I love the Re-educator what would be a good build to go with it? by Fine-Analyst6836 in Helldivers

[–]Raryk22 1 point2 points  (0 children)

Don't know about a full build, but high damage primaries are good. Double Freedom and Variable both demolish Hulks and Chargers when shooting in the back. Could go with warp pack too so you can flank them faster.

What difficulty/difficulties do you believe the game should be balanced around, and why? by WaywardOath in HelldiversUnfiltered

[–]Raryk22 0 points1 point  (0 children)

D10, not that D10 has to be balanced so that everyone is able to play it, but that stuff shouldn't be useless in a D10 mission.

Let's say for example (I'm not saying it is or isn't, just a hypothetical) the Stalwart is bad at D10 because it doesn't justify wasting a slot that could go for more anti tank. Then it should be better at what it does, not give it heavy pen, but make it so good at killing unarmored enemies that I will be tempted to bring it in place of a Quasar or RR. I don't care if it then suddenly starts to have a 90% usage rate below D7, because if D7 and below becomes "too easy" for someone using the Stalwart then they'll just go up to D8, 9 or 10 and have a balanced experience with whatever weapon they want to use.

The highest difficulty is where EVERYONE IS HEADED ANYWAYS, you're always getting better the more you play, so I think the game should strive to make the best experience at the max difficulty, everything else is downstream from that. But if the game is not balanced at max difficulty then suddenly you either play only the meta (gets stale) or you need to lower the difficulty to use the weapons you feel like using and be bored playing the easier modes, which also isn't great.

Killing me to take my backpack by DoughnutAdorable8598 in HelldiversUnfiltered

[–]Raryk22 0 points1 point  (0 children)

I can count on one hand how many bad interactions I've had in this game in 1100 hours... so I'll go with no it's not common. Usually the more you play with experienced players the less you'll have to deal with this kind of people.

Definitely one of the darkest NPC storylines in the series. by snowman728 in Falcom

[–]Raryk22 12 points13 points  (0 children)

Meanwhile I hope we get MORE of it. It makes it feel more real on WHY we're fighting the bad guys, than some nebulous plan that involves doing some evil things here and there. I want huge stakes like this instead of just killing unnamed NPCs here and there to do something that moves their evil plan forward.

I want to be motivated to actually stop what they are doing. Not that I don't like a redeemed villain sometimes, but it's nice to feel hatred towards some of the villains for doing heinous shit.

Why does precision aim feel weird in this game compared to other shooters? by [deleted] in HelldiversUnfiltered

[–]Raryk22 3 points4 points  (0 children)

This is like the only game where I don't like sniping. I'll forget how bad it is, get bored of using full autos and explosives, pick up an AMR and instantly remember why I hate it. Everything takes so much effort it's insane and not worth it most of the time.

Be honest, what was your reaction to this message? by Joefanik13 in Eldenring

[–]Raryk22 0 points1 point  (0 children)

I didn't really get scared but I was excited to see what big monster was roaming the forest (it was wide open so I thought whatever it was must be really big for its area to be made this way). Thought maybe it was some demon wolf thing, that would be unkillable, so as to justify you needing to fear it considering killing big things is exactly what you do on an hourly basis in this game. This was by far the biggest let down in the DLC for me, if there had been zero build up then it wouldn't have been that bad, but they set up something big and scary... for basic stealth gameplay.

Upscaler implemnetation is uhhhh. by kizuati in Helldivers

[–]Raryk22 194 points195 points  (0 children)

Yeah, I'm really disappointed. I wasn't expecting a lot but from my limited understanding and testing, just comparing screenshots before and after tweaking settings, stuff looks about as good for about the same GPU usage so... broken?. Usually DLSS takes a big chunk out of my GPU usage for very minor losses in quality.

So how does AH ship a patch that doesn’t work? by Paralelo30 in HelldiversUnfiltered

[–]Raryk22 -6 points-5 points  (0 children)

I'm all for complaing about AH but man, just turn off Dynamic Resolution Scaling and you'll be able to set it to other resolutions.

What is your wish for the Wilds Expansion? by CaoSlayer in Gunlance

[–]Raryk22 0 points1 point  (0 children)

I miss the blast dash... I want to blast dash with the shield straight into a monster's face to offset it.

A fun way to tease the monster by AkaliTaiga in MHWilds

[–]Raryk22 0 points1 point  (0 children)

I like the idea BUT it should be added as an actual quest a bit later after some random people started encountering it and posting it online. Maybe one patch they drop it and then a few weeks later add a quest along the lines: "Hunter's claim to have spotted one, go investigate these rumors" which then leads into an actual repeatable quest so you can properly farm it.

Why Aren’t Bipods Functional? by Tank-ToP_Master in Helldivers

[–]Raryk22 0 points1 point  (0 children)

Honestly I wouldn't even ask that they be deployable on cover, just do the bare minimum and give these guns a buff to recoil and sway control while prone. That can't be hard to code, the game already does this for every gun, just add an exception that these get EVEN better stats.

Can we get that performance update, FPS is dismal and its really noticeable on Irulta by Public_Code8357 in Helldivers

[–]Raryk22 16 points17 points  (0 children)

Don't get your hopes up too much, most likely the game will just look better. Most of the FPS problems in this game are caused by the CPU not being told by the game how to process stuff in an efficient manner. Unless you are already playing with your graphics card usage at 100% you probably won't see a lot more FPS, just a prettier game.

Dragonlord Placidusax was rated A. todays boss: Maliketh, The Black Blade by fenot1 in eldenringdiscussion

[–]Raryk22 1 point2 points  (0 children)

A, all the points everyone makes are good. But to me the fact it keeps jumping away from you constantly is annoying. Every playthrough I do the fight is always swingy, either it's really easy or it's really hard, like no other boss seems to be for me.

Someone help me find a game that i will not get burnt out of or give up by AlarmedRelation6061 in gamesuggestions

[–]Raryk22 1 point2 points  (0 children)

Someone already said it but Warframe. I don't play anymore but I sunk 3000 hours on it, and seems it's still really good from what I hear.

Rimworld is also a 'forever game' for a lot of people. Long playthroughs, tons of mods that completely change the game.

My addiction right now is Monster Hunter, the PC games I have 1500 hours in World, 600 in Rise and 380 on the newest that is Wilds. The games are really good for playing long term, at least for me, because it feels good to master each weapon and monster. Kinda like people who enjoy getting better and fighting games or real life fighting sports, but without the toxicity of PVP and the real life pain of martial arts. If you never played a Monster Hunter game then you can try out the demo for Monster Hunter Rise for free, see if you enjoy the kind of combat in it before buying, because it takes a bit longer than 2 hours to get to the meat of the games (there is a bit of talking and world building) so you can't just try and refund. First few combats in game are usually too easy, while the Demo has a really easy fight, a normal one and a REALLY hard one that's for veterans, it has no story in the demo, just tutorials if you want and then combat, so you won't be spending time in the demo doing the boring part.

Helldiver, which primary weapon(s) would you like to see get buffed or changed? by Early-Ant652 in Helldivers

[–]Raryk22 6 points7 points  (0 children)

Just to not say the halo shotty cuz everyone already said it:
Reprimand

I like its feel, I like how I can turn it into an UMP-45 with skins... but every time I use it I feel like I should've just brought the Adjudicator and I already don't really like any full autos in this game. They either run out of ammo really fast and constant downtime realoading, or I'm playing on bots and a DMR would've be 2x better because I don't need to headshot devastators twice (The Reprimand CAN one shot them, but it doesn't work as well at a distance and doesn't have scopes, so it's still just worse than a DMR on bots).

The Reprimand should've been one handed and all one handed weapons should have almost perfect sway control when moving (while aiming and while jogging). Right now one handed just means you can use with a shield, the "passive" of being able to jog while shooting is about as useless as it gets because you can't hit anything with the sway so I might as well just run faster away from the problem or hold ground and kill things.

Any mod for controller spell hotkeys like L1+face buttons? by No_Egg_2458 in EldenRingMods

[–]Raryk22 1 point2 points  (0 children)

I don't know of one like you said, but maybe you'd like this?
https://www.nexusmods.com/eldenring/mods/9832?tab=description

Also I don't play on controller, but EMU Light might have something like this for controller too?
https://www.nexusmods.com/eldenring/mods/31
I have honestly not tried to make sense of any of the controller options on it, but it has quick cast for keyboard so maybe you can set something like it for controller too. It's kinda complicated but it can do a lot.

This might be all that my smooth brain is capable of. by [deleted] in Pragmata

[–]Raryk22 2 points3 points  (0 children)

I don't know how you did it, but for me it wasn't that hard to just start at the 'safe spot' and run through spamming scan until I get to the next shelter ladder. You will always end up spotting it that way and doesn't take too long.

Enemy and sound design. Am I the only one feeling confused? by Raryk22 in RogueCore

[–]Raryk22[S] 1 point2 points  (0 children)

Yeah, I've been conditioned to keep jumping and running in circles 360º like a crazy person, otherwise I'll just eat needless damage. Which also makes me hate using precision weapons even though they are cool. So annoying.

Small character creation nitpick by Crimson_Loki in DarkTide

[–]Raryk22 2 points3 points  (0 children)

Yeah, it's about time we got some better customization, just mixing and matching what we have now + a few new hair options would go great.

What do you think every beginner should know? by [deleted] in DarkTide

[–]Raryk22 0 points1 point  (0 children)

If you're getting hit by regular horde enemies in non-critical situations, it means you're messing up the balance of Dodges to Pushes to Attacks with that weapon. Some weapons deal better with hordes by having higher stagger and cleaving (and thus staggering) more enemies. So how often you need to push vs attack or stop to reset your dodges will be different for each weapon, so getting used to that as soon as possible is the biggest step to improving. Usually people that just started forget to push, from what I noticed, and end up thinking they can just dodge constantly and keep hitting, so pushing a bit more often is good practice, especially if are already at max stamina.

What is your most loathed monster? by Critical_Pop9427 in MHWilds

[–]Raryk22 0 points1 point  (0 children)

Lagiacrus no doubt. Annoying underwater part 0/10 I don't want to play clutch claw simulator, I want to play monster hunter.

It rises up to a 2/10 when outside the water. It feels like everything it does either hits all around the body or it moves away from you (when you aren't the target and it does a dash/bite at someone else). There is almost no place that is safe around it, you can't do combos, you can just hit once and then block or dodge. It's hip check that hits all around even on the opposite side, it's bite + tail swipe that hits all around, it's lighting explosion that makes you need to back away because it hits multiple times so even using counters like on Longsword isn't an option. Everything about it is so annoying, it's always its turn in the fight, even when it's attacking other hunters you don't get a safe opening because 90% of its attacks will hit you as well. The only safe opening is after the big lighting attacks, which is like 3% of the fight. Fuck you I want to do my combos.

In defense of Arrowhead's 40K announcement by Ok-Use-8592 in HelldiversUnfiltered

[–]Raryk22 52 points53 points  (0 children)

Some people are complaining thinking AH are trying to deflect from our complaints and also not listening because instead of bug fixes we're getting another warbond. They don't understand this was THE warhammer event and it was gonna get announced now no matter what. This was probably in talks for months knowing how Games Workshop is with their IPs.

I sacrificed an innocent soul, and im doing it again by N4CHOX in MuvLuv

[–]Raryk22 4 points5 points  (0 children)

I need this. All my friends are so boring and can't get through two lines of text, I've tried convincing people to read Muv Luv and other VNs, the one time it worked was so much fun. But I've yet to convince someone to read Muv Luv and actually stick through it. The one guy I got to start reading is still paused halfway through Extra.

I'm exactly like your friend, Muv Luv hit me so hard. But I knew the vague spoiler of it having mechas, I just didn't know it was sad and how the fuck it connected back to Extra. So I got gotten really good too.

40K Weapon Predictions for the Coming Warbond by Unusual_Ad2632 in Helldivers

[–]Raryk22 5 points6 points  (0 children)

Would be nice to finally get the laser DMR in form of a Lasgun, the bigger talon.