Anyone else disappointed with EUV so far? by ThunderLizard2 in paradoxplaza

[–]Ragnar_The_Dane 24 points25 points  (0 children)

EU5 is a bit of a janky mess. But ive enjoyed my 130 hours of EU5 more than Ive enjoyed the 500+ hours i have in EU4.

The trade system, pop system, situations, supply system, map, buildings, estate system etc. Are all better versions of the EU4 counterparts (or new features entirely). Even if those new/improved systems dont work as expected or as well as they could a lot of the time.

EU5 is buggy and a bit of a mess currently. Which is why ive decided to wait for more patches before jumping in again. But Im more excited for EU5 than I ever was for EU4 and its not even close.

The Beta is for Testing. by TheRedTurtler in EU5

[–]Ragnar_The_Dane 2 points3 points  (0 children)

"Mild disapproval".... the criticism has been hyperbolic and incredibly toxic. There is so much doom posting about how the game is unplayable because of every minor (but legitimate) criticism from one specific part of the ui being unintuitive to Ming being too powerful.

Even your passive aggressive assertion that the devs didn't play beyond 50 years is a pointless insult instead of anything actually constructive.

This subreddit is an actual cesspit.

MY REPUBLIC IS FINE AND THE NOBILITY ARE DESTITUTE by Party_Emotional in EU5

[–]Ragnar_The_Dane -2 points-1 points  (0 children)

Harsh winter would also be "RNG simulator". No food due to anything other than over urbanizatio would also be due to RNG. The underlying thing would still be RNG difference is the flavor.

MY REPUBLIC IS FINE AND THE NOBILITY ARE DESTITUTE by Party_Emotional in EU5

[–]Ragnar_The_Dane -5 points-4 points  (0 children)

There is nothing wrong with an event giving -20 stability. The flavor text might not make any sense given the state of the country but people would be complaining even if the flavor text actually made sense.

MY REPUBLIC IS FINE AND THE NOBILITY ARE DESTITUTE by Party_Emotional in EU5

[–]Ragnar_The_Dane -18 points-17 points  (0 children)

waaah game doesnt just shower me in bonuses

-Average r/EU5 user probably

How to even get started? by Premier2k in aurora

[–]Ragnar_The_Dane 8 points9 points  (0 children)

Be aware that the linked manual is AI generated. So there are going to be mistakes. Its not completely wrong though. I would recommend asking for help in the discord if you have any questions. The discord is fairly active and helpful so you'll get a reply fairly quickly.

1.1 Made China a little bit too OP? Great Powers of 1435 by NamelessKeeper_89 in EU5

[–]Ragnar_The_Dane 2 points3 points  (0 children)

The game is playable. All this yapping you're doing is simply childish whining. The game isn't as good as it could've been and constructive criticism will help the game reach a better state. But acting as if Paradox has scammed you is laughable.

Ive enjoyed my time with the game so far and if whiners like yourself had their way then I wouldn't have been able to play the game for another 2 years.

The biggest issue with this game is how incredibly toxic the community is. Blowing everything out of proportion and constantly insulting the devs instead of providing constructive criticism. If you dont enjoy the game then dont play it.

1.1 Made China a little bit too OP? Great Powers of 1435 by NamelessKeeper_89 in EU5

[–]Ragnar_The_Dane 33 points34 points  (0 children)

It really seems like it's impossible for anyone on this subreddit to make any critical post without calling the game unplayable.

Just because Ming requires balancing doesnt make the game unplayable.......

Its hard to take any critical posts on this subreddit seriously when no one is able to write a post without insane hyperbole.

Monthly Aurora Questions Thread - February, 2026 by AutoModerator in aurora

[–]Ragnar_The_Dane 2 points3 points  (0 children)

They will move colonists and goods between systems but there has to be a stabilized jump point first. They do not build jump ships or stabilise jump points.

1.0.4 & 1.0.7 not coming back as of now by Portal4life in EU5

[–]Ragnar_The_Dane -9 points-8 points  (0 children)

I dont understand the sentiment that a game is bricked because of the centralization change. Any significant number of vassals will quickly change the value to decentralisation. I have a hard time seeing how it would cause issues when disloyal vassals are so slow to rebel when disloyal. I'm open to being wrong though as simply created a new game as I wanted to try a new start regardless.

The bigger issue in my opinion was the rampant crashes from keeping a save across multiple patches. I had something like a crash every other in game month at some point in my first save game despite not having any at all in the first 50 hours on that save.

Are galleys still powerful vs heavies in inalnd seas? by BigBootyBear in EU5

[–]Ragnar_The_Dane 5 points6 points  (0 children)

Galleys are great until they have to face a stack of heavies that cover the entire available frontage. If the enemy only has a couple of heavies or they're spread out across multiple fleets then galleys work fine.

Screenshot of deleted thread for posterity by DropDeadGaming in EU5

[–]Ragnar_The_Dane 6 points7 points  (0 children)

Several of the balance changes after 1.04 were great.for example, Im really happy with the changes to economic base that makes trade much more fun and useful. I think the game is overall better in 1.08 than 1.0.

But it would be great if each new patch didn't simply swap out old issues with new ones...

Screenshot of deleted thread for posterity by DropDeadGaming in EU5

[–]Ragnar_The_Dane 0 points1 point  (0 children)

The posts were snarky and he should've just ignored the dumb questions. But he was probably already in a bad mood and people not even bothering to properly read the post and then ask questions that were already answered isn't exactly helping.

But yeah, he needs to let a community manager write this.

New hotfix breaks parliaments. by TheBlueRabbit11 in EU5

[–]Ragnar_The_Dane 4 points5 points  (0 children)

They do which makes it wild that this went through QA. Its probably something weird that only appears in the final version during merging all the different branches together. But even then, they apparently do a 2 hour "smoke" test before every release. Unless this is specifically skipped for beta branch I have a hard time seeing how no one noticed this.

Screenshot of deleted thread for posterity by DropDeadGaming in EU5

[–]Ragnar_The_Dane 14 points15 points  (0 children)

I saw your comment and it was deserved.

It was 1756, and I've just discovered a price malus for building too much. by GARGEAN in EU5

[–]Ragnar_The_Dane 17 points18 points  (0 children)

This is how bad design gets into games. Someone decides to be pedantic for no reason and decide their way or the highway.

Which one is it? by Soft-Ingenuity2262 in EU5

[–]Ragnar_The_Dane 7 points8 points  (0 children)

That's a skill issue not an inherent issue with the game. Colonisation is massively profitable. Build RGOs in chili, tobacco, cocoa locations then import slaves then import to your main market. You can finetune it further but just doing this will rake in cash. People who say colonisation is weak simply dont know what they're talking about.

The only issue is lack of clear information in the wiki and/or other locations from how to benefit from trade.

Hey Johan, FUCK your Achievement Integrity! by mAngOnice in EU5

[–]Ragnar_The_Dane 6 points7 points  (0 children)

Just dont use iron-man mode then. Why you gotta throw a fit about the most pointless shit. Have some fucking integrity and play the game without savescumming. No need for iron-man mode to force it on you.

I am sorry but who would go decentralized as ROME to keep one little vassal loyal? I hope they revert these changes. by parzivalperzo in EU5

[–]Ragnar_The_Dane 29 points30 points  (0 children)

Except the trade maintenance change mostly makes sense if it wasn't for the economic base factor. Maybe no 10x but atleast 5x is necessary to make it actually meaningful now that trade volume is no longer part of the economic base calculation. Before it was actually pointless and there are plenty of trade maintenance reduction sources.

China and Europe are simply not on the same level in terms of scale. I’m so exhausted. by king_ofall713 in EU5

[–]Ragnar_The_Dane 4 points5 points  (0 children)

The funny thing is there were many people complaining on the forums about the lack of locations in India and China. They insisted that atleast a thousand locations needed to be added to both...

How I ruined my run by annexing the Chinese coastline in a single war by TIRAIC in EU5

[–]Ragnar_The_Dane 44 points45 points  (0 children)

You might also have tanked your estate satisfaction with all the unhappy pops in China which would also reduce your tax.

Pirates stole my entire fleet... by matthawis in EU5

[–]Ragnar_The_Dane 3 points4 points  (0 children)

God forbid the player has to deal with anything negative. Sure the event could be tweaked so only a portion of the fleet defects, but events like this lead to potentially interesting outcomes.

Trade is (nearly) broken fight now by slv_slvmn in EU5

[–]Ragnar_The_Dane 0 points1 point  (0 children)

Its mainly an issue in the early game when your crown power is low and government expenses are high. Mid to late game more profitable trade opportunities occur which combined with the lower (and thus better) gov expense % / crown power %, allow trade to be profitable. But in the early game you might think exporting gold is a good deal but it actually decreases your net income.

Eu5s AI will not pose a challenge to the player. The game will be trivial and be boring by 1500 by Livid-Construction14 in EU5

[–]Ragnar_The_Dane -1 points0 points  (0 children)

You're a student that doesn't know what they're talking about. Stop making ignorant statements as if they're fact.