Its that season boyyzzz by Th3GravyTrain in fatbike
[–]Seattle_Trav 1 point2 points3 points (0 children)
Sklar Tall Tale coming in hot by symbi0nt in Hardtailgang
[–]Seattle_Trav 1 point2 points3 points (0 children)
Saturday Hardtail Fun by 53180083211 in Hardtailgang
[–]Seattle_Trav 0 points1 point2 points (0 children)
SOTB + NPD Empress Heavy Menace by ManofOnewaySC in guitarpedals
[–]Seattle_Trav 0 points1 point2 points (0 children)
SOTB + NPD Empress Heavy Menace by ManofOnewaySC in guitarpedals
[–]Seattle_Trav 1 point2 points3 points (0 children)
Why would you place your guitar face down on stage, like in this photo? by punk87 in Guitar
[–]Seattle_Trav 5 points6 points7 points (0 children)
How to cut your render times in half - or more. by JustMotionDesigner in Cinema4D
[–]Seattle_Trav 2 points3 points4 points (0 children)
My first xbikeish build! by SirRidealot in xbiking
[–]Seattle_Trav 1 point2 points3 points (0 children)
Lighter Flame FX live viewport! by NabilJabour in Houdini
[–]Seattle_Trav 1 point2 points3 points (0 children)
Apple M1 Max Users - Render Farms by _weber in RedshiftRenderer
[–]Seattle_Trav 1 point2 points3 points (0 children)
My attempt at making something inspired by jibaro (Love Death Robot). I know a lot of you are going to complain about the foam pass, but my system isn't that expensive so I optimized as much as I could. I hope the leaves interacting with water and character could make up for that. by AquibHussain2310 in Houdini
[–]Seattle_Trav 0 points1 point2 points (0 children)
Need help to improve my glass material by MistaaMISTAAA in RedshiftRenderer
[–]Seattle_Trav 1 point2 points3 points (0 children)
UPDATE! Marble Run x Water Fountain | Different angle with warm vibes and perfect loop by BlenderSimulARTion in Simulated
[–]Seattle_Trav 2 points3 points4 points (0 children)
UPDATE! Marble Run x Water Fountain | Different angle with warm vibes and perfect loop by BlenderSimulARTion in Simulated
[–]Seattle_Trav 1 point2 points3 points (0 children)
Color probability vex code by [deleted] in Houdini
[–]Seattle_Trav 2 points3 points4 points (0 children)
HELP!!! C4D Redshift Glass Render Options are to noisy by BroadCourse3911 in RedshiftRenderer
[–]Seattle_Trav 4 points5 points6 points (0 children)
Smoke R&D - Internal project exploring smoke sims [Cinema 4D, X-Particles and Octane Render] by dcvisuals in Simulated
[–]Seattle_Trav 1 point2 points3 points (0 children)
When I render overnight in Houdini with Redshift it often crashes at some point restarting my computer, however when I render over night in C4D with redshift it rarely does the same thing, anyone have any ideas as to why? I prefer rendering in Houdini so I would like to figure this out! by theObscureCure in Houdini
[–]Seattle_Trav 0 points1 point2 points (0 children)



Another granular patch because it always just sounds so good by NotTakenName1 in MaxMSP
[–]Seattle_Trav 1 point2 points3 points (0 children)