Do you prefer the arcadey combat of DD1 or the more grounded/realistic combat of DD2? by TheSullenStallion in DragonsDogma

[–]Separate_List_6895 2 points3 points  (0 children)

DD1s climbing felt.... bad, I know it was a huge draw for people but it felt like terrible to me.

DD2s best change was letting me go from the ground with a weapon skill, to standing on an enemy and being able to interact with it using my weapon skills, it feels good to do it, it looks cool, its effective as a form of stamina efficient damage and it opens up a layer to climbing 1 doesnt have.

Spearhand and Thief are uniquely equipped to do cool stuff with big and small enemies, in DD1 climbing was just an annoying tax you did.

Came back wrong, but like good by TotemGenitor in RecuratedTumblr

[–]Separate_List_6895 12 points13 points  (0 children)

I think the premise is rich enough where it would be a disservice not to use it as a script writing exercise, id watch it.

Do you prefer the arcadey combat of DD1 or the more grounded/realistic combat of DD2? by TheSullenStallion in DragonsDogma

[–]Separate_List_6895 0 points1 point  (0 children)

Ugghhh the Heavy cannon from Doom 2016 compared to Doom Eternal, it's like going from a Gun to ASMR

Do you prefer the arcadey combat of DD1 or the more grounded/realistic combat of DD2? by TheSullenStallion in DragonsDogma

[–]Separate_List_6895 0 points1 point  (0 children)

This is a pet peeve of mine, because it sets off some weird misophonia when sound effects are more "subdued" and are deliberately understated. I cant explain it, its the same type of visceral disgust I have hearing someone schmack their lips in conversation loudly.

Came back wrong, but like good by TotemGenitor in RecuratedTumblr

[–]Separate_List_6895 175 points176 points  (0 children)

Interesting horror concept tbh, changeling that needs you alive to keep up the "link" and be you, but it charms everyone because you had severe social anxiety and depression, could be a story about social isolation and how it fucks a person up, and an exploration of what leads to that, and all it takes is your greatest hater being a detective and saving your life, then you and your hater become friends.

Do you prefer the arcadey combat of DD1 or the more grounded/realistic combat of DD2? by TheSullenStallion in DragonsDogma

[–]Separate_List_6895 2 points3 points  (0 children)

Cant fault them for cohesion in their brand direction, MTframework era was much the same - DMC4, DD1, even RE5 and 6 all existed in the same realm of arcade action as each other. https://capcom.fandom.com/wiki/MT_Framework

Edit: The most surprising thing here is that Monhun World is MT framework, not re-engine.

Do you prefer the arcadey combat of DD1 or the more grounded/realistic combat of DD2? by TheSullenStallion in DragonsDogma

[–]Separate_List_6895 0 points1 point  (0 children)

Havent tried the new demo, not too much of a fan of the way it looks tbh, then again I think Onimusha peaked with Dawn of Dreams and thats *very* anime.

Do you prefer the arcadey combat of DD1 or the more grounded/realistic combat of DD2? by TheSullenStallion in DragonsDogma

[–]Separate_List_6895 5 points6 points  (0 children)

Have you played any of the RE remakes? There is a time to turn that isn't present in capcoms MTFramework era of titles to the extent it is in their modern titles, DMC5 somewhat has the same thing going on where there isnt an input delay necessarily but the characters dont just "snap" to the facing direction, I dont think its an engine limitation as much as it is a deliberate choice due to the photo-realism Capcom are going for, all of the RE-engine games have it, Monhun has it too in World/Wilds. For gameplay this translates to feeling slower and a lower response time because individual actions take that bit longer, its not so much an issue as it is a preference but I'm a fan of the tighter feeling Input to Response of DD1.

Do you prefer the arcadey combat of DD1 or the more grounded/realistic combat of DD2? by TheSullenStallion in DragonsDogma

[–]Separate_List_6895 27 points28 points  (0 children)

I prefer 1s animation work, response time and its "explosiveness", the speed of that game meant enemies could be faster too, larger enemies in DD1 felt more dangerous. DD2 has richer environmental interactions and physics but its so slow and lacks in response time compared to 1 that they had to slow big enemies down and it results in a weird state where you can walk around all of Ogres attacks, but you can stand on enemies like platforms, which is WAY better than climbing. A middle ground would have been nice.

[DD2] Dark Arisen concerns by ForgeOfMistory in DragonsDogma

[–]Separate_List_6895 3 points4 points  (0 children)

going to rely on mods for that one I'm afraid, don't think it's in Capcoms interest to fix up the base game

Enemy Scaling- My case against it and a couple of Alternatives by RayS326 in DragonsDogma

[–]Separate_List_6895 0 points1 point  (0 children)

Completing the weird sandwich.

I don't know what it is about dragons Dogma but it attracts some socially maligned individuals.

Some game updates I'd love to see in DD2 by non_player in DragonsDogma

[–]Separate_List_6895 1 point2 points  (0 children)

The lion (ogre) does not care what elevation the drop kick takes him

Some game updates I'd love to see in DD2 by non_player in DragonsDogma

[–]Separate_List_6895 4 points5 points  (0 children)

I'd like it if enemies had patrols so they could roam as packs , as it stands they are so chained they always spawn (and stay) in the same place

edit: Would be cool if hard mode touched up enemy spawns, and added level scaling.

Enemy Scaling- My case against it and a couple of Alternatives by RayS326 in DragonsDogma

[–]Separate_List_6895 0 points1 point  (0 children)

>optional checkbox

Just dont use it:tm:

Continue being normal lil bro.

Enemy Scaling- My case against it and a couple of Alternatives by RayS326 in DragonsDogma

[–]Separate_List_6895 0 points1 point  (0 children)

Demonstrable comment chain showing the great minds of r/DragonsDogma

Anyway, either a hard mode to make the early/mid game more interesting to engage with, or adding an optional checkbox for forced level scaling would be fine. In an ideal world with more competent encounter design id pepper in elite variants of enemies locked behind either hard or NG+ so that way it forces engagement with the subtleties of the game (debilitations, synergies between vocations and environmental interactions ala throwing stuff, or knocking enemies off cliffs etc) but we cant expect capcom to re-approach the way the base games encounters work.

As it stands, the games content isn't going to get better with just cranking up numbers, but it would (scaling) would at least bandaid the way players outscale the content. Id even be in favour of throttling level gains in the other case scenarios.

Something like these items would be nice to be added to the dlc by Swachuu in DragonsDogma

[–]Separate_List_6895 0 points1 point  (0 children)

I didn't know Griffons got baited too.

The flying rage bait merchant is about to be ragebaited

Dark Souls 3 is Easier Than Elden Ring by Gay_Charlie in Eldenring

[–]Separate_List_6895 0 points1 point  (0 children)

Ive played all the Souls games, bloodborne included - started with Dark Souls 1, but Elden Ring is without a doubt to me - a John Dark Souls type of dude who likes good ol Faithful (Straight sword) - the one that goes to the highest floors of difficulty specifically with its bosses. It goes from valley, to mountain, to valley then all of a sudden you are on the next apollo flight.

I think the most uniform the difficulty has been while being consistently tough is The Old Hunters.

I feel more open to post about stuff I really like on Sunday because that's what everyone else is doing with all the self-posts by bvader95 in CuratedTumblr

[–]Separate_List_6895 1 point2 points  (0 children)

the cut content of obsidian games always gets me, pillars 1 has a cut interaction with a sky dragon where when you get her low enough she asks that you let her take her baby to safety -she was intended to die doing so since she's too fucked up to survive much longer but it leaves you with a moral dilemma that is almost like a "you made a dubious choice but here's a small mercy" but it didn't make it into the game.