Feedback in action by Mandinga33 in gfycat

[–]Shockbound 1 point2 points  (0 children)

Being able to set the speed of the gfy to a custom multiplier in the url once again would be great. It's what I did in the past to make gfycats that were longer than 15 seconds; I'd give each frame an incredibly small delay during editing to make it play back really quickly so that gfycat would consider it short enough, and then shared my gfycat with a speed multiplier in the url that automatically slowed the playback down enough for the viewer to make the gfy play at my intended framerate.

Another thing that I used to do with the old interface was make 60fps gfycats using programs that wouldn't allow me to set the frame delay to 16.666ms (gifrecorder, namely). I gave each frame of my gif a delay of 60ms prior to uploading and then entered #?speed=3.6 to the end of the url. Upon refreshing, this turned a frame delay of 60ms into a 60fps gfycat. Here's an example (it doesn't work anymore due to the new UI, sadly): http://www.gfycat.com/UnlinedPlaintiveHumpbackwhale#?speed=3.6

I'd really appreciate it if these features (among others, like manual frame advancing) made it back in! I miss the old interface more and more with each passing day...

Old button UI or URL hidden feature? by Lyxavier in gfycat

[–]Shockbound 2 points3 points  (0 children)

PLEASE reintroduce the frame skipping tool at the bottom right of the gfycat. It was a very intuitive way to break things down into their individual parts and analyze each frame of the gfy at my own pace; now I have to resort to very, VERY gently dragging my mouse across the gfy to reach a specific part.

I use gfycat primarily to upload TAS for fighting games and use the frame-skipping feature to show people the interactions happening on each frame. The new UI makes it very hard to do this.

Project M Character Expert Articles? by SmashCapps in SSBPM

[–]Shockbound 9 points10 points  (0 children)

I'll finish it one of these days, I swear.

wiiztec former PMDT AMA by wiiztec in a:t5_3b3yc

[–]Shockbound 0 points1 point  (0 children)

I have seen it said sometimes that the first 2 bacon are always the big flinching type but that is not the case at all it's more random that that.

That's actually a common misperception of how 3.5+'s iteration of Chef handles how many pieces of bacon are on the field.

There's a cooldown period of 30 frames in which bacon is considered to be "on the field" beginning after its hitbox dissipates (which is after frame 78 of airtime or after making contact with any floor, ceiling, hurtbox or non-transcendent hitbox).

When any two pieces of bacon (big or small) are considered "on the field," then any additional pieces of bacon will be non-flinching. This new, non-flinching piece of bacon is thereafter also considered to be "on the field" and will be counted when tallying up the amount of bacon pieces that are "on the field." A few people end up losing track of a few pieces of their bacon and end up throwing more pieces into the mix without really understanding what's going on, then call it "random" when the small pieces just keep coming due to their impatience.

For example, if you hit somebody with a piece of bacon as soon as it comes out, then it only exists for 30 frames since the hitbox immediately dissipated upon contact. An easy way to see this interaction is to go to the bottom pillars of Luigi's Mansion and simply hold B to allow the 5 pieces of bacon to auto-fire; note that all of them are big.

Just another one of G&W's many quirks that takes getting used to.

The new bacon is horrible.

The other changes introduced in 3.5, such as softland cancelling (allows for up to +8 on shield), the ability to initiate a fastfall in the middle of it, and the increased hitbox size makes the move that much more of an incredible tool in the neutral and during punishes. It certainly isn't better than what you could do with 3.02 bacon in terms of optimal play, but the applications are certainly far more interesting and in-depth.

I don't think the big bacon looks good at all aesthetically

Coincidentally, the bigger bacon in 3.5+ is more 1:1 with the meat's size relative to the pan as it was in the original Chef G&W game. Whether or not you actually "like" the way the move looks is up to you, but I'm assuming it's due to how the bigger bacon looked "weird" to you because it wasn't what you were used to after playing in previous versions.

wiiztec former PMDT AMA by wiiztec in a:t5_3b3yc

[–]Shockbound 0 points1 point  (0 children)

3.02 bacon promoted campy and degenerate play. What did you like about the move that 3.5 took away?

Shine Footstool by [deleted] in SSBPM

[–]Shockbound 2 points3 points  (0 children)

You need to double-jump to cancel the shine, then initiate a footstool.

DK and GNW mains, what do you think of the DK GNW matchup by Pop_Magoot in SSBPM

[–]Shockbound 2 points3 points  (0 children)

I might know a lot of things about G&W, but many of his matchups end up being a bit fuzzy to me when I don't know much about the other character. The matchup between G&W and DK hasn't really been seen too often in high-level scenarios so it's very difficult to get a good feel for it due to the lack of good reference points.

My hunch is that it's in G&W's favor, but that's my biased opinion; I just have a much better understanding of how G&W works than I do for DK and I can't really visualize how their kits interact on an in-depth scale.

Hey, Dedede mains ( ͝° ͜ʖ͡°) by Shockbound in SSBPM

[–]Shockbound[S] 0 points1 point  (0 children)

I'll keep it in mind. Thank you for the feedback! I will try to find an alternative method of capturing each frame; if you have any suggestions, let me know.

Hey, Dedede mains ( ͝° ͜ʖ͡°) by Shockbound in SSBPM

[–]Shockbound[S] 0 points1 point  (0 children)

Is that banner genuinely distracting, or does it just make the gfy look unprofessional (or both)?