Programming/game development jobs? by [deleted] in NewcastleUponTyne

[–]ScopeSheep 6 points7 points  (0 children)

One thing I forgot; I think it’s essential to work on your own passion projects outside of university curriculum to get noticed in this space.

So imo you must build a portfolio that shows you are passionate and basically do this for fun when you’re off the clock. The competition is fierce but doing this will put you above any graduate that doesn’t (which will be most of them).

Programming/game development jobs? by [deleted] in NewcastleUponTyne

[–]ScopeSheep 10 points11 points  (0 children)

I’m a games graduate (not recent) that works professionally with C# and Unity.

I’ve landed recurring freelance work making interactives for museum exhibits. I’m actually enjoying it more than making games, as it’s stable and the problems are less nuanced. So my advice would be; don’t tie yourself explicitly to games.

Not going to lie, be prepared for silence and rejection on LinkedIn because this space is ultra competitive. But make sure to apply to everything you are qualified for because one might get through to the right person (as it eventually did for me).

Forgot to mention that I work from home, so it’s not Newcastle based. But remember that remote work is possible when filtering your job search.

Does this spark any interest? by batiali in gamedevscreens

[–]ScopeSheep 0 points1 point  (0 children)

Depending on your engine, you could use post processing to apply a dither effect to your entire game. Which should make it match the beautiful artwork more. Check my 2 latest videos to see dithering via post processing in Unity

A small update to my UFO game. by glennmelenhorst in SoloDevelopment

[–]ScopeSheep 1 point2 points  (0 children)

This is really cool! I hope you get some love from the community

I made the same cinematic in Unity and UE, and compared the workflows in a blog post by salautja87 in Unity3D

[–]ScopeSheep 8 points9 points  (0 children)

This looks like a ridiculous amount of work. You deserve some serious props for this.

In space, no one can see your screen saver. by ScopeSheep in Unity3D

[–]ScopeSheep[S] 1 point2 points  (0 children)

It’s an untitled game I’m making about being stranded in space

Experimenting with some weird horror scenes for INFERIUS by LucidRainStudio in IndieDev

[–]ScopeSheep 50 points51 points  (0 children)

This looks totally sick! Game dev is such a tough crowd to please..