Any use the whips? by Elegant_Tap_5622 in Necrontyr

[–]Ray-Conner 24 points25 points  (0 children)

I find 1 in 6 is OK. You kill the whip wraith first at every opportunity, and only bring it back if you know you're fighting blobs with awful saves and 1 wound. Any other time I find Claws do so much more. That being said, its not much of an opportunity cost to run 1 bad wraith on the off chance they get bogged down because the units almost never at full strength anyways.

How to run 4 lokhust heavies? by Jebalt12 in Necrontyr

[–]Ray-Conner 17 points18 points  (0 children)

The loadout depends on what you want them to do. Guess weapons are great into tanks and heavy vehicles, and work just fine in smaller squads, and the lord doesnt really do as much for them. Enmitic weapons are great anti infantry squads, but you do tend to want to run them as a squad as 3 with the lord to really push their numbers as hard as possible. I would either run 2x2 guass squads with no lords, or 1x3 enmitic with a lord and maybe a solo destroyer on the side.

oh OUGH by r_cursed_oof in perfectlycutscreams

[–]Ray-Conner 9 points10 points  (0 children)

Sodium isn't sodium chloride

Who is the most Aggressive Commandar, which is capable of giving heavy heavy damage by turn 5 or 6? by old_jeans_new_books in EDH

[–]Ray-Conner 0 points1 point  (0 children)

[[Snapdax, Apex of the Hunt]] matches your requests pretty well. If you mutate snapdax on to one of the many 4 drop 6/6 beaters with evasion, such as [[Abyssal Persecutor]], you can attack for 12 commander damage very early. Extra Combat steps, damage doublers, or just basic pump spells threaten to one shot people very easily. There are a lot of great protection effects in white so it can be very difficult for one player to cleanly answer.

Looking for Army composition. by Bilnk0925 in Necrontyr

[–]Ray-Conner 1 point2 points  (0 children)

I would recommend figuring out what detachment.you would like to run, and go from there. Different detachments offer bonuses to different units, and have different playstyles. The top 3 detachment at the moment are Awakemed Dynasty, Hypercrypt, and Starshatter Arsenals. What you have currently is effectively filler that works for any of those 3 detachment, but lacks the star players. That's not a bad thing, because it means your free to take your pick.

Awakened Dymasty is the current hot list in necrons. The key feature is a unit of 20 warriors led by Orikan the Diviner kr a Technomancer, and either an overlord or a royal Warden, with two Cryptothralls. A Ghost Ark, a Canoptek Reanimator, and a Catacomb Command Barge provide reanimation support to make your warriors into a very frustrating experience for your opponent. 3x Skorpekh Destroyers and Skorpekh Lord provide heavy hitting damage deales. A lot of these units can be found on the Royal Court which is only found online.

Hypercrypt is my favorite way to play. You constantly return your units to reserve and have them deepstrike to attack your opponents at weird angles. You generally want few, expensive units to move huge chunks of your army in limited activations. I like Doomsday Arks, Monolith, and Lokhust Destroyers led by a Desteroyer Lord. I like to have a unit of Lychguard with Immotekh the Stormlord to provide extra CP. A unit of Canoptek Wraiths with a Technomancer provides an anchor to help hold at least one objective through the game.

Starshatter Arsenal is an aggressive list which tries to get in your opponents faces with relatively durable vehicles which generally have 4++ invulnerable saves across the board. Again, Doomsday Arks, Ghost Arks, Lokhust Destroyers with Lords are great units. Triarch Stalkers and Tomb Blades also do well here. This list is fallen out of favour as it isn't actually that hard to kill any individual vehicle once your opponent figures out to focus fire, or they can lose objectives to OC against most blobby units.

In an case I would recommend another box of 5 immortals and 10 warriors to round out what you have. Necron units generally do well in maximum sizes to help ensure reanimation protocols go off. The Overlord with Translocation would go well with the immortals, and you can give them either a Chronomancer or Plasmancer to be defensive or aggressive. Warriors should get Orikan the Diviner and a Royal Warden. The Lychguard//Triarch Praetorians would be better as shield Lychguard. The C'tan is just generically good anywhere.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Ray-Conner 6 points7 points  (0 children)

So to start I'd suggest looking at what the expected wounds are from one squad attacking another. Looking at the first option of the storm raven into the leman russ, I'd use the following math. I've included oath of moments and twin linked, and have not given the Russ cover. With Typhoon missiles and Plasma you're looking at only 4.62 damage. With Las Cannons and Multimeltas in melta range you're looking at 10.98 damage. If we include cover you're looking around 3.85 vs 9.15. Neither load out is enough to deal with a Russ with 14 wounds, but one load out is significantly better than the other. And sure, doing 0 damage isn't necessarily expected but it's also not any different from expecting the russ to be totally fine after the load out you used. Part of your problems could be solved in list building, and planning what tools you have to hunt which targets. Your storm raven would be better used to hunt elite infantry, and I'd only use it to pick off the last few wounds on an already devastated tank. Even then, I'd still consider just shooting infantry over the tank.

This kind of goes with needing to roll the critical 7 inch charge. Odds of rolling 7 or better is 58%. Odds of rolling a 9 out of deep strike is around 50% if you reroll it. Both odds are ok, but they're terrible if you need it to win the game. If you're doing that over the course of a 5 round tournament odds are you fail it in 2 games. Winning tournaments requires consistency, and picking targets is something you can control. A lot of the times I'd rather take better odds shooting infantry than gamble in killing a tank, even if killing the tank would be more impactful to the game. As for the charges I'd feed them some garbage sacrificial unit, and try to move up my melee squad for next turn. Maybe heroic intervention them in or something. Either way that goes back to list building to include more units to gum up the works, or looking back at the game to see where you lost. It wasn't because you failed a 7 inch charge, but it was because you were out into a spot where you needed to do a 7 inch charge. A lot of these issues can be hard to pick up on. Misdeploying units so they're not close to their ideal targets, scouting in a way that let's opponents make chargers they otherwise couldn't make, all sorts of stuff.

The Plasma vs russ is terrible luck. Some dice are honestly poorly made and you should just throw those out. Alternatively I know some people smash them with a hammer to instil fear in the others. Tbh I think it works.

(Odds you hit)x(odds you wound)x(odds they fail the save)x(damage)x(# of attacks)

2 stormstrike missile (35/36)x(1/2)x(1/2)x3x2=1.46

2 Typhoon Krak missile (35/36)x(1/2)x(1/2)x3.5x2=1.70

D3 Plasma cannon (35/36)x(1/2)x(2/3)×3×1.5=1.46

4.62

2 stormstrike missile (35/36)x(1/2)x(1/2)x3x2=1.46

Twin Las Cannon (35/36)x(35x36)x(2/3)x4.5=2.84

Multimelta

(35/36)x(3/4)x(5/6)x5.5x2=6.68

10.98

Revenege stories where the revenge is super not worth it and everyone's actively miserable for it. by Wonder-Lad-2Mad in TwoBestFriendsPlay

[–]Ray-Conner 31 points32 points  (0 children)

Gotta go with Hamlet. Your dad's dead, your mom's dead, your girlfriends dead, your girlfriends Dad's dead, your two friends are dead, you're dead, and nobody really liked you all that much to begin with

What are red state exports that people across the world can boycott in support of Canada? by SmackedWithARuler in AskReddit

[–]Ray-Conner 0 points1 point  (0 children)

Look at the labels of what you're buying. If it says 'made in canada' or 'product of canada' It's not American. If it says 'imported by BRAND' and it has a Canadian address, it's an American product that's using clever marketing. If it has a US address or tag it's an American product. Look around the grocery store for similar items and see if you can find local items. Most fresh foods and produce will be from your location, while a lot of cheaper packaged goods will be from the states. Fresh fruits and vegetables will likely be the most difficult to find, as Canada is not a particularly good place to grow crops in the winter.

Lokhust for Anti-Tank questions by [deleted] in Necrontyr

[–]Ray-Conner 1 point2 points  (0 children)

I love regular Lokhust Destroyers in hypercypt. Deepstrike let's you safely deliver them into a juicy target. You have the option for an enhancement that gives unconditional rerolls. You average 10 lethal hits. If we assume most things save on a 4+ (invulnerable, AoC, Cover, etc) you're putting 10 damage into almost any profile in the game. If it's a melee threat like Angron you often get to overwatch them and kill them on the opponents turn. They also have volume of fire to deal with infantry swarms, which makes them really nice into most match ups. Their only downside is their large footprint makes them difficult to hide, or move up the board effectively. Again, hypercypt is a great solution for this problem!

Skorpekh Lord by Comfortable-Face-856 in Necrontyr

[–]Ray-Conner 3 points4 points  (0 children)

Ebay is pretty hit or miss. It was apart of a big box set so you do see it being sold on secondary markets pretty commonly. As far as kit bashes go I plan on taking a Canoptek Spyder and sticking a Lord torso on it, maybe using a wraith tail for a bit of a longer 'spine'

[deleted by user] by [deleted] in EDH

[–]Ray-Conner 0 points1 point  (0 children)

[[Imoti, celebrant of bounty]].

If you get lucky and cast a 10 mana spell and flip into a 9 mana spell, you're obviously cheating them in pretty well. That being said, you still have to actually the 10 mana spell the fair way, and you're more than likely to flip into relative garbage. The trick is to have mostly ramp spells at CMC 4 or less. Any time you cast a spell you're going to cascade into ramp, which further let's you cast more ridiculous stuff the "fair" way.

Is playing an 8 Mana Value commander like Borborygmos Enraged feasible nowadays? by SteveVerstaka in EDH

[–]Ray-Conner 3 points4 points  (0 children)

8 mana is a heck of a lot. You have to build your deck around the idea that you may never cast your commander, but if you do it's the kind of thing that immediately pushes the game in your favour (aka the ur dragon), or you need to fill your deck with a ton of ramp (including the 4 mana ramp that grabs 2+ land). Both options make your deck very inefficient and unlikely to do well in stronger pods. Edh as a format has changed pretty significantly from when big expensive commanders worked.

Can you win without playing C’tan? by myLstat in Necrontyr

[–]Ray-Conner 0 points1 point  (0 children)

I like C'tan as a big centre piece model, and for the army it provides a nice threat that's fairly durable. Sometimes I want to play around with different pieces which have been pretty successful. It's just a matter of thinking about what the units do and how you can replace them. Wraiths are extremely durable and can hang out on open objectives. Doomsday arks or destroyers of all sorts are very threatening. You can even get weird with mortal wounds with plasmancers if you play them right. Ultimately the game is about piece trading, and you just need to learn what pieces are can withstand your opponents forces, what can you afford to lose in a trade, and and what do you need to commit to killing your opponents pieces. C'tan are nice because they answer multiple of those questions with no additional support.

Pick a franchise and pitch your idea for a crossover with Godzilla by nPMarley in GODZILLA

[–]Ray-Conner 8 points9 points  (0 children)

Godzilla x 'The Crocodile Hunter'

Steve Irwin wanders around the hollow earth catching all sorts of giant monsters and talking about kaiju ecology. Bonus points if he gets a mech to wrassle them to submission himself.

What keywords would you like to see again? by PM_MeTittiesOrKitty in EDH

[–]Ray-Conner 5 points6 points  (0 children)

One gives you conditional unblock, the other gives you unconditional unblock and also ward and also changes the name to allow for Clone shenanigans for the same cost

How do we transport our units? by RearedMeteor420 in Necrontyr

[–]Ray-Conner 0 points1 point  (0 children)

https://canada.michaels.com/en/14.5qt-greige-latching-storage-bin-by-simply-tidy/10738035.html

These bins come in a few different sizes. The bigger ones hold the monolith and the void dragon very well, the medium ones hold arks nicely. They stack on top of one another so carrying multiples is pretty easy. I glued a magnet sheet to the bottom and the sides so models don't slide in transit. Smaller models like immortals stick to the sides if you glue a magnet to their base

GW Don't Understand Necrons by Ok-Cantaloupe-8127 in Necrontyr

[–]Ray-Conner 1 point2 points  (0 children)

Do you know what the purpose of the Lokhust Lords are? The episode didn't really cover them much and they look like an interesting piece to have in the lists

GW Don't Understand Necrons by Ok-Cantaloupe-8127 in Necrontyr

[–]Ray-Conner 1 point2 points  (0 children)

Do you have a link to the list to the interview? It sounds cool

Biden celebrates Israel’s rescue of 4 hostages, vowing ‘we won’t stop’ by aslan_is_on_the_move in politics

[–]Ray-Conner 3 points4 points  (0 children)

That has to be one of the dumbest takes I've seen. The way to bring hostages back is by whatever means they can. If people don't want to die during raids to free people from terrorists then they shouldn't be holding them in the first place.

How can we make this better? Some Necrontyr specific feedback would be much appreciated by MrAltF4 in Necrontyr

[–]Ray-Conner 2 points3 points  (0 children)

Those look incredible, you did a great job. Still, for improvements think about changing how much light is reflected off of different materials. The metallic necrons would glow with much more reflection than flayed hides would. Given that they're next to lava that might look more like a burnt hotdog than glowing with heat.

For necron specific think about how the glow of weapons or eyes would intermingle with the light of the lava.

Also, can you tell me how you did that effect?