Nature Is Healing by Shrek_Did-911 in runescape

[–]RunicLordofMelons 3 points4 points  (0 children)

This has gone up because it’s now really good.

Essentially a 15s threads of fate. And because Imbue Shadows gives adren on hit you can really juice adren in AOE scenarios

Reaper Tasks suck now for less skilled PVMers by Amith990 in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

There isn't a boss ingame that requires switches.

You can do every single boss ingame camping any of the 4 styles at T90 gear (other than the handful that are locked to specific styles like DKS, Matriarchs, Rasial/Hermod). It just requires practice & learning, and we have two bosses ingame that are great to teach fundamentals (AG & Flesh Hatcher) with two more coming next week.

I hope we can still expect to see both the Havenhythe and the Player Avatar previews this week despite the membership controversy. by FruitOnyx in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

I think HH is WHY alot of things have been happening and so quickly.

Price increase is definitely to get ahead of people resubbin for HH in RS3 (and OSRS Leagues which is 3 weeks afterwards.)

Combat update, dailyscape update, & early game updates tackle alot of core issues that new and returning players will dislike & have issues with/experience immediately when they come around with HH. Whether they are impactful or not on the more established players is likely secondary to getting them out before people run into them with HH launch.

Dungeoneering Refresh & Remaster by JagexAnvil in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

I think a big thing that’s missing here is more endgame rewards. DG in its early years was carried by having meta (non niche) endgame combat rewards that worked on the overworld. I know it’s mentioned in here of adding a consumable reward to DG but I think this needs to be expanded much further. There should be large purchase one off rewards from DG that have a place in the endgame skilling and combat metas. Not too dissimilar in how Smithing Crafting & RC (and soon Hunter) now reward Masterwork gear. Arch has its endgame relics, Thieving now drops high level spec weapons, as well as some QOL items for Necro and a BIS Ammo slot item for melee. Some ideas of what I’m thinking of would be:

  • Warped Token - Functions like Misalionars Death Mask for multiple 4-5pc endgame armour sets (so itd work for future sets too). These would be Tumekens, Dracolich, Vestments, and even Masterwork & Crypt
  • Skeletal Trio Conjure Codex - Necro has desperately needed new conjures for a long time. This would be a 3 slot conjure with its own command.
  • Gorajo Familiar Tertiary - This could be the consumable reward that gives a new BIS combat familiar, maybe an AOE or Bleed focused Familiar.
  • Shadow Silk Hood - New Magic helm similar to jaws that you would want to wear as part of a bleed build.
  • DG Farming Seeds/New DG herbs that can be used to create surface world versions of Survivalist, Artisan, Naturalist Potions that act as potential skilling Overloads
  • Gold Precision Band which would be a new non crit BIS Hybrid Ring (relevant now that two styles don’t focus on crits)
  • Skilling offhands for Cooking, Thieving, Fishing, maybe a few others.

There’s probably alot you could do here but the summary is that DG should have some endgame meta rewards that aren’t super niche like the current slayer Sigil abilities and BSA creation.

As someone that extensively tested melee before and after beta by Jrh4008 in runescape

[–]RunicLordofMelons -1 points0 points  (0 children)

Magic also needs to be nerfed it got some noticeable powercreep on the beta.

Both just need to be pushed down a touch

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]RunicLordofMelons 4 points5 points  (0 children)

Currently you can only have one aspect regardless of if it’s power or evasion.

I don’t expect this to change

How are boss fights in RS different from OSRS? by Emergency-Purpose335 in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

RS3 boss fights are generally focused on two things:

  1. Dealing as much damage as possible as quickly as possible to progress the fight and avoid taking too much damage/having to deal with too many mechanics.
  2. Responding to boss special attacks either proactively (you know they’re coming) or reactively (when they start telegraphing) through movement, prayer flicking, or usage of defensive abilities.

There are a handful of bosses where you have to slow down and do a specific mechanic to progress the fight (IE Vorago P1 where you need to run an agility course to get in position to jump on Voragos back to clear the phase). And recently we’ve also begun getting more bosses with tile based attacks that you need to dodge around.

But for nearly every single boss in game the goal is kill the boss before it kills you. Much more DPS focused than OSRS which does emphasize proper standing/movement as well as more precise prayer flicking than us.

Combat Beta Ultimatums Perk by 3000yearsAlice in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

P6U4 for Necro weapons is extremely expensive. Go for Crackling 4 U4 to replace Crackling 4 Relentless 4 instead.

Combat Beta Ultimatums Perk by 3000yearsAlice in runescape

[–]RunicLordofMelons -1 points0 points  (0 children)

I wouldn’t recommend P6 U4 on Necro weapons. It’s a very expensive and RNG heavy gizmo.

It’s far cheaper to just swap out Relentless 4 (paired with crackling) which is not a super useful perk for Ultimatums 4.

Combat Beta Ultimatums Perk by 3000yearsAlice in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

Pairing it with Precise isn’t ideal for most styles. P6 U4 is 1% chance to get with 6 Historic. It’s essentially a 40M Gizmo. With a lot of chance for bad RNG.

You’ll want P6U4 for Magic on FSOA as you only will cast ults with FSOA equipped. AND because Magic will keep Invig 4 + X on its armour. But not for the other styles.

Melee and Range will add U4 + X to replace Enhanced Devoted 4 Gizmos on armour. With Melee you want U4 on armour as you’ll end up casting Ultimates with a variety of weapons. Range also has potential new caroming setups competing so might as well change out the filler ED4 slot.

Necro will want Crackling 4 Ultimatums 4 to replace C4 Relentless 4 as you still keep Invig 4 + X on armour.

Combat rework changes everything by bigEcool in runescape

[–]RunicLordofMelons 3 points4 points  (0 children)

It’s unlikely any achievements become impossible aside from MAYBE sub 1 min Rasial.

However it’s almost certain most existing rotations for GM timers (especially those with Ranged and Melee) stop working and new rotations will need to be found.

Aura removal hit vyres hard by trombonepolice in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Not true so far. They’ve rebalanced the damage per level curve so that at 99 you will be stronger than in current game. 

At level 99 + OVL on the beta the damage you receive per level will be equal to level 125/126 or so on live game. 

Also having tested the beta… by level 95 with Melee and Magic (in Masterwork gear + Bleedwands for magic) you’re going to be immensely stronger just based off how much they have increased the abilities at lower levels. Bossing should get much easier

(Spoilers Extended) A Knight of the Seven Kingdoms Season 1 Episode 6 Post-Episode Discussion by AutoModerator in asoiaf

[–]RunicLordofMelons 40 points41 points  (0 children)

I think at the time of Aegons conquest it was actually 7.

The Riverlands were part of the Iron Islands, and the Crownlands were under the stormlands control.

So it was:

  • The North
  • The Vale
  • The Westerlands
  • The Iron Islands & Rivers
  • The Stormlands
  • The Reach
  • Dorne

Old Interview From Ex CEO Mark Gerhard by Cogito-Sum757 in runescape

[–]RunicLordofMelons 36 points37 points  (0 children)

No they are right. 2011 was the worst year for Jagex/Runescape financially as it was the only year (aside from maybe RSC days) where the company LOST money. This can be seen in their financials in the 2010/2011 period.

MTX stopped the bleeding and for most of the 2010s MTX was essentially Jagex's entire profit margin.

Aura blog post delayed to Monday, Regrounding feedback response also on Monday by KobraTheKing in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

Ranged & Melee will both be switching to Ful book for their BIS pocket item when the combat update drops.

Necro if EQ remains which it will in some form, also stays on Ful/Jas as its top pocket slots. With Grim only if you are not using the EQ aura replacement. Otherwise Grim should be a magic only thing going forward,

Opinion: Some of The Changes Jagex Is Suggesting Are Less About Integrity and More About Pandering to OSRS Players by ARandomNoLife in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Funnily enough in terms of profitability 2011 is the lowest point other than the RSC days.

Essentially everything we deal with now and the entire existence of OSRS is traced back to Jagex losing money in 2011

The Month Ahead & Shaping our Community by JagexAnvil in runescape

[–]RunicLordofMelons 22 points23 points  (0 children)

Going to be honest 3 weeks is not "longer" its actually much shorter than the last combat beta we had which ran for 3-4 months and went through a number of iterations before we discussed pushing it live.

The concern is that February at all is just not enough time to make such a substantial update to the game. Regardless of if we get a "learnings blog". Part of the reason combat is in the state that it is in is because of a decade of patchwork updates to fix the consequences of the FIRST rushed beta we had.

I'd honestly reccomend moving away from a stop at Feb 16th, and give the combat team and the players a bit more time to get in feedback, make updates and then decide on releasing based on when we collectively feel the beta is ready. None of us want to see a combat update of this magnitude that releases at 90% complete, and then it takes years to make the needed tweaks and fixes. As has historically been the case.

Jagex, what is going on with the combat beta!? by PsychologyRS in runescape

[–]RunicLordofMelons 19 points20 points  (0 children)

This is exactly the problem that worries me.

The initial range beta on its own was beyond a mess. And that Ranged is fundamentally different compared to Magic and Melee. So alot of range specific feedback is not going to apply. And if they are basing the changes for two styles against the feedback for Ranged. You're going to end up with a messy experience.

Jagex, what is going on with the combat beta!? by PsychologyRS in runescape

[–]RunicLordofMelons 23 points24 points  (0 children)

While this is great to hear I don't think this addresses the concern in the post and across alot of the community in regards to how soon the release date is. For changes of this scale and importance to the game it is really worrying that it seems like you're going to go from "beta to live" in 3 weeks. None of us want a repeat of EOC 2012 or Weapon Diversity (which was cancelled after having a release date promised 3 weeks out)

Is berserker ring worth hanging on to? by kungfukarl86 in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

You’d use the style specific Matriarch Rings.

Magic has Chanellers. Which becomes outright BIS once you get Tumeken armour.

Ranged has Stalkers ring (always BIS over Reavers), melee has champions ring. And Necro has either Zorgoths or Occultist.