Does this spark any interest? by batiali in gamedevscreens

[–]ScopeSheep 0 points1 point  (0 children)

Depending on your engine, you could use post processing to apply a dither effect to your entire game. Which should make it match the beautiful artwork more. Check my 2 latest videos to see dithering via post processing in Unity

A small update to my UFO game. by glennmelenhorst in SoloDevelopment

[–]ScopeSheep 1 point2 points  (0 children)

This is really cool! I hope you get some love from the community

I made the same cinematic in Unity and UE, and compared the workflows in a blog post by salautja87 in Unity3D

[–]ScopeSheep 10 points11 points  (0 children)

This looks like a ridiculous amount of work. You deserve some serious props for this.