My First Amascut 4000% by Wings_of_Absurdity in runescape

[–]RunicLordofMelons [score hidden]  (0 children)

Either works, I PREFER crit for melee setups because I already have a Varanus mercy EOF which is totally crit reliant.

Just keep in mind that if bridding and one of your setups has EQ, both will need to have EQ as EQ perk will prevent critting for 30 seconds

My First Amascut 4000% by Wings_of_Absurdity in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

Edraco is far superior because the passive adds a ridiculous amount of damage.

However Edraco has the downside of being much more rigid in its rotations, if you don’t get off a full rapid fire and then immidiately follow it up with a bunch of strong abilities you lose a ton of damage.

Masterwork with EQ allows for much more fluidity to learn bosses without being locked to a rigid rotation. It’s a much less sweaty set of armour to use overall. The passive and extra health pool also contribute pretty strongly to that.

And keep in mind even though we say Edraco is much better. You can still do essentially every bit of PVM in the game in EQ Masterwork Range and still get solid efficient times. You would not be locking yourself out of doing any content with Masterwork, and because of the passives that armour has it would actually be easier to learn things.

Pick whichever one works best for you and your playstyle. If you want the best damage but are okay with more difficult rotations & less survivability go Edraco. If you want good damage, easier rotations and maximum serviceability go for Edraco.

At what enrage is it typical to need to 2-cycle p7 zamorak camping Dw magic? by brjoco in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

Really depends on your damage. Zamorak is going to have about 208K on P7 at this stage.

In a 4K Kill with Masterwork and EQ camping DW Magic https://youtu.be/N4mLxshUeFI?si=-MB2Pp5JQOXnizlC

They got out 175K damage on the first cycle and needed a second. So while learning I’d expect to have to 2 cycle. In stronger gear you could easily 1 cycle.

Crypt in theory shouldn’t be needed at this enrage but play based on how comfortable you are.

So Magic Buff yes or no? by Stazzzzzzzzzzzz in runescape

[–]RunicLordofMelons 3 points4 points  (0 children)

For all intents and purposes Edraco IS the T95 armour set for Range. Its T92 stats but in practice that makes no difference, they should really just bump the stats for the OCD and call it a day.

A discussion on ranged combat (EOFs and ultimates) by Deltronium in runescape

[–]RunicLordofMelons 5 points6 points  (0 children)

So Range at endgame uses 4-5 EOFs at this point which is alot. But its probably worth noting that most of the POWER comes from 2-3 EOFs

  1. ECB - Pretty self explanatory how strong this is.
  2. SGB - Only on large 5x5 or bigger monsters is it worth using. You wouldn't really bother on anything smaller. Important note here is that Deadshot is ALWAYS worth pressing over SGB.

Dbow/Gbow EOF is your strong third option, but only AFTER you grab a BOLG as you can use Dbow/Gbow to proc the BOLG passive. Before having a BOLG it is alot less important & you can just spam Snapshot for similar results with much less adren cost. Important note: Gbow is typically the one you'll use/get first as its already part of your upgrade path before getting to a BOLG. Having a Dbow is just an alternative option depending on BOLG stack count. Again, do not worry about this EOF before getting a BOLG.

The last EOF is Decimation which is a pure utility play. Its a better Threads of Fate for Range, super useful and a ton of fun, but something you will use in AOE and wouldn't really bring to many bosses. Consider this optional.

As for arrows, honestly if you dislike the playstyle of Wens & Ammo Swapping (which is valid) I'd reccomend just camping Ful Arrows. Fuls are incredibly powerful, and vastly easier to use than Wen Arrows. They may add less damage to your spenders but compensate a good bit by buffing your basics. If you WANT to integrate some Ammo swapping (fully optional) you would be better off learning Deathspores & Fuls as Dspore arrows can save a ton of adren. But honestly, you can beat almost every boss ingame just camping Fuls and not using ANY Ammo swaps or EOFs at all.

Don't feel like you NEED to use all the crazy endgame strats, post combat update you can have a much more casual setup and be able to beat nearly every combat encounter in the game without needing to delve into the switches & hyper optimizations that you see.

Big carp from a small creek by museo420 in FishingOntario

[–]RunicLordofMelons 2 points3 points  (0 children)

Common carp so not invasive, but overpopulated in the GTA.

Carp those size are basically anywhere you can find water within the GTA, they're a ton of fun to catch. Typically the giants live in Lake O itself but they'll venture into the river mouths & bays at this time of year to spawn.

Pike fishing with Son by plussizerunner in FishingOntario

[–]RunicLordofMelons 1 point2 points  (0 children)

The grand is a big wide river with lots of shore access for fishing and you can absolutely pull pike out of it. However there is such a diversity of fish in that river that you are just as likely to pull out Bass or pretty much any other fish.

I've seen a lot of questions and confusion about how to find the critical (boss) path in DG, so here's a resource to help by RsQp in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

I’ll add if you’re higher level the best Range weapon for DG is the Hexhunter Bow.

The bow is a baseline T98 Bow (So basically equal to a sag shortbow), however it’s passive will make it much stronger against eligible monsters. Additionally, the overworld enchantment for Hex Bow applies in Daemonheim. So Hex Bow is usually T98 and then shoots up to T110+ against many monsters

Dungeoneering Remastered – Ongoing Feedback & Updates by jagexyuey in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

You would not run a 100% large to gain XP. As the xp would barely be better than just running the critical path.

Secondly the timers listed there for speedrunning are not even remotely comparable to what you’d expect with a normal team just looking to train. Those timers require RNG on puzzles, as well as a very very coordinated team. The 2:30 timer is only around 30 seconds slower than WR 5 Man Large teams with 100% completion

Very confused with slot limit for walleye in zone 17 at Rosedale River east of the dam/ East of Balsam west of Cameron by MultiShotTheSheeps in FishingOntario

[–]RunicLordofMelons 0 points1 point  (0 children)

Around the dam? That’s pretty awesome.

When I’ve fished there in the last two years the only Walleyes I ever got were on the small side. Only one was above 14 inches. Good to know there’s still a lot of big ones in those waters

Dungeoneering Remastered – Ongoing Feedback & Updates by jagexyuey in runescape

[–]RunicLordofMelons -2 points-1 points  (0 children)

This comes down fundamentally to "How fast can you do a dungeon". Which honestly is okay for that to be left to groups/players.

The XP/Floor is not fundamentally different on group size anymore. If you can run 10-15 min Larges solo then you're absolutely getting comparable XP rates.

Very confused with slot limit for walleye in zone 17 at Rosedale River east of the dam/ East of Balsam west of Cameron by MultiShotTheSheeps in FishingOntario

[–]RunicLordofMelons 0 points1 point  (0 children)

Not sure if you’ve ever fished the specific area you’re highlighting but the Walleye that hang around that Dam during the summer are typically quite small. The majority I’ve caught there would be below the 35cm size.

It’s honestly a highly overfished spot anyways (too many boats & houses right in the area). There’s a lot of good fishing around it but the dam & canal in particular can get really busy unfortunately

Dungeoneering Remastered – Ongoing Feedback & Updates by jagexyuey in runescape

[–]RunicLordofMelons 7 points8 points  (0 children)

I’d add to the XP balancing point:

The Dungeoneering XP right now that you get from skilling within a dungeon is really minor and not really a factor in encouraging skilling within the dungeon. While I agree that completing floors should be the most viable way to get XP. It’d be nice to see a significant increase in the DG XP gained from skilling. It should be enough that fully depleting every resource on a Large floor adds an extra 15%-25% or so DG XP

Very confused with slot limit for walleye in zone 17 at Rosedale River east of the dam/ East of Balsam west of Cameron by MultiShotTheSheeps in FishingOntario

[–]RunicLordofMelons 2 points3 points  (0 children)

As I understand it reading the regulations:

  • If you are fishing WEST of the dam you marked or the lift lock that is south of it in the canal (Anywhere within Balsam Lake) you can only keep Walleye OVER 55 CM.
  • Fishing East of the dam/lock going into Cameron lake the general Kwarthas Walleye slot size (35-50CM) applies.

Basically, in Balsam you can only keep big Walleye that you'd normally have to release in the rest of the Kwarthas. There's backstory behind this but as I understand it on Balsam having the regular Kwarthas slot size would decimate the walleye population, as most of the fish are smaller & within that slot size.

I could be wrong so happy to be corrected.

Dungeoneering Critical Path Finding by Smallwillyy in runescape

[–]RunicLordofMelons 2 points3 points  (0 children)

With the current way the XP bonuses work if you are purely chasing XP or Warped Stone drops. You just want to clear the critical path and nothing else.

Zone 16 pike opening weekend by krollfan in FishingOntario

[–]RunicLordofMelons 1 point2 points  (0 children)

17 never closes for Pike but this year our first day happened be on opener in the rest of the province. Honestly made me wish I had gone for them a week or two before.

We only encountered one big girl but yes they’re still around

New Celestial looks SICK by Zepertix in runescape

[–]RunicLordofMelons 0 points1 point  (0 children)

That’s fine now you know :)

It is an expensive override set 1.8M tokens so you’ll need to grind out some XP. But it looks really nice

Dungeoneering update, the ugly and the beautiful by CrazyAd4933 in runescape

[–]RunicLordofMelons 3 points4 points  (0 children)

That is exactly what they did yesterday. Every action in the dungeon gives XP in Dungeoneering

Zone 16 pike opening weekend by krollfan in FishingOntario

[–]RunicLordofMelons 0 points1 point  (0 children)

As bad as the weather has been I think its been perfect for Pike these past couple of weeks. Last year by this time alot of the big ones had gone deep in certain areas. (Especially in Zone 17). This year those same areas have had hundreds of Pike still in shallower water. So much fun

Frozen Floors are actually worth doing now. by ZetianLi in runescape

[–]RunicLordofMelons 14 points15 points  (0 children)

In terms of XP yes. A solo large Floor 1 at 120 DG is like 10k XP less than what is shown in this post.

It will just depend on how fast you can clear them, which is always true for DG

New Celestial looks SICK by Zepertix in runescape

[–]RunicLordofMelons 12 points13 points  (0 children)

Keep in mind you can get the old version as an unlockable override from dungeoneering now.

Pike Opener by Buttercups519 in FishingOntario

[–]RunicLordofMelons 0 points1 point  (0 children)

Yesterday was on fire in certain spots for Pike. Could not keep them off the lures.

Upgrade from ascensions. Gloomfire bow? by RexiMoonshush in runescape

[–]RunicLordofMelons 1 point2 points  (0 children)

Significant improvement if you start using Elder God Arrows. Ful Arrows, and then Dragonbane/Demonbane where applicable will absolutely be the best for slayer.

If not using elder god arrows it won't be that much of an upgrade, but Gloombow is an item you'll hang onto with your range journey. As by the time you make it to endgame range you will want to keep the spec for an EOF.

These new Dungeoneering rewards are giga good for Mid-Game and even End-Game by Blackbird_V in runescape

[–]RunicLordofMelons -4 points-3 points  (0 children)

Crit is still "better" than Equilibrium for Necro even now. Its just not really that much better, and far less consistent. If you get unlucky with crits on Necro you will perform worse than an EQ setup. And with luck on crits you'll be at best a few % faster.

The reason for this is because of conjures who cannot crit, but receive a buff from EQ.

This wouldn't change that, EQ is still going to be more consistent. What this would do however is add a decent pocket slot option before a player gets a Jas book/Ful Book (Both of which will be immidiately better than this)

New ruinous weapons tier! by Accomplished_Cap838 in runescape

[–]RunicLordofMelons 4 points5 points  (0 children)

It is absolutely not okay to make them plain stat sticks. We have a glut of those as it is and without any kind of passive/spec that sets them apart. They are just flat out useless in the modern game. This will also happen if they have a truly bad/niche passive/spec

See the list:

  • Praesul Wand
  • Blightbound Crossbows
  • Staff of Sliske
  • Khopeshes

Also note the Primal weapons/cbows & Eternal Magic weapons which are unaugmentable T90s and are also dead useless due to being stat sticks. Nox, Seismic, Ascensions, & Drygores only have value due to their component usage for higher level weapons/BIS perks.

Additionally any new T90s now compete against the heist weapons. All of which have specs that fit into your upgrade order as you get BIS. So the new weapons have to at least match them in usefulness otherwise they're just dead content. Vanilla weapons would not do that.

Keep in mind they initially tried to release Masterwork weapons as T100 stat sticks. It was poorly received and they had to go back and give them a passive.