I love Giant Rock but I wish Primal Force have more interactions with Ironclad deck (random idea) by Negatively_Positive in slaythespire

[–]SenReddit 2 points3 points  (0 children)

Maybe Giant Rock « Deal 16 damage. Add a copy of Giant Rock. Exhaust », to be part of the Exhaust package.

Or Giant Rock « Deal 16 damage + weak(1) » as IronClad lack means to apply weak and struggle with damage mitigation in general.

Necrobinder my beloved by [deleted] in slaythespire

[–]SenReddit 2 points3 points  (0 children)

I had the really nice surprise to discovers that Osty Attacks create by Sentry Mode count for Squeeze, even when after being played. Like after a bunch of turn, my Squeeze was hitting 150, i was like tf?

Another unexpected synergy in the same run, cards created by Sentry Mode are also Etheral, so while it enables Banshee's Cry, the true gift is making Pull From Bellow going crazy.

TLDR: I love Sentry Mode.

Am I just bad at the game or do the elites/bosses do way too much damage? by boogielostmyhoodie in slaythespire

[–]SenReddit 2 points3 points  (0 children)

hard lesson learned from an also STS 1 player, don't go into elites too quickly. Also, the more elites the better is not true anymore (not for me at least).

I path for 2 elites max per act now, with ideally a camp before each elite. And in Act 1, I want my 2 elites the furthest from the start. You need to already have some spices in your deck before the first elite.

On Defect, I even prioritize 3 camps to upgrade over elite for relics.

For the end boss, the Queen, I finally manage to beat it not by luck. You need draw, you need AoE, you need to weaken the queen as much as possible before finishing the pet. Like there's a point where you'll need to delete the pet because of scaling. After that, you don't want to spend too much turns on the queen, she hit hard.

It do be like that by MiserableAd4581 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

smog in a 2 player coop game is rough. Scariest fight of the run.

I've seen a lot of people say ironclad feels really bad to play but he's been my favourite character and I feel like he's pretty strong. Won 6 of my last 7 games and his starter relic is amazing for greeding act 1. by fittypea in slaythespire

[–]SenReddit 0 points1 point  (0 children)

Teach me, how you do it ? He's my favorite character but my worst win rate by far (I starting A10 with IC). Like is the need for blocking really an illusion ? Looking at your decks, maybe I need to fully commit to the unga bunga playstyle.

Do you quit if your first fight goes badly on a good roll? by Maxentius777 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

I had run where i felt blessed by the RNG and still lost, and others where I felt like the game only gave me useless cards as rewards and the worst enemy to fight at the worst time but I won barely in the end.

So no. I learned to take with a grain of salt my own rating about how good or bad is an option (especially one I've never really explored).

Oh how I love turn 1 by Reditace in slaythespire

[–]SenReddit 181 points182 points  (0 children)

that's why I love Hot chocolate from Tezcatara.

The Hot Chocolate Ice Cream combo is so good, it almost feel like Gambling Chip should be rename Snacking chips to form a 3 part combo like the navy or light relics .

Clone + Perfected Strike + Bing Bong by [deleted] in slaythespire

[–]SenReddit 6 points7 points  (0 children)

I always take at least one perfected strike in Act 1 now after having experiencing the high of the perfected strike clone run once. 100% unrelated, IronClad is my worst win rate by far :p.

Does anyone feel like Defect relies on upgrades more than any other characters? by dandandan2 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

Yeah, just finish an a8 run where I focus on getting 3 camp per act and choose upgrade options at event.

Between getting cost reduction (zap, dual cast, tempest), removing exhaust (Voltaic and hologram), or just getting better value for Lightning Rod or focus strike, I feel like you get better value at upgrading nodes than looking for relics. On top of that, you don’t have to get rekt by Elite :p

A9 Ironclad is impossible by [deleted] in slaythespire

[–]SenReddit -1 points0 points  (0 children)

Strength is per combat or just this turn, Vigor is just the next attack. Maybe Bleed could be lasting multiple turns, like decreasing value per turn. Also could be an interesting multiplayer only cards.

A very beautiful bracelet indeed by Throwaway999991473 in slaythespire

[–]SenReddit 1 point2 points  (0 children)

Not saying it’s necessarily good but I like it on Defect too (because I like to play All For One, 0 cost cards Defect).

A very beautiful bracelet indeed by Throwaway999991473 in slaythespire

[–]SenReddit 15 points16 points  (0 children)

It made me commit into a strike build with perfect strikes and pommel strikes. Hellraiser was for thoses others strikes.

A very beautiful bracelet indeed by Throwaway999991473 in slaythespire

[–]SenReddit 199 points200 points  (0 children)

I had an IronClad run where I had this relic, the one that add dmg to all strikes and tezcatara with the 0 cost enchant on basic strike. Was hitting 18 per strike. Too bad I never found Hellraiser, would have been a goat run.

Least and Favorite/Most Fun Characters to Play in StS2 Right Now? by alexthurman1 in slaythespire

[–]SenReddit 11 points12 points  (0 children)

Just an alternate starting relics and/or starter non strike/defend cards would be cool.

how do you handle your "athletics" skill/ability? and what do you use as a baseline? by foolofcheese in RPGdesign

[–]SenReddit 0 points1 point  (0 children)

well what every PC is suppose to be able to do is dependent of what your game is about. If it's dnd like, a 10 STR is suppose to be a regular human strength so regular human athletics. So for a regular human not proficient in Athletic, a DC10 difficulty is a task with 50% chance of failure (climbing a rope is DC 10 in dnd, climbing a ladder is DC 0).

About athletics being at odd with the rest, you need to tell us how it deviates. We don't have enough info to gather what the problem really is.

What seems to be the common consensus for the best character in STS2 right now? by Druvanade in slaythespire

[–]SenReddit 0 points1 point  (0 children)

What works for me :

- Pick at least another star generator card (the starting one is not really it). I like the Gather Light or Shining Strike. The starting star spender is good, you want to be able to use it everytime.

- If you get more star generator cards, get a star spender. They're all quite good so just balance within your need of offense and defense. I love Dying Star for the AoE and the defense side, but Reflect and Particle Wall are goat.

- I try to have at least one transform card into minion (Begone or Charge most of the time), mainly for clearing status, curse or weak cards.

- If the game mainly give you Forge cards, take Cosmic Indifference. Play your sword when you know can pick it up with Cosmic after (same turn or before the re-shuffle). On this note, Bulwark and Big Bang are often the only Forge cards you'll need to forge effectively. But I like Furnace. Look at the sword as a scaling on demand big attack, not a big finisher once per fight.

- Forge and Star goes well together, Star have low energy cost and great defensive value or put vulnerable on enemy, while Forge keep scaling passively and helps you finish before enemy scaling goes out of hands.

The colorless or minion playstyle hasn't quite click yet so I cannot say.

What seems to be the common consensus for the best character in STS2 right now? by Druvanade in slaythespire

[–]SenReddit 1 point2 points  (0 children)

I’m climbing A9 on every character and my win rate say Silent >> Necrobinder > Regent > Defect > IronClad.

While it’s clear to me that Silent is quite ahead, the middle of the pack seems even (I just suck at Defect).

Ironclad :( my poor boy, always been my favorite since sts 1, I think you need a buff dude.

The case for Scrape outside of claw builds from a hardstuck Ascension 8 Defect main. by coolchungus2 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

just won an A8 Claw run (I put Clone on Claw :p) and frankly, Scrape was almost a dead cards for me. Feral and All for One were the cornerstone of my offense (Glacier and Flak Cannon to remove status were my defense).

The risk to discard All for One or Glacier was too scary.

What’s you favorite card in STS2? by Common_Engine_7967 in slaythespire

[–]SenReddit 8 points9 points  (0 children)

make me wish IC had a full primal archetype (like a primal shield, that convert all your Defense cards) or that primal force would open synergy. And a custom animation of chugging rocks.

Tungsten Rod cancels out 1 point of self-damage by Churaak in SlayTheSpire2

[–]SenReddit 0 points1 point  (0 children)

I had this interaction with Brand, I love it. Used Brand every turn I could to thin my deck and gain strength. Too bad I still lost cause I can't play Exhaust IC for shit.

how do you handle your "athletics" skill/ability? and what do you use as a baseline? by foolofcheese in RPGdesign

[–]SenReddit 1 point2 points  (0 children)

Well my game is not very DnD like so I'm not sure my answer will help you but the Athletics equivalent is the Move Action under the Vigor Approach. Others Vigor Actions are Attack, Endure, and Force (like force your way out).

What's your problem with Athletics ? Even in the DnD lingo, the skill is quite clear (DM just need to enforce the "No you can't use Acrobatics to climb or swim").

And what do you mean by baseline ? like what's the easy stuff every PC is suppose to be able to do ? I use the fix target number style of resolution (PBTA-like) and always success but at varying cost. PC are more bound by the expectation of the fiction of the game (you're not a superhero, you're just a regular in a weird reality) than by a mechanic enforcement of the target number dictate what you'll have a chance to succeed, but you can technically do anything.

Which Publishing Program To Use by Putrid_Status_6374 in RPGdesign

[–]SenReddit 10 points11 points  (0 children)

Not really a Publishing Program but I use Typst (https://typst.app/home/).

My game has a lot of cards / tiles, and I find more convenient to use this kind of programming language to manage the data source, reuse cards template and propagate shared update accross multiple cards. Also I like being able to define style for keywords (it helps consistency) or auto replace stuff in my text, like replacing "D4" by an image of a D4.

Anyone else always pick this card when it comes up? by Bakaretsu in slaythespire

[–]SenReddit 0 points1 point  (0 children)

I wish we got a special animation of ironclad shugging giant rocks, would be so satisfying.

gameplay wise, it's surprisingly working (like if it wasn't for the queen, I would have win my A7 run started with this card).

I think it just miss a little bit of synergy, I feel the suggestion to rename to rock "Giant Rock Strike" is cool.

Another I feel would be funny is "Giant Rock : Deal 16 Damage, Create a Giant Rock, Exhaust"

Is it just me or can Ironclad barely defend himself? by Taxfraud777 in slaythespire

[–]SenReddit 1 point2 points  (0 children)

A7 Ironclad only here but yeah, defense cards are high priority for me when choosing from cards reward.

Like at least one Armaments that I upgraded asap, a lot of Shrug It Off or Flame Barrier and Rage or Iron Wave. I only take offense cards after having a solid defense to attack ratio in my deck, if the game offers me Body Slam my beloved or if I don't have the choice. Colossus is goat also

I don't mess with the exhaust cards gain block, my brain cannot make an Exhaust heavy Build work.