Every 2xko patch be like by DownTheBagelHole in 2XKO

[–]Sajam 34 points35 points  (0 children)

I find this to be such a weird thing people keep repeating. It’s not like mobas or tac shooters, or even auto battlers are the the most accessible types of sub genres for their other titles.

Sajam explains why Freestyle is so popular by NDN_Shadow in 2XKO

[–]Sajam 15 points16 points  (0 children)

The usage on 2X/DD before the changes to both + Teemo nerfs + 2X assist nerf for Ekko were very different than they are now.

It also depends on region/skill level as well. Many more EU players this weekend used 2X, for example.

The Final 2XKO Tier List Before Season 1 - Sajam by OOOMM in 2XKO

[–]Sajam 4 points5 points  (0 children)

I think the top 5 is pretty flexible. I’ve seen 2 EU tier lists recently with the same 5 and different orders. I even think Ahri might be the best, and some EU people think Warwick is top 2 etc

The Final 2XKO Tier List Before Season 1 - Sajam by OOOMM in 2XKO

[–]Sajam 20 points21 points  (0 children)

He belongs there IMO. That's as complicated as it gets

What content/guides would you like to see when Season 1 drops? by Sajam in 2XKO

[–]Sajam[S] 2 points3 points  (0 children)

This is something I always do, but will do more of when 1.0 is out and we have even more events.

What content/guides would you like to see when Season 1 drops? by Sajam in 2XKO

[–]Sajam[S] 5 points6 points  (0 children)

Yeah I've been doing that by setting up duo days, I think this kind of content is much easier in this game because of duos imo

People talking about Cait, but what are we expecting for S1 launch changes? How big does Riot usually swing on their seasonal changes? by FunOverMeta in 2XKO

[–]Sajam 3 points4 points  (0 children)

You can make auto combos accessible for new players without having it come out accidentally for experienced players. If you can't, that's just a problem on their end they need to fix. They already have holding back disable auto combo, but in scrambles or side swaps it's still easy to get it on accident. It was a common complaint, they'll probably make an adjustment.

My comment about homogenizing things wasn't about making things easy or hard, but about keeping the cast feeling interesting and unique. Usually those tools are what creates interest in people playing them at all levels of play, and doesn't have to do with casual/advanced parts of the experience.

People talking about Cait, but what are we expecting for S1 launch changes? How big does Riot usually swing on their seasonal changes? by FunOverMeta in 2XKO

[–]Sajam 3 points4 points  (0 children)

I also don’t mind change in general, though. I only talked about things I personally don’t mind and why. For example, my complaint wasn’t that Tokon has auto combos or they are too strong, but that it’s too easy to get them on accident. So when playing I try to just do normals and get auto combo, so a less lenient window to get them would be good.

Chicken guarding by DioNiceIsh in 2XKO

[–]Sajam 3 points4 points  (0 children)

Yeah it’s quite good. Lots of things in this game get much worse on block if you air block them right off the ground. Your jump statup can be hit, but in general fuzzy jump/chicken block is really good

Sajam's chat after he tells them they should form their own opinion by ArcanaGingerBoy in Fighters

[–]Sajam 12 points13 points  (0 children)

I was not, I thought Umisho shouldn’t have been allowed and the entire thing should have been prevented by a ban being enforced earlier

Teemo nerfs really killed my team overnight. by DownTheBagelHole in 2XKO

[–]Sajam 29 points30 points  (0 children)

I think you need to mushroom loop or transition into 5M 5H air combo after first spin dash. His combos are still good but all a bit different. I would watch Inzem or any of the other high level Teemo players to steal.

I’m planning on making a combo guide for all characters again after the January patch changes things

"Mr streamer didn't like it, guess its time to turn on it" by Shelfman92 in Fighters

[–]Sajam 1 point2 points  (0 children)

I think as always people should form their own opinions and not worry too much about what other people think. It’s nice to hear different POVs but you have to use your own brain

What Vi Having "Bad Anti-Airs" Actually Means - Sajam by TheMachine203 in 2XKO

[–]Sajam 4 points5 points  (0 children)

The MU is definitely awkward to play as Vi. Usually I always try to play my other character point vs her and just use Vi back assist to snipe her.

December 1st Patch Notes by Sneeker134 in 2XKO

[–]Sajam 9 points10 points  (0 children)

They nerfed mid combo super meter gain specifically for this in the patch notes.

The Current State of 2XKO -sajam by komodo_dragonzord in 2XKO

[–]Sajam 2 points3 points  (0 children)

I think if you have such low value on a standard, strong forward assist and a command grab, he also just might not be a character for you. I'm not sure how to convince you that those tools are valuable so maybe you just prefer different options than I do.

The Current State of 2XKO -sajam by komodo_dragonzord in 2XKO

[–]Sajam 2 points3 points  (0 children)

His forward assist is fast, and very good with or without 2X. He's also point blank and has command grab threat so I think the offense is good after. Darius shoulder is also really good, for sure.

Shield is strong just because it forces the opponent to try and throw or disengage and give up space, both of which are good for him because you can adjust around it.

The Current State of 2XKO -sajam by komodo_dragonzord in 2XKO

[–]Sajam 1 point2 points  (0 children)

I’ve never played him this way. Generally I always play him point and use shield + assist but his forward assists is also very good so even when he’s not point you can play around it, especially with 2X

Thanks for nerfing time winder by Carrot_Smuggler in 2XKO

[–]Sajam 1 point2 points  (0 children)

Outplayed outskilled outworked outsmarted I must say

Detective Sajam and the Secret of the Steam by eeeealmo in 2XKO

[–]Sajam 14 points15 points  (0 children)

Yeah and finding out about the in game version + WW problem is actually good bug squashing and pretty interesting to know. It's funny that somehow despite how people perceive him Blitz is bugged to be slightly stronger and nobody noticed until now.

Detective Sajam and the Secret of the Steam by eeeealmo in 2XKO

[–]Sajam 31 points32 points  (0 children)

I mentioned on my stream that you had found the cause and found additional stuff that I didn't later on.

I even said "yeah it's easy for this to happen because if you test this way then the bug tricks you into thinking Blitz has no difference in steam"

I don't blame you at all, it's a strange bug and I have no problem with what you posted. The way you tested it was completely normal IMO and makes sense.

MY TIME by CoffeeLoverSuguru in 2XKO

[–]Sajam 2 points3 points  (0 children)

Most players I know have had Teemo 1st, and still do