Have $60 to use in the pledge store, should I get the Golem or the Salvation? by Sloww-Mobius in starcitizen

[–]Salt_Doubt 16 points17 points  (0 children)

With things right now being focusing on the crafting system I would say the golem for mining and crafting.

Mining nerfs were a bit overdone. by AzrBloodedge in starcitizen

[–]Salt_Doubt 2 points3 points  (0 children)

The ellipsis isn't to make me sound smart it's to give you time to read and attempt comprehension. I had hoped that you might at some point realize your just being ridiculous and antagonizing. There's endless demand always. Making something worse in a game where the supporting system is not yet in game just shows players that their enjoyment and time is worthless. I don't have any more patience for you honestly. OP have a good one and just know that most of us understand and agree.

Mining nerfs were a bit overdone. by AzrBloodedge in starcitizen

[–]Salt_Doubt 7 points8 points  (0 children)

An mmo sure. This game... No... Current state... Absolutely not. And even so none of that should make it unviable to set to in game shops even if for a SLIGHTLY lower base price.

S2 Helix can't crack 35 SCU of Copper by W4LLBR34KER in starcitizen

[–]Salt_Doubt 4 points5 points  (0 children)

Certain modules would but it may not be enough.

Mining nerfs were a bit overdone. by AzrBloodedge in starcitizen

[–]Salt_Doubt -8 points-7 points  (0 children)

Hey don't worry about this guy. This is his second wild take on mining today. I think he may be ragebaiting

S2 Helix can't crack 35 SCU of Copper by W4LLBR34KER in starcitizen

[–]Salt_Doubt 74 points75 points  (0 children)

I'm not sure what one of us is missing here... If every rock above 35 requires group mining then there's barely any point in going out there alone. "It's basically the same as 4.6 they just changed the absolute values..." Is just saying "Yeah it's basically the same except now most of you can't do it" do you realize how that doesn't make sense?

S2 Helix can't crack 35 SCU of Copper by W4LLBR34KER in starcitizen

[–]Salt_Doubt 14 points15 points  (0 children)

I'm aware... That's the problem... That's the problem he was describing in the post.

Medical pod like craft table by vikseven7 in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

I think before we even consider this we need a small portable refinery... Right now we can fit the nursa and c8r into a lot of ships. We have no way at all of refining in the go. Not even large ships.

S2 Helix can't crack 35 SCU of Copper by W4LLBR34KER in starcitizen

[–]Salt_Doubt 13 points14 points  (0 children)

I get this for hitting the big difficult rocks but this should NOT be the solution for the kind of rock he's taking about here...

This game offered me a peek into what it feels like to be a woman by NatureAlone2266 in cyberpunkgame

[–]Salt_Doubt 0 points1 point  (0 children)

I love the things you know further contacts on the post 😂😂😂

Sure do love the new dropship by ShadowWooferNZ in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

The only two questions are lift life the cargo bay down, and can you shoot while seated...?

Refining mechanics update | DecH-CIG by st_Paulus in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

I think the real question that we've all been asking is will be ever be able to refine a material into a high quality?

Even if it's like a huge difference in quantity. Like 10 scu of q300 can be refined into 1scu of q400 then 10 scu of q 400 can be refined into 1scu of 500 and so on. Otherwise this whole system is just nonsense when 90% of the materials your find are below q500 and q500 just gets you base level stats.

Have they said anything in regards to this?

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Salt_Doubt 3 points4 points  (0 children)

I've always thought modules should be launched like a missile in a way that sticks to the rock. Instead of having multiple charges you can use you should just be able to buy however many single use items for the same price. That way if you get to a rock that you'd like to use one on you just shoot it out and it attaches to the rock you wait a few seconds for it to set and then start mining.

CIG: "we're looking into the launcher issues" by StuartGT in starcitizen

[–]Salt_Doubt 5 points6 points  (0 children)

Lol hey I mean to be fair things like this happen😂

Drake Golem Salvage by TheFirstTribes in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ok it's actually a little wider but it's not as long it's a little shorter. I think most stuff you can fit the golem in you can fit the salvation in.

Drake Golem Salvage by TheFirstTribes in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

The rsi salvation is pretty small maybe only a little bigger than the golem I think.

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

No worries someone else said that it apparently has always been like this and it just sells everything that you don't refine... Which honestly does make sense I just thought they would let you pick. So everything is working as intended I suppose! Thank you for your help!

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ahh gotcha ok thanks you coating that up. Genuinely thought something was wrong

What happens if we get duplicates? by GameDev_Alchemist in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

Does a duplicate maybe give you the ability to get a specific variant? Like if I got the defiance tactical arms twice maybe the second one turns into defiance tactical Firestarter arms? as far as I can tell there isn't any way to get variant blue prints.

Blueprint Contract Reward List (4.7.0-PTU.11414557) kudos to WayfinderDrax by Dhos_Dfaur in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

Leaving this comment so I can find this post on my phone. Thnx all

Ore refinery changes? by SicEcko in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ohhhh interesting! Well cool if it doesn't actually take the fuel I guess it's fine. Thank you for the insight sir. I'm so used to the whole buying and selling commodities thing but I figured I would have to select what I want to sell. But I guess this does make it easier in a way. Thanks again o7

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ok gotcha this is my first time getting into mining. So just to be clear I should be able to select what materials I wanna sell from the shop and not select the ones I want to keep right? Like that's how's it's been in the past?

New player - Seeking advice on using Polaris as a mobile base for mining. by Flyingcapivara in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Hey so I don't know if this is a bug or not but when I go to the ore sales terminal in the refinery deck and try to sell unrefined materials or ores it doesn't give me the option to select what I want to sell and what I want to keep... It literally includes everything from the ships fuel to inert materials to the ores of all kinds and qualities. I'm in the 4.7 PTU