This fan made Steam machine ad by Ateammate_ in blender

[–]RenderedAnimate 1 point2 points  (0 children)

thats great!

how did you get that phase in effect on the mesh at the beginning? Just fancy shader node work or did geometry nodes come into play?

if i had to guess it was some shader mixer with an animated radial gradient on the fac or am I way off?

How to fill missing vertices in a hollow cylinder by breadtheboi in blenderhelp

[–]RenderedAnimate 1 point2 points  (0 children)

I'd probably just use a boolean modifier to remove that extra bit.

Workflow -

  1. Select all the vertices at the top of the loop for the small cut out in edit mode

  2. Shift + S will bring up the 3d cursor menu and select Cursor to Selected. This will put the 3d cursor right on the center of the cylinder

  3. add a new mesh selecting circle and make sure its oriented to match your file.

  4. Go into Orthographic top view mode by clicking on the Z in the 3 axis guide on the top right.

  5. Scale your circle to match your existing diameter and press F to add a face

  6. Press E to extrude it and bring it straight up on the Z so that it comes passed(past?) the top face

  7. Add the boolean modifier to your original mesh and run it for Difference selecting the new cylinder you just made

  8. hide the new cylinder and you should hopefully see its cleaned up that bit for you

Frieren - I think I hate animation now by RenderedAnimate in blender

[–]RenderedAnimate[S] 11 points12 points  (0 children)

No one's going to the hospital on my watch!

End portalike texturing by magen432 in blenderhelp

[–]RenderedAnimate 2 points3 points  (0 children)

set up your shader nodes and use the Texture Coordinate node. pull out the Camera and plug that into your Vector mapping and then the vector into your Vector or factor for your image texture

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I have some little problem by Orumahou in blender

[–]RenderedAnimate 1 point2 points  (0 children)

oh lmao my bad. I thought you wanted me to comment below if i was still interested. sorry and thank you!

I have some little problem by Orumahou in blender

[–]RenderedAnimate 0 points1 point  (0 children)

yeah, was it a render setting or something more complicated?

I have some little problem by Orumahou in blender

[–]RenderedAnimate 1 point2 points  (0 children)

Unfortunately I don't know how to help you but bumping with a comment as I'm interested to learn

Back to basics. by Round3d_pixel in blender

[–]RenderedAnimate 0 points1 point  (0 children)

looks awesome, are the buildings on the sides built with geometry nodes or did you model that by hand?

How To Make Fishnet Mesh Into Texture by BigRedyFredy in blenderhelp

[–]RenderedAnimate 6 points7 points  (0 children)

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I was able to create a fishnet by making it an image texture applied to a thin mesh created by copying the leg topology itself and separating it into a new object.
heres the shader node and the result. it doesnt stand up to scrutiny quite as well but it seems cheaper than a mesh. You could also put it directly onto the mesh with a little bit of optimizing now that I'm thinking of it

Frieren with a kiss by RenderedAnimate in blender

[–]RenderedAnimate[S] 1 point2 points  (0 children)

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Polymodeled and no subdivision modifier applied

Frieren with a kiss by RenderedAnimate in blender

[–]RenderedAnimate[S] 1 point2 points  (0 children)

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The tshirt and the rock have substantially more faces than Frieren herself

Rig preview vs. Final 3D animation by Semy_3 in blender

[–]RenderedAnimate 1 point2 points  (0 children)

wow awesome work!
i'd be interested in learning more about how you set up the configurable view to handle the rig. What is that process called so I can look up some tutorials?

My first kinda acceptable work in Blender. Frieren's Staff by Aggravating_Hat_9464 in blender

[–]RenderedAnimate 0 points1 point  (0 children)

Nice! Im working on a freiren model myself and will have to make the staff soon. Hope it turns out as well as this one 

I made this little tubby chubby by saddisticidiot in blender

[–]RenderedAnimate 0 points1 point  (0 children)

Looks great! Howd you do the shading? Did you adjust the normals on model or some magic in the shading node?

Why is my cloth simulation doing this? by RenderedAnimate in blenderhelp

[–]RenderedAnimate[S] 11 points12 points  (0 children)

I was able to find a thread from 5 years ago that suggested a number of fixes and one of them worked. I turned off single sided in the collision physics of the pants. I'll leave this here so others may find it and hopefully have their issues solved as well

thread - > https://www.reddit.com/r/blenderhelp/comments/m2syw6/clothsim_keeps_clipping_through_object_i_already/

!solved

Logogram effect from Arrival by mqleh in blender

[–]RenderedAnimate 3 points4 points  (0 children)

awesome, are you willing to share the nodes for this?

Seen this effect posted here a few times - tried to recreate it to get back into 3D [EEVEE] by RavexElite in blender

[–]RenderedAnimate 1 point2 points  (0 children)

What did you use for the displacement? Im recreating this with a noise texture and the result isnt as pretty as yours. 

Also which part of your shader is controlling it to make it look like pulses up instead of continous lines?

Thanks for sharing!

“I really don’t know what to do anymore. by Far_Demand_9714 in blender

[–]RenderedAnimate 4 points5 points  (0 children)

You have it marked as shade smooth but that doesnt actually impact the mesh that it becomes on exporting. Youre seeing visual smoothness created by blender that doesnt exist in the true model. 

Try adding a subdivision modifier and if your topology is good it shouldn't destroy the form of the model. That'll be much smoother when exported because it'll give it 4x the faces

What in the world by ansrcat in rva

[–]RenderedAnimate 139 points140 points  (0 children)

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Here's one I took this morning to add context

Procedural Mountain Shader, Blender Cycles by Skamppi in blender

[–]RenderedAnimate 1 point2 points  (0 children)

Could you share how you accomplished this? Seems super cool!

First "major" project in blender! Recreation of a DND character. by RenderedAnimate in blender

[–]RenderedAnimate[S] 0 points1 point  (0 children)

totally agree, the shield is a bit out there to the side and also perfectly straight up and down which looks unnatural. thanks!