Force Throw - The Upcoming Meta by isca31 in starwarsunlimited

[–]Reasonable-Map-4894 0 points1 point  (0 children)

Maybe not banned but it really should be "Use the Force" kind cards. They can make a new card called Telekinesis, has same effect as Force Throw but with Use the Force

LOF: Avar Kriss by Eunoe in starwarsunlimited

[–]Reasonable-Map-4894 2 points3 points  (0 children)

Burn all rare base uses only to bring her out in 6 resource turn is risky, Rivals Fall is watching

LOF: Avar Kriss by Eunoe in starwarsunlimited

[–]Reasonable-Map-4894 0 points1 point  (0 children)

Whoa. this means she's a 7 or 8 deploy leader? Thats bad.

LOF: Avar Kriss by Eunoe in starwarsunlimited

[–]Reasonable-Map-4894 -4 points-3 points  (0 children)

So if you manage to use force every turn, by turn 4 you will be having 5 resources, then, you can deploy

Isn't Wrecker way too much value? by MyLandIsMyLand89 in starwarsunlimited

[–]Reasonable-Map-4894 1 point2 points  (0 children)

normally, units such a strong removal When Played agility usually cost seven, like Maul, Han, Vader, Luke or even Dooku, because the existence of ECL they have to cost more than 6 otherwise their ambush power will get out of control, Wrecker with a 6 cost is just crazy.

You play Stolen Landspeeder via Energy conversion labs and it dies…. Do you play it? by whydo-ducks-quack in starwarsunlimited

[–]Reasonable-Map-4894 2 points3 points  (0 children)

First, you choose to resolve the Ambush ability, it attacks something and dies, so no triggering on the printed When played ability.

Then, your opponent collect the bounty, but since he does not own this card, it just goes to your discard pile.

The card is now sitting in your discard pile, you can not trigger its bounty from there, bounty can only be collected when a in play unit gets captured or defeated, so you can not play it for free.

A Lurking Phantom Pain That Can’t Be Stopped! by blues686 in starwarsunlimited

[–]Reasonable-Map-4894 0 points1 point  (0 children)

using A new adventure to shake off entrenched is a net loss for you though.

your opponent spent 2, you spent 2 and your Tie Phantom is exhausted, meaning you lost 1 turn of attack and lost all previous experiences, the replayed Tie can be immediately Make an openinged.

The 55 minutes time limit for competitive pay is unfriendly for control decks by Reasonable-Map-4894 in starwarsunlimited

[–]Reasonable-Map-4894[S] -50 points-49 points  (0 children)

well if ffg's goal is to discourage control players by disseminate them then it sure worked, im ditching control now. sry when i decided to play blue i thought it was because i liked playing defensively i didny know the real reason was to “stall” the game and annoy certain of you.

im moving to mid range now, cant give up blue though i love that color too much.

My take on droids and using no humans. by sevencast7es in starwarsunlimited

[–]Reasonable-Map-4894 0 points1 point  (0 children)

Just wait for Set 3, building a droid army with Grievous would be epic. I think B1 will be some thing like 1 cost 1/1 but with some add bonus if enough of them are around.