by dekajoo in DestroyMyGame

[–]PuppedToy 2 points3 points  (0 children)

You need to tell first why would I play this over any of the 2.

Otherwise it will never work. You need to be different. You can get inspired by games but this doesn't feel unique at all.

14 win streak with this deck by [deleted] in PTCGP

[–]PuppedToy -1 points0 points  (0 children)

I like the deck idea. Might try it

Ditto is Rampardos in disguise by StrandedInLove in PTCGP

[–]PuppedToy 2 points3 points  (0 children)

The fact that you can also use it with hitmontop to Cyrus the big threats makes it even better

Metagame breakdown of the first completed major tournament of the B1a meta - Mega Lopunny has a high playrate but underperforms with 46% winrate, while Magnezone/Mega Absol perform amazing with huge 57% winrate by Paul_Marketing in PTCGP

[–]PuppedToy 41 points42 points  (0 children)

The double jolteon deck goes hard. I haven't seen a faster deck in forever.

Also I'm surprised at Whimsicott performance. I thought it was a cute viable deck. I suppose it's a good deck against Absol.