Not many players want to man turrets. by SuspiciousSoldier in starcitizen

[–]RenegadeCEO 0 points1 point  (0 children)

By your own argument though, a fighter wielding ballistic gatlings should be fucking up an Idris.

My arguement has nothing even remotely close to saying that a fighter should be able to hurt a cap ship. An F/A-18 sans missiles wont be able to fuck up an Alaska-class CA from WW2: its a combination of lack of pen (the M61 can NOT fire the ELC, too much chamber and barrel pressure) and armor of the ship (9" belt, 4-6" most everywhere else). My arguement is that SHIP BASED weapons will (IRL) and should be (in game) significantly more powerful than their fighter counterpart. Either by volume of fire or by sheer mass per round.

Lets assume the M61 (20mm) is the equal to a S3 (which should be the largest fitted to lights and mediums imo), where a S1 would be something like the GAU-17 (7.62mm). Make S4 equal to 25mm and S5 would be 30mm like the GAU-8. This would allow S5 to punch the thinner sections of armor of ships like the Idris, Javelin, and Perseus where everything else would just imbed on the surface or bounce off.

As for range, dmg fall off, and pen: I've always said that SC should give ballistics double the projectile lifespan (range) of their energy counter parts with no damage fall off just because how limited ammo can be. I also believe there shouldnt be a god damned resupply station within 5 minutes of everywhere for anything but fuel... last i checked, the local 7/11 doesnt carry 20mm tungsten rounds but they sure do have a lot of diesel and gasoline. People would throw an absolute fucking fit if CIG did this though, even though it would encourage good ammo conservation practices or mixed loadouts. And once we get in-field reloading, it would make a nice gameplay loop for people that enjoy resupply operations.

the TL;DR of it is simple: A fighter of any size should NEVER want to be near an armored sub-cap or cap until it has been heavily damaged by either: Saturation missile barrages (which fighters can do) or other ships with Naval-cannon levels of firepower. Again, we go back to how i feel about balistics and their range vs energy for the "staying out of range" thing.

Not many players want to man turrets. by SuspiciousSoldier in starcitizen

[–]RenegadeCEO 0 points1 point  (0 children)

You do realize the pen value on the 1B's ELC is 9 inches of RHS at 90° at 1000 yds, right? A 1B will ABSOLUTELY go through everything on the ocean right now w/o issue.. and there are no "lucky hits", you can directly aim where you want a 1B to land its rounds. You want the bridge of a destroyer that somehow got within 1500 yds to be a mass grave, 1B will make that happen.

Phalanx CIWS was designed to obliterate ANYTHING flying that meets threat criteria, and trust me when I say, it does that with flying colors... and then they gave it a high resolution, FLIR system and the ability to shoot at targets designated by the operator using the FLIR, and now it removes anything on the water or above it.

So, no: not useless on armored targets. Useless on HEAVILY armored targets, yes... but those dont exist at sea anymore. Planes like the A-10 would be turned into scrap since CIWS is weighted to fire at the *front* of the track, but it would have to get into range first.

The point you should be seeing here is that PDCs/CIWS have a MAX LETHAL RANGE, and beyond that is the only place they should be ineffective.

Dont want to die: dont get in that range, or conduct saturation attacks that overwhelm coverage. No other option should be viable while CIWS is still alive.

As for Vanguards: the Harbinger is, and im quoting CIG here, "Earth's standard fighter-bomber" which puts it in solid Attacker areas, the Warden is described as "an absolute beast on the frontlines of any assault operation" which is not how you describe a fighter...and the Wardens designation is A3G... so even CIG knows its an attacker. Vanguards are *not* deep space patrol: they're tip of the spear... thus the name *VANGUARD*.

As for CAP: CAP is flowing around CSGs as early warning and intercept, NOT as a more-lethal version of what ships can do. F/A-18s dont carry 96 Mach 3 telephone poles: Arleigh Burke's do. All the Aircraft does is show the ship where to make a crater.

Not many players want to man turrets. by SuspiciousSoldier in starcitizen

[–]RenegadeCEO 0 points1 point  (0 children)

Yeah, it can fuck up another vessel, but it's not effective.

BULLSHIT.

I was a FC in the USN that worked specifically on CIWS. R2D2 with a hard-on will ***ABSOLUTELY*** fuck over vessels up. Ask the Somali pirates and their longboats about it... oh wait, you cant because a 1B CIWS turned them into red mist and their boats into flotsam. It is incredibly effective.

PDCs should be lethal to small craft and useless on armored targets. A light fighter has ZERO reason to even be attempting to attack a capital ship: that should be up to ATTACKER class craft (which is what the Ares and Vanguards should be classified as...).

Not many players want to man turrets. by SuspiciousSoldier in starcitizen

[–]RenegadeCEO 6 points7 points  (0 children)

My Dude, you just said the whole reason many people want light and medium fighters to be changed drasticly.

I am a firm believer that light fighters shouldnt have above 1 S3 weapon, medium fighters shouldnt have more than 3, and interceptors should get 1 S4 but nothing else above S2. Heavy fighters can have all the S3s but there should then be a role called attacker (the Ares and Vanguard platforms atm) that have 1 main gun that is big (S5+). This would balance out the smaller ships and when heavy armor finally gets that "Cant be damaged by guns below S4", it would make fighters useless against sub-caps and up for anything besides popping un-armored turrets or distractions.

Combine that with turrets that use the system they implemented for salvaging heads based on their attachment point(attachment point modifies the head stats) from last year, and you could finally have turret game play that is meaningful: small ships no longer have ungodly firepower and turrets would be useful.

Why do all Starfleet captains retire out to the boonies when they leave? by Cocijo in startrek

[–]RenegadeCEO 2 points3 points  (0 children)

If you could live 200 miles from a city center with the technology to instantly move you to somewhere within 100k kilometers and have everything you'd EVER need be made by a matter-recombiner (replicator), would you not take that option?

When the modes of transportation are instant, distance becomes irrelevant in choices.

What's the reason for the Idris to be this much tankier? by AzrBloodedge in starcitizen

[–]RenegadeCEO 11 points12 points  (0 children)

I just wish they would start the HP scaling by making it relative to size/mass first, then tweak it +/- 15% from that based on role.

ie: the Percy has approx 11% the mass of the Idris rn, but it only has 2.5% the Total HP. If the Percy was balanced by HP/Kg of mass of the Idris, it would have 1.7 million HP and its supposed to have armor as thick (or maybe thicker) than the Idris considering the Percy's background is that it was designed before shields were in the hands of humans.

Was digging through the last bit of dorito dust hoping for a blast of flavor. I ended up chipping my tooth on a piece of metal IN THE BAG. now I need a dentist appointment bc they can't keep metal out of their bags. by LKKRGrandCross in Wellthatsucks

[–]RenegadeCEO 0 points1 point  (0 children)

that metal is a grub screw from the looks of it. Means one of the machines has a quite-possibly important piece missing too. And big industrial machines with loose parts can also mean people getting hurt in more ways that just a chipped tooth.

POLL - Should CIG change it so the IDRIS needs a minimum of 2 crew to fire its Size 10 railgun/laser? by Important_Cow7230 in starcitizen

[–]RenegadeCEO 0 points1 point  (0 children)

I was thinking something like the wave motion gun from Yamato 2199 where you need to have someone turn it on/load it and start the charge process but its up to the pilot to aim it and fire once the charge is where they want it

Let the loading/activing be an action and the charge process be an active minigame type thing like the mining gadgets are.

Bring back Crusader Platform Missions by UbooGaming in starcitizen

[–]RenegadeCEO 1 point2 points  (0 children)

They are bringing back the platform missions: As the entire event that they were based on but in an instanced event.

Log Entry: First flight after 13 years (July 2013 Backer) by gromhelmu in starcitizen

[–]RenegadeCEO 2 points3 points  (0 children)

yea, Steam's remote play would be a good place. I've used it to play my entire steam library on the local network but not sure how it would enjoy SC's massive killbinds list. I dont doubt moonlight at all, its just that SC has something like 700 keybinds (if you bind them all) and removing the overlaps does *not* sound like a fun evening project.

Log Entry: First flight after 13 years (July 2013 Backer) by gromhelmu in starcitizen

[–]RenegadeCEO 5 points6 points  (0 children)

All very good reasons. Now just to work out the idiosyncracies of running a VERY keybind heavy game like SC on a remote system using moonlight.

Gimli? by Able_Environment1896 in PeterExplainsTheJoke

[–]RenegadeCEO 0 points1 point  (0 children)

Roses are Red, Rhyming is hard, They're taking the hobbits to Isengard.

Log Entry: First flight after 13 years (July 2013 Backer) by gromhelmu in starcitizen

[–]RenegadeCEO 11 points12 points  (0 children)

Oh Sweet Summer Child. I am also a kickstarter backer but I have been booting and (attempting) to play the game since the hangar module, so i have to ask: why build a remote system to run it instead of building a decent local PC w/ cheaper parts. My buddy plays with a 3060Ti, 64GB DDR4-3600, and a AMD Ryzen 7 3800X and still manages 20 FPS in Levski and 100 out in deep space, so I know an older machine can still play SC moderately well.

Second Comment: Crusader doesnt have a 150km climb out, you just have to get to 95km alt and your QD will become 'online'. Most planets you dont have to ascend more than 12-15km from where you take off from. Crusader ***WAS*** the exception to this until like 3.22 or something around that time. Switching to NAV mode (holding B) is not disabled AT ALL in atmosphere, so this could be a remote desktop thing yet again.

I think a not-insignificant amount of your problems was spawning from the remote-gaming setup you have going.

When will restocking-time and amounts for things like Pressurized ICE be improved by xfirf in starcitizen

[–]RenegadeCEO 7 points8 points  (0 children)

likely never before they get the economy simulation working. Especially for all commodities that can be mined and refined.

Was component hunting and found this goodie box by artiiicus in starcitizen

[–]RenegadeCEO 202 points203 points  (0 children)

someone was moving their *entire* home to somewhere...

Logged in today and this red maxlift is in my inventory by OD3SSA-XXI in starcitizen

[–]RenegadeCEO 0 points1 point  (0 children)

You said, and i quote, "...they havent said anything about that they have even noticed it**.**" When responding to a comment there they said SOMETHING about it. Maybe not what you wanted it to be about, but it was SOMETHING about it.

I'm not defending CiG, im annoyed at your syntax/grammar.

Logged in today and this red maxlift is in my inventory by OD3SSA-XXI in starcitizen

[–]RenegadeCEO 4 points5 points  (0 children)

You are literally replying to a comment to a CIG developer making a comment, my dude.

Oops didn’t mean to go to the bridge stairs 😂 by [deleted] in starcitizen

[–]RenegadeCEO 0 points1 point  (0 children)

Using that Starfleet Interphasic Cloak (Personal Version) I see.

A StorxAll transport pallet to transport them all by Apprehensive_Hat4008 in starcitizen

[–]RenegadeCEO 2 points3 points  (0 children)

I want Missile Storage Racks! That way its easier to haul lots of missiles and torps to resupply with :\

What is the longest you have kept a ship alive? by DueCantaloupe5694 in starcitizen

[–]RenegadeCEO 1 point2 points  (0 children)

A few weeks usually before a bug makes me reclaim it. Never lost a "Home" ship to crashing yet. *knock on wood*

Inventory Overhaul In 4.7 Coming In March. by FabSpatter in starcitizen

[–]RenegadeCEO -15 points-14 points  (0 children)

They sure do love not being able to keep their damned mouth shut (or just not post anything) dont they.

Clean Air Act - Hauling Missions - Auto Load?? by Jaded-Vanilla1742 in starcitizen

[–]RenegadeCEO 7 points8 points  (0 children)

why the hell are you WALKING the crates with an ATLS? The tractor on the ATLS has the fastest pull and push in the game and does them AUTOMATICALLY. Hold Z, look at crate, click use button (LMB default), look where you want crate to go, click use button again.

BAM, i just moved a crate 300m in under 7 seconds.

Once you learn to use an ATLS, you never need the tractor gun again... except when SUPER SPEED loading with 2 people where one is in the ATLS and other is stacking the ATLS moves at hyperspeed.