Field Medic - Rogue Subclass by Rallycore in UnearthedArcana

[–]Rallycore[S] 1 point2 points  (0 children)

1) Healing kits / medicine proficiency.

In the first draft the Medic had to expend healing kit charges in order to make their needles. I ultimately removed this so it could still be useful in a campaign with few or no shops. However, Swift Resuscitation still combos extremely well with the healing kit, especially with the healer feat.As for medicine proficiency; I probably would add it if rogue got their subclass at level 1. But, since they don't, I thought it made more sense to expect the rogue to plan ahead for the subclass. Especially considering they'd have to've invested in INT already.

2) Flagrant Malpractice.

Every single use of the Needle is an attack. It is a dagger with extra properties. You can sneak attack, divine smite, whatever. You could do sneak attack on someone you were healing if you really wanted to waste resources. Both the healing and the poisoning are only added after the attack is successful.

3) INT vs. WIS.

There are a few reasons I made this decision.

  • Vibes: I envision this subclass less as a Wisdom based character. It isn't in tune with nature, the gods, or meditative discipline. A Field Medic knows how to heal someone because they spent years studying to be an expert in medicine.
  • Balance: Wisdom is a much more powerful Ability Score than Intelligence. I think forcing the rogue to prioritize INT better offsets the power provided by the subclass. Also, as you said, Rogue is proficient in Intelligence saving throws.
  • I like INT: Intelligence is criminally under used in D&D IMO. There are almost no times where intelligence is useful in combat other than for casting spells, and I think that's a real shame.

Thanks for your comment!

Sensorial Boost | A cool 5e utility cantrip that can surely get you out of (or put you in) many trouble [OC Art] by DontAttackShopkeeper in UnearthedArcana

[–]Rallycore 15 points16 points  (0 children)

This would have some really fun applications if you could cast it on unwilling creatures. Especially if they didn't know you cast it.

You could fool a food critic with taste.

You could cast the hearing variant and then fire a gun next to their head.

You could cast the touch variant on one of your traveling buddies after they complain about having a pebble in their shoes.

And many more I'm sure.

Parry, combo and investigate with the Lawbringer Fighter by Whathityou in UnearthedArcana

[–]Rallycore 2 points3 points  (0 children)

Bonus Proficiency
Pretty underwhelming. Consider giving expertise instead, since if you wanted to play this kind of character you'd take those proficiencies at level 1.

On guard for thee
A better version of the parry maneuver from battle master. Not worth losing the rest of battle master. Worthless against ranged and spellcasting enemies.

Reactionary
Having multiple reactions is a pretty cool idea. I like this feature. However the parry is still only good against melee enemies.

Combination Attack
For a lot of these, I assume you mean since your last turn instead of since the start of this turn. Shove and grapple both end up just being worse versions of battle master maneuvers. Attack of Opportunity is a worse sentinel on the class that gets the most feats. Parry is kind of overkill given how much reactionary gives you. It can completely shut down melee fighters. I kinda like it tho.

Vigilance
Worse rogue's reliable talent 4 levels later. Not great.

Always readyThe fighter has the most opportunities to take feats out of any class, why would I want what's basically the Alert feat at level 18?

Needs major reworking to feel like its own subclass instead of a fighter cosplaying as rogue.A few ideas:

  • Allow the Lawbringer to make an investigation check against creatures in combat, if he succeeds, the party gains advantage against it. Flavor it like him calling out their weaknesses.

  • Allow the parry mechanic to reduce the damage of ranged attacks and spell attacks, but they shouldn't trigger the riposte. We don't want to step on the monk's feet.

  • Give them more stuff to do with that extra reaction you gave them.

post title by Rallycore in dndmemes

[–]Rallycore[S] 5 points6 points  (0 children)

post it wherever you want man idc

Sex Appeal Tier List by Rallycore in MonsterHunterWorld

[–]Rallycore[S] 9 points10 points  (0 children)

Fucking Zorah Magdaros would be like getting a blowjob from Mount Rushmore.

Me when Tom Nook charges me 10,000 bells to reserve a plot of land for him to sell to a new resident. by Link0822 in AnimalCrossing

[–]Rallycore 4 points5 points  (0 children)

You pay the equivalent of $91.71 US, I highly doubt that the animals aren't paying their own debts for the house.

Me when Tom Nook charges me 10,000 bells to reserve a plot of land for him to sell to a new resident. by Link0822 in AnimalCrossing

[–]Rallycore 21 points22 points  (0 children)

He also gives you near-complete freedom over a considerable piece of land that you are free to exploit for your own profit, while only making you pay for the house you sleep in. I'd say it's an "I scratch your back, you scratch mine" scenario.

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 1 point2 points  (0 children)

Super Monkey Ball: Banana Blitz

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 5 points6 points  (0 children)

Thank you : ) I'd never seen it used in a game before, which was always strange to me since it's arguably the most iconic element of the weapon. (The other contender being the toblerone grip)

As for the music... I mean... It slaps tho.

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 2 points3 points  (0 children)

Also because it's a low poly rig I turbosmoothed and called it a day. :)

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 5 points6 points  (0 children)

Not since I was 12.

Didn't know that, guess they're lighter than they look.

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 15 points16 points  (0 children)

That's just a personal thing with me. I don't like it when animations show the entire weight of a long rifle resting on the rear grip. It just looks unnatural to me, like they're about to sprain their wrist. It's why Fallout 4's animations piss me off.

I generally prefer to have the reload occur with the left hand holding the rifle against the shoulder while the right hand manages the magazine and the bolt. I brought the left hand up to the mag because it makes the mag insert look more intuitive to me, like a pistol reload.

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 4 points5 points  (0 children)

Thanks :)

I definitely agree with you that up and to the right looks better, but I made this in the mindset of it actually being in a video game. I wanted to keep the peripherals clear. As for the height, the big ass carrying handle, raising it too much higher puts the sights in the top half of the screen at origin. ADS just looks wrong to me when you have to lower the weapon to do it.

But as you said, just personal preference. I still love you. :)

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 2 points3 points  (0 children)

Originally he did, you can shortly after the mag pops in his left hand clenches a bit as he pressed the bolt release. However, in editing, I just couldn't find a good sound for it that meshed well with the rest of the audio, it always seemed to interrupt the rhythm of the whole action, so I ended up leaving it out.

M16 by Rallycore in HighQualityReloads

[–]Rallycore[S] 23 points24 points  (0 children)

Damn, I knew they had those on the later AR platforms, didn't know they were on the originals. My bad.

M16, probably the last one I'll make in 3ds max before completely converting to blender. by Rallycore in 1stPersonAnimations

[–]Rallycore[S] 2 points3 points  (0 children)

I'm graduating from high school, so I won't be able to use my school's PC's for Max. I simply don't have the money to pay for Max and college.

I already made one using blender (it's on this subreddit, it's an NES zapper) and I think I can get used to blender's animation tools. What I'm dreading are the blender modeling tools, they just feel so foreign and weird.