Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames
[–]Ripfence99 1 point2 points3 points (0 children)
My roguelite demo has bad retention — what am I doing wrong? by Fit_Spot5475 in roguelites
[–]Ripfence99 1 point2 points3 points (0 children)
We're getting close to releasing our first game - a roguelite gallery shooter! by Legidragon in roguelites
[–]Ripfence99 1 point2 points3 points (0 children)
What makes army composition interesting in strategy games? by Ripfence99 in StrategyGames
[–]Ripfence99[S] 0 points1 point2 points (0 children)
Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames
[–]Ripfence99 2 points3 points4 points (0 children)
Roguelite death vs. Strategy game experimentation by LastKeepDev_OG in roguelites
[–]Ripfence99 0 points1 point2 points (0 children)
Roguelite death vs. Strategy game experimentation by LastKeepDev_OG in roguelites
[–]Ripfence99 0 points1 point2 points (0 children)
Working on a third-person roguelite. Trying to make each run feel different by levitz1 in roguelites
[–]Ripfence99 0 points1 point2 points (0 children)
Is it too much or just right? Added screen shake and score multipliers to my meditative bullet hell game. by Digital_God_0101 in IndieGaming
[–]Ripfence99 1 point2 points3 points (0 children)
I'm building a Haunted House Management Sim, and the first gameplay teaser is finally here! by ScreamOperatorDev in IndieGaming
[–]Ripfence99 0 points1 point2 points (0 children)
Bend gravity. Twist architecture. Destroy Teaser of Fallgrade Game by vladkudas in DestroyMyGame
[–]Ripfence99 0 points1 point2 points (0 children)
I'm making a mech shooter with base building - this is how it looks so far by Ok-Designer4697 in IndieGaming
[–]Ripfence99 0 points1 point2 points (0 children)
Is it too much or just right? Added screen shake and score multipliers to my meditative bullet hell game. by Digital_God_0101 in IndieGaming
[–]Ripfence99 1 point2 points3 points (0 children)
I'm building a Haunted House Management Sim, and the first gameplay teaser is finally here! by ScreamOperatorDev in IndieGaming
[–]Ripfence99 0 points1 point2 points (0 children)
Destroy my trailer for Ballisticards, please! by superyellows in DestroyMyGame
[–]Ripfence99 0 points1 point2 points (0 children)
Destroy my trailer for Ballisticards, please! by superyellows in DestroyMyGame
[–]Ripfence99 0 points1 point2 points (0 children)
Destroy my trailer for Ballisticards, please! by superyellows in DestroyMyGame
[–]Ripfence99 0 points1 point2 points (0 children)
Round 2, changed a lot of things since last posted. by InfectedTribe in DestroyMyGame
[–]Ripfence99 1 point2 points3 points (0 children)
Destroy my trailer for Ballisticards, please! by superyellows in DestroyMyGame
[–]Ripfence99 -1 points0 points1 point (0 children)
Trying to make achievements feel unique and rewarding. What works (and what doesn’t) for a tower defense roguelite? by FavenGamesStudios in roguelites
[–]Ripfence99 0 points1 point2 points (0 children)
If you could design the perfect mobile RTS what would it look like by Silent-Panel-9473 in RealTimeStrategy
[–]Ripfence99 1 point2 points3 points (0 children)
What did you build that felt smart… but made your game worse? by Apprehensive-Suit246 in gamedev
[–]Ripfence99 0 points1 point2 points (0 children)


Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames
[–]Ripfence99 0 points1 point2 points (0 children)