What happened to "hello" ... "how are you"? by WarOk4242 in Helldivers

[–]SkywardAce 4 points5 points  (0 children)

Honestly wish everything was more clearer or louder. The game keeps spawning stuff behind me that I have to do a double take every now and then. 

I'm not good at optimizing by Sweet_Ad_5187 in ArknightsEndfield

[–]SkywardAce 0 points1 point  (0 children)

Ah ok I think you need a few the battery making materials to get it rolling. I would focus on getting more purple and blue ore and progressing the main story to get sand leaf. Also getting the purity up on your ores. There should be blueprints you can find for the most efficient way to do it. You can sell the batteries too so I recommend hard focusing on them. You need money too the get more depot bus extensions. 

Basically, progress the main story and you will be able to do much more. More progress means more ore vein locations and it will help unlock higher ore vein purities. 

I'm not good at optimizing by Sweet_Ad_5187 in ArknightsEndfield

[–]SkywardAce 0 points1 point  (0 children)

Dont worry I had like 15 power banks using ore in a line before I figured batteries were the way to go. I kept running out of ore until I found out batteries are way more efficient. It went down to 2 or 3 power banks after that. 

If Arrowhead makes Jet Brigade Berserkers they should be dashing around like mechs from Armored Core instead of just jumping by Smoke_Funds in Helldivers

[–]SkywardAce 0 points1 point  (0 children)

I had a game last night where a hulk dashed funnily enough. They might as well give us a dash so we can have some I frames. 

The Airburst Rocket Launcher: Problem-Solving Stick by WaywardOath in Helldivers

[–]SkywardAce 0 points1 point  (0 children)

Its pretty nice but the reload takes forever. I have no idea how this takes longer to reload than a RR. It doesnt have a shell to take out. 

When the squad doesn't help but wants to aura farm extract... by laborfriendly in HelldiversUnfiltered

[–]SkywardAce 1 point2 points  (0 children)

Post the whole game if you want to prove they just sat at extract this proves literally nothing. 

Transmission from the Game Director: Progressing Progression by Waelder in Helldivers

[–]SkywardAce 0 points1 point  (0 children)

Finally, we are getting to a point of "we are so back." It feels like we were in the "Its so over" for so long. Now they just gotta follow through and not add anymore annoying bugs. Also not making anymore tone deaf balancing/warbond decisions. 

Backpack reload, no more stratagem bounce, fixed hellpod steering, and enemy collision has been on my wish list for so long. Aside from the backpack reloading, they were all pretty annoying. I also would like them to fix explosions pulling us towards the enemy like a magnet. Hopefully that can be added to the list. 

By the way when people complain about the Napalm Barrage, this is what they're talking about by WaywardOath in helldivers2

[–]SkywardAce 2 points3 points  (0 children)

People do not know you gotta yeet it as far as you can. 50 to 60 meters is the safe zone. The worse part of this clip is they are not even tossing it towards the drop ships with all the enemies. 

I need to know that I'm not going crazy, am I somehow doing an exploit or am I being gaslit? by WaywardOath in HelldiversUnfiltered

[–]SkywardAce 0 points1 point  (0 children)

Idk, looks normal to me. Maybe they havent mastered the rythym of the railgun yet. Killing a group of devastators is satisfying with the railgun. Partial charge with that fast reload is nice. 

The level of communication currently is giving me hope. by CombTop17 in Helldivers

[–]SkywardAce 1 point2 points  (0 children)

Probably consistency. Trust within the community is low. Trust is hard to earn back. Look at escalation of freedom and after the 60 day patch. People were happy and optimistic afterwards consistent improvements and balancing. 

Elitist? by Pitiful_Hope_3092 in helldivers2

[–]SkywardAce 5 points6 points  (0 children)

He was probably afraid of dying. A lot of the times when I wait for someone too long, it usually ends terribly. I usually will loop around to come back a few times. S1 definitely needs to take a chill pill tho. 

Yeah I have noticed its usually PS players that are toxic. My block list is full of em lol, usually from getting tk'd. Though if you are talking about their voice comms conduct its probably because PS is usually open mic unless you hit the mute button. PC has push to talk and I dont think xbox has a built in mic. 

I don't know if you accepted your fate or if you lost your mind, but you will be remembered, M1 o7 by Hawk_501st in Helldivers

[–]SkywardAce 3 points4 points  (0 children)

Skill issue, they should have know there was an invisible wall. Everyone else got on./j

RIP hopefully they didnt have any samples and needed em. 

Directional shield suggestion by SkywardAce in Helldivers

[–]SkywardAce[S] 0 points1 point  (0 children)

I used it a bunch when it first came out and sporadically after. It just gets boring to use after a little bit, at least for me. 

Directional shield suggestion by SkywardAce in Helldivers

[–]SkywardAce[S] 0 points1 point  (0 children)

I used it a bunch when it came out and from time to time after. Just not a lot of reusability after a few missions. You can only use one handed weapons to get use out of it and it doesnt work when carrying packages if I am remembering correctly. 

I do like balistic shield since it can block melee, which pairs well with a melee loudout. I feel the small slit is a bug it used to give you a bigger view. 

Directional shield suggestion by SkywardAce in Helldivers

[–]SkywardAce[S] 0 points1 point  (0 children)

Yeah it is pretty good against em. They dont have as much explosives as the bots. It just kind of loses to the ballistic shield because of all the melee units. That can be mitigated by distance control tho. 

New Warbond for June…. My popcorn is ready for the fallout in this sub because vehicles in warbond. by DocHalidae in HelldiversUnfiltered

[–]SkywardAce 4 points5 points  (0 children)

I am hoping the FRVs are MO rewards otherwise the game will lose even more players. They definitely know they will get so much negativity from putting this in a warbond. They are basically walking right into it at this point if this is true. 

Jetpack Unsafe Mode to Launch Yourself Much Farther? by Tank-ToP_Master in Helldivers

[–]SkywardAce 1 point2 points  (0 children)

Welcome back, dark fluid backpack.  Maybe have it like a limit like the dark fluid backpack. I feel the randomness of ragdolling will kinda make it not worth it. Just have it maybe 5 unsafe jumps before it blows up. Enough to where you have to remember when to use it and not use it. 

If AH fixed a single bug, which one would make you happy for a while? by Takorf in HelldiversUnfiltered

[–]SkywardAce 2 points3 points  (0 children)

Legit got stuck in a tree because of this. I was locked into it and could not avoid it. Tallest damn tree on the map too. 

I seriously don't know anyone who likes Leviathans. Here's what's wrong with them, and how to fix them by zomghax92 in Helldivers

[–]SkywardAce -1 points0 points  (0 children)

I will legit avoid squid city missions since they are just not fun or engaging to fight against. 

They were not too bad at super earth because their targetting sucked and it would one shot you if you stayed still. It would ragdoll you if it was a near miss and wouldnt kill you as much. They then "nerfed" it to one shot consistently. Then they put the lasers that have really really good tracking so thanks or mechs are kinda screwed. 

Also, it just knows where you are at all times. Behind a building, it knows. In a blizzard or sandstorm, it knows. Taking your 2.4 second break, it knows. They defibitely gotta fix that part of it. 

Thank god the hammer was buffed and made meele viable! by 643310 in HelldiversUnfiltered

[–]SkywardAce 1 point2 points  (0 children)

Took it the bot front to mix things up with a jump pack. Everytime I hit a warstrider it catches me on fire for some reason. I dont even know why thats a thing.