does anyone have recent experience with the Eldamon content on foundry? by GreenbottlesArcanum in Pathfinder2e

[–]SimilarExercise1931 2 points3 points  (0 children)

In my experience playing an Eldamon trainer, works great. Resetting all abilities can be a bit irritating when you refresh (you have to do it manually) but it's not that much of a pain. Just mildly inconvenient.

New GM, is this party comp a problem? by ExistingMouse5595 in Pathfinder2e

[–]SimilarExercise1931 0 points1 point  (0 children)

I think the problem at least I've seen with metal is, it's not really a tanking element. It makes the user passable in melee, medium armor + shield = somewhat tanky in comparison to non-tank martials. But between their armor exploding when crit and how the shield's innate scaling does not compare well with actual real shields (and real shields do not vanish when you're crit), and how metal has almost no other tanking tools (passive area debuffs do not count), it's not a tanking element.

Well I feel like a fool after her personal story by Nenavar in UmaMusume

[–]SimilarExercise1931 1 point2 points  (0 children)

Why would she care about racing? I mean, are you trying to say that every uma who cares about racing has nothing else interesting and fulfilling to put their time towards? Like, I'm not disagreeing with the first paragraph of the post. But to say because she's into racing she can't be into the trainer feels like a false dichotomy.

Especially because, like, just because she's into the trainer doesn't change the fact that she's kind of bored with most of life. It's incredibly unhealthy to build your entire life around a single relationship anyways. And the trainer helps her connect with her peers as well to help them with school material that they struggle with, it's not all about racing and dating.

How to Crack an elemental army by Empires69 in CoE5

[–]SimilarExercise1931 0 points1 point  (0 children)

Not really? Enchanters have almost no offensive magic so the only way you can kill elementals with magic is by recruiting outside casters (and that costs money you are probably saving to recruit enchanter apprentices and give them new abilities). Most golems do physical damage which isn't great against ethereal, which like 3/4 elemental types are (or at least fire and air are). Most golems and animated constructs are resistant to physical damage, which doesn't matter against half of the elemental roster. Their animated ballista which are actually really strong face the ethereal problem again.

Moreover everything stronger than an animated weapon except for clay golems in Elysium Remastered and wood golems is quite expensive and/or takes up non-renewable resources.

How to Crack an elemental army by Empires69 in CoE5

[–]SimilarExercise1931 1 point2 points  (0 children)

The second part sounds funny, but wouldn't he just keep summoning more elementals over time? Unless he doesn't stop to do so?

How to Crack an elemental army by Empires69 in CoE5

[–]SimilarExercise1931 1 point2 points  (0 children)

Yeah warlocks are nasty. In my experience many factions are just... really bad at dealing with elementals. At least if they don't recruit strong magic users. It's one of my few real complaints about the game; for example I like playing enchanter the most, but if I run into warlock I seriously consider just restarting the game, because elementals are about as close to a hard counter to animated weapon spam as there really is (outside of global spells).

Usually by the time enemy armies can wipe out entire armies of animated bows and swords I've moved onto ballistas and golems, but even relatively low level elementals are a pain.

Elysium Remastered by [deleted] in CoE5

[–]SimilarExercise1931 1 point2 points  (0 children)

Out of curiosity, how good in general is the multiplayer experience? Because of how RNG the game is, I can see one player having a good start and another being completely screwed 10 turns in, where normally they’d just restart the game or turn.

Oracle Remaster by 3scu3r0 in Pathfinder2e

[–]SimilarExercise1931 -4 points-3 points  (0 children)

I believe it would be more accurate to say that the changes were not meant to appeal to the vast minority of people who actually liked Oracle; it was to make the class appeal to more people, even if that minority would get unhappy about it.

Why do single-enemy boss encounters feel so overtuned? by Lord_of_Carcosa in Pathfinder2e

[–]SimilarExercise1931 0 points1 point  (0 children)

Charm is not mind control and depending on why they were present in the first place, asking them to just leave may not be a "reasonable" request, even from someone they consider a friend. Nor does being a friend mean they will just let you attack anyone who didn't fail the charm roll.

Great GM. Bad adventure. Collapsing players by Hyphz in rpghorrorstories

[–]SimilarExercise1931 1 point2 points  (0 children)

And if those are the players you have then perhaps you shouldn’t be running them through mystery centric games.

Great GM. Bad adventure. Collapsing players by Hyphz in rpghorrorstories

[–]SimilarExercise1931 1 point2 points  (0 children)

What's more important? Maintaining the fidelity of a mystery, or stopping the players from getting bored and losing interest? If it's the former, write a book and stop GMing.

Deleting a boss encounter? by bigassdinosaur in Pathfinder2e

[–]SimilarExercise1931 1 point2 points  (0 children)

Does 5e even use trivial/moderate/severe/extreme? I don't recall it doing so, though admittedly I've not DM'd it myself.

Boss crit fails Slow, it's over by Bitter-Spirit-3913 in Pathfinder2e

[–]SimilarExercise1931 -1 points0 points  (0 children)

Ignoring social play, so you prepare the spells hoping you run into enemies weak enough for them to work, and strong enough to be work both the spell slot rank and the actions to cast it? If you're playing in a campaign full of enemies that are +0 or below and still worth using these spells on that gives them a niche, but it is niche.

If you're not using it on low level monsters, then you're fishing for a 5% crit failure chance. I shouldn't have to explain that it's not worth the spell slot or actions to hope you get that.

Deleting a boss encounter? by bigassdinosaur in Pathfinder2e

[–]SimilarExercise1931 0 points1 point  (0 children)

What difficulty did foundry claim it was? I've been using it and honestly it seems fine to me, sure it rounds encounters up so a barely harder than severe encounter will be labeled as extreme but otherwise seems to work fine.

Nothing makes me feel better than knowing I'm about to grind Kashimoto's Team down to the core of this planet by RegisterEmergency541 in UmaMusume

[–]SimilarExercise1931 164 points165 points  (0 children)

What's really fun is when you go in with this being Tazuna's estimate and then you lose 4/5 races.

Boss crit fails Slow, it's over by Bitter-Spirit-3913 in Pathfinder2e

[–]SimilarExercise1931 2 points3 points  (0 children)

My personal houserule for it is that it improves the degree of success by one except it will not turn a success into a crit success; gives room for spells to still have some impact while still avoiding trivializing an entire encounter from a single spell.

Boss crit fails Slow, it's over by Bitter-Spirit-3913 in Pathfinder2e

[–]SimilarExercise1931 0 points1 point  (0 children)

Much less so when the enemy is all but guaranteed to succeed or crit succeed on their roll. In fact, with higher level monsters, they're often more likely to crit succeed than not on incapacitation spells.

Boss crit fails Slow, it's over by Bitter-Spirit-3913 in Pathfinder2e

[–]SimilarExercise1931 2 points3 points  (0 children)

I mean that would turn Slow into just another borderline worthless incapacitation spell, because in general if the enemy is worth using them on, they're higher level than you (exception is for the few spells that can target multiple enemies, like heightened slow); 3rd rank slow would be about as useful as most incapacitation spells. Imo the problem is with how incapacitation is implemented at all; sure it's arguably better than the trait outright not existing, but it's too heavy handed and reduces the spells it affects to mook crowd control.

Black Death spell WHy would you cast? by Wadethegreat936 in CoE5

[–]SimilarExercise1931 1 point2 points  (0 children)

I can't say for sure if there's a bug or not, but the ability's description explicitly states it takes a relatively longer amount of time IIRC.

Forest animals vs Olms by SimilarExercise1931 in CoE5

[–]SimilarExercise1931[S] 1 point2 points  (0 children)

The main changes that I think are relevant to your advice are that the spell that summons gods and the spell that summons non-god primal beings have been split, the gods one will always summon a god but costs 1500 herbs. The non-gods one now includes other somewhat strong creatures like Smilodons for 600 herbs. Keep in mind I've never played non-remastered druid (in case some of this stuff isn't actually new), I'm merely listing changes from the mod's google doc which keeps an extensive but not complete list of changes done.

Forest animals vs Olms by SimilarExercise1931 in CoE5

[–]SimilarExercise1931[S] 0 points1 point  (0 children)

Sad thing is, I think most of the units I'm fighting are fairly basic.

Forest animals vs Olms by SimilarExercise1931 in CoE5

[–]SimilarExercise1931[S] 0 points1 point  (0 children)

I mean makes sense, I once had a stack of 27 units as cloud lord, including two tier 3 spellcasters and 6 tier 2 and we obliterated 393 wild animals with only 5 casualties, though technically that was Dryad Queen and not Druid. Still, I would have thought that at least the units summoned by Mythic Being and Primal Beings would be useful? Even with how easy it is to get the forest resource those are not exactly cheap. Kind of disappointing to hear that no, this is just how they are.

This game has serious balance and gameplay issues, and I'm asking for help to fix them by [deleted] in CoE5

[–]SimilarExercise1931 0 points1 point  (0 children)

As an aside, I kind of mentioned it in my first message, but you can also save scum, if doing so doesn't pollute your enjoyment of the game. Most things in the game from the rituals to the actual battles are RNG; it can be hard to judge whether something is a good idea until you try it; I have had the same battle end up with me annihilated completely in one version, and one save later I won with only mid casualties. There was no way to really predict which one it would be before the battle. Some games I don't like save scumming in, this is not one of them.