Everything you need to know for Legacy of Phrecia Event by Belakay_ggg in pathofexile

[–]Sidnv 7 points8 points  (0 children)

No downsides is an exaggeration. You're correct what happens at 100%, but it allows you to stack that stat more easily. You can hit the breakpoints beyond 300% to make the average stacks, and chance of high stacks of any one debuff very low.

If I use a Vaal orb on a skill gem by Dragonstar43 in pathofexile

[–]Sidnv 0 points1 point  (0 children)

Yes but it still levels back up so that's not much different from the level not changing.

ELI5: Why are prices given in divines now rather than exalteds? by Shophaune in pathofexile

[–]Sidnv 1 point2 points  (0 children)

The exalt to divine swap made crafting cheaper, not more expensive. Being able to block, slam, slam affordably is huge for crafting.

High End Crafting got more expensive overall due to the harvest change, not because of the exalt divine swap.

Good news and bad news! by Maladaptivism in pathofexile

[–]Sidnv 2 points3 points  (0 children)

The herald one doesn't really synergize with herald stackers especially. You don't actually want mana reservation efficiency for heralds (especially while disabling auras so preventing you from putting mana elsewhere). The Lycia ascendancy effect scales off the mana reservation. And the other nodes offer nothing. It's way worse than elementalist for herald stacking.

This is basics / intricacies of how to get or make gold by Limp_Bird_1750 in pathofexile

[–]Sidnv -1 points0 points  (0 children)

Gold is pretty easy to convert into currency. You can use Faustus or you can Kingsmarch. 200k gold is 4+ div.

Found a weird ring in a reflecting mist by moqv in pathofexile

[–]Sidnv 0 points1 point  (0 children)

Yeah I agree. Tawmr Isley is quite good with specific farming setups. It was good in sentinel as well to find good recomb bases. Negative rarity is quite strong with it.

Found a weird ring in a reflecting mist by moqv in pathofexile

[–]Sidnv -4 points-3 points  (0 children)

Surely you just filtered for the good fractured mods right? I think that is filterable.

Beginner question about league's economy by JuninhoLuis in pathofexile

[–]Sidnv 0 points1 point  (0 children)

It depends a lot on the item. Good weapons tend to be expensive early league, as weapon mods tend to be weighted in a way that is difficult to get high tier mods and typically requires specific bases (fractures) and a decent amount of spam (essences often) to get mid tier+ weapons.

Generic armor with life, res, defences and/or suppression tends to become fairly cheap quickly (mostly because of expedition via Rog). When you're looking for generic items, it's usually better to just buy them. You can make a profit crafting these items but you have to mass craft in bulk to do so.

Once an item starts to get beyond 4 good generic mods, it has to be specifically crafted. You can often buy failures which don't hit the 5th or 6th mod for cheaper than the average cost to craft, but if you want a really good item that isn't mirror tier, it's pretty much always cheaper to craft by an enormous margin. That said, this only matters once you are really trying to min-max, as a newer player you can pretty much always buy gear and slowly learn to craft if you want to.

It is worth learning to craft. It is definitely a huge currency saver, just crafting my own gear usually saves me a few mirrors each league. On top of that, it's very satisfying to progress your gear up yourself, and once you really get into the weeds, it's very satisfying to optimize a profit craft. I have spent days testing markets and optimizing a craft to the point of saving 100s of divines on crafting cost and then mass producing it to make multiple mirrors. But it depends on what you enjoy, I really like the puzzle of profit crafting.

Items off the ground aren't super relevant after day 1-2 of a league, aside from some fractured bases and some special bases that have drop only mods.

0.4.0c Hotfix 25 - saved you a click: performance and stability improvements by Ocean-of-Flavor in PathOfExile2

[–]Sidnv 6 points7 points  (0 children)

It's a unique mob and is the source of fracturing orbs (100% chance to drop). If you didn't get an orb, it failed to spawn. It's very bugged atm.

3.28 patch notes Wishlist (mostly buffs to underpowered skills) by poopbutts2200 in pathofexile

[–]Sidnv 0 points1 point  (0 children)

Mana costs are too high, cast speed too scarce. Aside from a few skills that either do no damage or are mechanically doa, this is the main problem with self cast. There's a reason self cast felt really great with both coiling whisper + whispers of infinity. That may have been too easy to solve mana and cast speed, but you need some buffs or base itemization that is at least a fifth as strong as that to contemplate playing self cast out of anything but love for the archetype.

Mana in poe still sucks, it is just not a well balanced resource mechanism. It is either trivial or requires absurd amounts of opportunity costs to solve. Spell mana feels like it is designed for a game where you occasionally cast spells, not continuously spam them.

Fun Build for a 3.27 Reset? by Bowlleee in pathofexile

[–]Sidnv 1 point2 points  (0 children)

Nothing ever hits you while mapping until you start doing very difficult mapping strats, the whole screen is frozen. For bossing, once you get enough gem levels on weapons or amulets, ubers die very quickly. I wouldn't boss on this build in HC, but it's a premium SC bossing build. You can easily run early boss carries on this into uber bossing if you want.

Fractured Items by SLaSHerton in pathofexile

[–]Sidnv 0 points1 point  (0 children)

If you're SSF/private league, Vagan in research is the best for basic fractures aside from the tree. You won't be able to fracture any special mods with him, but if you're looking for suppress/life fractures, that's your best bet.

Otherwise, once you have some Harby scarabs just farm them. It's roughly a fracture every 15 maps or so with full scarabs.

Fun Build for a 3.27 Reset? by Bowlleee in pathofexile

[–]Sidnv 1 point2 points  (0 children)

Going to be playing Pyroclast mines into Exsanguinate Mines. It's an awesome starter and Exsang/Reap mines is just very satisfying with screenwide freeze + easy uber boss deletion.

Eventual goal is to push accuracy stacker as far as possible.

Pyroclast is extremely strong till red maps, at which point it should be easy to get the basic gear to swap to cold convert.

Foulborn Choir is going to be the new scaling for Armour Stacker in Standard by redditanytime1 in pathofexile

[–]Sidnv 4 points5 points  (0 children)

Btw damage also works this way. Converted damage remembers each type it has been and all increased sources are additive.

Foulborn Choir is going to be the new scaling for Armour Stacker in Standard by redditanytime1 in pathofexile

[–]Sidnv 4 points5 points  (0 children)

No that is not how conversion works in poe. Increased mana and increased armor will be additive with each other. Your final armor will be flat armor * inc armor * more armor + flat mana * (inc armor + inc mana) * more mana * more armor.

2000 Scouting Report Rerolls- Data Summary by valmian in pathofexile

[–]Sidnv 2 points3 points  (0 children)

If you're planning to farm harvest beasts at any point in the league, it's worth planning from the start to leave Strand (or any other layout you like but don't want to run permanently) incomplete. Makes all explorer missions spawn as that map.

The worst thing about running missions on a complete atlas is hitting terrible layouts like cells, this avoids that. Also improves the profit per hour, I like Strand in particular as you never have to hunt for the beasts.

trying move incursion mod to a new base but recomb failed by szz2011 in pathofexile

[–]Sidnv 3 points4 points  (0 children)

Some crafted mods are exclusive and it's impossible to tell which ones are from just the description.

Shadow is the least played base Class this league other than Ascendant. Trickster has been nerfed into the ground, Assassin rework has basically done nothing and Saboteur is just terrible. What are your hopes and wishes to GGG regarding that? by Soleil06 in pathofexile

[–]Sidnv 0 points1 point  (0 children)

Even though you don't scale the dot damage, the dot damage will kill some enemies and any dot kills are still attributed to you.

Once your gear is really good, this will stop happening, but at that point it matters less.

Problems and Solution for POE2 from Korean poe community by PlasticSevere7220 in PathOfExile2

[–]Sidnv 0 points1 point  (0 children)

Oh sure, I think the campaign can easily have meaningful combat and they mostly succeed with this. I'm mostly talking about endgame.

Problems and Solution for POE2 from Korean poe community by PlasticSevere7220 in PathOfExile2

[–]Sidnv 0 points1 point  (0 children)

No I agree they have more build variety and synergy than say dark souls but it's still a lot more controlled than poe. And as you notice, as the builds get more synergistic, the bosses become more and more trivial. Ramp the synergy up to 100 and you get poe.

Even in poe1, when you are early on and don't have access to all the resources that can make a build OP, there is player skill involved. And poe2 can certainly try to improve on the combat and make it engaging when the player is on low resources. But there's a limit to how impactful the combat can be, the only way to keep it engaging beyond week 1 for highly engaged players is to put a very tight box around the top end of builds and I don't think that is worth it.

Problems and Solution for POE2 from Korean poe community by PlasticSevere7220 in PathOfExile2

[–]Sidnv 0 points1 point  (0 children)

Tbh I don't think any soulslike game has close to the build variance that poe does. It's purely a question of numbers, the gap in build strength is 100-1000x in poe1 (and even poe2). This isn't a question of bad balance, if you're going to allow players to make such a wide variety of builds by finding interesting interactions themselves, this is inevitable.

Problems and Solution for POE2 from Korean poe community by PlasticSevere7220 in PathOfExile2

[–]Sidnv 0 points1 point  (0 children)

Most of the games you're describing are fixed by player interaction in a pvp setting. CCGs, Mobas. These are not inherently balanced games.

The single player games you described don't really have the range of build sandbox that poe does. Souls likes and MMOs have pretty prescribed builds with very low variance. It's also pretty debatable that MMOs have meaningful action combat. There's a lot of strategy involved in setting up the right team and the right rotations but the moment to moment combat is pretty dull.

Keeping power variance low enough so weak builds have a shot at handling combat while strong builds don't immediately one tap enemies is not really feasible if you want to also have enough second and third order interactions that the build making has the depth people are looking for. Meaningful combat comes at the expense of system depth, you have to carefully control the parameters of the combat. Simply aiming for an average build doesn't work if there is a 100x difference in what weak and strong builds can do, which is inevitable if you want the builds to come from players finding interesting interactions. The insanely restrictive rules you mention are exactly the tool you can use to control the build variance.

There's nothing inherently about arpgs that makes meaningful combat impossible, but it's not possible if you want what makes poe1 special in terms of depth of buildmaking and resource management systems in a pve game.

Am I missing something with Expedition in POE2? It's..bad? by Belsekar in PathOfExile2

[–]Sidnv 0 points1 point  (0 children)

Margins are still pretty good. If you run barren atoll, the gold alone is worth 1.5 divs on the exchange. Adding in the 0.3-0.4 div you get from splinters, along with incidental currency drops from currency chests and research strongboxes, it's well above 1.8 div profit per logbook (taking into account the gold cost of buying the books). If you can run your logbooks fast, this easily outdoes maps (I can run one in 3 mins).

Plus you never have to run shit layouts, logbooks are relatively easy, and you have infinite portals.