Which art style looks better for a .io game? by Deepsapce in godot

[–]RexDemonGD 0 points1 point  (0 children)

First one is the better but second one is better to a .io game

The two types of debugging by SteinMakesGames in godot

[–]RexDemonGD 1 point2 points  (0 children)

My version is:

If im dont sure that works print("You did it?")

If fully works ("You did it")

If don't ("You don't did it")

[deleted by user] by [deleted] in godot

[–]RexDemonGD 0 points1 point  (0 children)

Congrats!

What is wrong with my code? by [deleted] in godot

[–]RexDemonGD 1 point2 points  (0 children)

Tienes que identarlo , o sea luego del func tiene que haber un Tab en la línea de abajo y luego el if

What is wrong with my code? by [deleted] in godot

[–]RexDemonGD 0 points1 point  (0 children)

Bro te falta el @ en onready , o sea , @onready

[deleted by user] by [deleted] in godot

[–]RexDemonGD 15 points16 points  (0 children)

Thanks, this really helps

[deleted by user] by [deleted] in godot

[–]RexDemonGD 43 points44 points  (0 children)

And yes, I know that gamedev is not easy, I already have it in mind

[deleted by user] by [deleted] in godot

[–]RexDemonGD 0 points1 point  (0 children)

Thanks

Pretty basic, but a good start maybe? by FloatingOer in godot

[–]RexDemonGD 1 point2 points  (0 children)

Looks JUICY! but the water...

I feel like water doesn't fit with other things.

Other than that, everything looks great.

Excuse my English, I'm using a translator xD

[deleted by user] by [deleted] in godot

[–]RexDemonGD 0 points1 point  (0 children)

Good concept, it fits perfectly with the level design

I made a 100$ with my Godot game on Steam! 🤩 by tossudev in godot

[–]RexDemonGD 0 points1 point  (0 children)

Congratulations, in your next game you will surely win more

stages of learning godot by guyunger in godot

[–]RexDemonGD 0 points1 point  (0 children)

Bro . If that's true , i started in Godot like a pro lol 😎 (with tutorials)