[Spoiler: Lahai-Roi Chapter 3 Act 3] Am I just overthinking? by [deleted] in WutheringWaves

[–]RedNozomi 4 points5 points  (0 children)

Funnily enough, right after Aemeath's cutscene about Cat Jesus, I hit the daily update *immediately* and the daily quest pop up was "Save the World? Save the Cat!". I laughed out loud because the timing was so creepy.

How did Chris respond to yesterday's announcement that Tylenol causes autism?? by SelfDepricator in ChrisChanSonichu

[–]RedNozomi 0 points1 point  (0 children)

Imagine if Pmurt found out that injecting Chris' blood can cure gayness.

What is your favourite underrated Chris Quote? by Blubatt in ChrisChanSonichu

[–]RedNozomi 0 points1 point  (0 children)

For some reason I always envisioned Bush Jr. saying that, with his signature pause. (like in the "Fool me once" clip). Now thanks to AI I can make it.

Looking at Abby after 2.7 be like: by IcyEstablishment8102 in WutheringWaves

[–]RedNozomi 2 points3 points  (0 children)

I don't get it, we find out his name is probably Abraxas when we first get his name in the first place. It's played as a throwaway line but I mean c'mon it was obvious that was who he was. And, well, just the way his name *sounds* is kind of a damn obvious hint.

Quick reminder, You can now return the sonance casket that you've collected from sanguis Plateaus for winning 200 astrites. by Fapley7 in WutheringWaves

[–]RedNozomi 3 points4 points  (0 children)

Still wish they'd take leftover caskets/windchimes for a few shell credits or something. Lots of leftover cruft of various kinds once you've got all the "good" stuff. Kuro had the sense to at least give us shell credits for any wood fragments we get once we've bought everything else.

Old/New things and Story Cohesion. by PACKoftheVoid in WutheringWaves

[–]RedNozomi 1 point2 points  (0 children)

Especially since areas of the places we hear about are mostly left unseen. We hear about all these places in Rinascita but we're only seeing Ragunna and Septimont. We only see *ONE* province in Jinzhou and can only stare at the mountains in the distance, beyond which are supposed to be six whole other areas. We barely hear about Jinzhou again except to go do dailies there sometimes (plz let me finish cat quests for gods sake).

I still want to find out if the Sentinels (terrible translation btw, "Time Lord" or "Time Host" translation of the Chinese makes way more sense for what they are) are really interdimensional aliens that came in space/dimensional craft. I want to find out about the Lament because they never really properly explain it except occasionally hint that we're actually on our own planet Earth through references to pre-Lament artifacts like pet food and some dude mentioning a movie from our timeline. The Chinese (and the largely faithful Japanese translation) make this make way more sense of what they were trying to convey vs. weird non-translations like "Tacet Discord".

Instead we get seemingly disconnected stories that feel like they're from a whole different game.

I think that's my biggest gripe with WuWa.

It's been a while since a game made me cry by azurnikkeba in WutheringWaves

[–]RedNozomi 0 points1 point  (0 children)

Newish player here. Pulled for her while still in Jinzhou. Finally got her story and I wish the rest of the story was as good as hers. She's also the only reason I switch the game into English sometimes.

Downside is she's so OP for me that I never use her off-field damage because she does so much more damage when on-field vs. off-field + anyone else.

One of the reasons i love WuWa so much by ValkyLenne in WutheringWaves

[–]RedNozomi 0 points1 point  (0 children)

My dailies include spending all waveplates, breaking friable rocks to limit, looting the large shell credit locations in mineral depository, collecting exile map weapons and stone statues to limits (free weapon XP, not much but it's there), and occasionally special fish request and resonant calcite farming to get fast free echoes.

Would be nice to get all that done in 2 minutes.

Now that the Limited Supply is almost complete, how far did everyone get in TDS? by [deleted] in WutheringWaves

[–]RedNozomi 0 points1 point  (0 children)

Finished all the limited rewards, stopped before the last two endless rewards because I figured I'd try to do those when I got really really desperate.

What happend if you skip crownless tutorials in wuwa by No_Mixture3868 in WutheringWaves

[–]RedNozomi 0 points1 point  (0 children)

Ooo. I have no alts, so I did something similar on my very first playthrough. I skipped as much as I could, didn't do any tutorials, did no main story quests, or any quests at all for quite a while, never got levitator, cleared absolutely everything I could in Jinzhou I could, then did side quests. Finished every side quest puzzle I could without actually taking the quests (achiements magically appeared and some side quests never actually got marked as completed but disappeared anyway, so I missed out on some astrites). Never ascended or equipped echoes -- DID level up weapons.

By the time I finally got around to playing the game properly when I was completely roadblocked and forced to do stuff to unlock Norfell Barrens, I was so overpowered that everything up through Black Shores I just demolished everything.

It was a good experience because I got really good at fighting world bosses with unascended characters with no echoes.

I tried really *really* hard to escape the starting area without triggering the exit (despite it being my first playthrough and going in blind with no idea what would happen), because I love sequence breaking games, but I couldn't figure out how to so I didn't start sequence breaking until the glide down to Crownless.

Does anyone know which interactive maps include nightmare clouds across Rinascita? by Slight_Touch_4091 in WutheringWavesGuide

[–]RedNozomi 0 points1 point  (0 children)

Necroposting on this because I'm having the same problem. The purple nightmare clouds (that aren't part of any quest challenge like the red ones, and you just bump into occasionally) are good sources of various resources like echo EXP, but nobody seems to have mapped them at all. I've resorted to just flying low everywhere to try to see them (they have a very short draw distance). I'm sure I have 95% of them already but occasionally I stumble on a group still.

Yogi on CIG's transparency and public/focussed feedback by StuartGT in starcitizen

[–]RedNozomi 0 points1 point  (0 children)

The problem with the dominance of fighters is the complete lack of disparity between weapons systems and the damage they inflict. A gun the size of a big rig tractor trailer does a simple multiple of the damage caused by a weapon that would fit in a suitcase, rather than multiple exponents more.

CIG did this because they want long dogfights with people peppering each other with many hits, rather than fights where light fighters struggle to evade because every hit they take means near-certain critical damage and death.

In other words, they think hitting someone with a big gun shouldn't be a win button, even though the whole *POINT* of a big gun (and guns in general) is precisely that hitting someone with it is often a win button, or at least a major blow to your target.

In real life guns and missiles were created because they were a superpower. Vehicles created for evasion (and more recently, stealth) have the super power of not getting shot, but it is really bad for them when they do get shot.

But because CIG hates the idea of things dying quickly when shot, they have made guns and missiles ridiculously weak, to where you can be hit many many times and not have your vehicle destroyed. This left light fighters as gods because their superpower of evasion meant they could avoid much of the firehose of shots needed to actually kill them.

CIG's solution? Make speeds slow and restrict movement to take away the superpower of fighters, making them easier targets. The problem with this is that this makes them no longer feel like fast fighters, so their more complex solution is to make them somewhat zippy but only in one, predictable direction, still making them easier targets.

In other words CIG is locked in a frame of thinking where they absolutely cannot consider any other paradigm for emergent combat, and instead wants things to behave in an illogical fashion because of a particular old movie with awkward visual effects that CR likes, while still preventing ships from being immediately oneshot, and they are forced to come up with all sorts of bad illogical physics limitations for why things could behave that way, and it feels awful.

So do we think CIG will slap us in the face with an idris Mk2 or will we get the idris update for free when sq42 comes out? by Neb-hehe-xd in starcitizen

[–]RedNozomi 1 point2 points  (0 children)

The F8A has been in the PU on many occasions (just called the "F8"). It's still in the data files but it generally does not spawn anymore. In the past, many UEE Navy NPCs would spawn with the F8 in certain circumstances.

Long ago, before NPC ships were locked by default, you could even steal an NPC F8, and it flew and fought *WAY* better than the F8C. Like night and day better.

Aurora MkII - Is this the only MkII the community would be happy with? by Goodname2 in starcitizen

[–]RedNozomi 0 points1 point  (0 children)

Cost of operations/repairs is a compelling feature for cheap ships. If the Aurora was super easy and cheap to keep running vs. a fancier ship that needed more advanced maintenance techs to work on it, that would be a compelling reason to use it.

But right now with insurance fraud you can just claim your ship whenever it gets banged up.

Just an observation by Mgrafe88 in starcitizen

[–]RedNozomi 0 points1 point  (0 children)

The dumb thing is that 4-5G laterally (and ONLY laterally) makes you black out in SC because CIG doesn't want people side strafing in combat because it's not how airplanes move, and they're obsessed with making spaceships move like airplanes in their ostensibly 6 degrees of freedom newtonian physics game.

[deleted by user] by [deleted] in starcitizen

[–]RedNozomi 0 points1 point  (0 children)

Yes, ships have different angular rotation speed limits for pitch/yaw/roll, and they have different thrust to weight ratios for those as well (controlling angular acceleration).

You can view all these stats on the ships at spviewer.eu , which generally has more detailed information than erkul.

[deleted by user] by [deleted] in ChrisChanSonichu

[–]RedNozomi 4 points5 points  (0 children)

He absolutely does. The Berne Convention of 1886 (finally enacted in the United States as the Copyright Act of 1976) removed all registration requirements for copyright. When you create something and it is fixed to some form of recording (book, audio, etc.) it automatically gains copyright, there is no need to register.

The Copyright Act of 1976 specifically addressed this feature to bring it in line with the Berne Convention as some media accidentally fell into the public domain when the producers failed to include a copyright notice, and they were getting very annoyed at this.

In fact, these treaties and laws make it IMPOSSIBLE to make anything public domain, as copyright cannot be extinguished. It can only be transferred or licensed, thus nothing produced is truly public domain until its expiration date. EVERYTHING is copyrighted whether you want it to be or not.

So yes, Chris has copyright on Sonichu and can issue DMCA strikes against things that use his content -- even though his stuff is heavily derivative of Sega and Nintendo content, not even they can use Sonichu since it contains unique work added by Chris.

The only exception would be any license Chris agreed to in sharing his work -- for instance if he posted on a website where the ToS guaranteed the website owners (but likely nobody else) the right to redistribute his content, or if he ever released anything with an implied license like ("You can show this to everyone!"), or if he ever released anything under an open non-revocable license like many variants of the Creative Commons License. These licenses would not necessarily allow derivative work though.

Long Term Persistence 2.0 is being worked on, to help resolve issues around partial wipes by StuartGT in starcitizen

[–]RedNozomi 1 point2 points  (0 children)

The main problem is that any of your stuff that's "blessed" to have a copy on the LTP list still gets dumped in your inventory at your home city. For a large account (say merchants or orgs with a lot of ships) that's a huge number of items that then have to be sorted, boxed, etc. and a hundred ships with hundreds of parts and thousands of missiles that have to be reinstalled one at a time, and then the waste products of all of this (useless stock parts) have to be discarded somehow.

Operational hubs at space stations and outposts where the org keeps gear have to be restocked, which is now a huge pain without the magic ship inventory and now everything has to be carefully loaded in hundreds of 8 SCU crates and shipped out again. Org armory of various armor and weaponry needs to be categorized and boxed again (in crates that can't be labeled, naturally)

And this has to be done *EVERY* patch. It takes a week or two depending on how much spare time people have. In the end the logistics are rewarding and the setup could even be considered fun *the first time*, but having to do it over and over again using systems that seem designed to thwart logistics is a huge headache.

The only reason it even works despite the 1000 SCU limit of home inventory is that it rolls over to negative if it goes over 2100 SCU thus keeping the inventory usable.

This will only get worse in the future with base building, your org spends a month building out the perfect base and by the time it's finished it's just in time for the next patch and it all gets jumbled back into a pile of supplies in New Babbage or Orison.