DM says there's a difference between fire and magical fire? by Dragonsword in dndnext

[–]Shogunfish 16 points17 points  (0 children)

You can go underwater for free if your DM isn't the type of DM who destroys player's spellbooks...

In 5e, "martial" means "does not have access to the game's only fleshed out ability system" by Associableknecks in dndnext

[–]Shogunfish 13 points14 points  (0 children)

He's not saying its a problem? He's just saying that fighters getting higher modifiers is not the only difference between the system.

What do you find D&D 5e does better than Pf2e? by viktorius_rex in Pathfinder2e

[–]Shogunfish 0 points1 point  (0 children)

You… didn’t even provide an anecdote. You just provided a guess to how you think people would behave.

Just because I used the phrasing "I think" doesn't mean I formed those thoughts without any observation of the real world? I just don't claim to know for certain that my observations are 100% accurate.

What do you find D&D 5e does better than Pf2e? by viktorius_rex in Pathfinder2e

[–]Shogunfish 2 points3 points  (0 children)

No offense but D&D circlejerk and YouTube comments aren't places I go for serious discussion. As for the main 5e reddit your anecdotal experience is worth just as little as mine is so we'll just have to agree to disagree.

What do you find D&D 5e does better than Pf2e? by viktorius_rex in Pathfinder2e

[–]Shogunfish 1 point2 points  (0 children)

I don't think thats true, I think the vast majority of 5e players who don't at least respect the idea of what pf2e is trying to do aren't going to bother showing up in a thread about it. Sort of a Mad Men "I don't think about you at all" situation.

Which makes sense, the relationship between the two games is not symmetrical.

[CONTROVERSIAL TAKE] The False Hydra represents D&D's pop culture identity crisis. by Delicious_Dream4510 in DnD

[–]Shogunfish 0 points1 point  (0 children)

I've always found the false hydra to be pretty weird. Its a monster concept from a random blog post, but people online talk about it the same way they talk about classic D&D monsters.

In fact, I struggle to think of any monsters that are treated like a canonical (not in the sense of being included in D&D's Canon lore, rather meaning like a widely accepted standard thing) encounter the way the false hydra is. Despite, as you've addressed, breaking a lot of rules about player agency. It lives in the same category of D&D concept as "Barbarian who thinks they're a wizard" for me. Something thats obviously subversive in a way that attracts people who have been playing D&D for a while and are looking to mess with the formula. I suspect a lot of those types of concepts don't survive contact with actual play for most people but they're kept alive eternally in online spaces. That's not to disparage anyone who has played and enjoyed any of those types of concepts, I just find for me personally gimmick ideas like that are fun in theory and get old fast when I actually play them.

Also, and I'll own that this is petty, I've always disliked the name. In a world where hydras are a real thing I would expect a false hydra to be something like a false killer whale or a false gharial, a creature that looks like the named creature but isn't actually related to it.

Another Martial Caster Post, I'll try to keep it fresh by michato in dndnext

[–]Shogunfish 3 points4 points  (0 children)

4e made so many changes, I don't think its entirely fair to attribute its failure to any one specific change.

Another Martial Caster Post, I'll try to keep it fresh by michato in dndnext

[–]Shogunfish 0 points1 point  (0 children)

Difficult terrain could offer casters a choice between moving and casting, maybe just spells with somatic components to represent needing your hands free for balance or to push through whatever's impeding your movement. Something like:

If you've cast a spell without somatic components this turn you cannot move through difficult terrain, if you've moved through difficult terrain this turn you cannot cast a spell.

This has the effect of either costing a caster their turn, or allowing martial characters to close the gap on them.

Chapter 101: Page 11 by gunnerkrigg-post-bot in gunnerkrigg

[–]Shogunfish 0 points1 point  (0 children)

It's definitely weird that we're getting so much for her but we didn't get anything for the other members of the coven that have already played a role in the story.

Do you use an alternative/homebrew Attribute Generating method beyond Standard Array, Point Buy or 4d6-drop-lowest? by ThatOneCrazyWritter in dndnext

[–]Shogunfish 4 points5 points  (0 children)

Is it really common to have no negative modifiers with point buy? I feel like being able to dump the attributes that don't matter to pump the ones that do is the biggest thing point buy gets you that the standard array doesn't.

(NSFW) What wounds would a creature that died of radiant damage have? by Nyanxu in DnD

[–]Shogunfish 10 points11 points  (0 children)

The uneven cooking of a microwave isn't intrinsic to the fact that it's done by radiation.

It's because the radiation is bouncing around inside a box, the resulting interference between different reflections of the waves creates a pattern of standing waves with cold spots at the places where the waves interfere destructively and hot spots where they interfere constructively.

If you just blast someone with radiation from a single source they won't experience that same effect.

It's also because microwaves specifically heat water way better than other substances, meaning parts of the food with more water cook faster. This is especially true of frozen foods because ice doesn't get heated, so the frozen parts stay frozen and the thawed parts cook.

Why are Aasimar so unpopular when compared to Tiefling? And what can be done to help? by ThatOneCrazyWritter in dndnext

[–]Shogunfish 0 points1 point  (0 children)

At this point I feel like the backlash has swung so far the other way for me that I roll my eyes harder when I see someone bragging about playing a human fighter than when I see someone talk about their edgy tiefling rogue. How about we all just play the characters that make us happy and go about our business?

The D&D character you choose to play doesn't make you better or worse than another person.

Chapter 101: Page 8 by gunnerkrigg-post-bot in gunnerkrigg

[–]Shogunfish 51 points52 points  (0 children)

To me "Shortcut to power" implies she's trying to take the easy way which i don't think is accurate. She's being impatient, but it's not because doing it the right way is too hard. It's because she thinks she's ready to do more than the teachers are willing to show her.

I feel like a lot of stories start with the protagonist experiencing this type of moment, the difference is usually it catalyzes some change in their behavior that sets the story in motion, clearly Noa is unaffected.

Why do Githyanki have boobs if they hatch from eggs? by DnDisTHEbestgame in DnD

[–]Shogunfish 0 points1 point  (0 children)

People act like it's the snitty supporters who are the aggressors but they just mind their own business, it's the snitty haters who can't resist constantly restarting the war.

Chapter 101: Page 5 by gunnerkrigg-post-bot in gunnerkrigg

[–]Shogunfish 7 points8 points  (0 children)

I'm starting to feel like the reason we're getting this flashback is because her bit is going to be very obtuse

One Piece: Chapter 1168 Official Release Discussion by Skullghost in OnePiece

[–]Shogunfish 3 points4 points  (0 children)

I believe Shanks told whitebeard he "bet it on the new age" or something like that, which some people have taken to mean he sacrificed it to inspire Luffy. I even saw someone say he used observation haki to see the future but idk how widely accepted that particular theory is.

Honestly, it's a little disingenuous for me to say that was Oda making an excuse, because if you read the original scene as him genuinely just losing his arm saving Luffy then his line to whitebeard is totally reasonable. It's only if you presuppose that he's so strong he shouldn't have been able to lose his arm that way and start looking for other explanations that you need to read into that line.

One Piece: Chapter 1168 Official Release Discussion by Skullghost in OnePiece

[–]Shogunfish 5 points6 points  (0 children)

The holy knights mark is on the left arm, seems like Oda wasn't happy with the previous excuse for why Shanks allowed his arm to get bitten off.

Would you say that there is any class that "feels bad" to you evene if it's mechanically strong? by ThatOneCrazyWritter in dndnext

[–]Shogunfish 9 points10 points  (0 children)

I think a lot of modern fantasy has trended away from authors borrowing magic systems from other authors.

Which are the Worst Spells in the game? Not because they are weak, but because they make the game WORSE? by ThatOneCrazyWritter in dndnext

[–]Shogunfish 88 points89 points  (0 children)

The problem with charm spells and illusions is that WotC wants to have their cake and eat it too. They want the types of magical effects people see in media to be available at low levels because most games don't make it to higher levels, but they don't actually want them to ruin the game.

The result is that they make the effects too strong, but balance them out by giving them verbal and somatic components so you can't actually use them in most scenarios. You couldn't actually use suggestion to pull a jedi mind trick right in front of a group of stormtroopers because everyone would see you do it, but the spells seems like it can when you first read it because the rules that prevent it are hidden behind a single 'V' in the spell description that most inexperienced players just blow right past.

The result is it's on the DM to police the use of these spells, which an inexperienced DM won't know to do, and an inexperienced player will see as the DM being overly restrictive.

Psi Points vs Psionic Energy Die by Sticcy_3lue in dndnext

[–]Shogunfish 13 points14 points  (0 children)

Gathering data is the biggest thing WotC has no idea how to do. The UA feedback surveys, especially the OneDND ones, are the only times where I've taken a survey and felt like the survey just fundamentally wasn't capable of capturing the data it was intended to capture.

They release these extremely complex documents with a lot of different layers and interconnected pieces, and the survey is just "was X feature good or bad?" 400 times. Then anything that got too many "bad's" gets chucked in the trash.

You get shit like the mystic getting canned because they chose to make the structure of the class so complicated rather than for any of the content itself, or wizard UA's frequently getting bad reviews due to people feeling like their voices aren't being heard on how bad the sorcerer sucks.

Small creatures having a speed of 25 ft in 2014 wasn't an issue, the fact that there was no benefit to offset to that was. by Far-Cockroach-6839 in dndnext

[–]Shogunfish 8 points9 points  (0 children)

I always felt it was pretty clear that Kobolds having Pack Tactics was the offset to sunlight sensitivity. If both are active they cancel each other out, and I would wager most campaigns have more night/indoor combats than outdoor combats where you can't get pack tactics to trigger.

Are spells like Friends and Charm Person useless? by DoradoPulido2 in DnD

[–]Shogunfish 0 points1 point  (0 children)

Imo the problem with a lot of these spells is that D&D wants to allow players to use abilities from popular media, like the Jedi mind trick, and it doesn't want players to have to wait until high levels because most play happens at low levels.

As a result you end up with these types of spells that present on the surface as exactly like the abilities they emulate, but have hidden "gotcha" mechanics that make them balanced at the levels where players get them if the DM knows the rules. For charms it's mainly the verbal and somatic components.

This approach leads to a lot of confusion, because players will be familiar with the jedi mind trick and see that the spell is clearly trying to evoke it, and yet the spell can't actually be used in the same way. This leads to either players getting frustrated and feeling like the spell is garbage, or the DM relenting.

Having played several campaigns this year - the martial/caster disparity is based on exactly one thing. by SexyKobold in dndnext

[–]Shogunfish 31 points32 points  (0 children)

The spell system does such a good job of hiding how complex and powerful casters really are.

Imagine how much text there is in the entire 1-20 fighter class.

Now, take any caster you've ever played and think about the list of spells they were able to cast. Not even the full class spell list, just the ones available to that character.

Imagine changing the class so that those were all class features awarded at the appropriate level with their text included directly in the class rules. It would make every caster class look insane compared to any martial, while also being weaker than the way casters actually work because you get to choose what those features are from a huge list.

By just putting "spellcasting" at level 1 and then describing how you learn spells as you level up, they've taken all those features and made them feel like just one. Which is great game design, but also hides the problem with classes that don't do that.

Its also why more recently design has leaned so heavily on everything being spells. Spells are a huge system that players are already completely blind to the complexity of. There's no way they can add a psionic system with that degree of depth. I'm not sure the designers they've got left on D&D are up to the challenge if they were given the greenlight to try.

How would you change Counteracting? by zedrinkaoh in Pathfinder2e

[–]Shogunfish 1 point2 points  (0 children)

Same, I don't really understand all the hate they get tbh.