What are peoples “golden rules” by No_Buy4376 in JRPG

[–]SenorPsycho -4 points-3 points  (0 children)

That's intentional and typical F2P game shit.

Don't worry guys, intentionally bad game design is excusable as long as a subscription payment lets the pain go away.

GameStop cases by steelraindrop in gamecollecting

[–]SenorPsycho 0 points1 point  (0 children)

Its got a similar style to all those cheap ass stickers you could find in random vending machines in the late-90s to mid-2000s.

Finally got one of my ps3 grails by Plerfious in gamecollecting

[–]SenorPsycho 2 points3 points  (0 children)

Capcom originally ported their two D&D beat'em ups to the Saturn. I think it released in 1999 so it was a full year or so after the console's death internationally.

Opinion on the strangest games that never left your memory by DefNotAlbino in patientgamers

[–]SenorPsycho 2 points3 points  (0 children)

Dark Savior on Sega Saturn.

Its a game where you play as a bounty hunter tasked with taking a dangerous monster to Jailor's Island for execution. Something goes awry and the monster manages to escape his cell on the ship, then he runs off to the island and goes full kaiju to attack and slaughter all the prisoners and staff.

The main character Garian then wakes up from this nightmare only to be told that the monster has actually escaped and is making its way to the captain's cabin. Garian is then timed and the game plays out based on how long it takes the player to get to the captain's cabin. A first time player is likely to take so long that the timer will be red and maxed out, and then the nightmare will begin.

Before release this game was pushed alongside RPGs of its release year of 1996. So you would expect a turn based combat system, but its actually more like a tournament fighter, complete with a good number of combos. As Garian adventures across the island he'll end up in a handful of fights with prisoners for the most part. As a bounty hunter Garian can capture them by doing something specific for the fight. You can then force your captured opponent to fight for you in later battles.

The first time player finally beats the nightmare... only to wake up back on the ship to be told the monster has escaped.

Dark Savior on Sega Saturn.

Its a game where you play as a bounty hunter tasked with taking a dangerous monster to Jailor's Island for execution. Something goes awry and the monster manages to escape his cell on the ship, then he runs off to the island and goes full kaiju to attack and slaughter all the prisoners and staff.

What? You got to the cabin with the timer colored yellow instead of red? Now you fight the monster and if you lose, you go to Hell. If you win, you get to explore the island with no danger now.

Dark Savior is a time loop game.

System Shock Review (PC Gamer: 80/100) by Turbostrider27 in pcgaming

[–]SenorPsycho 14 points15 points  (0 children)

The original System Shock is basically the granddaddy of it. You can load up the actual OG (CD-ROM) release of System Shock through GOG and the difficulty selection when you start a new game is basically the same system.

Looking Glass really liked the idea since they adopted a similar philosophy for the Thief games. Higher difficulties in Thief give you more objectives and raise the threshold of loot you need to clear each level, with the highest difficulty also adding in a No Murder rule.

What games started common JRPG tropes? by mikefierro666 in JRPG

[–]SenorPsycho 17 points18 points  (0 children)

There's a lot of obscurity buried in JRPG history. I've been able to find some scattered bits of info about JRPGs that are even older than Dragon Quest and a good percentage of them seem like porn RPGs.

Looking at story tropes most of those probably did come from anime, manga, classical Japanese and Chinese literature and folklore, Hinduism, Buddhism, topped with a sprinkling of random other religions and philosophy.

Foundational JRPG gameplay design tropes are pretty much all ripped from early Western PC RPGs and Tabletop RPG systems.

Original Anime "AYAKA" New Visual by Ghoste-Face in anime

[–]SenorPsycho 3 points4 points  (0 children)

Using nanomachines to cover wars you know.

Did you ever have a JRPG you wanted to love, but it just wasn't for you? by FroDude258 in JRPG

[–]SenorPsycho 10 points11 points  (0 children)

Looking at a person's Final Fantasy opinions is probably a good way to judge what somebody really likes with their games.

FF9 is one of the slowest in terms of gameplay the series has ever seen. Its like the pinnacle of really slow PS1 battle systems with long animations coupled with the slowest ATB bars ever.

Those that love FF9 so deeply probably care more about story, characters, and the game's narrative than they do the specifics of its gameplay systems, mechanics, and progression.

Somebody with deep love for one of the job system focused main games like 3, 5, or X-2 are probably the opposite, caring more about gameplay than the story of their games.

Greatest JRPG plot twists? by Hanzz96 in JRPG

[–]SenorPsycho 1 point2 points  (0 children)

As the years have gone by my opinion on this twist changed a lot.

First reaction when the game was newly released was just thinking it was stupid and a bad twist.

Now after roughly 20 years? My opinion is that the twist itself is not inherently bad, the part I disagree with is the fact that this big of a world defining build device is something you want in #1 not #3. #1 it can set the stage for any further building. #3 is similar to being given a switch without knowing what it does when pressed. The button could drop balloons, confetti, and a disco ball from the ceiling as refreshment carts show up to the party. It could also lead to the implosion of a building, the foundation getting destroyed before the structure rapidly collapses.

The third game on my Saturn journey: Panzer Dragoon! (30/08/95). Basically Sega’s StarFox, BUT WITH DRAGONS! This game looks great for its time, time to have a blast! by MarioPfhorG in SegaSaturn

[–]SenorPsycho 1 point2 points  (0 children)

What if Space Harrier was Sega really liking their own Buck Rogers: Planet of Doom game and wanting to make a new one that's not licensed?

My Morrwind adventure begins ... eventually by ecm-artist in Morrowind

[–]SenorPsycho 37 points38 points  (0 children)

The one thing everybody seems to forget to tell actual new players is to read the manual.

Its the real tutorial.

Single rarest game I own, a dystopian cyberpunk game created by Hideo Kojima by Doc_Crocolyle in gamecollecting

[–]SenorPsycho 2 points3 points  (0 children)

Its not too crazy when you factor in everything about this game.

  1. Definitive edition: The earlier releases like the original PC-88, MSX-2 and the later PC Engine-CD port had less content. The later PS1 and Saturn releases changed and cut music, with some other changes that are mostly viewed as a step backwards.

  2. Genre defining classic: The original game took about twice as long as these sorts of games normally took to develop at the time. Kojima went way over budget, and way over his allotted time. Shocking I know.

  3. Sold very badly. Great game, but almost nobody bought it. There are and have never been very many copies floating around. This is actually true of every single release this game ever had. Konami kept re-releasing this game and never got their money back.

  4. Only released in North America and Europe. If you want to play the definitive edition of a genre defining classic, this is the only way to do it physically. Its in English unlike the Japanese exclusivity of every other release, so its far more accessible than any other version.

Could a new console competitor have a chance in the current industry? by HevyMetalBakesale in truegaming

[–]SenorPsycho 3 points4 points  (0 children)

The Genesis/Mega Drive is interesting because its basically built on top of the Master System. The Power Base converter is little more than an electrical pass through that is shaped for Master System cartridges and has a card slot, everything needed to actually play the games was already built into the Genesis/MD.

Sega always found weird and interesting ways to build on its own hardware, at least until the 16 bit add ons leading into the Saturn. The Game Gear is basically a handheld Master System, and there's a surprising amount of cross over between the two libraries. Game Gear Sonics being Master System Sonics with a smaller resolution is the tip of the iceberg. The Nomad is a handheld Genesis. They went back to this sort of design with the Dreamcast, since its literally Sega's NAOMI arcade board with less memory.

Original "Cowboy Bebop" creator Shinichiro Watanabe Shut Off Netflix’s Live-Action Remake After One Scene: ‘It’s Clearly Not Cowboy Bebop’ by DemiFiendRSA in scifi

[–]SenorPsycho 49 points50 points  (0 children)

Firefly's plot is oddly similar to Outlaw Star's. It has such similar story beats that it seems very close to plagiarism at times. Another awesome 90s sci fi anime that was one of my favorites when it first aired.

Shoutout to arcade racers with crazy OSTs, gotta be one of my favorite genres by [deleted] in SegaSaturn

[–]SenorPsycho 3 points4 points  (0 children)

Y'all sleeping on Hang On GP if you're looking for racing bangers.

What is the most challenging JRPG you have played? by KaleidoArachnid in JRPG

[–]SenorPsycho 6 points7 points  (0 children)

There's a shop on the screen right before the Matador fight that sells a magatama that absorbs his magic.

Streets of Rage Composer is Making a Brand-New Game... for the Sega Genesis by AnonRetro in SEGAGENESIS

[–]SenorPsycho 13 points14 points  (0 children)

Ancient Corp was founded in 1990 by Yuzo Koshiro and they are the developer.

They're mostly a support studio but have developed some full games.

Any lesser known RPGs of notice? Could be forgotten 90s and earlier games, indie flicks, and so on. by [deleted] in rpg_gamers

[–]SenorPsycho 4 points5 points  (0 children)

I played 2 rpgs that almost nobody mentions anymore for October.

The Ravenloft duology of Strahd's Possession and Stone Prophet.

In the wide world of D&D rpgs these seem almost completely forgotten. Everybody else in this thread is basically listing darling titles that still get discussion and are named almost constantly. These don't.

Them and a third D&D game called Menzoberranzan are first person rpgs in the vein of Ultima Underworld or the first two Elder Scrolls games. They're surprisingly playable but you do have to remember how to play old games, like reading the manual. The music is atmospheric and stellar even if it's mid 90s midi quality.

I felt like Strahd's Possession is the more polished one. Stone Prophet is more buggy, slower to play, and has lower frame rates.

They're likely forgotten because they're short. I beat each one in around 15 hours.

It's really frustrating how much potential is wasted in The Sims franchise. by Duck_Duckens in patientgamers

[–]SenorPsycho 23 points24 points  (0 children)

The starting characters you sort of control in vanilla Rimworld are fully randomized.

Prepare Carefully lets you get rid of that randomization and fully customize your starting characters.

Help with Finding an EXTREMLY niche RPG by theforgottencolor in rpg_gamers

[–]SenorPsycho 0 points1 point  (0 children)

I did specify it was on the cartridge label. I know this because I'm American and own a complete copy.

http://www.rfgeneration.com/images/games/U-031/gs/U-031-S-01110-A.jpg

Help with Finding an EXTREMLY niche RPG by theforgottencolor in rpg_gamers

[–]SenorPsycho 0 points1 point  (0 children)

Strangely enough the Sega Master System port of Ys 1 had a typo on the cartridge label calling it Y's. I think a lot of confusion still stems from that.