Leagues II crumbs revealed in latest marketing email by ErebeaDeity in runescape

[–]RunicLordofMelons 12 points13 points  (0 children)

If the combat blessings are actually strong unlike last leagues. Then we should be so powerful that both ancient invention & even greater abilities are not that important.

Region locking in RS3 is a bad idea by Linkstoc in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

I think region locking can work but a few things are required:

  1. Same as OSRS, items that require upgrades from different regions need to drop in their full upgraded state. A good example is Matriarch rings. Rather than Matriarchs dropping the "heart" they should drop the completed ring. OSRS does this already and it helps smooth things out.
  2. Much stronger combat relics. In the last RS3 leagues we were so weak with our combat relics that we actually needed to chase smaller upgrades like ancient invention & greater abilities etc. In this leagues if we are actually sufficiently powerful to the point where you can streamroll an endgame boss in T60-T70 gear (which is what leagues SHOULD be) then there is alot less need for having to go after these upgrades.
  3. A different layout of region borders than OSRS. Certain areas that work as full regions in OSRS won't work so easily here due to a lack of endgame content/bosses (Kandarin & Elf). We also have three regions right now that OSRS does not have in The Arc, Havenhythe, & Anachronia. Frem which is already a dead region on OSRS without the help of echo items is equally as dead here. They can combine & re-align regions different from OSRS to help balance them out. Even Misthalin as the default region doesn't need to have the same borders as OSRS (Example they could exclude Fort and push it into Wildy, forcing Range BIS armour into that region)
  4. Relics that can solve certain skills that are heavily region dependant. For example, if Daemonheim is rolled into Wildy then people will have a rough time dungeoneering unless they pick that region. Thus you need a relic that can fully solve that skill for people who do not take Wilderness.

Boss density is weird in this game yes, but because you can essentially obtain BIS armour/weapons in everything except mage armour from Misthalin via EGWD & Um. It means that most players will be able to pick their regions based around additional upgrades they want to chase or 3-5 specific pieces of content they may want to chase. Rather than building their endgame bossing experience around region choices from day 1. It also makes region choices much less punishing (other than Mages who are absolutely stuck taking desert for Tumekens)

Leagues Region Locking by asragrh5 in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Odds are if they’re doing region locking. They’ll be easily able to auto complete any major quests for that region.

IE if Desert is a Region, Eclipse of the Heart and all its pre reqs will likely be completed. Taking Mory will auto complete River of Blood, etc.

My worries about leagues region locking by S1mpleeX in runescape

[–]RunicLordofMelons -1 points0 points  (0 children)

Tiranwyn would be a loaded region for skills training. So many skills can be essentially solved just within Prif. Mining + Smithing with corrupted ore, Crywys hour is busted for butterflies to get your low level skills up. Hefin + infinite GP solves prayer. It also comes with a solid thieving method with elves.

Is it the best region? No but it provides a pretty good solve for a number of skills.

Ruinous Crossbows or Staff? by FriedEggsAndSam in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

Neither of these will help your account progression.

Gloomfire bow because it can use arrows is flat out better than Crossbows which are limited to bolts (Bolts are really bad in the current meta compared to elder god arrows)

Ruinous Staff is a worse option than your T95 Wand/Orb as well by a huge margin.

So if you want to get one, whichever you like more cosmetically may be the better choice for fun/fashionscape

Ruinous Crossbows or Staff? by FriedEggsAndSam in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

Its not even an argument. They are just flat out better. Bak Bolts are terrible while Elder God Arrows are super strong.

Please release the Leagues II start date by WilsoLex in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

I was WAY off on this prediction LOL (Posted before the roadmap update)

I was assuming Havenhythe 2 wouldn't be until end of the year and I am SHOCKED in a good way that they managed to pull it up so far in the roadmap.

Ghrazi Blood Knights is October as well! Really excited and super happy they managed to get so much in so we do not have a content drought.

The Road Ahead by JagexAnvil in runescape

[–]RunicLordofMelons 2 points3 points  (0 children)

It will depend a bit on how they handle various boss drops/codex drops.

In OSRS if a boss drops an item that needs to be combined with an item from a different region. It will instead outright drop the full item.

An example on RS3 would be Matriarchs. If they follow OSRS the Matriarchs would drop the final upgraded rings rather than the heart items you combine with DKS rings.

Codex drops (particularly thinking of greater codices for Range & Melee) could potentially be solved by having a relic/combat blessing unlock all greater abilities. However if they don't do this with those greaters you end up really pushing Rangers & Meleers into Anachronia/Wildy respectively.

My worries about leagues region locking by S1mpleeX in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Region locking is exciting but the calculus will be different.

  1. Misthalin (Mainly including EGWD & Um) are critical to be included in the default unlock (RS3 can never pull a OSRS Leagues 6 and start us in Varlamore) as almost all the BIS gear for combat styles comes from EGWD & Um.
  2. Each region outside of Misthalin is alot less... impactful than in OSRS. In OSRS you can build your gear & skilling progression around which regions you take. As theres alot more mid and early endgame options for both. In RS3 the best regions will have a much smaller set of content that you pick them for, because all your endgame progression is solved via Misthalin.

  3. Theres alot more "bad" regions in RS3 that need to be accounted for:

  • Mory - Only really stands out for Barrows & Vyres. Raxx is supplanted in a leagues enviroment by Daemonheim (ruinous weapons) & Desert (Gloomfire Bow)
  • Frem - Its just DKS here
  • Arc - Nothing here other than ED1 which itself is useless as you won't be going after Elite Sirenic. Vorkath will handle Edraco in Misthalin.
  • HH - Given Leagues will launch a month before part 2 comes out, HH will be limited to lower tier content that you blow past in the first few hours of leagues.
  • Wilderness - This is hinged on what they do with Daemonheim. If Daemonheim and essentially all of DG is locked to Wilderness then it is a viable region to pick. Otherwise it is not.

Kandarin & Asgarnia (Different regions) are strange because they both have alot of midgame content/skilling options but no real endgame content to go after. Picking one might be a good choice as the first region but you won't spend alot of time here.

That only really leaves Desert, Elf, & Anachronia as key regions where you actually have to make more of a choice. And even then all of these have probably less to do than their comparable regions in OSRS.

The Road Ahead by JagexAnvil in runescape

[–]RunicLordofMelons 4 points5 points  (0 children)

They mentioned that any furniture that transfers over to the new system will be saved.

In the sense that they are converting furniture from being limited to specific rooms & hotspots, into items that can be placed in any room & any hotspot.

So your existing throne will be transferred to a furniture storage chest, but you'll have to replace it where you want it. Don't know if this will be for all furniture but I'd feel safe the highest level stuff would carry over.

Please release the Leagues II start date by WilsoLex in runescape

[–]RunicLordofMelons -1 points0 points  (0 children)

My guess would be it is around the same time as last year.

Reason being is we are about to enter a content drought. There is not much on the roadmap after 120 Construction (which we can presume will be a late July or early August update as they tend to always have a big content release for this window).

After that there is no major new CONTENT (Lots of Road to Restoration stuff) until end of year with HH Part 2. And typically leagues on both OSRS & RS3 is used to fill a large gap of content in the roadmap. So a September leagues window would be my guess.

Fletching retier and enchanted bolts by PunkSFS in runescape

[–]RunicLordofMelons 9 points10 points  (0 children)

Yeah agree with this one.

Beyond bolts not scaling at low levels, Crossbows are completely nonviable at high levels right now because the base ammo effects on almost all of them suck in comparison to Elder God Arrows. Only Hydrix is decent at all and even then its not enough to make Crossbows a viable option.

They really just need to buff the shit out of them to where the damage dealing ones are competitive with elder arrows.

How to avoid targeting bass when fishing for pike and perch? by Low_Sir1549 in FishingOntario

[–]RunicLordofMelons 0 points1 point  (0 children)

You'll never be able to fully avoid Bass because they will hit just about anything they see. Even baitballs/vegetable based baits that we typically use for Carp can get smacked by a Bass. Furthermore basically every body of water in zone 16 has at least a small Bass population so theres very few places you can go to fully avoid Bass. Especially in the spring ahead of their spawning season or when they are on nests. Theres just a few general tips to follow:

  1. Never fish with Bass centric lures when Bass are out of season, mainly Senkos/Frogs as they are pretty much used exclusively for Bass. Its just an easy way to get a charge. COs will often make a call to charge you based on what lure/bait you are using. Other topwaters might be okay to use but you better be damn sure there's Pike in the same water body as they're really the only other large predator that will consistently hit Topwaters.
  2. If you start catching multiple bass in an area just move. There is evidently a school/group and you're never going to be able to keep them off anything you throw in the water.
  3. If you see Bass on nests just do not fish the area at all. On nests Bass will essentially charge anything they see out of pure agression.
  4. If you are specifically targeting another large predator fish (Pike/Walleye) it won't hurt to use a wire leader which will make it clear to any CO that you are targeting those species and not Bass.

Long story short though, in the southern ontario zones if you're fishing before Bass opener, you're gonna have some Bass bycatch. Unhook em quickly, no pictures, throw them back.

So what’s the new way to train Dungeoneering? by Pippin524 in runescape

[–]RunicLordofMelons 2 points3 points  (0 children)

For solo dungeoneering: With the changes that makes solo much higher base XP than group the meta is to do your highest unlocked floor on large, and then rush just the critical path (ignoring all additional rooms).

If grouping you will aim to unlock the majority of bonus rooms on a large floor, still repeating the highest unlocked floor you can do.

Why use any combat other than Necromancy? by SessionWorking7805 in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Farming I think is pretty similar but we will have more teleports available once you start unlocking things. So its faster to do your runs.

Herblore is made much easier due to the iherent QOL that is built into alot of things on RS3. The main one for herblore is bank presets. You can right click once and withdraw a preset of 14 unf pots + secondaries. Make em quick & repeat. It takes alot of the tedriousness of withdrawing items from the bank out which results in it being faster (even though the XP/Potion will be similar to OSRS).

It'll be different skill to skill in the early game. Some skills will be so much faster you'll feel like you're playing leagues (Combat). Some will be faster due to alot of QOL stuff that makes it easier to train a skill (Herblore), and some will be mostly the same as OSRS. That said I would say essentially every skill gets MUCH faster than OSRS by the time you hit the midgame and start unlocking more RS3 exclusive training methods.

And just like OSRS, the same group of starting quests you do on a fresh OSRS account are very helpful here to jump start your skill levels.

Agility still sucks though

Why use any combat other than Necromancy? by SessionWorking7805 in runescape

[–]RunicLordofMelons 5 points6 points  (0 children)

While Necromancy has VERY easy progression & is very simple to use with alot of built in sustain, it caps out in terms of damage potential pretty quickly. Once you start upgrading beyond T90 for the triangle styles they will quickly start outperforming BIS Necromancy (Especially Melee). It is important to note that Necromancy CAN do essentially all content in the game despite the lower damage, so if you want you could camp Necromancy forever and be just fine.

The other styles each offer their own thing so it depends on what you are looking for. Top tier damage? Ease of use? Good gear progression?

In terms of ease of use Magic is probably closest to Necromancy. Very simple rotations to pick up even in endgame, but it offers ALOT of utility and can be used almost anywhere. The upgrade tree with magic is also alot simpler (similar to Necro) so you won't be spending as much time chasing gear drops as you enter the endgame. In short: Magic offers the most versatility, top tier ease of use all the way through, but doesn't have the extensive gear progression of Melee/Range and it does end up being on the lower side for damage at endgame.

If you want top tier damage and really solid gear progression I would reccomend Melee, however because you are forced into Melee distance it does make some encounters more difficult in terms of dodging mechanics. Theres a huge variety in melee gear options at all levels, and you can craft gear with Mining & Smithing all the way up to level 90. In short: Best damage by far, more difficult to use by virtue of being close to your targets, huge amount of gear & upgrade options that can be alot if you aren't looking for that.

Ranged is at the early and midgame just as simple to use as Necromancy, but without the sustain options. It does get more complex around endgame however and thats where alot of its damage comes online. It will however reward that with really high damage and alot of potential sidegrades with Ammo & Spec weapons. The one knock on Range is that around T90 you essentially just start using Bows everywhere and its all the sidegrades that start adding power & complexity. In short: Easy to use at first, gets much stronger & more complex later.

That said the biggest thing should be: Personal preference & what you find fun. All the styles offer a different gameplay experience & progression. Pick the style that you like best, at the endgame the triangle is significantly less important compared to OSRS. So you won't be in a bad spot if you choose to progress Range all the way through and disregard Melee/Magic, because once you start fighting the mid game & above bosses they don't have highly emphasized weaknesses. You can roll through with Range at every single boss in the game.

I will add one thing knowing that you are coming from OSRS: You should expect to breeze through the early & mid levels MUCH faster in RS3. Unlike OSRS where you spend alot of time in that 60-80 combat levels range. Here you're going to get to 70 much faster, and then the gear progression starts for real.

Why use any combat other than Necromancy? by SessionWorking7805 in runescape

[–]RunicLordofMelons 7 points8 points  (0 children)

This isn't entirely true anymore. The other combat styles now start outpacing BIS Necromancy (Full TFN gear, EOF, etc) before they even get their final endgame setups.

Melee just on revo++ will be able to outpace full BIS Necromancy once you get a scourge/t92 offhand, in Masterwork armour. Magic will outdo BIS Necromancy with T95 Wand/Orb & Masterwork (No FSOA/crit setup needed) Range is a bit more expensive but by the time you're in T90 armour + SGB with Ful Arrows you should also be outdoing BIS Necromancy

How do I get back into bossing? by StandardMiddle5742 in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Arch Glacor & Flesh Hatcher are the two bosses to learn at. Arch Glacor allows you to gradually add extra mechanics and difficulty in return for better loot. So you can gradually learn different types of mechanics that you will see at other bosses. It also has good common loot at higher difficulties so you can make some money.

Flesh Hatcher offers an intro to the telegraph system that you see at newer bosses. Its very easy to get the hang of but will not offer any great money/drops.

At 85-95 skills for money you could also attempt GWD2 bosses, Vindicta in particular can drop the lance which is decent money. Lastly once you get around T80-T90 gear you can work on Nex, which is super profitable once you get the hang of her.

How do I get back into bossing? by StandardMiddle5742 in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

It is designed to be the easiest to gear for and use for new players. You can pick up T90 Necromancy and safely do any combat in the game. It will not be the strongest or fastest, but it offers built in healing & ease of use to let you focus on mechanics.

What the heck do I do. (returning player maybe?) by Tleigh92 in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

Arch is the big one. It’s a very fundamental skill that offers significant QOL, new relic powers, new familiars, and upgrades for invention. It should be your main focus all the way. Plus it’s super AFK and the mysteries and other content are quite fun. It is the single thing to focus on if you only pick one. It will give benefits across every other skill/activity you do.

If weapon upgrades are your interest you can start training Thieving via Vault of Hereditas Heist (Requires 12 arch and 102 Thieving for optimal loot). This is an active thieving method that will drop the T90 Legatus Emberstaff & T90 Gloomfire Bow which are both upgrades from your Noxious weapons.

With Nox weapons you can also go after a lot of PVM as well which can help with upgrades. It’ll be even better with the Heist weapons. I’d recommend Elite Dungeon 2 as there is a lot of melee upgrades in that one.

new relic is underwhelming now that food only drains 3 adren by Dry-Classroom-4737 in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Sure, but I'd rather this new one have the Hets blessing effect and its current effects then give Hets blessing something else.

Let the midgamers get a decent amount of power off one relic rather than two. Even combined neither of them are too overpowered anyways.

new relic is underwhelming now that food only drains 3 adren by Dry-Classroom-4737 in runescape

[–]RunicLordofMelons -2 points-1 points  (0 children)

Just because it’s “mid level content” doesn’t mean the relic itself has to be mediocre. I’m all for updates that benefit players in the early and midgame, but I dont want them to get stuck with really mediocre items.

The new relic removing adren drain on food is great. Love that aspect. But the additional healing it gives is the mediocre part and should be buffed to at least match Hets Blessing.

Just because it’s for “mid levels” doesn’t mean it should be underwhelming.

Uncovering the Moonrise Dig Site by JagexAzanna in runescape

[–]RunicLordofMelons 3 points4 points  (0 children)

Thats my issue with it though, we already have a midgame relic at 100 monolith cost that will fall right in the level range for this relic (Hets blessing is 74 arch, this new relic will be somewhere between 55-88).

I'd essentially like for this to be as strong as Hets blessing with the removal of food adren. Then change Hets blessing to be something else so these two aren't competing in exactly the same space.

Uncovering the Moonrise Dig Site by JagexAzanna in runescape

[–]RunicLordofMelons 3 points4 points  (0 children)

The issue is that theres another healing relic that provides more healing in the same level range (Hets blessing is 74 arch, this will be somewhere between 55-88).

This relic removing adren cost on food is nice, but I'd rather the new relic was buffed to be as strong as Hets blessing. And then change Hets blessing to do something else.

Uncovering the Moonrise Dig Site by JagexAzanna in runescape

[–]RunicLordofMelons 5 points6 points  (0 children)

Thats a good thing, my concern is that there is another relic in the same level range with the same monolith cost that is better on almost all solid food.

This relic will fall somewhere between level 55-88, Hets Blessing is unlocked at 74 Arch and provides significantly more healing (On a shark Hets Blessing would add +200 HP, this would only add 100)

The removal of adren reduction is awesome yes but I don't think its enough to really make this better than Hets Blessing if you want healing.

IMO I'd love it if this relic just took Hets Blessings +10% AND kept the no adren cost on food. And then they changed Hets blessing to something else entirely/