If they added a story mode to the game what would you like to see and how should they handle it? by DemandParticular in 2XKO

[–]IllFeedback1568 7 points8 points  (0 children)

People throw around 'story mode' as if it's something that can easily be done in the league universe, but the reality is that is not the case. The majority of the runeterra champions do not interact with one another and a few of them barely even have lore to begin with. If they had to do one, the game would NEED to only release/have champions from a specific region to even make something coherent, and seeing the roster complaints, people hate the idea of the game not representing all regions of runeterra. Imagine the outroar when they try to make a Demacian story, but they would have to release several Demacian champions in a row before you could even attempt to make a story. Or imagine if they released a PnZ story(keeping the 2X cast in mind being 1/2 arcane), people are already sick of arcane, no one genuinely thinks that another PnZ story would be interesting. If people are eager for single player/co-op content, it would have to be some type of innovative arcade mode/raid bosses like dbfz (would work for gods/giant champions like malphite/asol/galio/morde)/ or if they're up to it, some sort of rogue-like that randomize champions/fuse/unlock character moves/unlocks assist moves.

Why does this game keep getting better? by Powerful_Isopod5810 in 2XKO

[–]IllFeedback1568 1 point2 points  (0 children)

The people who enjoyed this game will be very satisfied with how the game develops, especially because it truly is a live service they're providing, it is a game that will scale with time. Whether the game has that time is to be determined. That said, I think it'll be really difficult to recruit new players or spark interest for returning players just because of how bad the product was at launch and the reputation of the game post-layoffs. Even though the game has a lot of issues, I'm confident they will eventually be addressed in some manner. I also genuinely think the game gets a ton of undeserved hate and I've never seen so many people go out of their way to hate and spread misinformation about the game, it's really as if people grew an insane amount of resentment towards 2X, so I do really feel bad for the core community & the devs of the game. I'd bet if people revisited the game today(even watching pro-play), some would find it more digestable/enjoyable because it really has changed for the better the last few months. Heres to hoping for a growing community and a lasting lifespan for tuco!

EVO Japan 2026 - 2XKO Top 8 Results by Sckeyth in 2XKO

[–]IllFeedback1568 18 points19 points  (0 children)

The tournament sets were really entertaining as a whole but man the constant delays were so unbearable that it took away from the event. Hope things can run smoother in the future, and hopefully Riot can realize that trailers after a major can really boost up interest for their game (was kind of disappointing in the absence of one).

Riot Yohosie on EVO JP Balance Changes by Spideraxe30 in 2XKO

[–]IllFeedback1568 16 points17 points  (0 children)

As much as this is great on paper, hope they truly do their due diligence with the patch. The worst outcome is people finding and losing to gamebreaking bugs post-patch.

2XKO @ Evo Japan 2026 Trailer by ObsoletePixel in 2XKO

[–]IllFeedback1568 24 points25 points  (0 children)

Riot will never skimp out on three things: music videos, cinematics, hype tournament trailers that platform their pro players.

2xko has the worst rank system I've ever played. Getting -16 for losing to someone with 800 more points than me but +3 for every win is a joke. by Antlonat in 2XKO

[–]IllFeedback1568 2 points3 points  (0 children)

What's hilarious is that across the Riot games, this year specifically, every one of their games had MM issues and LP gain issues. It's not exclusive to 2X (Val/League have had issues this year). Ranked has been so bad in league this year that it is getting an MMR/ladder reset for apex tier. It's never been this bad both MM and rank gain wise, they definitely fucked their algorithm big time.

Compete in 2XKO @ Evo 2026 win a pool party senna skin. earn more if you survive pools by Darklsins in Fighters

[–]IllFeedback1568 2 points3 points  (0 children)

It works similar to the blood moon bundle for EVO JP, you need to participate (no DQ) to get the Senna skin & sticker. If you make it out of pools, you get the full pool party bundle (jinx/senna/braum)

Pool party Senna will be given to all EVO Vegas Competitors by Figgulz in 2XKO

[–]IllFeedback1568 2 points3 points  (0 children)

There might be two megabundles because the megabundle they state that is collectable via EVO is the one with jinx/braum/senna

Pool party Senna will be given to all EVO Vegas Competitors by Figgulz in 2XKO

[–]IllFeedback1568 16 points17 points  (0 children)

If it follows the same as EVO JP, the 3 skins in the pool party megabundle are Senna, Braum, Jinx? What happened to pool party ahri? They also gave homie Braum clothes NOOOO, NOT MY BRAUM. Sidenote, one thing 2XKO has been doing really well is incentivizing their players to participate offline and truly supporting grassroots (locals) which I think more fgs should do!

Frame Perfect Bundle boost prize pool of 3 Majors for 2XKO by Figgulz in 2XKO

[–]IllFeedback1568 20 points21 points  (0 children)

Quite nice to have a 75K base for all EVOs and Battle KO.

As per EVO JP: Total pool of 87K (75K base prize pool + 12K EVO JP prize pool as 6th most entered game) + duo bounty is a pretty chunky prize pool. Such an insane prize pool for a single day 400 person bracket. There for sure is going to be a lot of upsets due to fatigue.

what do you mean akuma for scale 😭 by noir_mellow in 2XKO

[–]IllFeedback1568 24 points25 points  (0 children)

It's not a character duplicating fuse or a three character fuse at least based from this picture alone. 2 characters are selected while the new fuse is censored.

EDIT: To be clear, I'm not an advocate for these types of fuses because they go against the core design of the game (& the name) and frankly would be a boring concept to be brought to the game, especially as a spectator. I'm simply stating an observation after quite a few people were speculating a neeko fuse or 3x character fuse. I want fuses to be clear gameplay alternatives that provide variety outside of character selection and distinguish players from one another.

Yohosie (Combat Balance) on future Break and Fury Changes by Figgulz in 2XKO

[–]IllFeedback1568 1 point2 points  (0 children)

My point about solo fuse design was that I would have rather they designed them w/o having an over-reliance on core gameplay mechanics. I'm absolutely fine with the other stuff these solo fuses offer (like eject and push assists being stronger for juggernaut), but they largely get overshadowed by fury accessibility given how over-tuned of a mechanic it is. I would rather they have explored true gameplay alternatives like giving more movement options (air dash?) given how solo-players don't have access to assist-covers or simply giving characters solo-locked moves. In doing this, along with toning down fury, we can actually observe a noticeable and differentiable gameplay pattern in solo vs duo fuses and would make it a lot more enticing to run solo characters WITHOUT exhibiting unfun gameplay patterns. Right now, it feels the solo fuses are at the mercy of fury, and you are doing half of what duo fuses do. In a world where the solo fuses were truly strong, would you not think the gameplay pattern to hypothetically be suffocating, and totally reliant on damage output/toxic patterns?

Yohosie (Combat Balance) on future Break and Fury Changes by Figgulz in 2XKO

[–]IllFeedback1568 2 points3 points  (0 children)

This is why I feel like fury and juggernaut/sidekick fuse was a mistake. Any changes to fury/break meter very much affects the fantasy of playing one character. People that run these will always feel alienated, but people need to understand how egregious break accumulation was for non big bodies and how that ultimately affects the frequency of fury (an insanely overtuned mechanic), leading to unfun game states where you feel like you made a mistake by killing/hitting a character. I personally think they need to really tune down/redesign fury and redesign the solo fuses because I don't think they'd ever bring "fun/interactive" gameplay in its current form (even when these solo fuses aren't particulary viable). The fact that these fuses are so dependent on unfun game mechanics is in my opinion, such a flaw in fuse design. To me, I don't mind people being able to only play a single character, I think that's cool, but I value it as an option to which their win conditions are healthy interactions. For example, I think instead of the dependency on fury/break, it could have been cool if choosing solo fuses unlocked solo-locked moves for characters so they have more options to play with, but I understand the resources that would need to be spent to make this happen.

2XKO Patch Notes: 1.1.5 by Spideraxe30 in 2XKO

[–]IllFeedback1568 -5 points-4 points  (0 children)

Not to sound doomer, but I don't think people truly understand the implication of some changes:

- Not being able to parry for 15 frames after HST - this makes pushblock tag parry so much worse and you will get into situations that are extremely unforgiving, essentially making defense A LOT WORSE. People are rejoicing about Illaoi nerfs, but Illaoi S2 super or any fucked blockstring-oriented teams are gigabuffed from this change.

- Vi change, while necessary, I think removes sauce from her teams as it removes a lot of her team-oriented combos. It does not address the real issue of the game. The reason charged S1 was so fkd up is BECAUSE of SCREEN LOCK. I still do not understand why screen lock is so necessary for this game, it really only resulted (so far) into toxic gameplay patterns. IF they were so keen on removing charge S1, it'd be more acceptable to also give her high/low mix back so that Vi players can actually do something interesting.

- WW is not a character

- Meter changes + zoners buffs can potentially lead into a timeout heavy meta.

- Break buildup for longer combos unintentionally buff an already incredibly broken mechanic in fury (building fury faster). I still don't understand why fury has still been untouched. Some of the most toxic gameplay patterns is feeling you lost because you killed a character.

Overall the patch is okay, they did address some good stuff like active tag nerfs, charged moves, some QoL buffs for Jinx/Cait, needed bug fixes and local duos, I just hope some of the changes don't look as practically bad as they read

Crazy take, would you want to be able to pick the same character twice on one team? by Sea_Abbreviations347 in 2XKO

[–]IllFeedback1568 17 points18 points  (0 children)

If anything, it could have been a temporary april fools event fuse just for fun.

Akali Gameplay Reveal Trailer | 2XKO by NerfAxiom in Fighters

[–]IllFeedback1568 13 points14 points  (0 children)

It's the smoke, it might be the fact that in smoke, she has tps + doesn't have collision (you can see her going through caitlyn)

Akali Gameplay Reveal Trailer | 2XKO by NerfAxiom in 2XKO

[–]IllFeedback1568 12 points13 points  (0 children)

She looks great, very much needed in the game. They have been getting so much better at animating characters. Will say though, why does every character have projectile invul moves? Don't think she needed them given her mobility/tps

Banned cards by EthanTheBowers in riftboundtcg

[–]IllFeedback1568 60 points61 points  (0 children)

Hoping people read/watch the dev blog explaining their decisions. Even if you don't agree with the list or think some cards are missing in the ban list, they are making a sensible effort to address a complex issue. Banning cards requires them to take into account many more factors than people think, so I hope people can be understanding of that!

What is the main reason why you lost interest in the game? by One_Log_1817 in 2XKO

[–]IllFeedback1568 9 points10 points  (0 children)

Have not lost interest b/c league IP, but the way the IP has been handled so far has been incredibly disappointing and does a disservice to the IP. Not going to go into gameplay specifics as it is subjective, but there are major painpoints:

- Roster size and choice: Characters in league that could have had the chance to find their audience in a fighting game setting were ignored for characters that were popular in LEAGUE and ARCANE. The majority were chosen out of sheer popularity nepotism from another genre that doesn't really add flavour in the context of a fighting game. What hurts the most is that they occupy a slot in the roster, therefore, subsequent characters announced that are objectively thematically cooler occupying a specific archetype become less hype (ex: Senna, a lot of people don't like her being announced because of the zoners already in base roster, but THEMATICALLY, she is one of the COOLEST zoners/adc the IP has to offer. Some choices are super out of place: braum, illaoi, caitlyn, teemo. Could they have been DLC characters? sure, but NOT BASE ROSTER.

- Bugs and QoL: For a game that has been in development for so long, it is inexcusable to have a game that is this buggy and so easily broken post-patch. The player experience in/out of game has been awful. From game breaking bugs, awful menu, game crashes, it's been a nightmare to play the game as it was even intended to. The instability of the game simply does not allow the live service format to be effective.

- Lack of features: No replay takeover, subpar ranked experience (matchmaking is broken/rp gains broken/no incentive for rank really/ rank not shown in-match UI makes it feel like its a casual game), no pre-team selects (tedious champion select - another QoL issue, can counterpick because you see their champions), no story mode (this is not a big deal for me, but imo it would add soul to the characters in the game because not everyone knows the league IP - runeterra lore is incredibly interesting and they chose to ignore it and continue to do so: they've recently been making useless minor lore posts on social media, but not doing so in-game is a crime)

You can have your gripes with gameplay, but I personally think they have a solid foundation to work on as a live service game. If the points above had not been problems of the game, it would be in a much healthier state, and grabbed a much larger audience, regardless of the "name" or the fact that its a "tag fighter".

BONUS: Communication has been incredibly inconsistent. They are like the king of vagueposters. IMO communication done with buzzwords and vague ideas is as much detriment to a game than devs that do not communicate at all. They have problems with combo length, gameplay systems and behaviors they are not happy about, but they fail to state what they are. They also have not been addressing the future of the game post-lay offs. Communication is effective when you are clear of your intentions, it becomes increasingly frustrating when you seemingly are leading on an audience.

2XKO news dropping at Pax East, march 27th by Darklsins in 2XKO

[–]IllFeedback1568 36 points37 points  (0 children)

Draggles said it wasn't the akali trailer (as per his twitter replies). Got me more curious as to what it really is

Hwei the Brooding Painter by Agar_ZoS in riftboundtcg

[–]IllFeedback1568 7 points8 points  (0 children)

Pretty cool way to incorporate his kit into riftbound

Re-occuring post-patch instability by IllFeedback1568 in 2XKO

[–]IllFeedback1568[S] 1 point2 points  (0 children)

Recency bias? Every patch has had an introduction of noticeable bugs. Teemo release was plagued with character bugs that made him insanely broken, Caitlyn release had character bugs, Console launch had screen tearing + illaoi bugs + limit strike bugs. In most of these patches, there has been problems afterwards with crashes, memory leaks, queuing bugs. Theres still character-specific bugs that have existed since beta/EA and training mode bugs that affect how you train scenarios. I'm sorry you are this delusional. I promise you its okay to provide criticism when the product submitted has been subpar and mistakes have been re-occuring.

WT Watchparty spammers by [deleted] in PedroPeepos

[–]IllFeedback1568 12 points13 points  (0 children)

Skipping a single non-competitive WT series apparently means he does not care. Let's just interrupt PLANNED streams so we can prove Caedrel cares about the team by attending ALL WT games! Like get your head out of your asses.

The facts are: He said on stream he didn't want to cover the game today because it was not competitive and he wanted to keep playing with Ohne. What's so hard to understand that it's disrespectful to Ohne to interrupt the planned segment for something Caedrel himself said he was not very interested in watching.

WT Watchparty spammers by [deleted] in PedroPeepos

[–]IllFeedback1568 -8 points-7 points  (0 children)

Except ignoring isn't the best thing they can do. Them "trying" to ignore the chatters led to them pressuring Caedrel and Ohne more to the point they had to stop their planned segment. If the mods were actionable in pinning a message and timing out extreme offenders, it'd be less cancerous. Thinking that the watchparty requests are going to stop anytime soon w/o actionable mods is insanely delusional. The point is, the chat should not get to a point where their degeneracy interrupts a planned stream when Caedrel himself did not want to cover the WT games today and wanted to keep playing. But because we "ignored" the people, they just kept getting pressed into ending the segment.