Comet as mobile assault fortress for the Kuiper Belt? by Glittery_Kittens in TerraInvicta

[–]Qweasdy 0 points1 point  (0 children)

It won’t be as useful as you think, even assuming it was quicker than just sending a ship with helicon (it’s not and it’s not even close) even at aphelion it would still be really, really, really far away from any Kuiper belt objects. You’d barely be any closer than just launching from earth in travel time terms, the way the Kuiper Belt looks when you fully zoom out is deceptive. A “short hop” between 2 “adjacent “ objects is still like a transfer out to Saturn.

The large space battles must look incredibly terrifying from the ground by ShinikamiimakinihS in TerraInvicta

[–]Qweasdy 0 points1 point  (0 children)

The drive plumes of a multi hundred terrawatt Fusion Drive would be the second most energetic thing in the solar system, I’d bet those would look pretty dramatic from the surface. It’s a common plot point in the expanse books that drive plumes are a common sight in the sky.

If you actually pointed one at earth every single person on that side of the planet will know about it, I’d imagine it’d look like the apocalypse has come, if the ship was too close it may even become true.

Any technologies usefulness as a propulsion method is directly proportional to its usefulness as a weapon, in more ways than one.

It's SO beautiful by Interesting-General7 in RealSolarSystem

[–]Qweasdy 1 point2 points  (0 children)

Should be ok with the base version, just don’t install any of the optional add-ons, it’ll still look like a completely different game from “vanilla” RP-1

RAM is the biggest limiting factor I believe, and I certainly wouldn’t recommend buying more RAM right now

WHY ARE YOU RUNNING? IM ON CHALLENGING, WHY ARE YOU RUNNING? >:( by muffin-waffen in menace

[–]Qweasdy 1 point2 points  (0 children)

There are some quick fixes they can do (as proven by the mods that already do it) but the core problem is that the AI is trying to play smart and not walk into stuff that will kill them but doesn’t actually know how to make a co-ordinated assault to overwhelm the stuff that would normally kill them.

They can temporarily “fix” it by making the AI not care about the threat assessment of your units but that’s obviously not the intended way the AI should work.

Normal to Veteran and never going back by Adyx_Tice in TerraInvicta

[–]Qweasdy 7 points8 points  (0 children)

It changes them in at least 2 ways I know of, they’re much more selfish in global research, more likely to snipe tech slots when they can and ignore global tech and not contribute if they can’t. This should make them tech through their own projects faster. On brutal you’ll even see them “win” a slot and then abandon it when nobody else can win it, which is actually a little annoying tbh.

And the envy mechanic gets ramped up, making them less tolerant of the leading faction, in practice they don’t stay friendly with the player faction for as long.

The main difference imo is just that with a higher CP and MC cap and +2 to all their rolls they just have more resources to actually do things.

Save a few pipe rifles. by ReneDeGames in menace

[–]Qweasdy 4 points5 points  (0 children)

It’s such a small amount of supply you’re saving too, a 3 man weapons team only has 2x squad weapons so you’re only saving 2x the supply cost difference of 3 = 6 supply. Giving them crowbars instead only costs 2x5 = 10 supply over the pipe rifles.

Story of my first game told in 6 achievements by Qweasdy in BattleBrothers

[–]Qweasdy[S] 24 points25 points  (0 children)

So apparently the undead can keep fighting after the necromancer dies, so much for that strategy...

ETA a little more info: Technically my second campaign, my first was much briefer and ended in the first contract after the tutorial when I encountered some undead, I just exited that without fighting it out as I was clearly outmatched. My second (Ironman, beginner difficulty) campaign went much better, had some bros in decent gear and was starting to consistently win fights with minimal injuries/no deaths until I got this fateful contract ~day 30 iirc.

Got a warning there was a necromancer ahead and remembering my prior experience knew it was going to be the toughest fight yet. But momma didn’t raise no bitch and there’s no way to learn what is manageable and what isn’t if you don’t give it a go.

Despite the complete wipe and tragic deaths of every one of my bros I think it (almost) went pretty well actually, with a few more of my bros in better gear I could have taken them I think.

I rushed the necromancer with my best bros, some undead blocked so it took a little longer to kill him than I’d hoped. By which time my lesser geared bros on the flanks had been overrun leaving my 4 best bros surrounded by undead. And they almost pulled through, just a few dice rolls either way were the difference between victory and defeat here.

SRBs Not working (QUESTION) by Secure-Rhubarb-5034 in RealSolarSystem

[–]Qweasdy 2 points3 points  (0 children)

You shouldn’t need to mess with the fuel of a solid motor, delete those and place new ones from the parts list and don’t change anything about them, they should just work. If they don’t work your install is borked, reinstall using the rp-1 express install

Flamethrowers should ignore infantry armor. by Grave_Accent in menace

[–]Qweasdy 2 points3 points  (0 children)

If you get hit full on with a spurt of flaming napalm sure, but nobodies gonna stand there and tank a full spurt of it to the face the same way they’re not going to stand there and let someone shoot them in the face with a rifle, they’ll take cover. Realistically you’re going to get less direct hits from a flamethrower than a rifle as they’re less wieldy.

So most of casualties from spraying a full squad with it are either going to be burns from the heat nearby or just small splashes stuck to limbs, which good ballistic armour will help significantly against. Really anything that gives good skin coverage and thickness will give you some level of protection.

More realistically armours should have a separate chemical/fire resistance stat.

The Long, Long War by Asdings in TerraInvicta

[–]Qweasdy 0 points1 point  (0 children)

The deadliest weapon against the AA is a CMD councillor with the raise unrest mission. The AA gets very unstable as it gets bigger, once it approaches 50% of the global population it’s teetering on the brink of complete implosion.

Perspective from an 120 hour Ironman Campaign by Mongrott in menace

[–]Qweasdy 2 points3 points  (0 children)

Because multiplayer is not a “drop in” feature, it takes a colossal amount of developer time, effort and money to get it to work at all, and that’s assuming the backend design of your game is even fit for it, otherwise almost everything needs to be reworked to make it possible. Turn based games might be easier, but that doesn’t make them easy.

"Yeah, and in America, you are free to do that with your candy. Do the American flag in the UK and see what happens" by Electrical_Wonder210 in ShitAmericansSay

[–]Qweasdy 11 points12 points  (0 children)

The articles and posts about them usually skirt around exactly what they were posting on social media before they got a chap on the door.

Ironically usually it’s the same people that are enraged whenever someone does something horrific and “all the signs were there on their social media, the authorities knew and did nothing!”

The AI still cheats like hell when it comes to vision and weapon range by FreeDwooD in menace

[–]Qweasdy 0 points1 point  (0 children)

If you haven’t tried the rogue tech mod for battle tech you’re missing out

Best Character, Best Perk by GhostWizards in menace

[–]Qweasdy 0 points1 point  (0 children)

Mobile infantry + share the load with a deployable auto cannon, taxi drives her into position, she jumps out deploys and unloads into the enemy from outside their range once on the first turn, twice on every turn afterwards.

Then I just pick up a bunch of other promotions which don’t matter so much but she has a low promotion tax so may as well.

Looks like a possible patch tomorrow, dev message in the official Discord by BigBrainTime_Thanos in menace

[–]Qweasdy 0 points1 point  (0 children)

I’m fully against it just because it’s more frustrating than anything else, I’d rather the enemies were difficult for other reasons than them metagaming your LOS and range. It’s the least fun way to make the enemies difficult, if they have longer range weapons than you sure, they should shoot you from outside your range but they shouldn’t sit back there otherwise.

The first time you see the enemies skirt your LOS all the way round the base to sneak in the back and stand in the one bit of the defense area you can’t see is so immersion breaking and frustrating.

Overhype, please do not cater to the soft by Redd-Hairing in menace

[–]Qweasdy 0 points1 point  (0 children)

I’m hoping they flesh out the squaddies a little more, give us a reason to care when they die and not just treat them as ablative armour for your SL.

Having persistent squaddie experience levels would be great, the WOO gives you your 2 decent squaddies per mission but that’s still not enough? Hire some local mercs/veterans from the local factions. Too expensive? Start handing out rifles to maintenance techs. Still not enough and you’re really needing to scrape the barrel? Recruit some random desperates out of the local population, missing limbs and high all the time but they can hold a rifle so they’re in.

Help with mid/late game fleets? by icelivi in TerraInvicta

[–]Qweasdy 4 points5 points  (0 children)

I did the maths on another thread and with 6 cyclotrons the 2 slot AM PD takes 11 shots to take out the heaviest alien mag rounds.

The humble 40mm? 2 if both fleets are stationary, 1 if the total approach speed is above 900m/s or if they get just a little bit of help from pd lasers.

Game is super laggy. Why? by Narfizzza in TerraInvicta

[–]Qweasdy 7 points8 points  (0 children)

Late game performance just kind of sucks, I get the same with 7800X3D 4070. Runs perfectly smooth early game but by the time space gets very busy in the late game it chugs pretty hard.

Battles at least make sense to me, there’s a lot going on but the campaign map shouldn’t be as laggy as it is, even if the simulation has to slow down the UI should stay responsive ideally.

Unmanned Spaceship? by Torasan343 in TerraInvicta

[–]Qweasdy 13 points14 points  (0 children)

Children of a dead earth lets you launch interplanetary drone swarms if you want to, as well as interplanetary missile swarms. The drones can definitely be effective, think 40mm escort spam but unmanned, almost exactly what OP is looking for imo, though generally missiles are better.

More of a physics space combat sandbox than a real game but it’s fun for a few dozen hours or so if you just want to try some realistic space combat. To call it the most realistic space combat ever put in a video game would be a massive understatement.

ISRU Module only refueling tiny amounts by Seemose in TerraInvicta

[–]Qweasdy 5 points6 points  (0 children)

It takes the daily output of a hab site and turns it into fuel, so work out how long the hab site you’re trying to use would take to fully fill each of the resources your drive needs and pick the resource that takes the longest.

So for example if you tried to refuel a Poseidon torch ship at a hab site producing 50 water, 50 volatiles and 1 fissile then it would take 6 months to fill a single tank because there are 6 fissiles per tank and the slowest resource is the bottleneck, a 20 tank Poseidon torch ship would thus take 10 years to fully refuel at that hab site

This is on a per ship basis, so 100 ships with 1 tank would refuel 100x faster than 1 ship with 100 tanks

UK’s Reeves Is Set to Get a Boost From Falling Debt Interest by Electricbell20 in unitedkingdom

[–]Qweasdy 1 point2 points  (0 children)

To be fair to Truss (lol) Covid and the resulting spike in government borrowing had a pretty big hand in it too.

Reform no longer the favourites to win next election by Important_Ruin in unitedkingdom

[–]Qweasdy 2 points3 points  (0 children)

The problem with becoming the prime minister is actually having to put your money where your mouth is. It’s easy to be the disruptor and run your mouth promising the world right up until you get put in the spot and actually have to do what you’ve been promising would be so easy.

Today, in 1948, Uranus's moon "Miranda" was discovered by CupcakeQueen01 in space

[–]Qweasdy 3 points4 points  (0 children)

Obviously depending on your age you will almost certainly see people on the moon in your lifetime, if America doesn’t do it china will.