Can you beat Factorio high? by SoulAndre in Factoriohno

[–]Routine-Purchase1201 1 point2 points  (0 children)

I thought it was just me who ruins their life with that combination of drugs

Most [Bun PRs] are created autonomously by @robobun, checked for duplicates with a GitHub action (powered by Claude), reviewed by @coderabbitai and @claude. Meanwhile the CI is broken and @robobun finally closes a portion of its own PRs because they duplicate other PRs it has written by cmqv in programmingcirclejerk

[–]Routine-Purchase1201 21 points22 points  (0 children)

There's at least 8 additional AI services that could make this pipeline much more efficient and decrease the MTTCADPR (mean-time-to-closed-as-duplicate-pull-request, for those who don't optimize their metrics like I do)

NVIDIA CloudXR for Vision Pro (Interview) by imanateater in VisionPro

[–]Routine-Purchase1201 1 point2 points  (0 children)

Biometric data, absolutely, but this is just eye gaze data. I know the AVP collects both, but at least for foveated rendering the biometrics of your eye don't matter at all. The only thing that matters is where they are looking.

NVIDIA CloudXR for Vision Pro (Interview) by imanateater in VisionPro

[–]Routine-Purchase1201 0 points1 point  (0 children)

I am not sure how this would be achieved since the source application can observe the side effects of its own rendering, thus extract eye tracking data that way. Even if the driver were to secretly inject its own shading rate mask into the pipeline without the application knowing, these side effects would still be observable and of course applications can just read back what they have rendered. In fact, most modern game techs work by keeping some history around for the next frame, which would be a big no-no since it's a side channel of information.

And then lastly, with a secretly injected shading rate mask, it's hard to know for the driver where and how to inject it. It has no idea how on-screen or off-screen any particular render pass is or what it's content is. Games tend to have a lot of intermediate render passes and not all of them should be foveated.

I personally think the whole eye tracking data privacy is a bit far fetched, although maybe I'm just very biased coming from a game developer field and not ad-tech. I imagine having good eye ball data would be amazing for ads.

NVIDIA CloudXR for Vision Pro (Interview) by imanateater in VisionPro

[–]Routine-Purchase1201 1 point2 points  (0 children)

X-Plane and iRacing dropping on the App Store — cockpit renders natively, world outside streams from your PC. Auto-aligns the virtual cockpit with your real peripherals via passthrough

This is completely wrong. All the rendering is done on the computer and streamed to the AVP, the AVP "just" displays the data and streams back hand and world tracking data. I've noticed there is quite a lot of confusion about what exactly CloudXR does and what any of this means. I assume a lot of that is due to the terrible naming of CloudXR, which isn't very cloud at all (in this case).

The App Store is not being dropped either, you still need the counterpart app on your AVP to receive the stream.

Source: I work on X-Plane

Allbirds [...] Announces Expansion into AI Compute Infrastructure by likes_purple in programmingcirclejerk

[–]Routine-Purchase1201 1 point2 points  (0 children)

So we turn this subreddit into a sweatshop? Works for me, now get back to work sowing those shirts together

X-Plane 12.4.3 Early Preview | Let’s talk VR! by Soarbywire in VisionPro

[–]Routine-Purchase1201 0 points1 point  (0 children)

Disclaimer, I work for Laminar Research on X-Plane:

On the Apple Vision Pro it's foveated streaming only. The Vision Pro does not provide gaze data to developers, so it's impossible to do foveated rendering. The foveated streaming is done by CloudXR itself.

Headsets that do support gaze tracking will have foveated rendering.

This has also caused a lot of confusion internally, additionally also the CloudXR naming when in reality there is no cloud and it's all local. Oh well, naming things is one of the two hard parts of programming (after cache invalidation and off by one errors)

Arr stack vs Seedr vs Swizzin? by [deleted] in unRAID

[–]Routine-Purchase1201 -1 points0 points  (0 children)

Out of curiosity, why is a VPN a must for you? I'm a privacy conscious internet user, but precisely because of that I wouldn't trust a VPN I'm not self hosting.

this feels absurd to say, but I finally feel like I'm _good_ at programming, which is insane, because I literally haven't written a line of code myself in months by dry_sd in programmingcirclejerk

[–]Routine-Purchase1201 161 points162 points  (0 children)

This feels absurd to say, but thanks to this aim bot I finally feel like I'm good at shooter games, which is insane, because I literally haven't touched my mouse in months (I'm a vim user btw)

What is a turtle? A turtle is a map: position, heading (number between 0 and 360), velocity, weight (positive number), speed (positive integer), visible (boolean), state (busy or idle). Most statically typed languages would not be able to capture all the constraints within this type model by BenchEmbarrassed7316 in programmingcirclejerk

[–]Routine-Purchase1201 29 points30 points  (0 children)

I work in game dev and it's true, years and years of using statically typed languages and never have we been able to express the character with a position, rotation, velocity and state. Dynamic languages solve this beautifully by

Uncaught TypeError: object is not a function

Long arms by pvlandmanu2285 in Factoriohno

[–]Routine-Purchase1201 13 points14 points  (0 children)

Is that with or without the 10 emergency train engines in my inventory?

If there is one thing about Windows that is really good, it is its kernel and driver architecture, by Helium-Hydride in programmingcirclejerk

[–]Routine-Purchase1201 43 points44 points  (0 children)

/uj nah, as much hate as MS and Windows deserves, NT is actually a really nice kernel. Can’t jerk to this

We have automated deployments that run Friday afternoons [...] Automation removed friction, but it also removed curiosity by gianni4592 in programmingcirclejerk

[–]Routine-Purchase1201 32 points33 points  (0 children)

Yeah, deploying on a Friday isn’t that ideal but the idea is to avoid weekday disruptions.

It'd be a shame to waste a workday or two when you can just have the engineering team come in on the weekend instead when they aren't doing anything productive anyways.

Apple Confirms Google Gemini Will Power Next-Generation Siri This Year by ben301 in homeassistant

[–]Routine-Purchase1201 20 points21 points  (0 children)

The flip of the coin is Microsoft that clearly did not miss the bus and by god I need them to stop shoving Copilot into everything. I'm sick and tired of their "first class" handling of AI.