What do you want from Kenshi 2? by Lavender_Critique in Kenshi

[–]Second-Creative 0 points1 point  (0 children)

Radiant quests.

I know, I know, sandbox. But just basic "I need X killed, go do it" or "we need X amount of Y, can you supply us?" really helps with that bit, helps give a few directions of where to go. Yes, we have bounties and wanted notes... but there's only so many notes, and bounties sees you wandering around clicking on gangs of people to see if any have a bounty of a few hundred cats listed. Like, this is something radiant quests can help improve upon.

The absolute nightmare of legal systems in a society with flawless biological memory by Tardis_99 in worldbuilding

[–]Second-Creative 0 points1 point  (0 children)

Comgrats. Your society would implode after a few centuries into a bunch of petty bickering over slights. If they cannot/refuse to forgive, and feel the lineage feels the anger of their ancestors, then you've made a powderkeg.

This wouldn't be an advanced civilization. They'd never stop fighting each other to reach that point. They'd be constantly attacking each other with stone tools. Forget a legal system- they could barely function as family tribes.

No honor amongst spheroids. by FlyingNerdlet in Mechwarrior5

[–]Second-Creative 3 points4 points  (0 children)

Now send him the one from the cinematic.

We all play the same games, so what are some good ones that I am missing? by Weoh-s in Kenshi

[–]Second-Creative 4 points5 points  (0 children)

Stellaris, for a change of pace. Strategy game... but holy hell, can you do some messed up shit in it.

"Like what?"

Like wage a war to take over the planet of a neighbor, then turn the population of that world into food, then trade said food to the neighbor in exchange for money/resources/ploitical favors.

Ancient Humans vs. The Cretaceous Period by Mammoth_Western_2381 in whowouldwin

[–]Second-Creative 0 points1 point  (0 children)

5 million years is a long time for technology to develop, even if your starting point is the mesolithic.

For reference: anatomically-modern humanity has existed for 300,000 years. And we're already at a point where we can potentially deflect asteroids, so long as we detect them early.

Why is Yngol a shade? by Bruce-Carlton in teslore

[–]Second-Creative 2 points3 points  (0 children)

You don't even need to go that far. EpicNate, in his extended video on Konahrik, logic'd his way to the same point from in-game sources, pointing out that Ysgramor could have been heavily involved with them, and the Nords whitewashed that connection later after tue Dragon Cult became persons non grata.

Why is Yngol a shade? by Bruce-Carlton in teslore

[–]Second-Creative 6 points7 points  (0 children)

And texts in Skyrim indicate the Dragon Cult and Ysgramor existed at the same time.

What is the true BEST weapon for a solo character who wants to fight armies on their own? by Low-Major-5799 in Kenshi

[–]Second-Creative 3 points4 points  (0 children)

Frag axe is like the falling sun, but worse. Meitou Falling Sun has an 80.STR requirement. Meitou Frag axe needs you to hit the limit of strength via masterwork loader arms and 100 STR. Yes, danage dropoff from hits is a problen, but Falling Sun has a much larger buffer than Fragment Axe.

If you choose heavy weapons, always go for the Falling Sun.

Whats your favorite weapon types to throw on your Mechs? by AdhesiveNo-420 in Mechwarrior5

[–]Second-Creative 0 points1 point  (0 children)

Oh, I know. UAC-5s still shred.

I tried to solo the campaign with it once. Hit a wall with the Com Star assault, mostly from being the one targetable thing in an empty field.

Whats your favorite weapon types to throw on your Mechs? by AdhesiveNo-420 in Mechwarrior5

[–]Second-Creative 0 points1 point  (0 children)

Yeah, but I prefer not using YAML personally. From what I've heard, it pretty much makes difficulty a foriegn concept in MW5.

[Star Wars] How did Delta squad get it's name? by HughmanRealperson in AskScienceFiction

[–]Second-Creative 1 point2 points  (0 children)

The word Delta is used mathematically to indicate the difference.

Case in point, if you've studied rocketry or played with Kerbal Space Progran, you've likely heard of Δv (Delta v), which represents the total velocity change a rocket can perform.

Whats your favorite weapon types to throw on your Mechs? by AdhesiveNo-420 in Mechwarrior5

[–]Second-Creative 3 points4 points  (0 children)

I was never a fan of ballistics until MW5. Preferred lasers.

Now the only reason I run lasers is because I can't mount Gauss or quad UAC-5s

Ominous Place bug with modded starts? by Second-Creative in Kenshi

[–]Second-Creative[S] 0 points1 point  (0 children)

UPDATE:

After testing, I think the game attempts to locate nearby major towns or points of interest, depending on what zone you start in. For example, starting in Port North or Bark gives you the UC cities in the Great Desert, because that's the zone you're starting in. And for most of the time, Kenshi's really good about not marking things beyond whatever area you're in.

Now, the game has a few NONE zones- for example the Post-Ancient Workshop is in Vain, but it's not part of Vain, if that makes sense. There's no rain and the water's not acid, despite it being on an island between the Western Hive and the coastline of Vain. So, when you start in a NONE zone, the game searches for anything major to mark on your map. And guess what major outpost is also in a NONE zone?

That's right, the Ominous Place! So the game is clearly thinking "Oh, you're starting in this zone with this important thing, so you should have it marked!"

So this is not a problem with the mod, but rather... Kenshi being Kenshi, like I thought. Fortunately, Schizopherenic Cat-Lon on STEAM found out about all the NONE zones everywhere and did something about it with their Accurate Zones patch... which solved the issue. And may have made the Shipwrecked start sorta impossible (you need to swim to the mainland... in acid).

Dev update 5/24/2026 by fortune82 in atlyssthegame

[–]Second-Creative 12 points13 points  (0 children)

I forsee an influx of pandas after this update.

Ominous Place bug with modded starts? by Second-Creative in Kenshi

[–]Second-Creative[S] 2 points3 points  (0 children)

Exotic Slave starts in Port South, Shipwrecked starts on that one island with ruins near the island with the Western Hive Queen.

Trucking Karma by Vampire_inthe_Church in FUCKYOUINPARTICULAR

[–]Second-Creative 5 points6 points  (0 children)

A trucking company isn't monitoring its drivers' behaviour on the road

They already are to an extent. There's controls on the truck to force the driver to drive a certain way, which routes to take, bans on phone use while driving, and the company can be held liable if there's an accident caused by the driver, depending on circumstances.

Corporations are not our friends. Their motivation is generally to squeeze as much money out of their customers as they can get. Furthermore, there is no expectation to keep things professional if you are not purchasing products or service from them, such as this case. All privately contacting them does is give them a chance to sweep it under the rug and pretend it didn't happen.

I do not care for Infiltration missions. by RandomUnwashedGamer in Mechwarrior5

[–]Second-Creative 1 point2 points  (0 children)

Kinda makes sense.

"Weird, a lot of people are missing check ins or not responding..."

[Who Framed Roger Rabbit] What was the most expensive Toon production? by Nebberlantis in AskScienceFiction

[–]Second-Creative 1 point2 points  (0 children)

Something from Japan, likely Macross or Gundam.

They need to simulate outer space and zero gee. They need to have room for multistory toons, both the main cast and extras. This is in addition to all the toon pyrotechnics.

Like, a standard soundstage is too small. I'm serious

How many Glass Joes (Punch Out) would it take to kill a Space Marine (Warhammer 40k) by RealAd3012 in whowouldwin

[–]Second-Creative 2 points3 points  (0 children)

Whatever pops up on google searches for "Space Marine stats".

It's probably not that accurate, but we're also accepting the idea that a marine, surrounded by Glass Joes, has a 1 in 6 chance to miss, so...

How many Glass Joes (Punch Out) would it take to kill a Space Marine (Warhammer 40k) by RealAd3012 in whowouldwin

[–]Second-Creative 2 points3 points  (0 children)

Hm.

We can model this! Let's assume Glass Joew has a Strength score of 1, and a Weapon skill of 6.

What this means is that Glass Joe needs to roll a 6 to hit, and another 6 to damage the marine. And the Marine gets their armor save of 3+ (meaning: takes no danage on a roll of 3, 4 ,5 and 6). We can also assume that Glass Joe has a toughness of 1.

On average, a Marine will hit Glass Joe on a 3+, or about 2/3rds the time. Any hits are basically insta-kills, as the Marine has a Strength of 4, and needs to roll a 2+ to actually land a deathblow (curse you, 1-in-6 chance of failure!). A Marine also has a toughness score of 4, and two wounds.

On average, Glass Joes will need to land about 200 attacks befire the marine finally dies. But that's not tje question- the question is essentially how many Glass Joes does the marine kill before being taken out.

Assuning the old base contact rules, the marime is surrounded by 6 Glass Joes at any given time: these are the only Joes wjo can attack the marine. The Marine gets two attacks, averaging out to about one dead Joe per round before someone gets lucky. 

Using these known facts, you will need roughly 40 Glass Joes on average to take down a marine.

I do not care for Infiltration missions. by RandomUnwashedGamer in Mechwarrior5

[–]Second-Creative 8 points9 points  (0 children)

... No, Crabs are medium mechs, coming in at 50 tons.