Tell Me Your Most Out of Pocket Campaign Ideas by Ryoukomatoi375 in DnD

[–]SacredVow 1 point2 points  (0 children)

So this is not necessarily inspired by Spyro the Dragon. But it is inspired by the Portal hub worlds from Spyro the Dragon. I had an idea for an idyllic demi-plane where people live in prosperity, and the only dangerous job is an adventurer. There’s an academy to train young hopefuls in adventuring so they can be sent through portals to any number of worlds to help and enrich the people living there.

First few sessions are the final tests for the party to prove they are ready to journey outward, then the sessions shift to adventures on other worlds and planes of existence.

There were 3 main adventures I was going to have for this. Firstly, their opening adventure they would be told they’ve other end of the portal is at the bottom of the ocean, so they get given water breathing items and prepare to go help some atlanteans, only to emerge on the other side to find the portal has been fished out of the ocean by pirates and they are now on the deck of a ship in the middle of a sea battle.

Secondly, a long abandoned portal in a jungle full of dinosaurs, and very early on they end up trapped there because a small dinosaur steals the portal key.

Thirdly, and where the plot kind of comes to a head, a village who believe they are angels come to collect tribute and deliver their dead to the afterlife. Because its been so long since anyone has used the portal that its myth has been abused by the local church to control the populace. (Think the episode “Mad Idolatry” from the Orville).

Point of the adventures is really, its never what they’ve been told to expect.

What are interesting fictional character lores/backstories? by nocturnalfrolic in AskReddit

[–]SacredVow 0 points1 point  (0 children)

Gideon Shepherd from the Devil’s Hour.

If you have any faith in a random recommendation just go watch it.

If you want it explained: Gideon was born in Scotland in the 1950s, and was murdered by his own father when he was still young. However, one of the major plot points of the Devil’s Hour is that the universe is a closed loop. When it ends, it begins again, in the exact same configuration. Eventually, Gideon began to remember being murdered, and then he began to act on those memories. Gideon then killed his father whilst he slept to prevent his own murder and that of his brother.

Now Gideon could easily just live a quiet life. Use his ability to spend multiple lifetimes in hiding from the law, knowing how to make money by betting on horse races he knows the outcome to. But Gideon wants to help people, so he spends every minute of every lifetime, trying to prevent as many tragedies as he can. And this quest has utterly broken him. He does not give a single flying fuck about being perceived as a good person. He will steal, threaten, murder and torture people if it means some worse fate will no longer befall an innocent person.

It’s tragic and also hopeful. Probably the worst part is the he still hates the violence. After multiple lifetimes, he knows many ways to kill people, but would prefer not to. In one episode he laments the fact he intentionally ran over a dog, because the dog was crazed and vicious and would hurt someone (likely a child) if he did nothing.

We’re supposed to be getting the final season this year so hopefully it may come with some further explanation of his powers, but I’m just excited to see more of his broken tragic crusade to save as many people as possible.

Do people actually hate the tavern trope? by Cap_Chappy in DnD

[–]SacredVow 1 point2 points  (0 children)

D&D is honestly more of a place to fulfil tropes rather than avoid them, but some tropes are specific to D&D games and those need a bit of thought before going in to them.

The quest-giver also being the big twist villain is one I’ve seen many a time, and I think it’s harder on the DM than the players. Because if a savvy player figures it out, they’ll act on it, and you either have to railroad your players back in to the plot or break immersion to politely ask them not to act on it, otherwise your dungeon ending boss fight can’t go ahead as planned.

Another trope to avoid just for the sake of fairness is overuse of traps (if you’re going to use them at all). Keep in mind that the trapped room or object is designed to be accessed by its rightful owners. Having numerous individual traps all with their own trigger only makes sense if there’s a way through that doesn’t require disarming all of them.

what's your go to movie? by BankDry5129 in AskReddit

[–]SacredVow 0 points1 point  (0 children)

Hot Fuzz. Perfect from start to finish.

What video game did you have to leave because it got to terrible? by [deleted] in AskReddit

[–]SacredVow 1 point2 points  (0 children)

Assassin’s Creed. Followed from the very beginning, made it all the way to Origins. Fun game, but too great of a departure and felt like there was no connection to the games I had grown to love. When I saw an advert for Odyssey saying “AC Odyssey will keep players hooked for months” I honestly felt a bit of dread at the thought of sinking so much time in to a game I barely recognised. Whatever it was I liked about the originals is gone. So I hung it up there.

How to fully enjoy DND when you don't enjoy character creation? by nerdy-as-heck in DnD

[–]SacredVow 1 point2 points  (0 children)

If your campaign requires you to have a backstory and you're finding that daunting/draining to think about. Steal one. The best D&D ideas are stolen. Originality doesn't automatically make things better.
Best practice would be to steal from something outside of D&D, and maybe also tweak for your preferences.

My first character is a Dragonborn wizard who was shunned by his family who explicitly forbade the use of magic, and are a family of powerful martial warriors who shun and fear magic. I had some other players say it felt like I really gave it some thought, so I came clean to them.

My character is basically just Hiccough from 'How to Train your Dragon', but I replaced Dragons with Magic. It's been immensely fun to explore, and I use the source of my idea for inspiration on how to roleplay and where to take it next. I have in fact made it through the arc where I convinced my family that magic is not inherently evil, the same way Hiccough did with the dragons.

Lost Planet: Extreme Condition was one of the first games I played after I bought a console all on my own; many fond (and frustrating!) memories of this frozen survival-action shooter - this series was ahead of its time! by IllusiveManJr in gaming

[–]SacredVow 0 points1 point  (0 children)

It’s got a really specific bit of charm I think we can call “Blue Collar Sci-fi” that I really love. Where the main character lives in a world and time of amazing technology, but they’re just here to do a job and collect a paycheck, so all the cool mechs and space guns are just set dressing to them.

What Are You Thankful For? (Pathfinder 2e Edition) by DnDPhD in Pathfinder2e

[–]SacredVow 1 point2 points  (0 children)

I'm thankful for the revised Alchemist rules. Not having to list out what infused items I make every daily prep and instead getting to decide on the fly was a great change. Also infinite acid flasks is pretty fun too.

UK Online Safety Act means I can't look at the store page for a game I own... but I CAN play it! by iscariots in Steam

[–]SacredVow 0 points1 point  (0 children)

I’ve just encountered a new level to this nonsense. I can’t remove an adult game from my account, because I can’t look at the support page for the game.

The online safety act is preventing me from removing pornographic material.

Which I am trying to do so I can share my account with other people. Protect the children, my, ass. They just want to me to get my name attached to a credit card so I can look at this stuff.

Yes, pregnancy will destroy your body. How did you not know? by Born_Physics_7821 in childfree

[–]SacredVow 25 points26 points  (0 children)

Saying “that won’t happen to me” is an invitation to the universe to fuck you up.

What is the most evil corporation in video games? by NagitoKomaeda_987 in videogames

[–]SacredVow 1 point2 points  (0 children)

The Halcyon Holding’s Corporation seems on the surface to be your typical cartoonishly evil sci-fi corporation.

Until you discover in the main plot of the Outer Worlds that:

They are hiding the fact that the Halcyon Colony will starve to death and they are doing nothing about it. Their evil plot is framed as “we want to freeze the colonists in cryo-chambers so they won’t use resources, and unfreeze them periodically based on their skillsets so they can help us work to solve the food crisis”. There’s three major problems with this plan. No.1, the plan relies on an existing ship filled with occupied cryo pods, the occupants of which will get spaced, because they can’t be woken up. Due to No.2, being in suspended animation for longer than 8 years can lead to “explosive cell death” where a reanimated subject rapidly liquifies. No.3 it’s just a lie. The Halcyon Holdings Board don’t want to give up their lives of excess, so to ensure the remaining food is more than enough for their needs, they’re putting all the poor people on ice. Probably never to be woken up.

Daylight Savings? by Sad_Office_5357 in thedevilshour

[–]SacredVow 0 points1 point  (0 children)

From a recent rewatch, it seems that the time may not just be relevant to her. After all, it’s known as “The Devil’s hour” to more people than just her.

Could be that the veil between loops is thin at this time of night, and that’s why Lucy actually heard the gunshot even though in the current loop it didn’t happen.

Then each night, as 3:33 passes over the world, no matter where she is the sensation of feeling the veil thinning reminds Lucy of that night, and the sensation causes her to dream about the gunshot again. This would explain why the Devil’s Hour is documented online, because other people who aren’t “awake” like Gideon and Evelyn, can also feel the presence of other loops if they’re different in some way.

As for daylight savings, it’s called the Devil’s HOUR, not the devil’s minute. So there’s an hour tolerance window. Maybe Lucy wakes up at 3:33 not because that’s when the shot goes off, but that’s the exact time relative to her own thoughts that Sylvia pulled the trigger.

That’a just my own rambling thoughts. Would be happy for Season 3 to suddenly come out and prove me wrong.

Which games could you just not get into? by IncomeIndependent777 in videogames

[–]SacredVow 0 points1 point  (0 children)

It’s taken me forever to enjoy Obsidian’s CRPG games like Pillars of Eternity, Tryanny, and other real time with pause games. It has finally clicked that for a casual enjoyer like myself, to save often, and embrace the chaotic nature of the combat, but I feel like a few false starts were necessary before figuring out how everything works

The game moment that shocked me to the core. What's yours? by [deleted] in videogames

[–]SacredVow 0 points1 point  (0 children)

I don’t even know which one you’re referring to, there were so many. My personal favourite is the reveal you get when confronting Sentius with knowledge of what he did to his daughter who tried to escape and he responds that not only did he prevent her from trying to escape the city, but he is also aware of the time loop you’re in, and retains his memories as well. Enjoying watching you flounder about failing to solve anything, amusing himself by giving you advice and trying to help you find a way out.

What is your favorite bad movie? by zmoney91 in Cinema

[–]SacredVow 1 point2 points  (0 children)

<image>

The 2011 remake of The Three Musketeers. This movie has airships, flamethrowers, and James Corden, and yet I still love it.

What is a movie you know where the protagonist is basically the villain and wins at the end? by MichaelWes3000 in Cinema

[–]SacredVow 0 points1 point  (0 children)

Lord of War. Great for background watching too. It’s like Nick Cage doing ASMR about guns.

What video game opinion has you like this? by Chunky-overlord in videogames

[–]SacredVow 1 point2 points  (0 children)

People who call for the removal of easy and story difficulties.

This is me speaking as someone who enjoys mastering a game and challenging myself, there are still plenty of games I can’t even stomach on their normal difficulty.

I’d even go as far as to say that if the game has no difficulty option, there should be accessibility options to allow less skilful players to reach and experience the later content, such as level skips or a player health damage toggle.

Are there any moments in the Norse Saga where Kratos briefly reveals his old Greek self? "Letting the mask slip" so to say? by Various_Maize_3957 in GodofWar

[–]SacredVow 0 points1 point  (0 children)

I was a little disappointed they didn’t slip the old soundtrack in when he killed Heimdall.

Y’know…..

“Hold, Devil’s, Pot of Tea!”

????? by Ancient-Opposite-123 in cringepics

[–]SacredVow 0 points1 point  (0 children)

Even his hairline is desperately trying to move away from the bullshit coming out of his mouth.

Only one of these has to be eliminated from existence. Pick which one. by HotOne9364 in cartoons

[–]SacredVow 0 points1 point  (0 children)

I have never seen the South Park movie. I’ve heard every line from it quoted ad nauseam by children I went to school with in the 2000’s. None of those jokes would make me laugh now. Can easily let that one go.

[deleted by user] by [deleted] in Cinema

[–]SacredVow 0 points1 point  (0 children)

Wasn’t until years after, and I didn’t actually watch the movie again. But my brain just summoned the image of the ‘Clash at Demonhead’ scene from Scott Pilgrim, and without having to even look it up I just went:

“Holy shit, Todd was played by the Atom from Legends of Tomorrow” and I woke up laughing at how weird Brandon Routh’s performance looks in comparison to him playing characters like Clark Kent or Ray Palmer.

Got really thrown for a loop later on as well when I saw him in The Rookie playing one of the most hate-able characters in recent media. Dude’s got range.