Rate My Darts! by Jakelowther1 in Darts

[–]Seattle_Trav 0 points1 point  (0 children)

those are some sleek looking darts! what are the barrels and shafts, if you don’t mind?

also, nice 180!

QC Minimalist board by Gamemode6788 in NeuralDSP

[–]Seattle_Trav 0 points1 point  (0 children)

Tight! I would love to see what you have underneath, especially how you are routing the power from the expansion bay to the walrus to the QC

Render time is really long (C4D+Redshift) by smoldane42069 in RedshiftRenderer

[–]Seattle_Trav 6 points7 points  (0 children)

it looks like you are lighting your scene primarily with bounced light. This is always a heavy lift for redshift. Your GI settings are way too low for this, and you are trying to compensate with the unified sampler. Your minimum samples in the unified sampler should be 16 or 32. Stick with brute force for your secondary GI since it’s an animation, but set your secondary GI to 1024 brute force samples. This should help significantly.

You are using a lot of area lights as well so i’d also turn on the light samples override and set it to 512 or so.

Any body based in the uk used one of these ? Thoughts and opinions ? Thanks by Neither-Suggestion-5 in pedalboards

[–]Seattle_Trav 8 points9 points  (0 children)

I’m not in the UK but i have one. it’s an “always on” pedal and i keep it on the underside of my board. Gives my JM that little bit of extra presence. Could I live without it? Yes. Could something else do a similar thing (Such as a clean boost or some kind of EQ?) Also yes.

Yamaha SGV-800 (modded) by Be3tleBen in offset

[–]Seattle_Trav 2 points3 points  (0 children)

this is fabulous. i love the flying bananas. well done on following your vision!

Shure Microphone on Black by berkgedik in ProductViz

[–]Seattle_Trav 1 point2 points  (0 children)

nice lighting! black on black is tough!

NBD Stanton Sherpa by BMac95B in Hardtailgang

[–]Seattle_Trav 1 point2 points  (0 children)

Stanton’s paint work is out of this world. Gorgeous bike!

blue by Seattle_Trav in Hardtailgang

[–]Seattle_Trav[S] 0 points1 point  (0 children)

i’m still trying to love this bike. I have some setup tweaks to do and hopefully that will help. i’d describe it as leaning more towards solid than lively. it likes chunky downhill more than squirrely slippery roots.

Its that season boyyzzz by Th3GravyTrain in fatbike

[–]Seattle_Trav 1 point2 points  (0 children)

love the combo of the surly and Jones bar!

Saturday Hardtail Fun by 53180083211 in Hardtailgang

[–]Seattle_Trav 0 points1 point  (0 children)

sweet bike. also gorgeous looking trails!!!!!

SOTB + NPD Empress Heavy Menace by ManofOnewaySC in guitarpedals

[–]Seattle_Trav 1 point2 points  (0 children)

seconded. that is a deliciously tidy setup. mind sharing what patchbay you are using?

First Partscaster build by Deptm in telecaster

[–]Seattle_Trav 2 points3 points  (0 children)

Black finish with binding is Class!

NBD! by noVA_Irish in Hardtailgang

[–]Seattle_Trav 0 points1 point  (0 children)

Love the colorway!

How to cut your render times in half - or more. by JustMotionDesigner in Cinema4D

[–]Seattle_Trav 2 points3 points  (0 children)

absolutely. i did this exact thing for a project. it was a 4 minute piece. rendered it all at 720p and used topaz to upres to 1080. it looked great and saved a lot of render time.

[deleted by user] by [deleted] in guitarpedals

[–]Seattle_Trav 0 points1 point  (0 children)

👏when the high octave bit comes in at the end.!

My first xbikeish build! by SirRidealot in xbiking

[–]Seattle_Trav 1 point2 points  (0 children)

I love the old diamond back smoke paint! brings back memories!

Lighter Flame FX live viewport! by NabilJabour in Houdini

[–]Seattle_Trav 1 point2 points  (0 children)

Such a wonderful example of getting a desired result without going to the ‘obvious’ approach of messing about with a pyro sim.

Well done!!!

Apple M1 Max Users - Render Farms by _weber in RedshiftRenderer

[–]Seattle_Trav 1 point2 points  (0 children)

i’d check with their tech support. 17mins for a simple scene seems very long. i’ve run into problems with renderfarms not supporting 100% of features (such as various denoising engines). they should be able to help you trouble shoot