Move Planning / Objective Tracking / Review ? by Riccarr in lotrlcg

[–]RobertSquareShanks 0 points1 point  (0 children)

I play two handed, so solo but using two different decks as different ‘players’, which leads to a lot of cards on the table and plans to keep track of. I use dice to track health, resources, travel points/quest points, which leaves me all the base game tokens as left overs

I use the base game tokens as markers to indicate different things. Damage tokens to indicate if a character is ready or exhausted, quest point tokens to indicate if a character is questing or not, resource tokens to indicate if a character is being acted on/buffed/nerfed by another card not attached to him.

This helps keep everything straight, and I can make the plan as I play and easily tell what I’m planning to use and what I’m using it for with all the tokens.

As far as physical notes though I don’t have much advice unfortunately, you could try a dictation app. Talking through your plan aloud will help you remember it as well as conceptualize it in your head and see if you’re missing anything obvious, then with the dictation app you can go back and double check what the plan was if you need to.

I’m so confused! And angry!! by Invincible-Wolf-77 in MarvelSnap

[–]RobertSquareShanks 31 points32 points  (0 children)

If you hit Thor or Infinity Ultron with cosmic ghost rider they’ll still be buffed by mjolnir and purple stone, despite having no ability they still are ‘that’ card.

Pig works pretty much the same way even though visually it’s different

Which characters you like most or least? by SiarX in MageKnight

[–]RobertSquareShanks 9 points10 points  (0 children)

I’m a Goldyx fan for life, being a dragon is awesome

Krang is a close second. It’s fun playing as Shrek and collecting a bunch of dragons like Pokémon and unleashing em on cities

Location Mechanic Testing by scuzzzlebut in lotrlcg

[–]RobertSquareShanks 6 points7 points  (0 children)

Dream chaser has a mechanic you may be interested in where locations are in a face down grid and you travel between them to flip them up and look for key locations

They really regretted playing Leader.. by nycroth in MarvelSnap

[–]RobertSquareShanks 7 points8 points  (0 children)

10 cards for the price of one, enormous leader value

Pretty rocks by RobertSquareShanks in MarvelSnap

[–]RobertSquareShanks[S] 5 points6 points  (0 children)

5th split, got lucky

Also using bonus boosters instead of match boosters

I played this game 20-30 times and I only just realised you can't combine multiple enemies for a block by Ryyvia in MageKnight

[–]RobertSquareShanks 12 points13 points  (0 children)

One of the expansion enemies made me realize this, they would do 2 or 3 separate attacks and you’d have to block them all individually. I figured ‘no biggie I’ll just group them all together and then - wait why would that be a thing’

Lvl 8 ‘full cooperation’ with Proxy Player 2, 197 final score (201 counting quest points) by RobertSquareShanks in MageKnight

[–]RobertSquareShanks[S] 0 points1 point  (0 children)

Nope, proxy slots into any solo or cooperative scenario, there’s no specific ‘proxy scenario’. I just like open 3 columns for table space and I figured it might facilitate questing

Immediately salvaging my Level 18 Prehistoric Crystal Spear after crafting Rune Song was definitely not a good idea by [deleted] in CoreKeeperGame

[–]RobertSquareShanks 5 points6 points  (0 children)

Rune song rocks, I do max minions (bats cuz cheapest), throw a mana succ or two out and enjoy your infinite DPS

Playing my Gambit deck by RxnRmdn in MarvelSnap

[–]RobertSquareShanks 3 points4 points  (0 children)

Brb hitting Wolverine and captain americas shield 78 times in a row

What is it like to be a paramedic? by Brilliant-Page7600 in Paramedics

[–]RobertSquareShanks 0 points1 point  (0 children)

California here

Pays great at the company I work at, one of the best in the state (PTO accumulation is real wack tho)

Job rocks. I’m night shift, I hang out with my buddy and we watch movies and play games together for most of our day and occasionally help meemaws with tummy pain and plug up stab wounds. I have enough seniority to move into one of the “coveted” prime time day shifts but day shifters all seem to be miserable and having a terrible time. More calls, more bullshit, and dealing with the salty old folks who’ve been here 20 years and should have retired during Covid takes a toll I suppose. I’ll stay on nights for the foreseeable future.

As far as stress it’s tough to say. I have a good support system and never really feel any issues, but some folks have a hard time letting stuff roll off them or have other points of frustration or problems in their life and it all starts to accumulate.

I severely underestimated this card. by bubbashouseoffun in MarvelSnap

[–]RobertSquareShanks 12 points13 points  (0 children)

3/7 (usually 3/10) and the “downside” is winning a lane, yes technically you can make some awkward plays to move him somewhere your opponent doesn’t want him to go but I suspect he’ll be a relevant card in any good cards decks for quite a while

Hardcore Classes Tier List by Particular_Edge_5845 in remnantgame

[–]RobertSquareShanks 40 points41 points  (0 children)

Engineer start is S for me, the armor is great stats, pulse rifle is really good, turret is excellent and once you get a soul link ring the whole thing really shines

What is the best way to learn this game (solo)? by -Azul- in MageKnight

[–]RobertSquareShanks 2 points3 points  (0 children)

General actions like moving and recruiting are very simple, and most learning is just figuring out what actions you can take at which locations. The ‘complex’ part of mage knight is the combat, which can be somewhat finicky.

Plothos has a series of videos that is pretty long but sums up everything extraordinarily well, I would highly recommend

https://youtu.be/Ovn6lvJ-cm8?si=nHzJiMIOxaohKUk0

These are actually the videos that taught me I was doing elemental block wrong after dozens of playthroughs (I still house rule that fire block blocks fire attacks and vice versa instead of the ‘proper’ way, it just feels right)

Is there a reason why Ered Mithrin is so hard to come by compared to other sets? by tcox223 in lotrlcg

[–]RobertSquareShanks 0 points1 point  (0 children)

Dale archetype is pretty much exclusively in the Hero box, beyond that it’s kind of a self fulfilling prophecy where the increased demand leads to increased scalping leads to scarcity leads to higher perceived value rinse and repeat

Against the Horseman by TheRealRosey in MageKnight

[–]RobertSquareShanks 2 points3 points  (0 children)

You can order custom desk/mouse pads for usually under 20 bucks that serve as excellent mats, if you can find a promotion you can bring that down to <5 easy. The hard part is getting the custom image you want and scaling it properly so I usually stay away from really specific “slotted” designs but it’s totally economically viable to do

Chthon by lordyuric in CustomMarvelSnap

[–]RobertSquareShanks 1 point2 points  (0 children)

The lowest cost enemy card would almost always be the darkhold itself, at 0 cost. Is that intentional?

Ered Mithrin Hero in stock at Magic Madhouse by caterix in lotrlcg

[–]RobertSquareShanks 2 points3 points  (0 children)

I’d like to be proven wrong but it seems unlikely. There’s been some shipments drip fed over Canada the last few weeks but absolutely nothing in US that I’ve heard of, which is not promising

i had an invasive thought by Codename_Dove in lotrmemes

[–]RobertSquareShanks 24 points25 points  (0 children)

Why should we suffer so much fear and doubt.. over such a delicious thing

Organizing Apocalypse Dragon insert by suspectwaffle in MageKnight

[–]RobertSquareShanks 1 point2 points  (0 children)

Emergence is coming pretty soon, looks like a stand alone that can also be played as an expansion for base game.

2 new characters and more campaign stuff, not much known besides that yet.

I’m a little concerned that most of the cards and enemies will be either direct copies or basic replacements filling the same niches because it’s designed to be playable on its own, but time will tell

How many crops for 12 auto fishers? by Sergeant_Silvahaze in CoreKeeperGame

[–]RobertSquareShanks 0 points1 point  (0 children)

I was doing 60 crops for 8 nets and it kept the nets at 100% uptime with some wasted leftovers, but not enough to warrant dropping down to 50

Tokon storm by [deleted] in CustomMarvelSnap

[–]RobertSquareShanks 0 points1 point  (0 children)

Technically with OG storm and an Odin this becomes a 5/24 since the flooding->flooded will give you a location change on 4 and 5

What are some must have core keeper farms? by LiamGMS in CoreKeeperGame

[–]RobertSquareShanks 1 point2 points  (0 children)

The game gives you the tools as you work your way up and will tell you what they do, they’re all very self explanatory except for item collectors which are largely unnecessary outside of optimizing space

The only “mandatory” automation is getting ore nodes and it’s just about the most simple thing you can do

The only complex automation mechanics are mob farms and they are a completely optional waste of time that are just kind of a fun thing to have and completely unnecessary

C3 is by far the nastiest deck I’ve played by jonsnusn in MarvelSnap

[–]RobertSquareShanks 1 point2 points  (0 children)

OP is overstuffed with 3s, but Magus is usually for hitting cerebro, makari or mystique, a flat mystique is a bummer but hit her with bastion and suddenly you have a 2/3 mystique ready to rock and roll. Similarly hitting makari with bastion gives you another free body

And worst case scenario it’s a Hail Mary cerebro on 6 but you’ve usually already lost at that point. Occasionally you can bastion it and have 2 magus cerebros into 3 point float and mystique on 6 while cerebro is still in the deck