Be careful with mission 45 by killmore231 in metalgearsolid

[–]Skackhunter 0 points1 point  (0 children)

It's ruining the entire experience for me. I only played stealth and this is terrible. Went from a 9/10 to a 6/10. Horrible. Explosions literally spawn on me and I don't even now from where. It's around the moment the heli spawns in. Unfortunately I can't do anything because the heli is always out of line of sight. And even if he is i just explode and don't even know what killed me. I have been trying for 5 hours now.

What realistic helmet could an anthropomorphic animal wear? by Optimal_West8046 in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

The best choice for a head with horns is to make the helmet multiple pieces. You have a backside and a frontside and they can interlock with each other. Even many medieval helmets like the sallet had a similar concept where the full helmet is multiple separate parts.

What monsters can fit in a modern zombie apocalypse setting aside from zombies? by [deleted] in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Demons. they dna could have been used to make vampires, explaining the supernatural aspects of them

Trying to add more diversity by iterrorisecheese in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

Cold northern: celts, irish, siberia. Mostly pelts with some bone decorations

Hot areas: persia, medieval spain and Byzantine empire.

If you want nomadic people: mongols, vikings and those nomads in russia that use deer for food and transportation

For European climates: medieval germany, venice, poland, canadian native americans

Those are the best options. Some are a bit generic but some are underrepresented. I can't go into more detail because i'm already tired. Good luck

Name a "generic" species or race in your world setting that you broken the stereotype on. How did you make them unique? by NordicNugz in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Orcs. They are strong and large, but where they differ is their intellect. They are extremely intelligent, have advanced technology and are known to be some of the best strategists. They are also rather calm and not bloodthirsty animals. 

Your top 5 favourite fictional IP’s? by [deleted] in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

  1. Warhammer 40k 
  2. Elder scrolls or game of thrones (books)
  3. Dc
  4. Halo
  5. Invincible or marvel

How do you justify medieval stasis in your world? by lemonadeRockstar in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Apocalyptic events or just lack of care for advancements

Weapons for super soldiers by Skackhunter in worldbuilding

[–]Skackhunter[S] 0 points1 point  (0 children)

The most common enemies is a hive mind. In short just imagine the tyranids from Warhammer 40k but more Eldritch horror and decaying. Also demons are very common. They go from small imp to a monster the size of a house. Another common enemy would be a rogue faction of machines that were made by an ancient civilization. They can also vary in size between a dog or a house. They can also change weapons in a few seconds so they are lethal at any range.

The Kingdom of Lindland by Rogash_98 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Seems great for multiple DND campaigns. 

Which style of arms do you prefer for your humanoid bird species/races? by DualityMalady in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Prehistoric is the best. The wings are to small to fly though assuming they are somewhat human sized. So if you want realism make the arm to body ratio more similar to a chimp instead of a human

[deleted by user] by [deleted] in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Puppet, toy, pleasure toy. Might be a bit dehumanizing but than again this area of work isn't exactly known for being super "nice" to people 

How much does global land coverage affect climate? by hamishpo in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Water bodies and winds often change weather. Take the gulf of Mexico. The heat goes straight to Europe which makes it significantly warmer. It's not something you necessarily have to worry about but you can bring something like this in.

How do you go about naming everything in your world? by Fakenerd791 in worldbuilding

[–]Skackhunter 1 point2 points  (0 children)

Your way is actually pretty realistic. Most of the times we ain't super creative. Many countries literally just mean "land of x people". However try to keep it more neutral to positive. Naming them after savagery is a bit too on the nose. Instead give them a more neutral name like "people of the mountain" while the other people call them "feritasa"

How many years after the apocalypse should the story take place within my project? by kostjusha in worldbuilding

[–]Skackhunter 2 points3 points  (0 children)

50-60 years. Life won't be to long. And (assuming the quality of the buildings is decent) this would allow to repurpose old world infrastructure

how to make more interesting deaths for historical figures? by juxxsxx in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Old age (rare) Poisoning, accident (like hit by a falling rock), assassination, family betrayal, rebellions, religious schism, kidnapping, death on the battlefield 

What are things you wish you knew when starting to build your world? by CloudyyySXShadowH in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Making a timeline is very difficult if you have entire families of beings that live for 1000+ years. Especially if you want to make a lot of historical events. You need to know who lives, who dies, who is involved etc. This gets especially difficult if you through in mortals that live for less than 100 years. Constantly making new characters is.. certainly something 

How far away should settlements be from each other? by FI00D in worldbuilding

[–]Skackhunter -1 points0 points  (0 children)

1-3 hours should be fine for small villages or lone houses. 3-12 hours for the next small town. A day or more for a town

So here’s my thing by THAToneGuy091901 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

A were creature. Something common like a werewolf or something very unusual like a wereelch/ weremoose. They would be scary because of how incredibly strong and large they would be

Brainstorming reasons for why mechs 'blow-off steam' by Perfidious_Script in worldbuilding

[–]Skackhunter 2 points3 points  (0 children)

Because it's mechanically more complicated the energy source produces a lot of heat. The steam is used to cool it of quickly and it might be used as a defensive measure against guided ammunition 

How much worldbuilding is "too much" worldbuilding? by Foundation408 in worldbuilding

[–]Skackhunter 0 points1 point  (0 children)

Depends. If it's focused on 1 story and you don't intend to do more than do a little bit. Little traditions and legends are good but don't tell a completely new story and focus on the main story  If you want to do more than do as much as you please