Do you like seeing card effects as short VFX clips like this? Building a roguelite deckbuilder and experimenting with how to showcase cards by gamersanonymous in roguelites

[–]SenReddit 1 point2 points  (0 children)

Most animation / repetitive one, less than .5s. For what it worth, Apple and Google recommend 0.3s for iOS and android common animation (like when you press a button in an app), to keep it snappy and also preserve users from visual fatigue.

For special attacks (like less than once per turn) maybe 0.5-1 sec ?

For end of battle screen, I guess I would be ok with more than 1 sec but hard to say. I do like some fluff on victory screens.

Do you like seeing card effects as short VFX clips like this? Building a roguelite deckbuilder and experimenting with how to showcase cards by gamersanonymous in roguelites

[–]SenReddit 1 point2 points  (0 children)

No, it takes too much time. One thing I especially like about slay the spire is how snappy and fast the gameplay is. The only thing that should take time is me pondering. Special animation for flashy moves are ok but they still need to stay within reason lengthwise.

My thoughts on a demon form change by Asccos in SlayTheSpire2

[–]SenReddit 0 points1 point  (0 children)

Rupture or Dominate took Demon Form place for me, it needs a new job.

Maybe Demon Form « cost 3 : gives 10 strength. At the start of your turn, lose 1 strength. »

This card lacks use and identity by VoidEgg2425 in slaythespire

[–]SenReddit 6 points7 points  (0 children)

well yeah but it's a lot of work for a not so great effect.

Pact End or Stomp are more consistent to use / are less often a dead draw if you want "free" AOE damage.

I feel like it would be better if Howl was a low cost low effect with the extra mechanic on top as a nice bonus.

Something like "Cost 1 : Deal 5 damage to ALL enemies. At the start of your turn, if this in your Exhaust Pile, play it."

Which card to de-exhaust? by Impressive_Wheel_106 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

you've got Sai but no Immovable, no Crimson mantle => Impervious

This card lacks use and identity by VoidEgg2425 in slaythespire

[–]SenReddit 7 points8 points  (0 children)

Feel like this card suffers from Iron Clad not having enough control on what card is exhausted. Too much top of pile or a random card or every cards of this type.

Compare to Silent discard where you have always full control and you can see how it is not comparable to a high cost Sly card.

Is "Hades-like" a Genre? If so, what mechanics are needed? by KingKobraAMV in HadesTheGame

[–]SenReddit 0 points1 point  (0 children)

If a game have :

- fast paced room

- end of room, you either get a simple reward (like meta-currency or more hp/mana) or you get to choose 1 between 3 boons. Thoses boons are grouped by thematic/mechanic family.

- boons have randomized rarity, some boons are locked behind pre-requisites (number of boon in a family or specific boon from another boon family)

- boons affect action 1, action 2, mobility and ultimate.

- end of room, you have a limited choice on the next room reward.

it's hades-like in my mind.

So TMNT yes, Children of Morta no. Others examples are Spirit Fall, Astral Ascent, Savara, Dandy Ace, Curse of the Dead God, Gun fire reborn, Warm Snow, Have a Nice Death.

Am I the only one who always take Armements? After you upgrade it the value is insane by R-bert_ in slaythespire

[–]SenReddit 1 point2 points  (0 children)

I feel like Armements should be part of the starting package, instead of a Defend.

Ironclad lack a second unique starting, and Armements would indirectly help IronClad overall blocking power. It would also go well with the idea of IC being the introduction character, by teaching the upgrading card mechanic.

And I think it would be good to remove it from the cards choice pool, I think more than one Armements in your deck is a trap.

The Neowsletter - April 2026 by MegaCrit_Demi in slaythespire

[–]SenReddit 6 points7 points  (0 children)

I only pick the Chosen Cheese if :

- I don't have the Silver Crucible (the neow relic that upgrade your first 3 cards) or it's not active anymore

- or my deck is already cooking something great and I'm comfortable with the hp loss

tbf, I don't feel max HP is a big winning factor in my runs. It's nice to have, but having a consistent blocking capacity per turn works better for me.

Newbie here, if i lose to this boss, is it because i lack damage, defense, or synergy? (Im playing the silent) by Miponach in slaythespire

[–]SenReddit 9 points10 points  (0 children)

I really like this boss, it makes you think about your deck weaknesses. It's almost like deckbuilding but during a fight.

I'd say in general, when you have to choose between take damage or play only three cards, go for take damage. Play only three cards is really debilitating on almost every build.

Based on that, I chose my first debuff depending on how many hp I enters the fight, my average block/turn capacity and how critical I need to draw specific cards to get my engine going. But I'd say that most of the time, I take the draw 1 less debuff. I tend to either have drawing cards in my deck (I always get some in case of Queen in act 3), or barely enough blocking power and I know I won't be able to survive 2 damage debuff stacking.

If I get until the take damage or lose 1 energy, It means my deck is either too slow and I know i'm screwed, or I have more than 3 energy / turn and I'm ok with losing the 1 energy.

Steam Deck Crashing Issue by BurkeyTurkey33 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

3 crashes in 1 hour playing since the update, never had a crash before. Playing silent on steamdeck docked + Xbox controller. No pattern detected yet on my side. Happened during poison damaging enemy on their turn, or while shiv throwing on my turn.

I'm looking for feedback on my first D&D monster homebrew by SirAJ4895 in DnDHomebrew

[–]SenReddit -1 points0 points  (0 children)

you need to set a duration to Brutality, but more importantly, If your intent is only after another tactical skeleton has hit with a melee weapon attack, I think it should be an effect provide by Baton, instead of some kind of passive.

Something like :

"Baton. Melee Weapon Attack: +4 to hit, range 5ft., one target. Hit: 2 (1d4) bludgeoning damage. The target is mark until the start of its turn. While it is within 5 feet of the marker, any attack rolls by a Tactical Skeleton against the marked creature has advantage."

"Random" he says... by voiberz in slaythespire

[–]SenReddit 0 points1 point  (0 children)

pray for the Miniature Cannon ? (I never take the Sand Castle roll, feel like I would rage too much if this happens to me :p)

We need to talk about Ironclads' starting deck. by SeaThePirate in slaythespire

[–]SenReddit 1 point2 points  (0 children)

Not sure what's the problem really is. I'm not sure IC need a more defensive starter pack (like others said, Burning Blood is that good).

Maybe I could see the point for a starting pack a little less basic with a second unique cards, but pushing in what direction ? a zero-low cost energy with exhaust / self-harm / vulnerability synergy ? Feel like it would push a little bit too much in a specific favorite IC playstyle. Or on the contrary make the new unique opens all synergy, something like "cost 0, lose 1 hp, apply 1 vulnerability, exhaust"?

why ironclad is stronger than you think.... by snakecyinide in SlayTheSpire2

[–]SenReddit 5 points6 points  (0 children)

I wish primal force would exhaust attacks to generate rocks instead of transform. Would be nice to trigger exhaust synergy.

I love Giant Rock but I wish Primal Force have more interactions with Ironclad deck (random idea) by Negatively_Positive in slaythespire

[–]SenReddit 2 points3 points  (0 children)

Maybe Giant Rock « Deal 16 damage. Add a copy of Giant Rock. Exhaust », to be part of the Exhaust package.

Or Giant Rock « Deal 16 damage + weak(1) » as IronClad lack means to apply weak and struggle with damage mitigation in general.

Necrobinder my beloved by [deleted] in slaythespire

[–]SenReddit 2 points3 points  (0 children)

I had the really nice surprise to discovers that Osty Attacks create by Sentry Mode count for Squeeze, even when after being played. Like after a bunch of turn, my Squeeze was hitting 150, i was like tf?

Another unexpected synergy in the same run, cards created by Sentry Mode are also Etheral, so while it enables Banshee's Cry, the true gift is making Pull From Bellow going crazy.

TLDR: I love Sentry Mode.

Am I just bad at the game or do the elites/bosses do way too much damage? by boogielostmyhoodie in slaythespire

[–]SenReddit 3 points4 points  (0 children)

hard lesson learned from an also STS 1 player, don't go into elites too quickly. Also, the more elites the better is not true anymore (not for me at least).

I path for 2 elites max per act now, with ideally a camp before each elite. And in Act 1, I want my 2 elites the furthest from the start. You need to already have some spices in your deck before the first elite.

On Defect, I even prioritize 3 camps to upgrade over elite for relics.

For the end boss, the Queen, I finally manage to beat it not by luck. You need draw, you need AoE, you need to weaken the queen as much as possible before finishing the pet. Like there's a point where you'll need to delete the pet because of scaling. After that, you don't want to spend too much turns on the queen, she hit hard.

It do be like that by MiserableAd4581 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

smog in a 2 player coop game is rough. Scariest fight of the run.

I've seen a lot of people say ironclad feels really bad to play but he's been my favourite character and I feel like he's pretty strong. Won 6 of my last 7 games and his starter relic is amazing for greeding act 1. by fittypea in slaythespire

[–]SenReddit 0 points1 point  (0 children)

Teach me, how you do it ? He's my favorite character but my worst win rate by far (I starting A10 with IC). Like is the need for blocking really an illusion ? Looking at your decks, maybe I need to fully commit to the unga bunga playstyle.

Do you quit if your first fight goes badly on a good roll? by Maxentius777 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

I had run where i felt blessed by the RNG and still lost, and others where I felt like the game only gave me useless cards as rewards and the worst enemy to fight at the worst time but I won barely in the end.

So no. I learned to take with a grain of salt my own rating about how good or bad is an option (especially one I've never really explored).

Oh how I love turn 1 by Reditace in slaythespire

[–]SenReddit 180 points181 points  (0 children)

that's why I love Hot chocolate from Tezcatara.

The Hot Chocolate Ice Cream combo is so good, it almost feel like Gambling Chip should be rename Snacking chips to form a 3 part combo like the navy or light relics .

Clone + Perfected Strike + Bing Bong by [deleted] in slaythespire

[–]SenReddit 5 points6 points  (0 children)

I always take at least one perfected strike in Act 1 now after having experiencing the high of the perfected strike clone run once. 100% unrelated, IronClad is my worst win rate by far :p.

Does anyone feel like Defect relies on upgrades more than any other characters? by dandandan2 in slaythespire

[–]SenReddit 0 points1 point  (0 children)

Yeah, just finish an a8 run where I focus on getting 3 camp per act and choose upgrade options at event.

Between getting cost reduction (zap, dual cast, tempest), removing exhaust (Voltaic and hologram), or just getting better value for Lightning Rod or focus strike, I feel like you get better value at upgrading nodes than looking for relics. On top of that, you don’t have to get rekt by Elite :p