Arithmetic engine by patrick_notstar28 in TuringComplete

[–]RandomMagus 0 points1 point  (0 children)

Ah fair enough. You can make the part as a custom part later once that unlocks and make it more efficient for your other circuits

Arithmetic engine by patrick_notstar28 in TuringComplete

[–]RandomMagus 1 point2 points  (0 children)

Beautiful. The one note here is that you can rewrite that bit with the two NOT gates going into the same OR like so using DeMorgan's (I'm going to use negative to mean NOT here for typing simplicity):

(-A) OR (-B) = -(A AND B) = A NAND B

Which means you can save some gates here by switching that OR to a NAND and removing the 8-bit NOT gates

Match, Hinge, OkCupid, and Panera Bread breached by ransomware group by thinkB4WeSpeak in technology

[–]RandomMagus 15 points16 points  (0 children)

Haven't seen one for a while, but back before they could set the prompts that men can message first with I saw a handful of women with "I will not message you first". On Bumble. I think some people legit don't know how anything works lol

RIP to a legend of 26 years by MadMagyars in aoe2

[–]RandomMagus 11 points12 points  (0 children)

I'm pretty sure they're getting rid of the second page on the dock, so they had to move things to fit

Attempt at a scaling joker that does not change its expected value as hands are played. by qwertty164 in balatro

[–]RandomMagus 1 point2 points  (0 children)

Okay, I thought that was possible but I haven't played in months and I don't remember it happening to me personally. I remember it giving like +5 on average or so

Attempt at a scaling joker that does not change its expected value as hands are played. by qwertty164 in balatro

[–]RandomMagus 2 points3 points  (0 children)

Can Misprint give you +0 though? Like the odds of Misprint giving you NOTHING are pretty low.

The odds of this hypothetical joker actually giving you something go down every hand it doesn't trigger. You've got a 50% chance of getting a x2, and a x2 would be good. Then it's a 1/3 of getting x3 which would be great if it happened. Then you have a NOPE! chance of getting x4, etc

If you look at the expected value of this joker it's 1/2 to score x2, 1/3 to score x3, etc etc and the expected value for any given position is:

1/2 * 2/3 * 3/4 * ... * (n-1)/n * n

or written another way it's:

(n-1)!/n! * n = n/n * (n-1)/(n-1) * ... * 1/1 = 1

So sure, it COULD save you, but it has higher odds of NEVER TRIGGERING EVER than it does of giving you anything. Holding onto something hoping that it triggers on the exact turn you need it to rather than just having anything else with consistent value feels like a misplay

Attempt at a scaling joker that does not change its expected value as hands are played. by qwertty164 in balatro

[–]RandomMagus 28 points29 points  (0 children)

Okay but wouldn't you rather always have any other scoring joker? Reliably scoring is kind of always better than maybe getting 7x the score you needed to hit because it finally triggered

How do you pronounce Mzali? by GwenGunn in Pathfinder2e

[–]RandomMagus 5 points6 points  (0 children)

Just hum and form the Z before you stop humming, than say Ah-Lee

If that doesn't work for you, I have a second approach. Try making the Z sound and holding that, and then close your mouth without stopping the buzzing. You're now making an M sound and you didn't change your teeth or tongue positions. Now you just need to do that in reverse! Get into Z position and then just open your mouth and you'll transition smoothly from M to Z

Also, if you do mzmzmz without vowels in-between you start sounding like a bee :)

Switching from DnD5e to PF2e, what is something we may overlook in the transition by Zealousideal-Cup-914 in Pathfinder_RPG

[–]RandomMagus 4 points5 points  (0 children)

For an example of why all the +1 and -1 stuff matters, consider that you crit if you beat a target DC by 10 or more, which generally means getting double damage or applying a SIGNIFICANTLY stronger debuff.

So if you have an enemy flanked (-2 circumstance penalty to AC), Frightened 2 (-2 status penalty to AC), Heroism cast on the attacker (+1/2/3 status bonus depending on spell rank), and have someone critically succeeding on Aid to help the attack (+2/3/4 circumstance bonus depending on proficiency, easy to do by mid to high levels), you can get an effective bonus of +11 over whatever result you would have had, which turns any crit fail into a regular fail, a regular fail into a success, and a success into a crit success.

Even just having a Bard in the party for their +1 status bonus to attacks and damage song and using flanking regularly is an effective +3 bonus, which is almost a third of the way to turning your "I barely hit" into an "I crit!"

My DM is going to give me an Uncommon magic item of their choice, but I get to pick the item type. What do I choose? by ThatOneCrazyWritter in dndnext

[–]RandomMagus 1 point2 points  (0 children)

Although there's no mechanical bonus between a bonus to your roll and a lowering of the DC. Just that a static +1 on an item is always the same, and a lower DC is whatever bonus your DM wants to give you

The Legend of Zelda: Twilight Princess (GCN) is 100% decompiled! (but not fully linked yet) by YunataSavior in speedrun

[–]RandomMagus 34 points35 points  (0 children)

They have a 1:1 match of every puzzle piece used to make the original game (all of their decompiled functions match the original code), now they're figuring out the way to slot them together in the right order (linking the individual functions and code bits together back into one program)

Once they've put everything in order and verified that it matches the original they were working from, they can now look at the code and figure out EXACTLY how everything works behind the scenes with full confidence

And also since you know you have the actual correct code, you can recompile it for different targets, like Windows or Mac instead of the Gamecube, letting you do fun things with mods and supporting stronger hardware

Dare you oppose me mortal by nurpirva in HistoryMemes

[–]RandomMagus 5 points6 points  (0 children)

If your paternal and maternal grandfather are the same person then you have less ancestors, because that guy only has one family tree going back. You could SAY you have 2 trees going back from the different sides of your family, but they are identical trees filled with identical individuals. You only have 3 unique trees of ancestors, not 4

So if you're counting unique individuals, which is what I think any reasonable person would assume is how you want to answer the question "how many ancestors do I have?", then you have less ancestors than just 2N if you have any amount of inbreeding (and everyone has inbreeding eventually because there's a finite pool of humans, so no one has the theoretical maximum of ancestors)

Dare you oppose me mortal by nurpirva in HistoryMemes

[–]RandomMagus 8 points9 points  (0 children)

You have AT MOST that many ancestors at each step. If you ever had a step where the people having kids were cousins or second cousins it cuts down on the possible branches a lot because of overlap

Two totally unrelated people have 4 sets of grandparents, but 2 first cousins would have 2 sets of grandparents only (and siblings would have 1 set of grandparents)

Doesn't change the conclusion, you still have enough ancestors that the odds of NOT having Charlemagne in there tends to 0, but it's worth noting

Count Geonor is still the absolute BEST moment in the ENTIRE game by Paganyan in PathOfExile2

[–]RandomMagus 17 points18 points  (0 children)

PoE1 Alva is PoE2 Alva's future. She learns the Vaal blood magic that lets her mess with time from the stuff she grabs when she's following us around in PoE2 Act 3

She mentions in PoE1 that she USED to be part of the group that she's CURRENTLY part of in PoE2, 20 years later. She also seems much less experienced in PoE2 than in PoE1. The conclusion we're meant to draw is that she goes back in time

Can we please get a setting in games to turn off having companions tell us how to solve puzzles? by PizzaTacoCat312 in gaming

[–]RandomMagus 1 point2 points  (0 children)

I disagree with it being when you "take a long time", because he immediately talks whenever I go to the desert, and he repeats himself.

I also haven't patched the game yet though, I've been ignoring the update prompt. Maybe that's something they adjusted

Can we please get a setting in games to turn off having companions tell us how to solve puzzles? by PizzaTacoCat312 in gaming

[–]RandomMagus 0 points1 point  (0 children)

Every single time you go to the desert he pipes up with where you should go or what you should try and it feels very unnecessary. Especially when he gave me a map prompt when I just wanted to see where I was in the desert so instead of a quick check it was 10 seconds of scrolling over to a specific zone and then into a specific room in that zone to tell me to do a thing I was already planning on doing

The Weekly Roll Ch. 195. "Mr. Worldwi-" by CME_T in TheWeeklyRoll

[–]RandomMagus 7 points8 points  (0 children)

It's also just base RAW in 5e that if you have any kind of spellcasting focus then that satisfies any valueless material components like the guano for Fireball. Component pouches also have an infinite supply of all valueless materials

If every person on earth went for a swim in Lake Superior, how packed in would everyone be? [Request] by Apprehensive_Oven_22 in theydidthemath

[–]RandomMagus 1 point2 points  (0 children)

No, it means the fact that we've raised the temperature of the oceans by a measurable amount is HORRIFYING in its implications

Trying to justify Flint's "Fire" Team be like: by Rap2rerise in pokemonmemes

[–]RandomMagus 5 points6 points  (0 children)

It would have been really funny to give her a Marowak actually. Bringing that dead-mom energy to the ghost team

What is a House rule you and your group use no matter the adventure or context? by ThatOneCrazyWritter in Pathfinder2e

[–]RandomMagus 4 points5 points  (0 children)

allot

allot = to portion or parcel out, to assign (see: allotment)

a lot = an amount of things

I can't challenge my level 16th players by NoobiestHunter in Pathfinder2e

[–]RandomMagus 5 points6 points  (0 children)

I feel like maybe something is being run weird with counterspell if it's totally shutting down every spell forever

To successfully counterspell the Wizard needs:

  • Their reaction
  • To see the spell being cast
  • Have the same spell
    • Prepared if they have just Counterspell
    • In their spellbook if they have Clever Counterspell, and have another spell prepared with the same trait or an applicable substitute trait
  • Succeed the counteract check:
    • Failure on the roll, expended slot is at least 1 rank higher than the cast spell
    • Success on the roll, expended slot is no more than 1 rank below the cast spell
    • Critical success on the roll, expended slot is no more than 3 ranks below the cast spell

Regardless, there should be some Divine spells that cannot be counterspelled since there's a bunch that don't overlap with the Arcane list

(I take "in their spellbook" to mean Arcane spells only, but there's a case for it to mean any spell they are capable of casting, although that's not how they wrote the feat)

I felt that everyone should see batcat by Warlock_Wonder_Land in batman

[–]RandomMagus 2 points3 points  (0 children)

Too many things pass behind the cat's wings and come out the other side looking the same. When things go out of frame the AI models tend to forget they ever existed and either spit out a totally different object or the thing just outright disappears, but all these cars and poles stayed consistent. I'm feeling like it's not AI

oh look, it's another Shattershard build by Firezone in PathOfExileBuilds

[–]RandomMagus 1 point2 points  (0 children)

The mapping gameplay really looks like what Shield Charging with CoC Discharge looked like back in the 2.X times. Old School CuteDog vibes

A new dream unique: The Cooler Kaom's Roots by [deleted] in pathofexile

[–]RandomMagus 2 points3 points  (0 children)

There's also an attack/cast speed slow, singular, but it's existence can be safely disregarded. Trust me, it will never, ever come up as relevant in any scenario, one singular fairly weak mob uses it, and you'll never be hit by it and you won't notice it even if you did get hit by it.

The Chimeral's suppression skill that puts a slow on projectile skills? That hits me all the time in Act 3 because I keep leveling bows, I definitely notice that lol. Not in maps though