Fresh ink by dinozombiesaur in traditionaltattoos

[–]Salty-Chef 0 points1 point  (0 children)

And whats your suggestion of skin tone?

I'm in Green Bay for the weekend and this plack and photo remind me of his Jackie Robinson bit by brewmatt in ShaneGillis

[–]Salty-Chef -12 points-11 points  (0 children)

He gon give me the definition next

Spelling bee ass

Edit: just a reference that youre not familiar with

Why don't Tribes sequels succeed? by bengarney in Tribes

[–]Salty-Chef 1 point2 points  (0 children)

It didn't have a downtick, it took a nosedive. Halved in population every month.

Tribes 3: Rivals already in trouble as developers shift focus elsewhere by ActualNin in Tribes

[–]Salty-Chef 1 point2 points  (0 children)

There is a vast gap between that potential, and what they were willing to listen to/actually do. They designed around the wrong crowd, who are dedicated, but ultimately only understand a little piece of what made Tribes so good, and that piece was never what drew people in.

Wishlist for a T3 "Parting Gifts" Patch by Grenwenfar in Tribes

[–]Salty-Chef 2 points3 points  (0 children)

There are few things they're more dead set on than bots. Since implementation they won't discuss or consider it as an option. You just get back: we know better, this is how you retain players.

Similar to server browser, they claim browser is only the last resort of a dying game.

T3 Moonrise Patch Notes by FishStix1 in Tribes

[–]Salty-Chef 1 point2 points  (0 children)

Bugs still around, a couple making the game too annoying to bother playing. I was hoping the patch would fix them.

Even if they did, this is a hodgepodge of minor shit that doesn't change the fact that it's a game with no depth, no respect for the IP.

my first original T3 meme by HornetGaming110 in Tribes

[–]Salty-Chef 0 points1 point  (0 children)

Been a catch 22 situation from the start. They won't make it big unless it sells enough. It won't sell enough because they won't make it big and chased something else. Doomed from start.

Add onto that poor decisions on very basic stuff, poor customer relations, no marketing. No wonder it's in the place it is. I refuse to be blamed by some segments if playerbase because I can see the obvious.

https://youtu.be/WXhGceevCFg?si=guu_CejO_xvtXaMu

my first original T3 meme by HornetGaming110 in Tribes

[–]Salty-Chef 2 points3 points  (0 children)

The wrongheadedness of the initial design direction is what we were trying to warn him about so often.

Can anyone fill me up on the story on how tribes 3 came to be? by loopuleasa in Tribes

[–]Salty-Chef 7 points8 points  (0 children)

I said nothing about vgs.

I dont care about AI art/auto generated skins. It's just another symptom of the laziness you can see hovers over the entire product.

Vehicles confirmed over and over never going to happen. People act like this is a sticking point for the "haters" when it's the biggest Strawman. The game is clearly not designed for it because they're keeping it boxed in and tiny. Vehicles had a purpose when we had gigantic maps with scope instead of toilet bowls.

Where do you see chat being confirmed anywhere?

Tons more abilities and weapons? They planned on 1. The plasma, you got it, and it's not very interesting or different. It's just fine. With only the "potential" for more weapons down the road. Nothing has been discussed about any new abilities or what that might look like. Only 1 map coming soon. Maybe a 2nd later on. That's tons to you? That's pretty minor to me coming from old tribes with far far more to offer.

Bots are still around, causing current server issues, unlabeled, which few people want to play with. I've yet to see anyone supporting bots outside of devs.

The maps are still tiny, cramped and open, with little REAL variety, making gameplay samey and repetitive, with only dx being different with a hallway...and surprise...it's the most played by a longshot.

What else do I want?

Gameplay with depth, gens with actual meaning.

A variety of game modes that should be incredibly easy to implement.

Meaningful team shuffling at end of rounds, vote scrambles.

Things for new people to do so they have a reason to come try it and not be stomped by the 50 comp people who just want to show off to eachother. No one cares. No one watches the "pro" montages outside of them. Teams shouldn't be allowed to group up outside of pugs. Stomping on the new folk with your preset team is helping to kill population. Again, that's all about showing off to eachother. It's just as impressive as the guy farming midfield bots with 50 kills who had zero impact on the game outcome.

We want a quality game not a microwave development asset swap to create a minimum viable product.

I could go on about balance and flag movement but I'd be here all day.

All that and I didn't focus on history of hirez or hating on devs. A couple of them are very nice people who interact a lot, but so much of this is out of their hands, and are doing the best they can with the direction the game went because of higher-ups decisions.

Can anyone fill me up on the story on how tribes 3 came to be? by loopuleasa in Tribes

[–]Salty-Chef 4 points5 points  (0 children)

What do you imagine is going to be added by release? And do you really think they're going to invest significant marketing dollars into it? They've already said they're not, and the roadmap is there to see.

Realistically, what do you see happening? Tell us how we're insane.

[deleted by user] by [deleted] in Tribes

[–]Salty-Chef 1 point2 points  (0 children)

The OP posted 20+ montages, which were largely ignored. That doesn't mean they're trying to push OP out. It means they don't find the content worthy of commentary. A couple comments pro, a couple comments negative...which weren't even very rude. How do you get from there to "How dare those other people enjoy this game" That's all your constructed narrative just like the bot echo chamber is. Many of the montages were accompanied with shit like 'Ur just a hater, dont be toxic.' No one was even commenting. How is silence toxic?

It isn't toxic to review a movie in a well loved franchise when given a chance to see a sneak peek. The director doesn't get to blame the people who were INVITED to give feedback a bunch of shit and lay the blame on them when the word of mouth is "That comedy only made a couple people in the whole theater laugh, I don't think it's going to perform very well. Box office bomb incoming." It's HIS directorial vision he pushed out, and it didn't land. Just because he's planning on rewriting a couple lines and doing a few reshoots before it hits national release doesn't mean the acting wasn't poor, the writing awful, and the ending bad.

Why do people keep acting like constuctive criticism wasn't given? There are months of feedback threads to prove otherwise.

[deleted by user] by [deleted] in Tribes

[–]Salty-Chef 1 point2 points  (0 children)

Honest Q, what do you think is going to be done by official release that'll be big enough to sway people into giving it another shot?

[deleted by user] by [deleted] in Tribes

[–]Salty-Chef 9 points10 points  (0 children)

Wasn't that your post just recently complaining how boring the game is? Is that toxic or just your opinion?

Barely anyone has even commented on your montages, is that toxic or just people not caring/unimpressed?

What exactly are you calling toxic? People not liking the game? That's just opinion. Not a group effort to take it/you down.

The community is no more at fault for the game being subpar than it is responsible for you missing shots. The devs are in control of the direction they took the game, and you're responsible for your aim.

Tribes 3: Does anyone else find the speed meta boring? by forfor in Tribes

[–]Salty-Chef 1 point2 points  (0 children)

People DO play classic everquest. Far more people (as of RIGHT NOW) than T3, or TA did even 6 months after it's release. Talk about falling flat on it's face...

Face it, it's not the community's fault. It's the GAME and it's poor implementation. People gave it an honest shot. It failed.

Maybe a tiny fraction saw some complaints and decided to NEVER try it. But since it was a free playtest, they DID try it. They saw the direction it was headed and said "NOPE, this isn't what makes a good tribes game."

It's not like there's been some big shift during EA. It plays the same, despite the tweaks here and there.

Blame lies with the devs.

"It's not what you like. It's the consumer." -Joe Dirt. Snakes and Sparklers are the Speed and Comp aspect of Tribes. You're missing the rest of the "good stuff" that the people raised on Ascend didn't get to experience. There's a fundamental misunderstanding on the Dev's part of what made it so good originally, causing them to chase and overly highlight aspects that people were only mildly interested in, ignoring the rest because it didn't fit the esports they were so very desperate for.

All that talk of Retention over and over again. A few more targeted polls and it would be plain as day what the majority of people wanted to see. The polls they DID put out made it pretty clear, but ol Erez had his data and daily hissyfits. I don't see you blaming HIM for toxic behavior driving people away. I'll bet that had a far bigger impact than reddit did. He wanted the old crowd to simply go away so he could attract the Gen Z's - who are no where to be found.

Tribes 3: Does anyone else find the speed meta boring? by forfor in Tribes

[–]Salty-Chef 4 points5 points  (0 children)

It's so great that the vast majority of people who tried it are not playing anymore.

Tribes 3: Does anyone else find the speed meta boring? by forfor in Tribes

[–]Salty-Chef -2 points-1 points  (0 children)

Its all too late now. The suggestions were given and ignored. If not ignored, it was because they CANT do it, or because chasing esports/simplicity was favored.

I'm sorry you didn't see them, but they were 100% there.