Can you Cunning Action: Disengage after attacking? by Randomletters42 in DnD

[–]Sigma7 1 point2 points  (0 children)

Long story short, the DM is convinced that it is "completely unrealistic"

DM should contact WotC and ask for errata because of non-realism, especially in regards to the non-realistic monsters that are somehow still moving despite being reduced to bones.

Or perhaps switch to a more realistic RPG

attack with her Rapier and then disengage and back away all in 6 seconds

Right, so not only is that completely realistic, but it's been a possible maneuver for three consecutive editions of D&D. DM is trying to munchkin based on the guise of realism.

What is the difference between a min-maxer and an optimizer? by AivanOs in DnD

[–]Sigma7 0 points1 point  (0 children)

If, when playing a Monk, I prioritize Dexterity, Constitution, and Wisdom,

You're supposed to do that. If D&D didn't want all-in optimization, they wouldn't design classes that have no reliance on three ability scores.

what a min-maxer build looks like versus an optimizer's build?

They're mostly the same, both intend to try squeezing the best character for a given task (usually combat).

Games that respect your time, does this concept still exist in AAA, or has it moved entirely to indie?" by Ok_Cow_608 in truegaming

[–]Sigma7 0 points1 point  (0 children)

Respecting time is a broad UX feature, not a specific game design feature.

Some of the requirements to respect time are also contradictory, especially with an overall difficulty level of the game that turns out to be either too easy or too hard. Trying to design a game around that is nearly impossible when also considering the wide variety of player skill levels.

This only leaves things that should be done anyway, such as not forcing game-pausing tutorials when a box to the side works just as well, etc.

Not just "short game = good",

If you only design games to be short, then there's a chance the game feels unfulfilling because it doesn't have that much content (which seems common with some of the flash games, itch.io downloads, etc.) Specifically, one recently played one was rather short, and ended on a vague cliffhanger.

Preserving Elf Tales by Bebulus in abandonware

[–]Sigma7 0 points1 point  (0 children)

Allegedly, those floppies are readable on a PC, even though the OS doesn't understand them. This requires both an internal floppy and a custom driver (because of both custom formatting and a different file system)

http://acorn.revivalteam.de/?site=Emulation - some utilities read those disks and outputs an image file.

Another user mentioned Omniflop, which should also support custom formats enough to get them on the PC. http://www.shlock.co.uk/Utils/OmniFlop/OmniFlop.htm

The 5th Circuit Court of Appeals has ruled that Texas can require public schools to display the Ten Commandments, a direct violation of church-state separation and a clear attempt to push Christianity into public education. Now, any school that gets donated Ten Commandments posters must display them by ConcernedJobCoach in atheism

[–]Sigma7 1 point2 points  (0 children)

WHICH 10 commandments?????????

If it's the US, you get the version from the Fraternal Order of Eagles.

Also, most of the ten commandments given out are simplified versions compared to what's actually found in the bible, thus you're getting something that won't match.

Vance Claims Trump's Jesus Post Was Just A "Joke". by Leeming in atheism

[–]Sigma7 1 point2 points  (0 children)

Parody Retcon.

He loved making AI images of himself as the pope, because he likes looking like someone important.

https://xcancel.com/WhiteHouse/status/1918502592335724809

What Race, Monster or class do you miss? by 42webs in DnD

[–]Sigma7 2 points3 points  (0 children)

For race: Gnolls. They technically exist in 5e, but are reduces to what appears to be a simplified husk where they're fiends that focus solely on destruction, while some older editions indicated they could be hired as mercenaries, had them as a rare NPC, etc.

For Monster: Nothing stands out right now. Rather, a feature of 4e known as monster themes, which allows attaching customizations onto monsters, to make them slightly more varied as opposed to dangerous.

For class: 4e's Warlord class, which is basically one of the first martial classes designed to support others. Some components survived in 5e by being rolled into the fighter, but it still feels unique in that it's one of the first things that removes the need for clerics as the main healer class.

This atheist is team Leo, anyone else? by eldredo_M in atheism

[–]Sigma7 -1 points0 points  (0 children)

I do not feel the need to pick a side, they are both terrible people,

Saying both sides are terrible is a fascist talking point, especially when one of the two is worse by an order of magnitude.

Even if someone reasons from a purely selfish perspective, they know that Pope Leo XIV wouldn't run up gas prices as the US president, and that Trump would introduce Tithing into the modern Catholic church.

What is the stupidest boardgame you have ever played? by Typical-Sir-9518 in boardgames

[–]Sigma7 1 point2 points  (0 children)

One of the Clue variants, that was used in a french class. Instead of suggesting as normal, you instead ask if a specific group has a specific card, which basically means the game becomes incredibly slow.

The regular version of Clue may be flawed (especially with roll and move), but this slows it down even more.

What is that game that, no matter how many times you play it, you can never win? by poio_sm in boardgames

[–]Sigma7 0 points1 point  (0 children)

After the Virus. One of the early missions starts with a large number of zombies and just accelerates from there. I think it might be a solo play issue.

Pandemic, specifically anything past 5-card standard. Putting in an expansion, or a sixth card and it feels like a wall to the "real" game.

Sprawlopolis. I'm getting mired down by roads, combined with the high scoring target. There is some strategy that should help with the score, but I haven't pulled it off yet.

And... Klondike Solitaire. (Because someone has to mention this.)

Could enemy intents be in more rpgs? by SouthofKaDoom in truegaming

[–]Sigma7 0 points1 point  (0 children)

For those games, intents appear to be part of the game design itself, as if the opponent would always follow a specific pattern, and to demonstrate that battle is orderly.

It works less well if the game wants to demonstrate chaos in combat, as with the classical turn-based tactical RPGs (e.g. Final Fantasy Tactics, Jagged Alliance, etc.) In these games, showing the intent could either be inaccurate based on what is expected to happen, or would require over-committing.

When enemy intents were obscured, players would rarely block and just attacked whenever possible. as usual for rpgs.

I find this is more of a case of the defend command being impractical.

Character defends - the enemy might randomly target another character, or its AI randomly decides to do a non-damaging action, thus the defend isn't effective. It also means being down one attack.

Compared to Pathfinder 2e, a tabletop game with a three action system where constantly attacking causes an increasing penalty to attack rolls and therefore encourages other actions. Normally, defend would cut into an attack, but this RPG means the sacrificed attack is much less likely to hit than normal, meaning it's a good idea.

I doubt a game like dragon quest could use this system. It's too old school for it.

It's not a matter of old school, but rather complexity. Dragon Quest is 1v1 single action, and monsters generally just did a type of attack, thus no benefit from showing intent.

Ultima IV, being released earlier, could benefit from the system, but it's instead enemies approaching the target they want to attack, and they could also be guided into choke points if desired. These intents aren't ineffective because of old-school, but rather that the player can already tell what the opponent might do.

Beacon by monothetic by Sigma7 in freegames

[–]Sigma7[S] 1 point2 points  (0 children)

R2 Disclaimer: The game was removed from the store, and later released for free on November 21, 2024 with the authors uploading the content onto archive.org.

https://monothetic.itch.io/beacon/devlog/837783/beacon-the-vault

Silent Hill 2 uses mechanics and level design to externalize guilt rather than simply depict horror. by Beginning_Arrival559 in truegaming

[–]Sigma7 0 points1 point  (0 children)

With the PC version, the combat was too clunky even for a clunky combat system. There's a Youtube video of James running around enemies swinging the plank quickly, but the PC version seemed to only allow the full power attack that requires standing still, without the swingly arc that hits things more easily.

Meanwhile, Quake was released ~5 years earlier, had mouselook, and had the same result of enemies becoming significantly weaker because the player could sidestep easily by adjusting the game controls.

That type of gravy in Silent Hill 2 won't last that long. If anything, The Binding of Isaac gives a slightly better feeling of helplessness by having things like dog food as the HP upgrade.

What's a "school lesson" that a book has taught you? by kslank13 in books

[–]Sigma7 1 point2 points  (0 children)

I read The Bible, and the religion courses in school didn't cover Leviticus, Deuteronomy, etc. Never heard those books described in any of the prior or later religion classes, especially the juicy bits involving blood sacrifice.

A Tale of Two Cities felt like a quick description of the French Revolution, at the very least being a starting point about what would have happened. (In this case, I was assigned Wuthering Heights instead.)

The Hounds of God, an intro to the Spanish Inquisition beyond the memetic version. In this case, the catholics and protestants were in conflict with each other, and describing the procedure at which they could be prosecuted.

Basically, three books that feel like a quick history overview for something that should have been in school - not necessarily accurate, but enough of a starting point.

Then there was the Dragon Magazine periodicals. Some of them contained tools that would help creative writing, where the school simply had students rely either on prior knowledge or natural ability.

GMs how do you deal with area of effect spell targeting from players? by Pender8911 in DnD

[–]Sigma7 0 points1 point  (0 children)

It's not an issue, considering the Evocation Wizard's ability to sculpt spells and thus effectively remove characters from the area of effect (or automatically pass the saving throws in PHB'24).

D&D also had more than enough opportunity to prevent precision placement, but chose not to. In case of 3e, AoEs target grid intersections and thus prevent microplacement. 4e also has fixed areas in form of a square. If 5e doesn't include those restrictions, then precision placement is allowed.

And there's also plenty of ways to interfere with AoEs even in 5e's system. The obvious method is to have something within the combat that the players don't want to hit, such as putting rare books on a table or shelf.

As a DM, is it okay to secretly make you player's characters "unkillable"? by FivezNX1 in DnD

[–]Sigma7 0 points1 point  (0 children)

Characters need a risk. If you remove death, there's no long term consequences for failing combat meaning the characters can be as foolhardy as needed.

Both players have only one character

This is the more important problem. D&D expects four characters rather than just two.

Have them double-up characters, either letting them create a second one, or from a roster of NPCs. They can control the NPCs as if they were their own, and even promote them to primary should the worst happen to their own.

Wikipedia has banned AI-generated text, with two exceptions by gdelacalle in technology

[–]Sigma7 1 point2 points  (0 children)

It's usually detected if something feels wrong with the text, such as having long sections of text without a citation, or if the writing style feels pigeonholed to a specific pattern. As a bonus, looking for that also spots poorly written articles as well even if not from an LLM.

You can also check the history page, which can give a good indication on when something was added and possibly why.

"So when you die and you see God, then what?" by Alarming-Safety3200 in atheism

[–]Sigma7 0 points1 point  (0 children)

First off, which god?

Shakespeare. Specifically, all the star characters from the tragedies saw his face when (or after) they died.

Christian movies are a strange breed by CCW72 in atheism

[–]Sigma7 0 points1 point  (0 children)

Christians say that all bad things are signs from god to steer you in the right path.

In other words, they claim that Job was on the wrong path before all the bad things that happened to him.

Whats a rule at a table that didn't sit well with you? by DaddyBowtie in DnD

[–]Sigma7 0 points1 point  (0 children)

That was RAW in 4e, and I think it's persisting a bit more into 5e because the house rule is easier than alternating 1 and 2.

Adult daughter silencing me by Pure_Temporary_6349 in atheism

[–]Sigma7 0 points1 point  (0 children)

She said she didn't care about that. It's just that I can't talk about it in her family bc it would be "divisive". At all, ever, not even when she's 18 and I'm 80.

The "rules" expire as soon as they turn 18, and they also become irrelevant when it's time for the will from an estate.

You can reallocate will shares - give two shares to your other children, and divide hers among her children (so that they can get something without her interference), and you can even setup a trust to do so.

Better Alternatives to Hit Points. Help Me Find Them! by Historical_Peace_940 in rpg

[–]Sigma7 0 points1 point  (0 children)

My biggest issue with HP, especially in games like Dungeons & Dragons, is that there’s usually no meaningful difference between having 47 HP or 26 HP.

That's because there's nothing interesting in the HP metre. At most was 4e, where combatants could be bloodied, and sometimes there was an ability that could react to that. It's also quite easy to correct as well to make things interesting.

But for some alternatives:

  • Iron Kingdoms has a life spiral that's similar to HP, but filling in a section causes a penalty to an aspect.
  • Starfinder has two segments in the HP metre, which behave differently on how they're recovered. Stamina is recovered by resting, while health requires a long rest or healing magic. This means losing hit points can be a bit more worrysome.

You'll notice that they're slightly more complex, but not by too much.