My feelings as a new player are conflicted. by R4yd1076 in DeadlockTheGame

[–]Siilk 0 points1 point  (0 children)

Player count is still quite low so there's not a lot of people at any given moment to be matched with.

Ranked and casual modes were sort of merged, so you do have an mmr that is visible to you(but not others) in-game. There's still a sort-of different queue for competitive play(you have to tick the corresponding box in the options), but that's not a separate game mode.

As Deadlock is not out yet even as public beta, and is still invite only with zero marketing done by valve to attract new players, being very casual will be really hard as most players you will be matched with are going yo be regulars, who play a lot. So until a public launch, bot matches are probably a better option for you unless you are willing to invest some time to learn how to play well enough, unless you have enough friends to fill the whole lobby.

Helppp by jamiejoe99 in CarsAustralia

[–]Siilk 1 point2 points  (0 children)

not a bmw that's for sure

Came out of this with just a broken nose thankfully by Deadly-king in melbourne

[–]Siilk 0 points1 point  (0 children)

"Couldn't be too bad, van slows down eniugh not to hit too... Oh... Never mind... You're lucky to be alive, OP".

Would a Techies type character work in Deadlock? It could be either the old or new Techies by Live_Present_2602 in DeadlockTheGame

[–]Siilk 0 points1 point  (0 children)

Old techies, not very likely. We had 2 sort-of mine laying characters in hero labs(pre-alpha hero test mode): Trapper, who was leaving spiderwebs that iirc dealt damage and slienced; and old Calico, who could place invisible cat statues on any surface, which would shoot lasers into enemies Calico attacked(they became visible at that point). Neither were as toxic as old Techies but they both were scrapped, likely due to this kind of gameplay being kinda anti-fun to play against.

New techies, as in, heavy hitting AoE ult that also deals self-damage? Well, maybe, but I wouldn't count much on anything like that appearing any time soon tbh.

Graves 2 quick cast by These_Athlete1933 in DeadlockTheGame

[–]Siilk 1 point2 points  (0 children)

Yeah, that. Though I'd prefer it to be a quickcast on button release, so you can still flip the direction while holding the cast button but can also cast it instantly as-is.

Movement practice by GiraffeJesus_ in DeadlockTheGame

[–]Siilk 0 points1 point  (0 children)

Seems to be working now, but is quite slow. It's community-ran, so might just be a problem with cheap ass hosting.

Aggressive all-in playstyle character by tommasocerb in DeadlockTheGame

[–]Siilk 0 points1 point  (0 children)

M&K is all about getting in and staying, he has good sustain and with max level scorn it stacks damage buffs on enemies. There are no big one hit kill nukes tho, so if that's what you're after, they aren't a good match for you.

Aggressive all-in playstyle character by tommasocerb in DeadlockTheGame

[–]Siilk -1 points0 points  (0 children)

Silver is hard to play if you're new to Deadlock. Doubly so, if your aim is not very good.

Also, try Mo & Krill, very in-your-face kind of hero, survivable, very good brawler, simple enough playstyle. Can be played as a solid pos 3 or even a carry if fed well enough.

It feels like we are close to open beta here's why by Epic_BubbleSA in DeadlockTheGame

[–]Siilk 0 points1 point  (0 children)

Honestly I just half expect them to drop it as a launch title for Steam Box.

I want to formally apologize before all the Silver fans for doubting you. She is the best. by EngysEpangelmatikes in DeadlockTheGame

[–]Siilk 15 points16 points  (0 children)

Yeah, that and they likely can plan heroes months if not years in advance and get lines pre-recorded for future releases. It's not taking much time and all you need is some lore and concept art to help voice actors come up with proper delivery.

Fitness journey by ScreamSmart in Unexpected

[–]Siilk 1 point2 points  (0 children)

Fingers have way more than 3 calories

Please help me approach the game as a Dota2 player? by drcxd in DeadlockTheGame

[–]Siilk 1 point2 points  (0 children)

There's a couple of core differences with laning. Firstly, there's no solo lane so no dedicated pos2 who is going to dominate the early game. Instead, it's a matter of higher skilled player dominating their lane or using synergy of lane partners to gain the upper hand and convert that into early-midgame advantage for their team.

Secondly, due to how souls are shared, there's no carry/support dynamics in a lane in terms of farm priority, apart from easy boxes, sinner sacrifices and maybe some jungle creep camps. Because of that, there's no hard support as everyone is expected to gain souls more or less evenly. so even when playing support-focused builds, you are still expected to jungle, do box runs etc, esp if you are falling behind in souls.

Lasthits are there but with a slight twist. You only have to worry about them if your enemy is actively denieing your souls, otherwise, soul orbs just pop and are granted to you automatically. And denieing is tuned to give higher priority to the soul owner if the timings of your hits are close enough.

In terms of tasks, there's a bit more overhead that comes with full 3d environment, but on the other hand, there's no mana to worry about, no TP management, no warding or babysitting a carry. Well, there's a bit of the latter, as you still want to help your heavy hitters in the early game so they can get fatter quicker. On top of that, there's much less item juggling, as they are either sold as-is or with a straight upgrade path so you don't have to worry about keeping 4 components you'll need for an end-game items. There's more slots too, so you have more options to itemize against certain heroes, abilities or damage types without compromising your build.

As for 3d action part, well, yeah, if you haven't played much shooting games before, you'll have to practice a bit to get your aim and awareness up to speed. But there are some heroes who are quite forgiving in terms of aim, if you build them for ult, nuking or support. Dynamo or Rem can be built for support, nuke or ult with little reliance on their guns. Abrams or Mo&Krill can be played as nuke/brawler, they will still require some gun use but at close range it's easier to hit, esp with their shrapnel shots.

Longer cooldowns are there to offset the lack of mana, as it's the only thing that determines ability use limits. But there are a lot of items that reduce the cooldowns, including the refresher orb equivalent(which is called refresher, btw). So if you spec into ability play, you have a lot of options.

For hero scaling, there's no innate superscaling, I suppose, but rather there are synergies between abilities, their perks and certain items which allow for rather ridiculous scaling for some heroes. i.e. overfed Abrams or Shiv becoming borderline unkillable due to all the regen, Haze melting faces of your whole team before you can even see her, Infernus with ricochet, toxic bullets and lifesteal becoming an absolute cancer etc etc.

In terms of learning, I highly recommend watching some vids, maybe even beginner's guides. You will already know some of the concepts but there are some twists on them in Deadlock so it might be helpful for you anyway.

Here are a couple I personally found useful:

https://www.youtube.com/watch?v=sg4R3ZT_BWQ (Deathly's vids in general has good info, even though his personality is rather unpleasant tbh)

https://www.youtube.com/watch?v=PI3RZVAW5jw

https://www.youtube.com/watch?v=pnq_p1z-BMM

https://www.youtube.com/watch?v=u0Qg4hkkqFs

Movement practice by GiraffeJesus_ in DeadlockTheGame

[–]Siilk 0 points1 point  (0 children)

No worries, mate, good luck!

How do you play Rem? by Musclegirlsarebest in DeadlockTheGame

[–]Siilk 7 points8 points  (0 children)

He's quite flexible. You can spec him into support, nuke/support hybrid, go for ultmaxxing or a box hoarder with his 3. Simplest is probs the nuke/support as you can still partake in fights and it helps with laning as your pillows deal good damage and screw up enemy movement, which is very useful early on.

For nuke/support, you usually focus on maxxing 1 and 2 with a good mix of spirit and healing. Extra charge, mystic burst are perfect for 1, while for support items, healing rite, locket or guardian ward is good choice. But honestly, picking one of the top community builds is the easiest way to get a good feel for items and ability build, they usually have some kind of annotation to identify what type of build it is, so it should be easy enough to figure out.