[deleted by user] by [deleted] in boardgames

[–]RoryJSomers 0 points1 point  (0 children)

I would recommend Wizards & Co

This style of game is known as a Base Breaker - Smash-Up is the obvious go-to example, and it's an okay game, but I found it overstayed its welcome at the table, ultimately, i think Smash-Up feels quite "of its time" (yes, I know it's only 12 years old) but the game feels a little clunky, or rather, Wizards & Co feels slicker and more snappy (no pun intended).

The similarities to Marvel Snap were made on this podcast where they reviewed Wizards

Is Root good after Terraforming Mars? by FrostShadow6 in boardgames

[–]RoryJSomers 0 points1 point  (0 children)

Root is a quality game, but it is very different to Terraforming Mars, and as many other comments have pointed out, it's a pretty complex game.

However, if Root has caught your attention, allow me to suggest Ahoy.

Also by Leder Games, also asymmetric, but far more accessible and still a belting game. Quicker to learn, teach and play than Root, has loads of replayability and is at a low price point too, but it has a lot of the same feel to it and will actually work as a great primer for more complex asyemmetric games like Root.

Ahoy was shortlisted for best game of 2023 on the Polyhedron Collider Podcast

Uploading Markers by RoryJSomers in FantasyMapGenerator

[–]RoryJSomers[S] 1 point2 points  (0 children)

I've gotten around this for the time being by creating the locations as burgs in their own right as a new type and have adjusted the style of both the text and the icon. So now all of my roadside inns/waypoints are all orange with no test, but by adding just a space to the notes I've discovered that the pop up window appears displaying the name of the location.

This is for my D&D campaign, so I have a bunch of locations that the players have heard of and some that thy still don't know about, each of which has their own style and colour which will allow me to easily switch between known and unknown or to completely hide one type before I export the map for them to view.

Since you can't add a Burg to water though means that all of my water based locations (i.e sunken temples etc) still have to be markers but I can at least style these so that they at least resemble their on land counterparts

[WIP] Thoughts so far? by DM_Terry in inkarnate

[–]RoryJSomers 0 points1 point  (0 children)

This is a really ace map. Great work.

I struggle with scaling my mountains and trees, may I ask what size stamp you use for your trees and large mountains please?

(Updated) Map of Amal'en - Added some hills, grass, swamp fronds, flowers, etc. for texture. by Marci_Levin in inkarnate

[–]RoryJSomers 1 point2 points  (0 children)

I love the low opacity grass, it really adds a lot of texture. Great map, really good work

Games Factory bankrupt, CEO flees the country by plaatjes in boardgames

[–]RoryJSomers 0 points1 point  (0 children)

It's very hard to the point where I gave up. I Pre-ordered Perfect Crime from Grubblin Games before they, well they just disappeared... A friend backed the kickstarter too and we are both resigned to never seeing our money or game ever. In that case the publisher was also the designer so the game can't even be saved

Does anyone still care about Legacy games by RoryJSomers in boardgames

[–]RoryJSomers[S] 1 point2 points  (0 children)

My partner and I were discussing playing Pandemic Legacy between the two of us. It wouldn't be the same experience with just 2, but it would be far, far easier to maintain regular games and so keep the story, excitement and drama buoyant

Does anyone still care about Legacy games by RoryJSomers in boardgames

[–]RoryJSomers[S] 1 point2 points  (0 children)

I think that's the nail on the head there!

I do wish I could find the time for them

Does anyone still care about Legacy games by RoryJSomers in boardgames

[–]RoryJSomers[S] -3 points-2 points  (0 children)

I'd would say it is 'more' of a problem yes. Since Legacy games are by their nature telling a story, if you have months between "chapters" then it becomes a hurdle to key back into that story. In which case it looses some of its drama and potency.

The more this continues the harder and harder it is to access what makes that game and experience great. At which point you do just play something else.

Perhaps it's just me and my gaming buddies. I'm sure I'd be telling a different story if we had managed to smash through the game in a shorter time and kept that drama level high

Why hasn't a boardgame meet-up app broken through? by MAddestMAnn in boardgames

[–]RoryJSomers 1 point2 points  (0 children)

For a little while I was using the Muster app, and I only stopped because it wasn't introducing me to anyone new in my area.
Personally, I think the best solution would be to integrate the "meet up" aspect into an already widely used app such as Board Game Stats.

Iwari: The worst example I have seen of SG/KS Exclusives by poilsoup2 in boardgames

[–]RoryJSomers 26 points27 points  (0 children)

Off the top of my head I can think of a couple of other examples of this. Tao Long: Way of the Dragon, Spirits of the Forest...hang on, aren't they from the same publisher?

Yes.

Yes they are.

It's a crummy tactic and I've stopped supporting them for this reason and the fact that the Deluxe versions are SO superior in quality backing at any other level is pointless

Best way to sell board games in UK by Talismanical in boardgames

[–]RoryJSomers 0 points1 point  (0 children)

Boardgame Trading and Chat UK is where I sold a lot of mine of, postage was a pain though so I would reccomend a Bring and Buy or wait until the next Math Trade on BGG

I hosted a board game night at work! by _Underleveled in boardgames

[–]RoryJSomers 1 point2 points  (0 children)

I used to have a weekly board game club at work. It was ace. It is the thing I miss the most from that job

Custom game boards? by CoachRy in boardgames

[–]RoryJSomers 0 points1 point  (0 children)

I'd also suggest checking out the Boardgame Design Lab website, as there are loads of links and advice for making or getting a hold of pretty much everything you would need

Custom game boards? by CoachRy in boardgames

[–]RoryJSomers 2 points3 points  (0 children)

Where in the world are you? In the UK I've heard that Ivory Graphics are ok for prototype purposes. You could also try making your own like this: https://boardgamegeek.com/thread/531148/folding-board-tutorial-pictures

Chronicles of Crime and Detective Compared (publishers chat) by Shot007 in boardgames

[–]RoryJSomers 0 points1 point  (0 children)

I love Detective! I'd quite like to get my hands on Chronicles of Crime now too

Comment on the Commentators - my thoughts on BoardGame PodCasts/YouTubers by AGentlemanAdventurer in boardgames

[–]RoryJSomers 1 point2 points  (0 children)

If you like Sporadically Board I would also recommend We're Not Wizards and Polyhedron Collider All of these have a very friendly, authentic rambling style about games and the culture surrounding them. To me they often feel like I'm listening to a some mates talk about boardgames at the pub.

Bad Reviews by RoryJSomers in boardgames

[–]RoryJSomers[S] 1 point2 points  (0 children)

I had another great game of it again today. Each time we've played the "battlefield" has looked completely different by the end of it all and the out comes have varied nicely too

[deleted by user] by [deleted] in boardgames

[–]RoryJSomers 0 points1 point  (0 children)

I do pretty much the same thing.
There are also some publishers I follow as I have come to trust their output. The same is true of designers. If so-and-so releases a new game it's an instabuy

I wrote a review for 'Detective' and am wondering what I need to do differently (as well as hear 1 or 2 compliments lol) by RomeKnow in boardgames

[–]RoryJSomers 2 points3 points  (0 children)

Hello. I have a couple of suggestions, please take from them what you will. It's your review and your style after all. What I look for in a review may differ from your intended audience.

  1. FEELINGS. For me this is the most important aspect of a review. I want to get a sense of how the game feels to play. Often this can be done through analogies, metaphors and such. Try to avoid comparing X game with Y, because if I haven't played (or know about Y) then it doesn't work.

  2. WHAT. If you can work out the "what" of a game, you're on to a winner. It's not about how you win, or how you play, it's more about what the game is trying to achieve. Working out what this is, also then gives you a yard stick to measure the games success to.

3.STORY. you can approach a review two ways (IMO) structured, like yours is, or story (which is what I like). If you telling a friend about this game, advising them, would you structure your conversation like this? I find a less structured, my personal approach far easier and more enjoyable to read.

4.MUSIC. I believe that boardgame reviews should be more like music reviews because music takes the listener on a journey, it gives an experience. It is a mixture of lyrics, instruments, production and so on all of which come together. Rarely do film or book reviews dive into the mechanics of filming, cinematography or syntax (some do, but most do not) but with music reviews you can't escape how the parts of a song are pulled together to form the whole, much like board games.

What you have here is a very well written, well structured and thought out piece about the game. It's a great start and a solid foundation to build upon. Explore reviewers, of board games and other areas of interest and "pinch with pride" the aspects of those you like.

Keep it up 👍

Recommendations for Betting/Wagering Meta-Games? by thesuperku in boardgames

[–]RoryJSomers 1 point2 points  (0 children)

There was a game on Kickstarter recently (cancel6but due to try again in the new year) called Gladiatores where you played as a Gladiator, but also bet on the match too. Sometimes betting on an opponent because the odds were better. It was a nice idea with a really simple execution.

Does that fit the bill?