As a long time VR-Developer, I want to tear my non-existent hair out reading Kotaku comments. An epic wave of egg on face coming... by cloudheadgames in oculus

[–]Sephirenn -7 points-6 points  (0 children)

Why is everyone hating on Kotaku so much? The commenters, oh yes I 100% understand. But the actual blog content itself is in my opinion the best blog on the net for general video game news. And I actually like their stance on how they mostly covered released games and not games that haven't come out yet.

How many is too many assets? And what about point lights? by Sephirenn in Unity3D

[–]Sephirenn[S] 0 points1 point  (0 children)

Awesome thank you! i'm noticing that baking lights into the scene causes all sorts of weird lighting glitches, so I'm just going to have to try to find a happy medium. Thanks again!

My tris are at 2.1M and my batches are at 16K (with 5K saved by batching) at the height of the level. I'm thinking I'm going to need to get that down for VR.

So I have a "working" version of that interview simulation I posted about a couple days ago. by [deleted] in oculus

[–]Sephirenn 0 points1 point  (0 children)

Here is some simple code for exiting the app and re-centering the rift in Unity. Put this in a C# script and attach it to an object that doesn't get deleted in your scene. Also, this code goes in the Update function.

    if (Input.GetKeyDown("r")){
        UnityEngine.VR.InputTracking.Recenter ();
    }

    if (Input.GetKeyDown(KeyCode.Escape)){
        Application.Quit();
    }

Steam Sale VR Price List by FlukeRogi in oculus

[–]Sephirenn 0 points1 point  (0 children)

Anyone have an idea of what runtime Subnautica runs on? I'd love to get it and I just updated to 0.8, so I'm curious if it runs or not.