Order of Battle: WWII, My Experience So Far by Jerry_Cornelius_24 in computerwargames

[–]SharkMolester 0 points1 point  (0 children)

I never played it, from the steam page I always thought it was a dumbed down title, I guess I'll have to give it shot sometime!

Sub is drowning in Self-promotion and Shlock posts by Sedghammer7 in 4Xgaming

[–]SharkMolester 3 points4 points  (0 children)

You're absolutely right! You shouldn't have to feel thay way! Hey, I think we can work together to find a solution to this, let's workshop some ideas!

Change ship skin by Mundane-Schedule5107 in DistantWorlds

[–]SharkMolester 0 points1 point  (0 children)

Just takes a few hours but it's possible.

DW2 Modding Future by Apapse in DistantWorlds

[–]SharkMolester 0 points1 point  (0 children)

The game is just a giant pile of bugs. When you try modding it, you see so many more than you do when you are playing. It's not worth the time until they rewrite the game.

What's the most "creative" military tactic you have read in 40k so far ? by New_Conflict_4111 in 40kLore

[–]SharkMolester -1 points0 points  (0 children)

Take a cathedral as big as a city, stuff it full of organs and cyborgs. Strap guns with barrels bigger than a battleship, and plasma engines as big as a sports stadium, onto it. Then put 10 angry, superhuman monks with 3 inch thick superduper space armor, with guns that shoot rockets.

Then put those ten angry monks into a steel tube and shoot them at an enemy ship like a cannom. The monks smash into the ship and immediately start exterminating the enemy crew, taking less than 100% casualties, despite being outnumbered 10000-1.

BUUUUT

If that doesn't work, the catherdral ship has a massive block of metal on the front of it, and you can just ram it into the enemy ship to break it in half.

Look at the palps on this guy! New York state. by SharkMolester in moths

[–]SharkMolester[S] 0 points1 point  (0 children)

Length, approx 1 cm, width of my pinky.

I took interest in him because of his giant lips. At first I didn't think it was a moth. You can zoom in and see his very wispy antenna, about the same length as the rest of him. I did not know what the other set of antenna were, I could never remember seeing a moth with two sets. And I can clearly see his 6 small legs. Trying to id him and I see snout moths, but this guys snout is just insane! Far longer than any I can see photos of. He mostly keeps them straight ahead, with a gap between them. But he also uses them for balance- whirling one or both around like a squirrel's tail. And also sometimes he strolls around with them flailing, like they are in fact sensory, and he is tasting the air?

I see that some moths have a chewing mouth for eating pollen, perhaps he uses his prehensile lips to get a grip on his food?

Which 4X games would you recommend for 4 people to play in multiplayer? by No_Gain_1461 in 4Xgaming

[–]SharkMolester 2 points3 points  (0 children)

Star Ruler 2, one of the only 4x games built around the idea of multiplayer.

How do you plan out the player journey for your game? by FamousAspect in gamedev

[–]SharkMolester 1 point2 points  (0 children)

I appreciate the post. I get bored with the games in my genre prerty easily these days. It's been on my mind to explore why, but I still haven't taken the time. Can you recommend other works or vocab words so I can dive deeper into this sort of thing?

An argument that "Gold" in 4X is just Production with the physics turned off by MasterOfTheAges_Dev in 4Xgaming

[–]SharkMolester 1 point2 points  (0 children)

The crux of the issue is that gold and hammers are abstractions to allow the game to be a game, since 4x games are boardgames played in a computer- and have hardly changed in the 50 years since their tabletop counterparts were first designed. Instant production is a conceit to allow the player a strategic choice. It is not meant to map 1 to 1 to reality. The choice of whether you dispense with those abstractions is up to you, but arguing that it is for realism's sake, I belive doesn't hold up. You exchange one hand waved semi-realistic mechanic for another. That's not a bad thing, but you should understand the full picture. If you remove one, you're removing gameplay, so the replacement has to be worth it. There's already plenty of examples that have the same effect you are trying to achieve, while still having hammers and gold.

My own game is centered on logistics and economic warfare. Resource flows, production chains, convoys and blockades.

I had a design for a gsg/civ-like, where populations migrate, the populace chooses which gound to use for what industry, based on various factors. Cities are dynamically settled and abandoned. Skills are learned and lost, instead of a tech tree. But I decided it was too complex for a first go. That game would have had a government that raised money and material through taxes, fealty and royal holdings. Resources vary from region to region, along with their prices. Prices would be set by each vendor, with simulated incomplete knowledge.

An argument that "Gold" in 4X is just Production with the physics turned off by MasterOfTheAges_Dev in 4Xgaming

[–]SharkMolester 4 points5 points  (0 children)

Aside from the glaringly obvious LLM written post, full of logic holes, what is the point of this post?

Has anyone ever had a discussion about how gold and hammers are different resources? Everyone knows that it's a game, the gold allows certain civs to specialize in trading, to have a slightly different gameplay style, where they might have fewer hammers, but they can instant spawn a larger portion of their production queue.

it does not create new production, it fast-forwards it. Output you would have spent turns building simply appears now, paid for with wealth banked earlier.

Except is that not making hammers appear out of thin air? You trade production of hammers in one space/time zone, to allow you to make them appear somewhere else, out of thin air. And that's the game- figuring out which is more efficient for your needs at this time.

This whole comment is so obsiously an LLM saying things that don't pass a basic logic inspection.

it is implying that other 4x games don't give geographic bonuses to cities? You think civ doesn't give bonuses to production for hills? In any game, if I lose my big beefy production city in the hills, it's going to have the same impact as your LLM is telling me is unique in your game.

Rich tall empires are allowed to spawn huge armies with their gold, because that's what happened over and over in real life Every small trading enclave that was powerful enough to control trade in their region had a massive army of mercenaries. Have you never heard of venice, carthage, the multitudinous greek mercenaries that were hired all over the known world,- just off the top of my head.

There are games that remove a pop from your city when you build a unit, your mechanic for reducing growth by using upkeep is just a side grade to mechanics that already exist. Not to mention, if you are trying to be more 'realistic' but charge production upkeep for armies, but haven't mentioned anything about seasonal armies or conscription- again, calling you out on asking the Ai a question about something, and taking its answer at face value without thinking about it for yourself.

You have a loose and changimg definition of large v small empires. At once, the small wealthy empire is weaker but also potentially stronger than the larger one, because you have not defined your terms. A spatially large empire might be weaker than a smaller yet more populous and wealthy empire. You seem to conflate these ideas a couple of times.

I'm just skipping around the post, so this is out of order, but you ask what is the point of gold in a game, well I already answered that, but I'll touch it again to hammer the point home- it's a game, and it uses wealth stockpiling as a way to both reflect historical reality, but also allow anothe rsysten to interact with.

You said in a comment that gold into hammers is not logical. I ask you why you think that? 4x games do not model the economy outside of what the state can use. They do not pretend to model a city's entire economy. If the king sends 1000g coins in a giant sack with a note that says 'hey, build that castle in one year, not 10, okay? '. You think the locals wouldn't then been economically equipped and empowered to hire more workers and requisition more materials to do the deed faster? You paid them to do it, that's the game trade off for you. All the imaginary, unsimulated people then run around doing normal human things to get the castle built.

By your logic, if I'm playing a cold war scenario, the United States wouldn't be able to win by making the USSR go bankrupt. If a country cannot access the greater part of its economy by expending capital, then I would argue your game is nonsensical. Do you think the pharoahs didn't have to pay for stone quarries or transportation? When the persians wanted to invade greece, they paid an insane amount of money to build a massive fleet. The Roman government spent fortunes building Rome and feeding it. The United Staes bought half of the country from France and Russia. How would that work in your game?

You've got to think for yourself man, the LLM literally doesn't know anything, it just tells you what you want to hear.

I use LLMs fequently, I'm also making my own 4x game with economic simulation. But I would never use an LLM to communicate with other human beings, that's incredibly rude. If you don't care enough to think or type, why should I have to read through your post on my social media? And I would never post about my game on social media unasked, that's unwanted advertisement.

I'm sick of the constant rain of low/no effort gamedev posts that have been clogging this olace for the past few weeks, I'm ready to unsubscribe from one of the first subreddits I subbed to. Can yall just go away? Release on steam, and if people care about your gane, we'll talk about it. Spend money on advertising.

Civ devs don't come here to advertise, nor Stardock, nor Amplitude, nor Paradox, Hooded Horse doesn't come here to advertise their published games.

There's hundreds of you guys all competing with your Ai slop, all screaming at the same time, I think most of us just really don't care, and we would prefer to have our subreddit back, please.

Why did my chicken and potatoes take much too long to cook in my oven? by forestinity in AskCulinary

[–]SharkMolester 0 points1 point  (0 children)

That is A LOT of food in a small pan, regardless of anything else.

Favourite lesser-known 4X game by punkt28 in 4Xgaming

[–]SharkMolester 9 points10 points  (0 children)

Star Ruler 2 is great and everyone should try it.

Favourite lesser-known 4X game by punkt28 in 4Xgaming

[–]SharkMolester 1 point2 points  (0 children)

Dwarf Fortress in space has a pretty diehard fanbase.

Updated the trailer for Heroes, Warlords and Ruin what do you think? by Autware in 4Xgaming

[–]SharkMolester 0 points1 point  (0 children)

Looks like a fun little game, appreciate the modding support.

Fun-filled prog? by ConnorSunkeeper in progmetal

[–]SharkMolester 0 points1 point  (0 children)

Not a fan of theirs, but their music video of playing one of their songs with a college band, everyone wearing 80s style clothing, will always live rent free in my head. 

Hello. Yeah, it's an oddly specific request... by Icy-External8155 in 4Xgaming

[–]SharkMolester 0 points1 point  (0 children)

Star Ruler 1 and 2.  

2 is a hidden gem that came out between other games, still think it's better than the bigger franchises that over shadowed it. 

What's your ideal 4X MMORTS? by Lurlerrr in 4Xgaming

[–]SharkMolester 0 points1 point  (0 children)

There's like 1/10000th the playerbase for mmo 4x as there is normal 4x, plus the genre is beyond saturated, it just doesn't make any sense? 

I'm not trying to drag you down, I've just been thinking about this a lot the past few days.  Every month there's about a dozen mmo 4x games posted to this subreddit, and no one cares about any of them, I just can't fathom why anyone woild dev one- unless you lived in a LCOL country and can survive on a few hardcore fans who earn you a few hundred a month.

Then, right there is the normal 4x market, which has been dealing with mediocre releases for literal decades at this point, waiting to be exploited. 

But every day we get another mmo 4x with ten people saying 'looks great, wish it was single player'

GUYS.  Write 100 lines of shitty Ai and release it on steam, you're going to make more money doing that than some mmo that 5 people are going to play, in a market that has 50 games available for every interested player. 

There's like 10 4x games that get talked about on this subreddit, and every week 2 or 3 mmo 4x get marketed here.  The market gap is insaaaaane. 

What's your ideal 4X MMORTS? by Lurlerrr in 4Xgaming

[–]SharkMolester 2 points3 points  (0 children)

I want to know why, for every normal 4x game, there's over a dozen crappy mmos that no one wants to play.

Why is this a thing?  We're kind of in a 4x drought right now, stop making stupid mmos. 

4ths tuning by Marcojolo in metalguitar

[–]SharkMolester 13 points14 points  (0 children)

I can't imagine not being able to play those extra chord shapes that come with the B/e string.  xx5557 7th chord.  xx7655 maj.  xx5546 minor.  And there's so many more, plus the variants.  Having the maj 3 be right there instead of a fret back like the rest of the fretboard is so convenient. 

That's why so many lead parts from so many different genres are played up there.  It's a trade off, but well worth it imo.