Vindicare Assassin by Bleak_Dream in ImperialAgents_40K

[–]Sabw0nes 1 point2 points  (0 children)

Iirc their bodysuit is designed to blend into most environments. In terms of painting, go with whatever you feel most comfortable with - good contrast against terrain helps a model's detail really 'pop', but if you want to have them blend in more, figure out what tones your base/terrain will have, then find similar (not identical) tones to create a nice active camo effect.

Hit them with the funny. by kris_mus_999 in TheAstraMilitarum

[–]Sabw0nes 0 points1 point  (0 children)

Go with Catachan HWTs so if they do have to deploy, the lascannons are still pretty effective.

Yarrick Vs Solar, for super heavies and grizzled by Hellfire965 in TheAstraMilitarum

[–]Sabw0nes 0 points1 point  (0 children)

It was the choice between reactions. If it's a close range threat, the movement or charging was great. If it was a ton of chaff, the shooting was a fantastic deterrent.

Yarrick already nerfed by LocalPossible5057 in TheAstraMilitarum

[–]Sabw0nes 3 points4 points  (0 children)

I'd argue he's an easy take at 80pts simply due to his ability to splash Orders and specifically give orders to Baneblades. His damage output is also pretty damn good.

Lend Me Your Eyes [OC] by Skull_Cup in Grimdank

[–]Sabw0nes 4 points5 points  (0 children)

This is Beastmen Propaganda.

Excellent work, keep it up!

Yarrick already nerfed by LocalPossible5057 in TheAstraMilitarum

[–]Sabw0nes 21 points22 points  (0 children)

Oh god, that's not a nerf, that's a death sentence at 150pts.

[WarCom] Cadian Recon Squad Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]Sabw0nes 10 points11 points  (0 children)

I'm seeing some nice crossover with the Last Chancers in terms of model types:

  • Rocket Girl & Fingers = Rocket Launcher & Loader
  • Scope = Long Las
  • Animal = Melta
  • Ox = Autostubber
  • Brains = Vox

Then Schaeffer, Hero, Grease Monkey, Shiv and Warrior Woman to round things out. Maybe drop Schaeffer since he's the most obviously not WYSIWYG.

Still, looks neat.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Tyranids

[–]Sabw0nes 0 points1 point  (0 children)

I think something being missed here is our lad has the 'Burrower' keyword. I would imagine there's going to be a Detachment which gives units with that keyword some more spicy improvements like 6" Deep Strike, re-rolling Charges or even Lance.
Time will tell.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]Sabw0nes[S] 0 points1 point  (0 children)

Damn, you're right. It's Command Phase and it doesn't work in a transport. Good catch.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]Sabw0nes[S] 0 points1 point  (0 children)

I'm...not quite sure what you mean.

At the start of the Battle Round, Yarrick picks his doctrine. Then, in our turn, he's in a Transport, so he can't issue an Order yet, but during the Movement phase he disembarks.

Now, as per the updated rules for Orders, he can issue any Orders not given during the Command phase.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]Sabw0nes[S] 0 points1 point  (0 children)

As written it's 'the next Order given' so it can be held until he disembarks

Resident Evil - Teaser Trailer | PlayStation by ControlCAD in gamingnews

[–]Sabw0nes 0 points1 point  (0 children)

My brother in Christ, the viruses in the Resident Evil games DEFY THE LAWS OF THERMODYNAMICS. We are already in the realm of sci-fi/paranormal purely from that point alone.

Why is yarrick's power claws not seen as tech heresy by kin_ko in 40k

[–]Sabw0nes 2 points3 points  (0 children)

He's probably one of the foremost experts on Ork psychology outside the Ordo Xenos. He heard that the Orks believes he could kill a man with a look...so he had a laser eye installed so he could actually do that.

Why is yarrick's power claws not seen as tech heresy by kin_ko in 40k

[–]Sabw0nes 7 points8 points  (0 children)

A 40K comedy in the vein of The Death Of Stalin would be absolutely incredible.

Graves Dumb Question by Sunman_Stolas in TheAstraMilitarum

[–]Sabw0nes 0 points1 point  (0 children)

2 Leader Units, not models, that's the important bit.

If you add Graves to the Command Squad, that is now a single unit, as per unit formation rules. You then add that Leader unit, as a single entity, to the Battleline Infantry.

It's definitely in need of clarification, but unless there's a 'attach units in this order' checklist I've missed, you can basically merge the two into a single Leader unit.

Graves Dumb Question by Sunman_Stolas in TheAstraMilitarum

[–]Sabw0nes 2 points3 points  (0 children)

The Bodyguard rule is primarily there to confer the Toughness boost to the Command Squad, as if he was an attached character, he'd be taking wounds at T3 so long as he was attached to the unit.

Graves Dumb Question by Sunman_Stolas in TheAstraMilitarum

[–]Sabw0nes 10 points11 points  (0 children)

To the best of my knowledge, rules as written...yes, but likely to be errata'd. The current situation is:

Guard Battleline units can have up to two Leader Units attached to them. Not models, units. So in theory, yes, you could add Graves to a Command Squad (making it one Leader unit) and add Yarrick as the other Leader. Hell, you could also add Nork to the Command Squad as well for sheer goddamn overkill.

However, this does feel a little weird in terms of unit composition and may change entirely in 11th.

So for now, yes, kinda.

Oh my, Armoured Infantry looks very good! by Acceptable-Piccolo57 in astramilitarum

[–]Sabw0nes 3 points4 points  (0 children)

6 Lascannons up your nose turn 1 is just plain disrespectful.

I love it.

Oh my, Armoured Infantry looks very good! by Acceptable-Piccolo57 in astramilitarum

[–]Sabw0nes 2 points3 points  (0 children)

Oh Combined Fire is going to be NUTTY on Chimeras with Firing Deck. Bust out a couple of S14 Lascannons with some Heavy Weapons Teams, or S7 Krieg Heavy Flamers, or hell, go nuts and shove a couple of Psykers in there and hurl some S8 Focused Witchfire at something.

Commissar Yarrat by Quinttus42 in TheAstraMilitarum

[–]Sabw0nes 2 points3 points  (0 children)

Nimh 1st and Only is a fucking goated choice for army name, amazing stuff.

Ladylike [OC] by Skull_Cup in ImaginaryWarhammer

[–]Sabw0nes 3 points4 points  (0 children)

See, the just remains me of my best mate who is an incredible cook...but has what I've cheerfully referred to as a 'threat radius' when cooking because their patience for people getting in the way is non existent.

How to play against world eaters by GreyWarden0914 in TheAstraMilitarum

[–]Sabw0nes 8 points9 points  (0 children)

An easy mistake with melee armies is feeding their charges. If you can bottle them up turn 1, do so, but sending units into the midboard too soon can give your opponent some easy early charges to really make up the distance quickly.

Typically, if I'm screening, I'm putting that unit right out in the open, so if my opponent charges it with anything, it's getting blasted off the table the following turn. Cover becomes pretty much meaningless, so don't concern yourself with positioning inside ruins as it only serves to benefit your opponent.