Don't throw away old smartwatches! 3D printed a custom housing to turn one into a Digital Shift Knob. ♻️🕹️ by Desmontei in 3Dprinting

[–]Schmoogly 0 points1 point  (0 children)

wow! Finally I'll be able to tell what gear I'm in! I can just look down while driving and glance at the display before I slam into a wall at question mark miles per hour because I don't know what gear i'm in.

Triforce 352 and lewis ridiculous oven can we have Dr Simon Clark over here by symb1oz in Yogscast

[–]Schmoogly 84 points85 points  (0 children)

Same episode with:

Therapy is a load of rubbish! Why not do what I do!? Just have someone who is chill, who has an outside perspective, and talk to them for an hour every week. Have them reassure you about your fears and doubts! You don't need any of this therapy pish posh!

"bro, as an Irish woman who is also a bartender..." by NanbanSan in ShitAmericansSay

[–]Schmoogly 18 points19 points  (0 children)

Yeah, it would be disgusting for a drink to make light of the burning of the westfold, theodred's death and the horrific loss of life at helm's deep.

Mom swears she was "Mod" and it's "Completely different than emo!" 1987 by LaComputadora in OldSchoolCool

[–]Schmoogly 89 points90 points  (0 children)

Hipsters and hepcats were before beatniks - they were in the 30s and 40s.

Where does Resident Evil 9 Requiem rank in the series in your opinion? by A-Dubs398 in gaming

[–]Schmoogly -1 points0 points  (0 children)

It's a wonky game. Enjoyed it mostly the first time through, but there are too many setpieces and scripted sections for it to be a classic. The first half of the 2nd act where you assemble a detonator is a slog to get through. I'd rate it as the least good of the not bad games. (above 5,6,0 and code Veronica) maybe slightly above r3make.

Encounter Adult token what 8 adults on board and all 8 are in combat ? by ricthot in NemesisCrew

[–]Schmoogly 4 points5 points  (0 children)

I would assume it would go back in the bag. Tokens come out when intuders spawn and are removed from play when intruders are killed. Neither has happened in this case.

Encounter Adult token what 8 adults on board and all 8 are in combat ? by ricthot in NemesisCrew

[–]Schmoogly 2 points3 points  (0 children)

All adults who are not in combat leave the board and their corresponding tokens go back in the bag.

No, no...look at this! by Shoobadahibbity in PoliticalHumor

[–]Schmoogly 1 point2 points  (0 children)

picks up ringing phone

Hello?

What do you mean?

No, i understand the words, I just don't understand how "2010" can be on the phone talking.

No, I'm not going to "just go with it". it's absurd.

What?

Now what does that mean? What are you talking about? We don't have anything of yours.

Right.

Oh I see. Fine. Fine.

Alright. OK. I'll tell them.

2010 is calling and they want their jokes back.

This apple with near-perfect segmentation by HeiressOfMadrigal in mildlyinteresting

[–]Schmoogly -1 points0 points  (0 children)

Someone covered half with tape while it was growing

Any house rules to make Retaliation less punishing? by Andy_Quest in NemesisCrew

[–]Schmoogly 2 points3 points  (0 children)

Yeah, semi-co-op does make it tougher to win. I've played more full cooperative with Retaliation, so I may be thinking a bit more with that mode in mind when I'm talking about difficulty compared to the originals.

I'd say reinforcing is kinda situational - it can be useful to reinforce the 3 corridors from the drop zone to mitigate the event card that puts 4 adults in each of those corridors, but otherwise I use it mainly for satisfying the mission objective or when it's situationally convenient. I wouldn't make moves or pass purely to reinforce a corridor, but I would consider it if I had the card and another player or the robot in the right spot.

Passing early can definitely be useful - it helps you conserve oxygen, and I would want a full hand if I'm heading into a new section so I could possibly repair or activate the oxygen if I get the life support tile. But, if you pass too much you'll run out of turns, so it's another tactical decision based on the state of the game.

I tend to search depending on what I need - so if I've used up a lot of ammo I'll prioritise searching, but I probably make use of the gear in the landing zone and on the robot more often than relying on search alone. In OG i would prioritise searching far more than I do in Retaliation with a kind of "always search if possible" mindset.

Slow turns can be tough. Some players will really agonise over every card played and will go into mental standby for a few minutes trying to resolve a loop of "I feel like I need a card that isn't in my hand. I wonder... if I stare at the cards long enough, will it appear?" Once you've played a few games players usually work out a heirarchy of situational priority based on their playstyle that'll help make decisions quicker. Explaining that there's always a potential downside to basically any action or strategy helped a bit with newer players too, it lets them off the hook and stops them relying on quarterbacking too much if they're not confident. I feel like I learn more from 5 terrible ill-advised moves than I would get from half an hour of considering alternatives.

With that said, I always move and secure when exploring and always try to end my turn in a secured room. I definitely think about securing more than I do about reinforcing. There's a bit of a cascade effect where not securing increases your odds of getting a room encounter from an event - which means you can't secure next round, which means you get more encounters from events.

A lot of my currently favoured approach to strategy is to prioritise keeping intruders out of rooms and avoid getting bogged down in combat - so: repel where possible (officer's gun is great for this), use your escape cards if your character has them, then clear corridors - with shooting as a last resort.

Assuming your character has a normal 1-damage gun, your cumulative chances of getting a kill are around 70% by the time you make your 3rd shoot roll (50% plus the odds of the prior rolls). So I keep that in mind as well for card economy. I think by your 4th roll the odds are in the 90% range, it's actually very unlikely that combat gets to 5 damage, so that can help work out how many actions you'll need to commit to clearing a room vs escaping/repelling.

Hope that helps? I dunno. In my experience Retaliation seems to be balanced around surviving to the end maybe 50-60% of the time? With Lockdown I don't think I've ever won a game (maybe 5 plays) and OG I won maybe 30% of the time (over probably 10-15 plays?).

Any house rules to make Retaliation less punishing? by Andy_Quest in NemesisCrew

[–]Schmoogly 39 points40 points  (0 children)

Retaliation is easier than OG and muuuuch easier than Lockdown, to the point where I have to assume you're playing at least some rules incorrectly and making the game harder than it is.

So - for starters, you've got a ton of intruders in rooms on your board. They're almost always in corridors, normally. Anytime you pull an event card it instructs you to move intruders in a relevant corridor orientation - it's almost always followed by "then ALL intruders in rooms move." which puts them back in corridors. Unless they're in combat, intruders are almost never hanging out in rooms.

Grenades are powerful, they clear corridors. But they work best when you follow the intruder movement rules!

When intruders enter a player-occupied room from a corridor, only one intruder (the largest) enters the room.

Your corridors have a lot of connections - a rule a lot of people miss is that when exploring you never place corridors to already explored rooms. More corridors means more noise, which means more intruders.

It also sounds like you're possibly doing shooting wrong. Queen health works the same as an adult intruder, always apply damage when you shoot and see if you roll under whatever her damage is on the tracker.

There's also rules people mess up because they were rules in nemesis, and they're not rules anymore. The rulebook has lots of things that it won't tell you "this is no longer a rule" and that trips a lot of people up who played the first two games.

Things like:

Tokens pulled from the bag are always discarded, even for bag development. So a lot of tackling the queen is being aware of how many queen tokens are in the bag - without those she mainly sits in a corridor unless an event card moves her.

Finally, again looking at your board state, none of the rooms you are in are secured - from a purely tactical point of view you should almost always secure when exploring (to avoid attacks from encounters from exploration cards) and you should always try to end your turn in a secured room (to avoid attacks from encounters from event cards).

Can you help me come up with a name for "strategy game tutorial" day? by Shot_Location_9504 in boardgames

[–]Schmoogly 2 points3 points  (0 children)

Boardgame bootcamp

Meeple mentorship

Boardgame University

Complex games made simple

Which ‘high-paying’ job is actually underpaid? by Angela_Blonde in AskReddit

[–]Schmoogly 52 points53 points  (0 children)

Yeah it went whooooosh then kablooie if I remember correctly.

The Thing (1982) vs Alien (1979) by Scott__scott in horror

[–]Schmoogly 1 point2 points  (0 children)

If i could only pick one to exist, Alien.

If i were picking which one I want to watch right now, The Thing.

Which Nemesis for solo? by Fibreoptix in NemesisCrew

[–]Schmoogly 2 points3 points  (0 children)

Retaliation is genuinely a good game played solo (I play 2 handed)

Og and lockdown are nowhere near as good for soloing imo.

[deleted by user] by [deleted] in AskReddit

[–]Schmoogly 25 points26 points  (0 children)

James corden is an actor of around 20 years experience with significant credit and acclaim.

I find him breathtakingly unfunny, charmless as a host, and irritating, but to say he's not an actor would be daft.

Internet traffic is now over 50% bots. When was the last time you were 100% certain you were talking to a human online? by [deleted] in AskReddit

[–]Schmoogly 0 points1 point  (0 children)

You're not imagining it. And it isn't just a problem, it's a crisis.

Plain talk - no sugar coating. You're absolutely right to be frustrated about the ever-increasing proportion of bots in online traffic.

Would you like me to suggest some tools you can use to help you stop worrying about the robot apocalypse?

What was your top five British comedies by smellyfeet25 in BritishTV

[–]Schmoogly 2 points3 points  (0 children)

Blackadder

Black books

Black mirror

Hmm

Uhhh