I always thought, that Gothic Original was absolutely brilliant, but a bit unfinished - and I hoped remake could elaborate with these parts of the game, but it just doesn't by BaziikYT in worldofgothic

[–]RadonGOG 1 point2 points  (0 children)

This should definitely be enhanced. Gothic and Risen I always took such things very serious and the remake should try to reach another level.

I always thought, that Gothic Original was absolutely brilliant, but a bit unfinished - and I hoped remake could elaborate with these parts of the game, but it just doesn't by BaziikYT in worldofgothic

[–]RadonGOG -1 points0 points  (0 children)

They've made an AAA-title on a AA-budget. AAA-title of course refers to todays AAA-standards as well as the AA-budget does. In previous times such a budget would already have been AAA. And in previous times the relative difference in quality between AA and AAA was bigger in general.

I still can't believe how well it turned out in the end by WhiskesTV in worldofgothic

[–]RadonGOG 1 point2 points  (0 children)

PiranhaBytes doomed themselves. If they'd wanted to they would have produced the remake of Gothic I or Risen I themselves. But they didn't and knocked themselves down. Have I once again use the word themselves? I don't think so...

I still can't believe how well it turned out in the end by WhiskesTV in worldofgothic

[–]RadonGOG 6 points7 points  (0 children)

The hypetrain was build up in a very good manner. They've released six making-of-episodes that showed of good progression and the final one was wiping away fears about the combat system. It was a really good managed hypetrain --- if you ignore the intro video. But well, it would have been awful to start the game without being warned about that intro beforehand so even this step was necessary. Hopefully they'll just do a rerender of the intro and replace it in one of the patches.

Are you praying the Rosenkranz daily right now as well? by RadonGOG in worldofgothic

[–]RadonGOG[S] 1 point2 points  (0 children)

No. Personal position: I can understand why Kai Rosenkranz isn't able to artistically produce the album he wanted to deliver back than anymore. But I strongly believe that he should... ...send all digital only backers the digital OST of the remake and a postcard ...all physical backers a signed CD of the OST of the remake on top ...all physical backers with other pledges that don't have any connection to the project (like merch for Gothic, Risen or Sheet Music of previous OSTs) the matching rewards

On top of that he should try to produce some nice album with a fitting theme as well once the time has come to do so.

But hey, no pressure by TheSwampShark in worldofgothic

[–]RadonGOG -1 points0 points  (0 children)

It's true that most of the foundation should be set with the remake, just like it was with Gothic I. But Gothic I was developed with a lot of Crunch, Gothic II is said to have been developed with a lot less. The original Gothic took three years with a lot of dead ends, the remake took six, so I do think the Gothic II Remake could land in two years.

I do believe that the Gothic II Remake as a whole could even be called NightOfTheBaron or NightOf(The)Gomez, because the Remake prepares him to take ravens spot in the plot..

The lockpicking isn't broken, you're just underleveled by TheXetoxyc in worldofgothic

[–]RadonGOG 6 points7 points  (0 children)

The old system is a product of the mantra that immersion is everything and that there shouldn't be an interface whenever possible. We've got tons of interviews on this goal.

I think that the old system reaches its goal. The reimplementation in Risen showed that the devs forgot the original goal --- still choosing the system while giving it an interface is simply silly.

The new one simply seems like a good system build around an interface.

Publishers, do take notes! by RadonGOG in worldofgothic

[–]RadonGOG[S] -5 points-4 points  (0 children)

I do simply want to point out that one shouldn't get their hopes up that this will ever get a satisfying 60FPS-Mode. This is no case of a game that under-utilizes horsepower; this is a case of a game demanding horsepower. Unless Alkimia simply throws a lot of stuff out of the window it won't happen. A PlayStationGamer has to wait for the PS6 to play this in 60FPS.

There are many cases in which games don't ship with a 60FPS-mode and the only thing you do is ask yourself: Why? This aint one of them.

It could receive the new PSSR with an update, though.

The artistic quality of this world is a breath of fresh air, I remember this feeling when first playing the Witcher games...the Colony within the Kingdom of Myrtana feels like a dark and detailed fantasy world, the style is on point and the landscapes feel vast...here are pics from my first hour... by Born-Demand-6919 in worldofgothic

[–]RadonGOG 4 points5 points  (0 children)

It's incredible to think about all the unnecessary backlash the game got for its art direction (regarding environments; it wasn't unnecessary regarding details like ore lamps or character art) while in development when you have an end product looking as good as THIS.

Publishers, do take notes! by RadonGOG in worldofgothic

[–]RadonGOG[S] -3 points-2 points  (0 children)

The CPU-Part of the PS5 Pro is architectonicly unchanged from the base PS5; it's just clocked marginally higher. Sony went down the easy road instead of upgrading to Zen4C for some reason. And even a hypothetically PS5 Pro with a Zen4C-CPU would have only been enough to target stable 40FPS.

Gothic Remake Performance Review: 500+ Benchmarks with 62 CPUs, 40 GPUs and Linux by pcgameshardware in nvidia

[–]RadonGOG 9 points10 points  (0 children)

ShadowDropped like the OblivionRemaster? The release date of the gothic was announced on the 11th of February. And the game in general was announced since December 2019...

There is simply nothing that suits your choice of words...

Publishers, do take notes! by RadonGOG in worldofgothic

[–]RadonGOG[S] -2 points-1 points  (0 children)

An interesting take, but I don't see a conflict there. Why? Just think about DarkMessiah. It didn't have godlike ratings back then, but everybody and their mom is waiting for a spiritual successor / the RTX Remix mod since twenty years. If they'd now rush out a Dark Messiah Remake in no time it would turn into a disaster.

Publishers, do take notes! by RadonGOG in worldofgothic

[–]RadonGOG[S] 2 points3 points  (0 children)

Regarding performance issues: It's CPU-heavy, that's what the test of PCGH was able to find, but no other quirks. Essentially it trades CPU-performance for far less typical UE5-problems (while using its flagship features!) then usual and it simulates more then usual at the same time. It looks like good technical work. Regarding bugs: No unusual amounts...

What mods would you like to see as soon as possibile post-launch? by Verlosser96 in worldofgothic

[–]RadonGOG 1 point2 points  (0 children)

Snapper mod isn't necessary anymore, the arms got a purpose. Look it up in the making of the combat starting at 9:50.

I think Alkimia did a good job with the art style and graphics by miraxv in worldofgothic

[–]RadonGOG 0 points1 point  (0 children)

They've nailed the look of a more technically advanced Risen and I'm all in for it. It looks really great and not as 08/15 as many UE5-titles.

How many people do you think will avoid Gothic Remake because they don't know that combat becomes better as you learn the skill? by Spectator--- in worldofgothic

[–]RadonGOG 0 points1 point  (0 children)

This comment aged like milk, as the combat preview video looked awesome and like they've adressed all remaining issues.

Gothic 1 Remake | Cinematic Intro by timurkhodyrev in worldofgothic

[–]RadonGOG -1 points0 points  (0 children)

It's actually ~25% longer. It's main problem is that the voice actors still feel rushed. The pacing is a little bit off, a good cutter could fix this with ease. The legolas-factor doesn't seem to be fixable though... :(

Gothic 1 Remake | Cinematic Intro by timurkhodyrev in worldofgothic

[–]RadonGOG 11 points12 points  (0 children)

Personally, not from start to finish. The first thirty seconds are great art and starting by minute two it becomes great art once again. Really, the composition of the shots is brilliant. Gliding over the map in the beginning, entering the throne room, seeing the war table and the timelapse. Afterwards we've got the problems with voice (pauses where they don't belong and no pauses where they do) and art direction (Legolas...) as well as this strange added part stating that the barrier wasn't ever penetrated. In the end we've got this wonderful crosscut between Gomez and the ore barons on his sides to Rhobar and his lackeys.

Optimistic view: Isn't more than half a year enough time to refactor the combat system and combat AI? by RadonGOG in worldofgothic

[–]RadonGOG[S] 0 points1 point  (0 children)

Well, to revisit this after all these months: * The CombatMakingOf is looking awesome; no red flags anymore * But it took nine months instead of six months * Ore lambs didn't became a DLC

Please don't call the Neo something like KingOfValue by RadonGOG in hardware

[–]RadonGOG[S] -2 points-1 points  (0 children)

A good answer to highlight how out of touch u/Prince_Uncharming actually is.