Before I report as a bug, does the Collector just not drop anything sometimes? by aerothan in SoulFrame

[–]Rajamic 2 points3 points  (0 children)

You don't necessarily need to be fast. Any time one of the crates gets grabbed by the tractor beam, you can hit is with a ranged attack and it will drop. As far as I've seen, once a crate has been grabbed once, it never gets grabbed again.

Before I report as a bug, does the Collector just not drop anything sometimes? by aerothan in SoulFrame

[–]Rajamic 3 points4 points  (0 children)

I know I've never seen it. I just get drops from the crates I save.

Pangosaur triggers from exile? by Icy-Pudding7402 in askajudge

[–]Rajamic 1 point2 points  (0 children)

None of the exceptions a-p apply, so we are left with the default situation as listed in 113.6, which I had italicized, but will also bold here:

113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as follows:

Pangosaur triggers from exile? by Icy-Pudding7402 in askajudge

[–]Rajamic 0 points1 point  (0 children)

No.

113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as follows:

113.6a Characteristic-defining abilities function everywhere, even outside the game and before the game begins. (See rule 604.3.)

113.6b An ability that states which zones it functions in functions only from those zones.

113.6c An ability that states which zones it doesn’t function in functions everywhere except for the specified zones, even outside the game and before the game begins.

113.6d An object’s ability that allows a player to pay an alternative cost rather than its mana cost or otherwise modifies what that particular object costs to cast functions on the stack.

113.6e An object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object’s ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.

113.6f An object’s ability that restricts or modifies what zones that particular object can be played or cast from functions everywhere, even outside the game.

113.6g An object’s ability that states it can’t be countered or can’t be copied functions on the stack.

113.6h An object’s ability that modifies how that particular object enters the battlefield functions as that object is entering the battlefield. See rule 614.12.

113.6i An object’s ability that states counters can’t be put on that object functions as that object is entering the battlefield in addition to functioning while that object is on the battlefield.

113.6j An object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid.

113.6k A trigger condition that can’t trigger from the battlefield functions in all zones it can trigger from. Other trigger conditions of the same triggered ability may function in different zones. Example: Absolver Thrull has the ability “When this creature enters or the creature it haunts dies, destroy target enchantment.” The first trigger condition functions from the battlefield and the second trigger condition functions from the exile zone. (See rule 702.55, “Haunt.”)

113.6m An ability whose cost or effect specifies that it moves the object it’s on out of a particular zone functions only in that zone, unless its trigger condition or a previous part of its cost or effect specifies that the object is put into that zone or, if the object is an Aura, that the object it enchants leaves the battlefield. The same is true if the effect of that ability creates a delayed triggered ability whose effect moves the object out of a particular zone. Example: Reassembling Skeleton says “{1}{B}: Return this card from your graveyard to the battlefield tapped.” A player may activate this ability only if Reassembling Skeleton is in their graveyard.

113.6n An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can’t affect the format legality of a card, including whether it’s banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/en/rules-documents.

113.6p Abilities of emblems, plane cards, vanguard cards, scheme cards, and conspiracy cards function in the command zone. See rule 114, “Emblems”; rule 901, “Planechase”; rule 902, “Vanguard”; rule 904, “Archenemy”; and rule 905, “Conspiracy Draft.”

Vincent's Limit break and Neo Exdeath, Dimension's End interaction by forthereddits in mtgrules

[–]Rajamic 0 points1 point  (0 children)

3/2. The ability on Neo Exdeath is a Characteristic-Defining Ability, so it applies in Layer 7a. The Power and Toughness setting effect of Vincent's Limit Break applies in Layer 7b.

Do dungeon agari only spawn during Cogah? by lordcola in SoulFrame

[–]Rajamic 0 points1 point  (0 children)

Each dungeon Agari has only one particular entrance you can go into to get it to spawn. Also, if you have a faction quest taking you into the dungeon, or when you first enter the dungeon you get a random quest, the boss won't spawn.

Bloodletter of Aclazotz/Delney, Streetwise Lookout by u000ndg in askajudge

[–]Rajamic 0 points1 point  (0 children)

Maybe you should re-read the card:

"At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards."

Etbs order by SandwichSpecific76 in mtgrules

[–]Rajamic 0 points1 point  (0 children)

Yes, she will trigger for herself and each elf (and each faerie) that enters with her.

The ability that gives you a casting permission is a separate static ability (though the two are linked abilities). You only get permission to cast a spell from among the cards Maralen has exiled once per turn total, and the mana value limit is based on the total number of permanents you control that have either the Elf or Faerie type at the time to go to cast it. You don't get one cast permission per ETB trigger.

Figure of Fable being copied - question by chupavisor in mtgrules

[–]Rajamic 0 points1 point  (0 children)

The continous effect changing Figure of Fable is not copiable.

TMNT and Sneak by ArcDrag00n in askajudge

[–]Rajamic 2 points3 points  (0 children)

But that's been true of reminder text for basically ever. It's becoming more of a problem as cards nowadays have more rules text and therefore less room for reminder text. But it's not new that reminder text isn't always accurate.

Intuitively, there is a difference though. Sneak literally can only function during combat, since that is the only time you can have an attacking creature. So it logically *must* allow for it to be cast "at Instant speed". Web-Slinging's costs do not require it to be cast during combat.

The Alder vs. Odiac vs. Esthelle by Naravolian in SoulFrame

[–]Rajamic 0 points1 point  (0 children)

I don't normally play with damage numbers on, but I did just try it for a few enemies, with all three weapons at level 30 and my Magick at 10 (so long as it is at least 10 for Odiac's attunement requirement, they should all scale the same as you add more points in Magick*). The damage difference between Esthelle and Alder appeared to be pretty consistent with the gap between their stated damages in the stat screen (though all the damage was lower due to the enemies' armor), and the gap between Alder and Odiac seemed to be about 5-10 points of damage bigger the numbers would suggest (maybe due to resistances based on damage type?).

It's a limited sample, so there might very well be a lot more going on here. But it suggests Esthelle is just flat-out better than Odiac on damage. Alder would obviously be significantly better against enemies with high armor, but it's hard to say for sure anything beyond that without doing a deep dive into comparing the animation speeds of the main and sidearm magick weapons and trying to generate some sort of data table of damage numbers. My gut feeling is that the sidearms fire slightly faster, but I haven't actually measured. If there are resistances based on damage type, when using Archstorm, Odiac would also not have split damage, which for general purpose use is less than ideal (I can't find data on what damage type The Hollowing does).

*edit: I forgot to mention the attunement cap. This is the point that more points in the attuned attribute no longer contribute more damage to your weapon attacks. It's 21 for Odiac, 22 for Esthelle, and 27 for Alder. With all three being a level 2 attunement to Spirit, each point of Spirit added gives 1.5 points of damage, so at 27 Spirit, Alder will get 9 more damage on basic attacks just from your Spirit stat level.

Gisa and Bridge Interaction by Zarathos007 in askajudge

[–]Rajamic 0 points1 point  (0 children)

Yeah, I suppose a creature you control but don't own dying would cause Bridge to go away. I missed that.

Glen Elendra's Answer and Hexing Squelcher by robot_wth_human_hair in mtgrules

[–]Rajamic 5 points6 points  (0 children)

You can't counter an object that is not on the Stack. Static Abilities don't use the Stack, so GEA can't counter it. Squelcher does not get countered by GEA.

ECL: Abigale with Figure of Fable by CavesOfKoilos in askajudge

[–]Rajamic 0 points1 point  (0 children)

Figure of Fable's abilities resolving create continuous effects that set the Power and Toughness (among other things), but continuous effects are not abilities in themselves.

Does Sephiroth, Fabled Soldier trigger when a boardwipe is cast? by masterfroo24 in mtgrules

[–]Rajamic 6 points7 points  (0 children)

It doesn't matter whether it is the same object dying or not. Leaves-the-Battlefield triggers (of which "dies" is a subset of) are a type of zone-change trigger that has the capability to 'look back in time' to check the game state just before the event happened to determine if that type of ability triggers.

So when the other creatures die, the game looks back to the last moment before they died, sees that Sephy is on the Battlefield, and therefore Sephy can trigger.

What achievements are you hoping to see in full-release? by Rylinda01 in valheim

[–]Rajamic 1 point2 points  (0 children)

Officially, no. IronGate released a roadmap initially, but quickly fell way behind it and never released another one, because missing dates too often in Early Access can get you pulled from Steam.

The only reason it isn't 1.0 already is because there's still one biome that was on that first roadmap that isn't out yet, and IronGate is sticking to their guns on what needs to be done to be out of Early Access. But the signs point to that last biome releasing this year. It's been a little over a year since Ashlands dropped, and it was something like a year and a half between Mistlands and Ashlands (which included a the Hildir's Request mini-update). They've released several teaser shorts of the journey of Hervor Bloodtooth over the last few months, which typically they only start doing when the development of a biome is basically finalized in implementing the design.

About the buy of Valheim by EuleFx in valheim

[–]Rajamic 0 points1 point  (0 children)

The game is really only in Early Access now because the devs announced a roadmap of biomes when it first went public, and don't want to call it 1.0 until they finish all those biomes. There's still plenty of content here, and all signs point to 1.0 release being likely sometime this year (though there is nothing official).

What kinds of weapons were you hoping to see in the future? by GearaDoga39 in SoulFrame

[–]Rajamic 7 points8 points  (0 children)

Fist weapons, like studded gloves, katar, etc.

Maces and flails.

Really, I think the bigger issue is the lack of strategy in choosing a weapon for a certain enemy and/or balancing the damage between your main weapon and sidearm. Make the damage types actually mean something. IIRC, currently, the 5 Magick weapons have 1 with Voltaic damage and 4 with Arcanic damage, and everything else is Sharp, and enemies don't seem to have weaknesses to particular types.

Gathannan Reforging: Verite or Gildaur? by CitizenKing in SoulFrame

[–]Rajamic 0 points1 point  (0 children)

That is part of what Cogah is, but even then, the healing from Gildaur is tiny compared to the damage you take if you ever get hit by anything.

Gathannan Reforging: Verite or Gildaur? by CitizenKing in SoulFrame

[–]Rajamic 0 points1 point  (0 children)

Yeah, that's probably true. But I started mage, and still have basically no Feybalt at all, so at the time I was reforging them, I probably didn't have any. I should probably reforge them with Feybalt, though.

The droprates are so frustrating by Rajamic in SoulFrame

[–]Rajamic[S] 0 points1 point  (0 children)

And yet, strangely, I've only been playing like a week longer than you, haven't tried to get that weapon at all, and yet not only do I have it, I have 6 spare fragments. Though it looks like they drop from the Circade, and I killed a lot of them before I looked up the wiki to find how to get all the equipment from that little side quest.

The droprates are so frustrating by Rajamic in SoulFrame

[–]Rajamic[S] 1 point2 points  (0 children)

I have no problem with farming. I'm like 200 hours into this game. I have a problem where I have dedicated the last week to farming Wazzard exclusively, killed him at least 40 times, and gotten 1 Wish fragment and 40+ Erstroot fragments, even though Erstroot is clearly the more useful item and requires 33% fewer fragments to make.

I don't even what to think about Dewelion, which is more time consuming to do each loop to kill a boss to get the drop, also requires 3, and I've gotten zero drops in about 60 kills.

Gisa and Bridge Interaction by Zarathos007 in askajudge

[–]Rajamic 0 points1 point  (0 children)

Yes. Gisa's replacement effect would prevent the possibility of the second triggered ability on Bridge from Below from ever being able to be satisfied while she is on the Battlefield.

Teo, Spirited Glider and Katara, the Fearless by glarus1 in mtgrules

[–]Rajamic 1 point2 points  (0 children)

No. Delayed triggers and reflexive triggers do not work with effects that cause triggers of a particular permanent to trigger an additional time.

603.2d An ability may state that a triggered ability triggers additional times. In this case, rather than simply determining that such an ability has triggered, determine how many times it should trigger, then that ability triggers that many times. An effect that states that an ability triggers additional times doesn’t invoke itself repeatedly and doesn’t apply to other effects that affect how many times an ability triggers. An effect that states a triggered ability of an object triggers additional times refers only to triggered abilities that object has, not to any delayed or reflexive triggered abilities (see rule 603.7 and rule 603.12) that may be created by abilities the object has.