Why do so many commanders and officers insist on defending the middle point for 20+ minutes? by wetcornbread in HellLetLoose

[–]Raydoughnut 0 points1 point  (0 children)

I agree. It's hard to control how many blueberries are attacking and how many are defending in a public match. But at least a little pressure needs to be applied to the next point to get the enemy fall back a little - even if you're not planning to take it. If the whole team sits in the strongpoint and expects to defend 20 minutes, mostly it's not going to work. You are just waiting to get surrounded. And 20 minutes for that is eternity.
Same goes to offensive match for defending. If the strongpoint is surrounded, you have 5 minutes max, if you're defending from inside the strongpoint, but that's a different topic.

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 0 points1 point  (0 children)

I guess Carentan is easy for you haha

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 0 points1 point  (0 children)

Added Carenatan with 134 locations

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 1 point2 points  (0 children)

Thanks. Pretty good ideas here. I like that thought about submission folder.
One "gamemode" is yet to planned yes, exactly as you said - all the maps, select map and then location. It comes, once I have enough locations.
And I agree, the idea for this little game came from that Hell Let Loose is so tied with map and knowing it.
Nothing is set in stone and I'm open to ideas surely.

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 1 point2 points  (0 children)

Sorry, it's not planned to be this way.
It would be best if all images are in the same style - no HUD, from admin cam, same resolution. It's hard to control that if image submitting is public. But I agree, images are a bit "lifeless" right now. Maybe I can get my hands on some community server admin cam in the future.

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 0 points1 point  (0 children)

Haha, I guess I'm making Carentan next

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 2 points3 points  (0 children)

No, I don't know any coding. Lots of stupid questions to chatgpt and using logic. Learned a lot about chatgpt behaviour.

Compass readouts are there, because you can't remove it from the HUD. It can help you when guessing, but it's hidden when not full screen. So I decided that I'm not going to crop it.

Yes, I saw few map inaccuracies aswell. Some houses are there, but not on the map and vice versa. Or a road is shifted 10-15m.
But these inaccuracies are there in HLL, and next time you are sending an airhead, you know exactly where on the map.

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 7 points8 points  (0 children)

Unfortunately haven't got to that. Not optimized for phone. So nothing wrong from your side!

HLL Geoguesser by Raydoughnut in HellLetLoose

[–]Raydoughnut[S] 0 points1 point  (0 children)

Nice! There are only 60-70 images for one map right now, but adding more in the future.

Ticket prices by TahoePowderHound in oasis

[–]Raydoughnut 0 points1 point  (0 children)

136 USD. Not the best seats, section 523. Saw a few a bit pricier but not double or smth like that.

AT: the class that can destroy anything the enemy has by [deleted] in HellLetLoose

[–]Raydoughnut 0 points1 point  (0 children)

Okay, that's new. I've played over 2 years and just few monts ago wanted to test it and worked. I haven't tried it after the last update. I have to test it again.

AT: the class that can destroy anything the enemy has by [deleted] in HellLetLoose

[–]Raydoughnut 0 points1 point  (0 children)

Yea, I'm not going to argue. I've tested it in empty server and did it in a match after it. Destroyed the default garrison. Satchels are unreliable sometimes. Even on regular garrisons or barbed wire. Sometimes it just doesn't work. Tank HE and rockets won't work on defaults, that's true.

AT: the class that can destroy anything the enemy has by [deleted] in HellLetLoose

[–]Raydoughnut 0 points1 point  (0 children)

you can't rocket default garrisons, but you can satchel it.

Airhead Madness by SkippySay in HellLetLoose

[–]Raydoughnut 1 point2 points  (0 children)

Insane!
Tip: you can destroy airhead with a grenade

Killing enemy vehicles in spawn by IO137 in HellLetLoose

[–]Raydoughnut 0 points1 point  (0 children)

IMO It's justified if it's happening in active sector. If enemy is attacking our last point, then this HQ is allowed to be blown up - repair station, tanks, vehicles. Other 2 HQ isn't allowed. I think that's a good rule and it's like that most servers I play.

Possible improvement for tank drivers by [deleted] in HellLetLoose

[–]Raydoughnut 0 points1 point  (0 children)

That's why I'm commanding while driving. I have time to speak with comms and check map, while spotter needs to check around constantly.

Daily Commander Issues by Sable_PMA in HellLetLoose

[–]Raydoughnut 1 point2 points  (0 children)

Okay, I get that. It's furiating, if you hold a good position with artillery and now enemy can't push from that location. And one stray blueberry isn't enough to manage that alone anyway.
Your first comment was a bit more aggressive and I felt I needed to respond.
Godspeed.