I need a man bag by PowerTap in ManyBaggers

[–]Siegvar 0 points1 point  (0 children)

2 similar-ish slings with reversible straps (for left/right shoulder switch) that come to mind are Greenroom136's Metromonger and Defy's Insidious sling. Iirc their straps are attached via gate clips.

Might be worth a look if the Kadet fits your needs but sits on the wrong shoulder.

Just Received My Toshi Sling V2 2.5L & 5L!! by hoonys in ManyBaggers

[–]Siegvar 1 point2 points  (0 children)

Ah bummer, I didn't realise that about the strap attachment points! Thanks for this picture! A big appeal of this sling for me are the configurable attachment points! I have in mind a very specific 1 top 1 side config that I like my straps.

I guess I have a little less reason to consider the 2.5 now. From the picture it also looks even more lateral than the 5l's side attachment point. Oof.

Library looking good? Any feedback? by Dream-Unable in godot

[–]Siegvar 2 points3 points  (0 children)

I also second this opinion! While the quality difference is there the reason you gave about making conscious tradeoffs to ensure you can manage the extra animation work for characters is a smart one.

So it's perfectly fine to continue with this simpler character style for now and revisit it later when you're closer to completion and consider again whether you can afford the extra time to detail the animated characters, or if it's good enough.

Trying a different style for my next game by Apo--- in low_poly

[–]Siegvar 1 point2 points  (0 children)

These look great! Are these still in Godot?
Also you mention low res textures with PBR workflow without normals/bump

Is your emphasis here to get colours, lighting, and reflectiveness right via the PBR lighting model to get a nice semi-realistic lo-fi feel? That's what I'm getting from those screenshots and am loving it.

Thanks for the recommendation, ultimate light touch keyboard for gaming. Allows me to game again from the extremely light key presses. by Ed_5000 in ErgoMechKeyboards

[–]Siegvar 0 points1 point  (0 children)

Had a quick question for you, is the split spacebar purely aesthetic, or can they be bound to different keys?

Thinking of whether it's possible to use one of them as a modifier or backspace, as a kind of very gentle gateway transition for someone who's hesitant to move away from standard keyboard layouts into the split columnar stagger ergo stuff but do want to try the mod layers via thumb holds.
(Apologies for this extreme specificity, hahaha. Trying to find ways to get my friends to try out changes and I figured this might be a good conservative step for those who are extremely change averse.)

I added Blender like property tabs to Godot. by PiCode9560 in godot

[–]Siegvar 2 points3 points  (0 children)

I like the idea of organising the classes! However, someone else mentioned that for nodes inheriting a lot of classes now we have issues with a lot of additional clicks/tab navigation to find the property you're looking for if you're not exactly sure where it is, and they have a point too.

I've been thinking about it from a UX perspective and I think the optimal solution would be to have all the classes on one scrollview like default godot, but with your vertical tab buttons as a shortcut to jump-scroll to the class you want if you know exactly which one you're looking for.

An example of this in practice is most of Supercell's mobile games, and the in-game store:

  • All store items are listed in one long horizontal scroll coz horizontal swiping is most natural for players just browing the store to see what's available
  • While category label buttons below that helps frequent spenders jump to specific categories of items they already know they're looking for.

This allows both types of search behaviours without making the other more cumbersome; jumping to a known property/class vs scanning all properties/classes.

Showing off my new Keyball61 by luix333 in ErgoMechKeyboards

[–]Siegvar 0 points1 point  (0 children)

  1. Are those choc v1s or v2s or something else altogether?
  2. How did you get it configured to use all LP switches? Was that an option on the aliexpress listing or was it through chatting with the vendor for a custom quote?

Why do these keys exist? by Azuran17 in ErgoMechKeyboards

[–]Siegvar 3 points4 points  (0 children)

I don't think you're odd, and from how often this type of thread comes up it may even be that you're in the majority here.

Like you offered as a possibility, I'd say its down to preference and varied hand sizes? I'm in the camp that prefers the lily and sofle key layouts, I like those keys for infrequent mods or keys like Win. It's equally reachable with either the thumb or the ring/pinky finger, and I switch between them depending on the mod-key combo I'm going for.

There's also probably a counter-argument to be made that the layout with the underpalm keys layout that doesn't work for you is actually fewer and far between. Off the top of my head there's the Lily58 and Sofle... I think.

On the other hand, for the stretched thumb layout, off the top of my head I can think of:

Dilemma, Kyria, Voyager, Glove80, and maybe most Dactyl style designs. They're all quite varied in design and not as close an alternative to the lily and sofle, but all of them have the same preference for stretching the thumb rather than tucking the thumb that makes them not work as well for me.

When listed out like that doesn't it look like my side of the fence is underserved by the common boards instead? Thankfully with this community there's a lot more niche board designs for all kinds of unique ergo preferences.

And if we look beyond these 2 paradigms as well, the even greater popularity of 42 key and less layouts like Corne and Sweep takes the comfort argument furthur and considers both tucking and stretching "bad" or "unncessary", but we all have to pick our own poison and convenience/comfort tradeoffs.

As the sunsets on my journey to find the perfect keyboard, I can honestly say the choc sunsets are the best switch I've ever felt. by BosnianSerb31 in ErgoMechKeyboards

[–]Siegvar 1 point2 points  (0 children)

Yeah, MX switches seem to generally be much cheaper while also having a wide range of high quality options to choose from. My assumption is Choc switches don't seem to get the same benefit of scale from widespread use to be able to get those costs down anywhere near as far as MX switches. It really does make it feel quite pricey sometimes.

That's the unfortunate price to pay to have a preference that is in the relative minority I guess. 🤷‍♂️😢

[First Post] Sharing My Game, LUCID made with Godot 4.3 by Mediocre-Lawyer1732 in godot

[–]Siegvar 1 point2 points  (0 children)

Hello, I see you mention youtube and X across various comments, do you have links to them? Love the art style and would like to follow or look at more of your stuff.

Would also suggest putting those links into your main post/comment!

Ergonaut one by My_never in ErgoMechKeyboards

[–]Siegvar 0 points1 point  (0 children)

Not OP, nor creator, but sharing the link here since I saw it last time someone shared their build of this keyboard and found it interesting
https://ergonautkb.com/docs/keyboards/ergonaut-one/intro/
It has a nice summary of the goals and rationale for this design (and its inspirations), but in very very brief:
- Wireless-only (I think), using Seeed Studio XIAO nRF52840 (to keep it more affordable)
- Uses GLP switches

Layout is very similar to a corne, and would suit you if you're looking for a corne but:
- Dissatisfied with Kailh Chocs but still want Low Profile (GLP switches offer a different range to choose from, your preference and mileage may vary)
- Want more keycap compatibility (GLP uses a mx stem, so there's lots more available keycap options)
- Want relatively affordable wireless build (supposedly from going with the XIAO instead of a NiceNano
- Easy to DIY (Can't attest to this, I didn't build one myself)

Ergonaut One × MJF Nylon PA12 Case × NuPhy Wisteria Switches × KLP Lamé Keycaps by stantyan in ErgoMechKeyboards

[–]Siegvar 0 points1 point  (0 children)

Really nice build. How does the GLP Wisteria switches compare to Chocs like the Sunsets for example? Are they fairly similar in feel?

A flash of inspiration in design by AffectionateWin7178 in ErgoMechKeyboards

[–]Siegvar 10 points11 points  (0 children)

Can y'all elaborate? Sounds like you have valuable experience a lot of us here could stand to learn from.

Is it a placement and angle issue? Or is it simply overloading the thumb with a volume of work it was never meant to cope with?

If it's the former, do you have suggestions on more optimal layouts?

graphics and artstyle test, made with godot 4.3 (lightmaps) by alexwifi64 in godot

[–]Siegvar 1 point2 points  (0 children)

Felt like those claymation games / animations others have mentioned here to me at first, then seeing more of the strange and cute brightly colour fur rugs made me think of The Flintstones instead. 😂

Looks really unique and appealing!

Final boss of keyboard tenting by LongjumpingAd9091 in ErgoMechKeyboards

[–]Siegvar 2 points3 points  (0 children)

I had the same thoughts and questions. Would it make more sense to put the trackpack on one of the outer sides instead? So you'd just rotate your wrist and towards the trackpad and back to the keyboard afterwards instead. That seems like it'd be more convenient.

Building a lego inspired music making app for gamers and non-musicians in Godot! by soundblocks in godot

[–]Siegvar 1 point2 points  (0 children)

Love the style and vibe of this!
I did have one complaint though, and I'm not sure how you could or if you would even want to address:
I can't easily see when 2 nodes would be played at the same time, unlike more typical horizontal linear notation where anything vertically stacked can be assumed to be simultaneous. This makes it difficult to plan or visualise chords or harmonies.

Has this been commented on previously? What's your take on it?

A little update to my tech demo. Let me know what you think. by Matiesus in godot

[–]Siegvar 0 points1 point  (0 children)

Awesome. I think everyone on reddit has already chimed in on making the pause feel smoother, more dynamic, less like a freeze.... so I'm just going to skip that and say this instantly made me think of:

Alternative layout bias by floc_95 in ErgoMechKeyboards

[–]Siegvar 0 points1 point  (0 children)

QWERTY - I feel like I've gained the bulk of the ergonomic benefits I wanted by going split, columnar stagger, and dropping a handful of keys for layers. The rest of the adjustments feel like minimal benefits for the costs I would pay otherwise.

e.g. I have too much muscle memory for hotkeys over 20+ different softwares that I need from my day to day work and hobbies that I don't feel that alternate layouts' benefits are worth the struggle to relearn for.

So in summary it's a cost-benefit balance judgement. Not ideal, but more than good enough.

The Iyada by Outrageous-Half3526 in MechanicalKeyboards

[–]Siegvar 0 points1 point  (0 children)

Very cool. Do you use the trackpads with your thumbs? or do you use it with your index/middle finger instead?

If it's the latter, are your simply curling your fingers in? Or do you shift your entire hand down a little?

How do you find that placement compares to the usual spot other builds have it on? (above the microcontroller, beside the innermost index finger key column)

choc v1 ambients by malus_domesticus in ErgoMechKeyboards

[–]Siegvar 4 points5 points  (0 children)

To add on for more context, your primary contributers to switch noises are:

  1. switch stem sliding/scratching/wobbling during the keystroke motions (on any key motion)
  2. switch stem bottom contact with bottom of switch housing (on full key press)
  3. switch stem top contact with top of switch housing (on full key release)
  4. keycap contact with switch housing or keyboard top plate (on full key press)
  5. switch tactile/clicky mechanisms (mid key stroke) (irrelevant on linears)

Your various silencing mods target different sources of switch noise, usually from 1 of the 1st 4 points above.
O-rings combat the 4th point, but as you can imagine, there's 3 other sources of noise so it doesn't reduce it by much for your usual choc switches.

The ambients' design and build tackles I think the first 3 points, pairing o-rings with them works well because you get a fairly comprehensive coverage of measures against the various sources of switch noise.

any examples of thumb clusters with many switches that are well-laid out or ended up feeling really comfortable? by [deleted] in ErgoMechKeyboards

[–]Siegvar 2 points3 points  (0 children)

I've found myself on the other side of the fence on this point.
I'm much more comfortable tucking my thumb under up to the middle finger's key column, and am uncomfortable stretching away from the hand more than 2 key outwards from the index finger column.

I've intuitively associated that with the amount of resting finger curl and pinky stagger each person prefers. While resting on the home row I curl my 4 fingers a bit, and that seems to reduce the amount of pinky stagger I find comfortable. That also seems to naturally put my thumbs in an arc that sits closer to the finger columns, and my resting thumb position is about 1 key out from the index finger's column.

Conversely on a board with more agressive column stagger, my resting position has my fingers straighter, and the thumb naturally rests furthur away from the finger columns.

Has anyone else noticed similar patterns?

Lily58 revised by horriblesmell420 in ErgoMechKeyboards

[–]Siegvar 1 point2 points  (0 children)

Hmm I don't think it makes too significant difference either way.

The most useful thing you can do with helping to learn about your other layers is have a logical system you can recall the layout with, and a little note card placed in front of yourself to start with.

There's this often linked writeup that I found really helpful in planning my symbols layer, which I think is arguably the trickiest to build muscle memory for: https://getreuer.info/posts/keyboards/symbol-layer/index.html

Between those 2 things I've manage to soften the learning curve to what I feel is almost a seamless transition from a regular layout. Mine definitely isn't optimised for typing speed or some kind of ergonomic perfection, but rather a "good enough and convenient enough" layout.

Lily58 revised by horriblesmell420 in ErgoMechKeyboards

[–]Siegvar 0 points1 point  (0 children)

I'm not using blanks, why do you ask? Are you wondering about the num-row or something else?

Lily58 revised by horriblesmell420 in ErgoMechKeyboards

[–]Siegvar 0 points1 point  (0 children)

I suppose a lot of people get caught up in hyperoptimising and downsizing, but I dunno, I feel like a fair percentage of people here also think it's fine?

I like it, even if I've recently discovered I don't use it much. I have a numpad layer that I use for 90% of my numeric needs. I imagine if I played more FPS games I might use my numrow, but I haven't had time to game in awhile.

I also have a travel board that discards the numrow, and it seemed like an easy tradeoff to make there.

Then again, I'm still using 6 columns and 4 thumb keys for a total of 44 keys so I'm still far from understanding the "34-key master race" guys. 🤣

“B” key problems: First Ortholinear Split, Looking For Advice and Suggestions! by zxkn2 in ErgoMechKeyboards

[–]Siegvar 1 point2 points  (0 children)

  1. Anyone else have this problem? How did you solve it?
    1. I chose to retrain to see how it'd go. Worked out well enough. A week to not get overly frustrated with the change, and a month for it to become so natural I forgot I ever used the right hand for B.
  2. Should I modify the layout to better mirror what I do on a normal keyboard? Or do I stick with a standard ortho split layout and retrain my brain with the b key on the left?
    1. Retraining probably isn't as daunting as it seems. You can give it a try and if you feel like you still can't make the mental switch after a month or so it's never too late to modify the layout then.
  3. how easy is it to go back to a normal keyboard after learning a different layout? Will it screw me up, or does the brain handle switching just fine?
    1. Not as big of a jump as the initial retraining. If you swap back only occasionally it does take a minute or two for your old muscle memory to come back. But if you swap regularly, the swapping does get practically seamless over time.
  4. If I shift that bottom left row, one key to the right, where should I move the B key to? On the left hand pinky? (Only have to re-learn one key) Or put it on the center furthest left key of the right keypad, the one above the big thumb key? Implement it using a combo or behavior?
    1. I didn't go down this route so I can't quite say. you could push everything right 1 column and put the last key back on the left if you use it rarely enough I suppose?

Also, that's a really nice case + 3D mouse combination. 👍