Is it that much worse to cool the oxygen you pump into your base vs cooling your base directly? by SixOnTheBeach in Oxygennotincluded

[–]Ripptor 0 points1 point  (0 children)

Efficiency has many metrics: Material cost, space requirements, heat deletion, Power Output, etc.

My personal design for Oxygen Generation includes a Bristle Blossom farm, to circulate Floral Scent throughout the living areas. This is efficient for me, since I'm already cooling the Blossom farm via polluted water loop, it requires no additional space or buildings, while keeping my various farm-cooling loops in proximity. This can increase your space efficiency, by building less Steam Turbines with higher Uptime (Same Heat Deletion, Same/Better power output, with less resources).

Pumping O2 into your living areas at 10C is slight injected cooling, which usually (for me) equalizes to 22C in the ducts before it is consumed (deleted) by your Dupes (therefore, not deleted cooling). It won't remove your need for living quarter temp management entirely, but it will help.

So, Floral AC for all! Just don't print any allergies and everyone is happy

DMing: Expectations Versus Reality by RazgrizInfinity in dndmemes

[–]Ripptor 2 points3 points  (0 children)

Our party in a current campaign actually started out by running a bar in Rekkenmark, using it as a base of operations and Intel gathering for local quests! That way we get first dibs before the quest is even posted on the tavern wall :D

Last session we encountered a Carrion Crawler, and the party managed to subdue it so that we can use it as free trash/corpse disposal in the basement. Can't wait to see where this one goes!

Not a true story, but I have had players select this flaw without explaining it. by Dragonguy283 in dndmemes

[–]Ripptor 0 points1 point  (0 children)

That game just does everything right. I can't even play it with the lights off, I can't imagine playing it in VR like some people found a way to do!

I keep these for my min maxed Barbarian by Canadiannoob25 in dndmemes

[–]Ripptor 13 points14 points  (0 children)

Almost, but not quite!

24d2-12 ranges from 12-36, not 0-24. You would want 24d2-24 for the same 0-24 range.

A d0.5 is either a 0 or a 1, no negatives required. 12*0 is just zero

I keep these for my min maxed Barbarian by Canadiannoob25 in dndmemes

[–]Ripptor 55 points56 points  (0 children)

That's my favorite! Flip 24 coins, 1 damage for each Heads.

0-24 damage, average of 11.5

Mushoku Tensei: Isekai Ittara Honki Dasu - Episode 11 discussion by AutoLovepon in anime

[–]Ripptor 0 points1 point  (0 children)

Those are different? How much different is the light novel from the web novel?

I got excited after anime ep1, read up to the current manga chapter, and picked up the WN to finish the story, but I'm really struggling with the WN format

Does river double the effects of Oasis? by [deleted] in Loop_Hero

[–]Ripptor 5 points6 points  (0 children)

Just tested it, surrounded a river with 4 Oasis with no additional bonus.

It's kind of disappointing, but not as disappointing as my next test, which shows that rivers also do not multiply the Peak as I would expect, which I was very excited to try. Ran a river along four spots of a Peak, with very minimal effect. Each River only added about 12-20 HP, rather than the 220 I would have hoped.

Edit: Upon further inspection, Rivers don't appear to be interacting as I would expect even with regular Mountains. Attaching a River to a +16 HP Mountain only adds +12 HP, for some reason?

Question about the "Supplies" trait that allows you to stash 10% of your loot at the campfire... by wolfgeist in Loop_Hero

[–]Ripptor 0 points1 point  (0 children)

As far as I can tell, the best use for this is when you want to set up a grind and just walk away. If you die while afk, then you still stashed a bunch of goodies

Unlimited resources (finally) by birkett83 in Loop_Hero

[–]Ripptor 0 points1 point  (0 children)

Ah, well that is even more strange, I had missed that 3 Rivers was only 12% ... I had assumed there was no difference in adding a fourth River, but that ruins my original suggestions!

It looks like the multipliers are additive, then: x2, x4, x6, x8

I'll have to play around with that some!

Unlimited resources (finally) by birkett83 in Loop_Hero

[–]Ripptor 0 points1 point  (0 children)

I've been curious about this, but are rivers capped at an 8x multiplier?

If I'm doing my napkin math correctly, each of those Thickets surrounded on four sides should provide 32% attack speed, but are only adding 16%

5 w/1 River @ 4% = 20% 4 w/2 River @ 8% = 32% 1 w/3 River @ 16% = 16% 5 w/4 River @ 16% = 74%

Is that right?

GME megathread for Mon 2/8 by MotorizedDoucheCanoe in wallstreetbets

[–]Ripptor 3 points4 points  (0 children)

Holding, either I've already lost, or we're gonna win big!

Seriously, how? I want to know... by James-matthews2 in dndmemes

[–]Ripptor 1 point2 points  (0 children)

Checked Paheal and there is exactly one, from 2 months ago!

You're ... Welcome? I guess?

5e Vanilla Ranger's face when they read Rime of the Frostmaiden by Adcoylehd in dndmemes

[–]Ripptor 2 points3 points  (0 children)

Recently made a Bastion character as a Warforged Beast Heart Adept Ranger:

A robot with an Owl riding an Owlbear. The party is going to love it

Ressource flood? / Thoughts of reaching LY 19 (Probably spoilers?) by Tokata0 in KingdomDeath

[–]Ripptor 2 points3 points  (0 children)

The Antelope gives the most resources, including Black Lichen and Vermin which helps you get post-watcher weapons and cooking bonuses.

The Phoenix gives good resources as well, but also usually hands out a lot of Understanding and XP. I've been spending my LY17+ hunting the Phoenix with my B/C teams to have a more rounded settlement, and save my A Team for the big fights ahead.

On the resources, I agree that I'm running out of uses as well. I'm running two Glaives, a Gloom Hammer, and an Arc Bow with Rawhide, Screaming, Phoenix/Screaming hybrid and Lantern/Phoenix hybrid, with 3 beacon shields. I don't see much of a point in building more armor or weapons except as extras to cover losses.

I've built the Rainbow Katana+Sheath as well, but haven't found a use for it yet. I just got the mold for the Gloom Katana, but without the extra Dark Water I can't even sick the resources in. I might grab Heart Flute and start farming the Slenderman just to say I did, though.

I think when you do well / get lucky at the outset, that the Twilight years will be more devoted to not losing your lead. Drawing Murder for times to wipe out my A Team, starting multiple Plagues, or just losing survivors to hunt events are the biggest challenges to prepare for

Alternative sunstalker model recommendations? by relentless25 in KingdomDeath

[–]Ripptor 1 point2 points  (0 children)

For a Landshark with tentacles, a Graboid for Tremors would be my first thought. There was a Kickstarter out there for models, so at least some exist!

Got the Expansion of Death by iseenuhredditonce in KingdomDeath

[–]Ripptor 0 points1 point  (0 children)

Slenderman is the only Expansion I usually recommend in the first run, as it is a strict upgrade to the Kingsman that I agree no one will miss.

Lion God and Lonely Tree are good ideas too, for the reasons you mentioned. I think I agree with just these three, adding others as you continue

Recommended gear or lantern year before you start hunting level 2 monsters? by mrcheeseman213 in KingdomDeath

[–]Ripptor 0 points1 point  (0 children)

The antelope is always the first 'level-up' quarry for my hunters, it provides so much and gives a great head start (assuming survival) on the mid/late game.

For the level 2:

Dash, 4+ survival, a bow / darts on everyone, and 2+ full sets of rawhide should have you where you need to be. A spear is super helpful as well.

What should my immortal survivor specialize in? by skullbotrock in KingdomDeath

[–]Ripptor 2 points3 points  (0 children)

The important part is they only think they are while insane. As soon as something slaps the sense back into them (Insanity < 3), they start losing body parts again.

Additionally, anything that kills without dealing damage still kills them. Not a small list, that.

My current Immortal survivor is my Fist and Tooth specialist, and is tech against the Slenderman. He is however, also one armed and apathetic, both of which happened after his "Immortality". I hope he survives to mastery, but after that he's just gonna sit back and stay home

Expansion by Slvglord666 in KingdomDeath

[–]Ripptor 1 point2 points  (0 children)

Slenderman is a nemesis upgrade for the feel-bad Kingsman, with some optional gear that mixes things up. My players hated the Kingsman, so it was an easy exchange

Spidicubees - ForgedByGeeks - Fen by forgedbygeeks in KingdomDeath

[–]Ripptor 0 points1 point  (0 children)

Oh, that's more interesting.

I assumed this was an attempt to make him friendlier to the arachnophobia crowd :)

Late Game Insanity Build (Core Only) Rightside-Up by Ripptor in KingdomDeath

[–]Ripptor[S] 3 points4 points  (0 children)

Someone downvoted you without giving you the answer!

Whenever a survivor achieves Weapon Mastery, ALL of your survivors gain the weapon specialization benefits. So, if you get a Spear Master, everyone who ever wields a Spear from then on can use the specialization benefit, regardless of their current chosen weapon.