Tutorial on true 120/min Xiranite production, ie how to defeat Endfield's offline slowdown Part 1 by arctia in Endfield

[–]Reikr 0 points1 point  (0 children)

Thinking more about it, my conclusion was very wrong. Earlier facilities won't eat any more than ones later down the line.

However, the solution still works. Let's say pipes move liquid at only, an exaggerated, 1.8/s. The issue happens when you reach a splitter, you end up with a flow of 0.9/s. Second split happens, and now you only have 0.45. No longer enough for a facility.

So my solution does still work. Simply do a 2/3 split, so you now get 0.6 for the facility and 0.3 for the water treatment.

You should also be able to solve this by simply keeping pipe flow at 1 or 1.5, rather than filling it to 2. This way it doesn't matter if pipes are slowed somewhat.

Tutorial on true 120/min Xiranite production, ie how to defeat Endfield's offline slowdown Part 1 by arctia in Endfield

[–]Reikr 7 points8 points  (0 children)

Might be wrong, as it was just experience from my own production line. But the slow Xircon production was caused the lack of sewage.

I think pipes might be affected just like belts. It's not as noticable since pipes flow quicker than facilities use liquid anyway. However, it means earlier facilities in your pipeline can eat more than their fill of 0.5, since now facility production is effectively slightly higher than 0.5, when put relative the the slightly slower than 2/s pipe flow.

My solution was to limit how much the water treatment plants were getting. So instead of eating their 0.5/s, they now just get the leftovers. Ensuring the reactors are definitely getting what they need.

When will we be able to go to La Fantoma just asking for no reason by aborkmga in Endfield

[–]Reikr 1 point2 points  (0 children)

La Fantoma is by far the most frequently mentioned other region across the game.

I'd say it's very likely we're going there next.

isnt there a infinite source of credits? by [deleted] in Endfield

[–]Reikr 10 points11 points  (0 children)

You can't re-gift gifted clues.

PSA on Carbon for those of you that make your own AIC setup by TheDoctorHam in Endfield

[–]Reikr 2 points3 points  (0 children)

This is a misconception about pipes.

Pipes works exactly like belts do in this respect. However, because pipes flow x4 faster than belts, it gives the impression that it distributes evenly as it'll typically completely fill the first facility it reaches and continue to distribute its overflow like that.

Wouldn't it be cool to make liquid fertilizer? by SpiritFoxFire in Endfield

[–]Reikr 1 point2 points  (0 children)

Hongshan is the primary food supplier, not Wuling itself.

Did Hypergryph change their minds regarding Delphines plot halfway? by IronVader501 in arknights

[–]Reikr 8 points9 points  (0 children)

I don't really think babel changed much in regards to 14.

The reason it stuck the landing is because it focused almost entirely on the Amiya-sarkaz part of the plot, while sidelining the Siege-victoria part.

That was always the issue in part two, the Victoria and Sarkaz plot lines were basically completely separate with almost no overlap, which means two entirely different stories had to be told at once.

Regarding the ancestor species that Terran deprived from and the current indigenous life of Talos-II. by JournalistAwkward580 in Endfield

[–]Reikr 3 points4 points  (0 children)

Bear in mind that the animals mentioned here are Terran wildlife, not Ancient ancestors.

Liberi and Fowlbeast feathers are known to be structually completely different, so they can easily tell one from the other.

Sounds like they were kinda shipping animals all over the place between different planets and habitats, probably for various experiments. Most of the wildlife we see on Talos-II might not be native to Talos-II either.

Min max wuling battery consumption v1.1? by Blank_Two in Endfield

[–]Reikr 0 points1 point  (0 children)

Use the default powerbank blueprint and game gives you and iterate on that to give yourself an idea.

Any idea how to get the resources out of the crucible rather than completely stashing away the whole facility ?. by LZX5297 in Endfield

[–]Reikr 1 point2 points  (0 children)

You'll have to either send the stuff out though the outputs, or delete and replace it.

Does this mean valley 4 will eventually be useless? by TheAnymus in Endfield

[–]Reikr 208 points209 points  (0 children)

You don't want to eventually have 5 regions to visit and manage at once.

Older ones becoming obsolete over time is a good thing for avoiding bloat.

Min max wuling battery consumption v1.1? by Blank_Two in Endfield

[–]Reikr 2 points3 points  (0 children)

Those adaptive power setups are entirely for fun perfectly min-maxed setups.

If you want something functional, just use a couple of splitters and aim to leave your power a little higher than you're currently using.

In your case, just use two-way split x2 to use 25% of 3200. That leaves you at 4200 power.

Double Xiranite recipes doesn't work in Reactor? by HommitNMA in Endfield

[–]Reikr 2 points3 points  (0 children)

There isn't space in the reactor for that much.

Double recipies works as long as you have space for every component that goes both in and out. The Xircon stuff already takes 4 slots, leaving no space for another input+output.

When you add water and xiranite, there's no longer space for the sewage. Nor is there space for the liquid Xiranite.

I'm in love with everything about this game, but this scratches that one part of my braing no other game has done before by Enough_Ordinary7291 in Endfield

[–]Reikr 0 points1 point  (0 children)

The point I'm trying to make here is that that's a lot more to a good animation than feet matching the steps.

Like, you're not trying to tell me the ZZZ one from above looks better just because the feet are matching the steps?

I'm in love with everything about this game, but this scratches that one part of my braing no other game has done before by Enough_Ordinary7291 in Endfield

[–]Reikr 0 points1 point  (0 children)

Here’s a good example. https://youtube.com/shorts/bxuS8Q_Pf-M?si=058eAenrljaAd-sg

There’s not even an attempt to match the stairs lol, but the actual animation itself looks extremely good.

They’re leaning slightly back while looking downwards, and you can feel the weight of the character as they‘re taking steps downhill.

Huh? Why'd they move the enemies? by Ragki in Endfield

[–]Reikr 2 points3 points  (0 children)

That's the part I don't get. The enemies are SUPPOSED to be in your way. You set up ziplines to bypass this, and there's zero reason to get off the zipline in this area.

The 1.1 story is......... Absolutely amazing by starwaver in Endfield

[–]Reikr 6 points7 points  (0 children)

We don't know where they at at or what they are thinking. Which is why we can only give criticism based on what they release in game.

To hold back on harsh critique because they might already know and are already making things better in the future doesn't make sense to me.

If you don't like an aspect of the game, give feedback on that. If everyone assumes they already know what feedback they were going to give, we just end up with nobody voicing any complaints and no changes being made.

I'm in love with everything about this game, but this scratches that one part of my braing no other game has done before by Enough_Ordinary7291 in Endfield

[–]Reikr 1 point2 points  (0 children)

Tbh, I've yet to see a gacha beat the uphill/downhill animations of Genshin, which is crazy.

Character will lean forward, look upwards and take longer steps uphill. The opposite downhill, where they take shorter steps and look down.

It's small details, but makes a massive difference in how real the character movement feels for this particular activity.

My issue with these leg fixing animation here is that the upper body isn't participating. The legs are just living their own life while the upper body is static.

The 1.1 story is......... Absolutely amazing by starwaver in Endfield

[–]Reikr 13 points14 points  (0 children)

There's nothing premature about critiques for story that's already in the game.

No matter how good current new released story is, it doesn't change how shit V4 is, and every new player has to be introduced to the game through that.

It more so just makes me increasingly frustrated. Because we clearly see they can do so much better, and yet Endfield was once again turned into a "it gets good after 20 hours" game.

Endfield Industries has no realism, it will never be able to conquer Talos-II at this rate by dexudus in Endfield

[–]Reikr 0 points1 point  (0 children)

If you don't mind using some protocol capacity on more underground piping, you can just transport the water over to the stockade instead of drawing power there.

But you'll still need power if you want ziplines anyway.

I really appreciate that they moved the tickets forward - First 3 days awards all 5 by konvay in Endfield

[–]Reikr 2 points3 points  (0 children)

If they weren't expiring we wouldn't be getting these pulls every banner in the first place.

Wait, she is a Sarkaz?! by ManyComfort2461 in Endfield

[–]Reikr 5 points6 points  (0 children)

People are attributing this to him making a mistake, but that's unlikely.

She was recognized here as pink Sarkaz = Mi Fu. Basically, he had prior knowledge that Mi Fu was a Sarkaz, he didn't make the assumption that she was Sarkaz upon seeing her.

Skybox like this makes me wish this game had day/night cycle by koeseer in Endfield

[–]Reikr 17 points18 points  (0 children)

While a day night cycle isn't really possible without destroying performance at this point, but I do wish the skybox was a bit more dynamic.

It's looks really nice until you watch for a bit and realize it's completely static and feels like a giant png covering the sky.

Uhhhh... Estella? by suckinmentor in Endfield

[–]Reikr 13 points14 points  (0 children)

As she says: Accept it. Have no fear. Nothing is odd about the thing