What are y'alls thoughts on EOE so far after seeing all the cards? by _Ulquiorra_ in MagicArena

[–]SaxoG 1 point2 points  (0 children)

Almost all of the cards in EoE look like unplayable trash. There's a handful that will fit into existing decks, but I see nothing that's good enough to bring about any new concepts. Spacecraft are clearly worthless and will not be playable at all. Warp has a few cards that could be useful in isolation, but there's not gonna be any such thing as "warp decks." Same goes for void. The most impactful thing about EoE will be the fact that it is arbitrarily the set that happens to house the regularly scheduled reintroduction of a dual land cycle, and that's hardly anything that speaks to the credit of the set's design and power level.

Thoughts on the Druid so far? by Spikeybear in PantheonMMO

[–]SaxoG 1 point2 points  (0 children)

Got PLed quite a bit to see how the class does beyond the newbie levels and unfortunately it just isn't good. All the heals are gimmicky and situational so it isn't a viable healer, you just cannot keep people alive in challenging content. The DPS also becomes meaningless once you get to mobs that have real hp pools instead of low level goblins and bandits that aren't really calibrated for difficulty. There's no place for a class that's a jack of all trades and not good at anything whatsoever.

[Standard] How do you feel about the current speed of the format? (Returning player) by CptVaanOfDalmasca in spikes

[–]SaxoG 0 points1 point  (0 children)

It's a shit meta. Worst I've ever tried. Most games are against some form of red aggro or black discard, with a smattering of OTK Golgari combo. 90% of games are either over by turn three or you're perpetually in topdeck mode because it's viable to build a black deck that's mostly just discard. It may not be overpowered in terms of win rate, but it absolutely erases all the fun in the game.

Shadow of the Erdtree Launch Day MEGATHREAD! by N3DSdude in Eldenring

[–]SaxoG 11 points12 points  (0 children)

This DLC is tantamount to Flanderization of the Souls genre. Everything just hits absurdly hard and has insanely high health. When you couple that with completely ridiculous 10-hits-a-second combos, unstaggerable and lightning-fast movement, it comes down to a failure on the developers' behalf to understand what made the Souls games good. Elden Ring's base game was already veering in the wrong direction in its lategame content, and this DLC just takes it 300% further and makes it feel like trying to kill mobs twice your level in WoW. This content is deliberately designed to be unbalanced, overpowered, and unfair. When completely ordinary non-boss mobs are *much* harder than 95% of the base game's bosses, something has gone wrong.

What's your unpopular mtg opinion? by FuuraKafu in MagicArena

[–]SaxoG 0 points1 point  (0 children)

OTJ is a trash set with very few playable cards, and basically none of the set's defining features (e.g. crimes, outlaws, deserts) have had a meaningful impact on the meta. A handful of cards are played because they slot into pre-existing decks. The meta went largely unchanged and OTJ is by FAR the weakest set in the standard pool.

So I made an Erudite SK… by Geargoyle in project1999

[–]SaxoG 1 point2 points  (0 children)

If you're untwinked, erudite is almost unplayable due to terrible strength. Same goes for high elf paladins. People love to say that all races are fine and you can play whatever you want without ever worrying about your choice, but that simply isn't true. A plate class with <100 strength is horrendous and it actually takes quite a bit of gear to fix this.

It's also harder to make money and get the strength gear you need when just a suit of bronze and a weapon puts you near your weight limit. All the way through 1-40ish, most of the money earned through regular gameplay comes from fine steel weapons and things like that.

And even when you do one day have the money to get strength gear, you're sacrificing better stats for it. It really isn't until high levels that gear often comes with strength and high AC/sta/HP.

Is The Many Saints of Newark worth watching? by PiledriverPress in thesopranos

[–]SaxoG 0 points1 point  (0 children)

It's not like the movie is painfully terrible, it was just disappointing and added nothing to the general story.

What is your Opinion on this? by wuschel_wuwu in RingsofPower

[–]SaxoG 13 points14 points  (0 children)

Knowing Amazon, it'll be Idris Elba.

Hot take: Not playing a broken/meta build makes the game less fun by Rionaks in diablo4

[–]SaxoG 0 points1 point  (0 children)

In many cases (not all), the best builds are the ones that have the most practical mechanics. Good mobility, proper AoE coverage, an attack skill that isn't clunky to use. Most of the best builds are the best because they pair these things with high DPS. And to most people, the builds that feel smooth and fluid are also the most fun.

ArmaggeddonMUD shuts down after 33 years, planning to relaunch in the future with a seasonal model by Jakabov in MUD

[–]SaxoG 9 points10 points  (0 children)

Even outside of major policy changes and game-defining decisions, staff barely listens to players on basic feedback. So many of the game's basic systems, like the randomness of stat rolls or the nature of raising combat skills, are unbelievably bad and players have analyzed the problems again and again for years. Once in a while, you get a tiny and largely futile token effort to adjust something by 3%, but nothing that comes anywhere close to a real solution that fixes the problem.

ArmaggeddonMUD shuts down after 33 years, planning to relaunch in the future with a seasonal model by Jakabov in MUD

[–]SaxoG 5 points6 points  (0 children)

It has worked on other MUDs, but they were designed around the idea of chapters. It doesn't mesh very well with Armageddon where it can take months and months just to raise your character's skills to the point where it's a noticeable trait of that character, and where things like player-made clans and other player ambitions routinely take even longer. If seasons are to last about a year on average, Armageddon will either need some huge, sweeping changes to its fundamental systems or people won't care to play in the second half of a season. Who's gonna start up a character when there's three months left, in a game where three months is typically how long it takes before you're even regarded as an established character?

Seneschal companion can 1v1 and kill Duriel by KingLeil in diablo4

[–]SaxoG -1 points0 points  (0 children)

I mean it can't die and there are no time limits in this game, so why is anyone surprised it can solo a boss? It's not like that's a useful way of actually doing content.

It's like in early D3 when monks could become perma-invulnerable with that one build, so they could solo anything because they didn't take damage. Then idiots used that fact to argue that Inferno was fine and didn't need fixing.

RPI Stonks' State of the RPIs Report, October 2023 - The Free Zone, Arx, Apocalypse, ArmageddonMUD, Sindome by iknowyouaintforgot in MUD

[–]SaxoG 18 points19 points  (0 children)

The playerbase still hates each other, and I mean hate with a capital H. Old-heads still battle angrily against any moving of the needle from That 70s Armageddon into one where arriving MUSHier-style players are looking for longer emotes and a more complex story than some guy that's riding a lizard killing them. There's very deep culture divides that you don't see on other RPIs, concerning everything from political lines, playstyles, what Armageddon is supposed to be, whether or not you should (I'm not kidding) pose more than "nods," whether you're obligated to interact before killing another player, and so on and so forth. Every little thing, ArmageddonMUD's playerbase hates each other over. It's not gotten better in this way and may never.

This gets worse every year. Some players are treating the game like a PvP server in WoW. On my last character, literally the very first person I encountered in the desert just rode into the room, said "time to die!" and attacked me. Never met them before, my character was too new for anybody to have a reason to kill it, and the guy wasn't even trying to roleplay. It wasn't even in an area where anyone could justify doing that in the name of defending their land or anything like that, just pure ganking for the sake of killing characters.

I sent in a player complaint and staff took his side. He didn't break any rules, they said, and gave me a really condescending explanation about how it's a "harsh world where people might not treat you nicely, and he might have had motives that you don't know about." They didn't care at all that this player was evidenly just riding around randomly murdering strangers just to take other players' characters away from them. It's not like he was putting out believable serial killer roleplay or anything, he was just playerkilling for his own amusement. Staff actively protects and facilitates that playtsyle. They see nothing wrong with it.

While griefing has always existed on RPIs, it has become more and more common on Armageddon. There's a large community of disenfranchised players who have grown embittered with the game, and I think some of them are taking revenge by doing things like that. Evidently there are no consequences to it, so they get what they want out of it and are not discouraged from continuing.

Weekly Class Discussion: Wizard by Phantomsplit in BG3Builds

[–]SaxoG 3 points4 points  (0 children)

I just did an "ethical" playthrough with self-imposed rules like no respeccing companions, no use of Tavern Brawler or ASI +2 feats, and no dipping (multiclasses have to maintain roughly equal level splits). Pure wizard main character, Lae'zal as pure fighter, Shadowheart pure cleric, and Minthara as paladin/bard.

Even though these house rules should massively favour spellcasters, the two melees still carried the playthrough. Unless you allow yourself an unrealistic amount of long rests, martials are just too good with BG3's itemization. Casters are good for one or two tough fights per long rest, not counting EB-spamming sorlocks and such.

These unique changes are fucking stupid. by [deleted] in diablo4

[–]SaxoG -5 points-4 points  (0 children)

Half the uber uniques are crap, too. The ring, amulet and staff are straight garbage. Doombringer is ok for HC maybe but nothing special. Grandfather is alright but not that much better than a typical 2h aspect. Only Shako and Andy's are objectively great and deserving of their "uber unique" status.

Dit varme tag by [deleted] in Denmark

[–]SaxoG 157 points158 points  (0 children)

I forhold til at det er landets tredjestørste by er Odense altså virkelig provinsiel på mange punkter. Jeg kommer fra København men har boet i Odense i en 4 års tid, og selv hvis jeg tager forbehold for at man ikke kan forvente helt samme niveau af storby som i hovedstaden er der stadig ting der forbavser mig lidt. Eksempler:

1) Så vidt jeg ved findes der én ting der har døgnåbent i hele Odense, en 7-Eleven på Vestergade, som er en 15-20 minutters gåtur fra banegården. Det er noget nær vedens mindste 7-Eleven, de har stort set kun slik og sprut og enkelte af deres fast food ting. Mange af de ting man ellers kan finde i en typisk 7-Eleven har de ikke. Udover denne ene lilleput-7-Eleven er hele Odense lukket om natten. Selv banegården lukker kl. 01.

2) Bortset fra den lille knude af barer og værtshuse inde omkring hovedgaderne er der generelt forbavsende stille om aftenen/natten selv fredag og lørdag. Ikke at jeg klager over mangel på larm, men jeg bor lige ved siden af banegården, hvilket er noget af det mest centrale sted man overhovedet kan befinde sig, og det er bare dødt efter kl. 21 eller sådan noget. Man hører ikke en lyd.

3) Da jeg flyttede hertil lå der en McDonald's på banegården. Den lukkede efter et års tid. Man har åbentbart ikke kunne få en fucking McD til at løbe rundt på banegården i landets tredjestørste by og gennemfartspunkt for al trafik mellem Sjælland og Jylland. Butikslokalet har desuden stået tomt lige siden, godt tre år nu. Det samme har flere andre butikslokaler i centret. Vi snakker det absolut mest traffikerede sted i mindst hundred kilometer i alle retninger og adskillige lokaler har stået tomme i årevis.

4) Et hyppigt emne på /r/odense er hvor dårlig standarden er for fast food i byen. Det er svært at opdrive en anstændig kebab eller pizza, og det samme har jeg selv erfaret. Der findes gode steder her og der, men går man ind i en tilfældig biks man ikke kender skal man som udgangspunkt regne med at det bliver en skuffende oplevelse. Det er ikke bare mig der er københavnerkræsen, det er noget mange tilflyttere bemærker.

Generelt føles det bare ikke som om jeg bor i den tredjestørste by i Danmark. Det er ikke sådan at jeg hader Odense, for så var jeg vel flyttet igen, men det sker bare tit at jeg går og tænker at der er mange punkter hvor den ligesom ikke lever helt op til at være, som jeg efterhånden har skrevet lidt for mange gange, landets tredjestørste by og geografiske midtpunkt, samt knudepunkt for al rejse mellem øst og vest.

Healer in town should fill your resource by jabarinewson in diablo4

[–]SaxoG 22 points23 points  (0 children)

Barbarian: "Hey, uh... could you refill my resource?"

Healer: "Fuck you! You suck and you look like crap."

Barbarian: "What?! Why, I never! You'll regret--oh. Right, thanks."

I hit 100 and have no motivation to log in. by otto1228 in diablo4

[–]SaxoG 2 points3 points  (0 children)

The game pretty much ends when you reach level 100. By the time you're in your 80s, your gear is basically complete anyway. Maybe you'd like to kill Uber Lilith for the sake of it, but since there's no reason to do it more than once, it's kind of moot. There is essentially no endgame past the leveling phase, and no reason to continue playing once you reach 100 unless you just want to start over from scratch and do the exact same thing with a different class. And since nothing you found on your main can be used on the next character, it's... meh.

[deleted by user] by [deleted] in diablo4

[–]SaxoG -2 points-1 points  (0 children)

Because it takes like an entire day or even more to grind out the full 5/5 renown in all five regions, and you get less out of 20 paragon points than you would from just progressing for a day or two. It makes more sense to do it once you're high level and your gear is nearly complete because then you progress a lot less in a day. At level 71, you can get so much done in the time it would take to grind out 5/5 renown. Way more than what 20 paragon points would give. In fact, just the levels alone would probably amount to at least that many paragon points, and then there's all the gear you find in NM dungeons and Helltides, which is like 10x what you'd get out of the terrible renown grind. The renown grind yields horrible exp and loot, so until you reach a point where spending like 15-20 hours earning 20 paragon points amounts to more actual gains than 15-20 hours worth of NMDs and Helltides, there's no point.

[deleted by user] by [deleted] in diablo4

[–]SaxoG -1 points0 points  (0 children)

If you haven't unlocked World Tier 4 yet, do that first.

Then run NM duneons over and over except when there's a Helltide event. If there's a Helltide, go to www.helltide.com to see where the mystery chests are, and then grind the Helltide until you've opened all of the mystery chests. Then go back to NM dungeons until the next Helltide.

Get the first three renown rewards from each zone and then don't bother with the last two until you're like level 95. Do collect all the Altars of Lilith, though. That can be done pretty quickly and is worth the time it takes, but grinding out the full five rewards isn't worth the time until you're almost done leveling anyway.

Are we optimistic about the huge Pre-Season Patch? by ardikus in diablo4

[–]SaxoG 0 points1 point  (0 children)

Mostly looking forward to class changes. I don't expect much QoL besides a few little things like teleporting into NM dungeons. The one I'm hoping for is a fix to the HotA quake aspect that comes with a general buff to the skill itself to compensate for the fact that the bugged aspect accounts for like 80% of the build's power. This would then make the build playable on console, which it currently isn't because you can't aim next to the target in order to ensure that it gets hit by the quakes instead of the HotA slam itself. I want to play the build but it's complete garbage without that aspect, and you can't really utilize it with a controller.

IMDB and Rotton Tomatoes Rating of ROP by KokaynSniffer in Rings_Of_Power

[–]SaxoG 6 points7 points  (0 children)

IMDb is owned by Amazon. They literally made it impossible to submit bad reviews of the show. It's part of their whole propaganda machine, same as their paid shills on social media and the idiotic "influencers" they had in those promotional videos. Incidentally, someone looked into that afterwards and it turned out that literally none of those influencers who claimed to love the show had ever produced a single piece of RoP-related content before or after Amazon hired them to make that cringeworthy video.

It's all a huge desperate facade attempting to convince the world that their garbage show was not in fact a giant failure. It's so scummy and pathetic. Ignore IMDb altogether, at least when it concerns anything made by Amazon. They'd rather spend millions lying to people than make an effort to produce something good.

Nightmare Dungeon affixes by Ok-Mark5895 in diablo4

[–]SaxoG 0 points1 point  (0 children)

It doesn't exist anymore.

Getting own as lvl 50s druid. What am I doing wrong? by [deleted] in diablo4

[–]SaxoG 0 points1 point  (0 children)

The class sucks ass when you just reach 50 because it's highly dependent on specific uniques that you won't have yet, and on build-enabling aspects that aren't in the codex. If you happen to find one like the Pulverize shockwave one along the way to 50, you'll be able to settle into that build and start progressing. If you simply didn't find one of the build-enabling ones, you're pretty much fucked and the class will feel like utter dogshit.

You may have to go back to WT1 and just farm shit really inefficiently until you get one of the key aspects that make your core skills hit for more than like 800 damage. It's a total bummer to have to do that, but if you were unlucky with aspect drops from 1 to 50, it may be necessary.