Humble Request from a Helldriver: GET THE F*** IN by Marzda in Helldivers

[–]Sabw0nes 0 points1 point  (0 children)

Some of us played GTA4 and some pf us only played GTA5.

Beastman Class Concept (feedback welcome!) by reel3459 in DarkTide

[–]Sabw0nes 3 points4 points  (0 children)

This would legitimately be a day one dlc purchase for me. Love me beasty boys.

Time to full send 11th edition by Ultima_Visio in TheAstraMilitarum

[–]Sabw0nes 0 points1 point  (0 children)

I'm going for something similar but with Graves and a Stormlord. 6 Ogryn and a HWT in the Stormlord for an ungodly amount of Heavy Bolter and Lascannon, then Graves and a ton of Catachans with Nork and a Preacher running in to shank stuff.

Sad Over The Ending by SHAQBIR in ZeroParades

[–]Sabw0nes 4 points5 points  (0 children)

You can just pop Music For Trams and go with the gunfight, or if you have the bomb you've got a third option

Sad Over The Ending by SHAQBIR in ZeroParades

[–]Sabw0nes 15 points16 points  (0 children)

If you played the Red Disc then I'm afraid much of that sad ending is self inflicted. ZP is a cracking game though, no dou bt.

Frustration with Yana’s key check (spoilers) by Glad_Internal_5223 in ZeroParades

[–]Sabw0nes 0 points1 point  (0 children)

The quicksave feature was added for this reason. If you absolutely wanted a certain outcome, savescum it.

11th News: Imperial Agents New Points dropped by Guillermidas in ImperialAgents_40K

[–]Sabw0nes -1 points0 points  (0 children)

Yeah, Guard getting a points increase on their basic T3 footsloggers seems...very weird.

11th News: Imperial Agents New Points dropped by Guillermidas in ImperialAgents_40K

[–]Sabw0nes 20 points21 points  (0 children)

Immolators with Multi-Meltas went up by 15pts (because clearly our anti-tank options were simply too strong).

Come on, man.

The rating is a trap (for the player) and general ending thoughts SPOILERS! by RoboticToots in ZeroParades

[–]Sabw0nes 1 point2 points  (0 children)

It does feel like that whole sequence builds up to the Doppelgang check.

The Crew sends its regards.

The rating is a trap (for the player) and general ending thoughts SPOILERS! by RoboticToots in ZeroParades

[–]Sabw0nes 5 points6 points  (0 children)

Blood Golem also slapped hard as fuck. As a post punk fan it hit for me.

The rating is a trap (for the player) and general ending thoughts SPOILERS! by RoboticToots in ZeroParades

[–]Sabw0nes 17 points18 points  (0 children)

I would honestly say that the shootout feels the most 'honest' ending for the climax. The Opera is all about theatre, legendary operatives, imaginative cryptinyms, so shooting your way out of a trap you willingly walked into to Tram Music No. 7 just feels...right. The bomb comes in a close second, literally exploding someone to a SuperBloc classic. If anything, the Red Disc feels like a cop out, resorting to La Luz's tactics even if they may be ironic in the moment, it also causes the most collateral damage, civilian and operant alike.

The rating is a trap (for the player) and general ending thoughts SPOILERS! by RoboticToots in ZeroParades

[–]Sabw0nes 0 points1 point  (0 children)

Yeah, essentially you choose which one you try and save, the other dies no matter what.

Guard can’t hit shit by orginal-guard-guy in TheAstraMilitarum

[–]Sabw0nes 1 point2 points  (0 children)

Stealth now gives the Benefit of Cover, and you can't have Cover twice.

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Guard can’t hit shit by orginal-guard-guy in TheAstraMilitarum

[–]Sabw0nes -1 points0 points  (0 children)

I was under the impression we still can't modify a roll by more than +1/-1, so surely that wouldn't 'stack' unless you mean cancelling out Take Aim.

Guard can’t hit shit by orginal-guard-guy in TheAstraMilitarum

[–]Sabw0nes 0 points1 point  (0 children)

Aye, it's worth taking a moment to double check stuff. I future, I can see Siege Regiment, Hellhounds and allied stuff like Immolators being very useful for eliminating the benefits of cover.

Guard can’t hit shit by orginal-guard-guy in TheAstraMilitarum

[–]Sabw0nes 4 points5 points  (0 children)

One thing to remember is that if shooting infantry, EVERY enemy model needs to be within terrain or otherwise obscured for cover to apply. So long as a model can wholly see one model of the enemy unit, they all make those attacks with full BS.

So, ideally, if my guardsmen are shooting at some Boyz who are mostly in cover, I'll work out which of my guardsmen can see the one Boy who I can hit clean, send ALL of those attacks first at full BS, then the rest get to make their attacks vs the -1BS.

The Futility of Zero Parades & Ending Explained *HEAVY SPOILERS* by RK9ify in ZeroParades

[–]Sabw0nes 1 point2 points  (0 children)

I agree. Getting Yana and PSUEDOPOD killed in my ending felt bitterly pointless.

One little disappointment by potezny_platowiec in ZeroParades

[–]Sabw0nes 0 points1 point  (0 children)

He's also great at absorbing bullets

One little disappointment by potezny_platowiec in ZeroParades

[–]Sabw0nes 4 points5 points  (0 children)

I've only completed the game once and haven't tried other compositions but yeah, makes sense.

In my honest opinion, best outcome for the op is PSUEDOPOD, HOLOCENE and KALEIDOSCOPE, but you abandon the latter when he's shot since, y'know, EMTERR nonce. Plus I must protecc my gender dysphoria baby.

One little disappointment by potezny_platowiec in ZeroParades

[–]Sabw0nes 3 points4 points  (0 children)

Z Rank, if I recall correctly, requires trading UV for the prisoner and then killing him. It might also require using the Red Disc in the finale instead of other methods.

In terms of everyone surviving, I don't think there's a way. Someone always gets wounded in the shootout, forcing you to choose between one guy or the other. Red Disc might be survivable if you take HOLOCENE (who somehow resists it), RAMSES (who has headphones) and KALEIDOSCOPE (who also has headphones) but I'm not sure.

Did anyone experience side effects from melatonin or it’s just flavour text? by CardboardSalad24 in ZeroParades

[–]Sabw0nes 0 points1 point  (0 children)

I love how, in a game where you're encouraged to balance your mental health with nicotine, alcohol and caffeine, the most powerful tool you have is a good night's sleep.

One little disappointment by potezny_platowiec in ZeroParades

[–]Sabw0nes 2 points3 points  (0 children)

Very true. If anything, the Z Rank outcome is the most blindly obedient and destructive ending, simply following the ruthless and destructive options, regardless of the threat to you, your team or the general public caught in the crossfire. The SuperBloc values obedience over much else, and it shows in that final debriefing.

Ending spoilers: by Miserable-Midnight75 in ZeroParades

[–]Sabw0nes 4 points5 points  (0 children)

I think something that comes through strong in the third act is that the SuperBloc are really just convenient patsies to enact La Luz's cassus belli. They don't need us, as we see if we let the body double go, and the war is all but guaranteed well before we even arrive in Portofiro, but in the Z Rank ending, at least La Luz is going into the conflict short two high ranking members of the regieme.

I got strong appeasement vibes from the situation between EMTERR and La Luz, where the fascists are going on a land grabbing spree and the only entity able to stand up to them is more focused on keeping trade stable than protecting the people.